This is an extension mod that randomizes the stats of units for StarCraft 2 multiplayer. It's like a random balance patch generator! Now you can blame your losses on RNG! See if you can find a seed more balanced than the real game. Works for 1v1, 2v2, FFA, etc. We now also support Crowd Control!
6. Choose the "Randomizer Mod", you'll see in the description it's created by Raymonster aka Die4Ever (this is a good chance to right click on the mod and Bookmark it)
To reduce the chances of getting something too strong or too weak, there are also bans (if the host chooses to enable them) and picks. Default settings will have bans disabled, and 2 factions for each race. A faction is a randomization of a race, so Terran Faction 1 and Terran Faction 2 will both be based on Terran but have differently randomized stats.
If the host chooses to enable the bans feature for extra competitiveness, players will ban what faction(s) they think are the strongest, your bans only affect your opponents.
Then you will pick which faction you think is the strongest (From whatever wasn't banned if bans are enabled).
You can also press F12 during the game to see what's been changed:
Now randomizing the supply limit, ability stats will now be randomized more often, fixed stalemate detection during menus, sorted the changes lists, fixed the number of bans allowed, fixed some possible crashes, and added loading screen tips
I just renamed this mod to Balance Patch Randomizer because I think it's more descriptive and will give people a better idea of what it does. Also this is now v1.0 and there's been some updates since the previous post. It used to be called "Randomizer Mod".
Changed default factions to 1 for quicker starts.
Fixed Crowd Control for Microsoft OneDrive users. (since their SC2 Documents folder ends up inside OneDrive)
Fixed unit sizes stacking when doing musical chairs in Crowd Control
Many improvements to the GUI menus and colors.
Ability to choose Competitive Mode from the lobby screen, for when the host is a spectator and can't access the in-game Randomizer menus. Competitive Mode uses 3 factions and 1 ban.
Changes will no longer be too close to the vanilla values, now they must be at least 10% different.
I just released v1.1 to make unit costs scale with the buffs/nerfs in order to keep game balance in check a bit, this is especially important when you're not using the picks/bans system
I also put blank lines in between the different units in the changes lists so it's easier to read