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On April 22 2021 21:39 Magic Powers wrote:Show nested quote +On April 22 2021 21:16 Highgamer wrote: Imagine if some day someone finds out how to do this kind of anti-overkill/smart targeting with sieged tanks... People have figured it out. It's called "focus fire" No but seriously, that's what every good terran has been doing for many years in every matchup.
Thanks for the breaking news... but the point of my thought was obviously a simple technique like the S/H-spam to make the tanks do it 'by themselves' and with super-human precision/distribution, somewhat as in the carrier-micro-trick this thread is about. I meant it ironcally btw, as something that better not come true, because such a technique would actually break the game.
And I would say "focus fire" is the wrong expression here even though it's commonly used... because if you have more than 2-3 tanks (or something like that) sieged, focussing their fire is the last thing you want because of the overkill on almost any unit. Rather the problem is that tanks focus their fire too much if left alone. Focus firing is what you do with marines if they're all shooting at different utralisks and you tell them to all fire at the same one. With tanks, you'd want the perfect distribution of their core-damage and siege-damage to kill or damage as many enemy units as possible, depending on the situation. So what those good Terrans do by focussing enemy units with small groups of tanks is effectively spreading fire and thus increasing the damage that is dealt (no?).
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On April 22 2021 22:14 Highgamer wrote:Show nested quote +On April 22 2021 21:39 Magic Powers wrote:On April 22 2021 21:16 Highgamer wrote: Imagine if some day someone finds out how to do this kind of anti-overkill/smart targeting with sieged tanks... People have figured it out. It's called "focus fire" No but seriously, that's what every good terran has been doing for many years in every matchup. Thanks for the breaking news... but the point of my thought was obviously a simple technique like the S/H-spam to make the tanks do it 'by themselves' and with super-human precision/distribution, somewhat as in the carrier-micro-trick this thread is about. I meant it ironcally btw, as something that better not come true, because such a technique would actually break the game. And I would say "focus fire" is the wrong expression here even though it's commonly used... because if you have more than 2-3 tanks (or something like that) sieged, focussing their fire is the last thing you want because of the overkill on almost any unit. Rather the problem is that tanks focus their fire too much if left alone. Focus firing is what you do with marines if they're all shooting at different utralisks and you tell them to all fire at the same one. With tanks, you'd want the perfect distribution of their core-damage and siege-damage to kill or damage as many enemy units as possible, depending on the situation. So what those good Terrans do by focussing enemy units with small groups of tanks is effectively spreading fire and thus increasing the damage that is dealt (no?).
Pretty much. In TvP siege tank fire should typically be directed against dragoons/ht's. In TvZ it should be directed against lurkers/hydras. It should also generally be directed against units that aren't next to other terran units. So there are a bunch of applications for this. That's why I think the term "focus fire" is apt, as the goal is to concentrate fire on a certain group/type of units, or away from others. Of course the focus shouldn't be excessive.
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Right. You focus fire to counteract the randomness in their auto-aim, but your goal is to spread it out more.
Anyway, I don't find time for it and lose all my tanks, lel. Still much better than having SC2 tanks.
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konadora
Singapore66064 Posts
this is actually fucking insane
and it just goes to show how crazy ppl like stork are when they were controlling carriers that well even before this micro was known
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This is so cool, that we still get to see new tricks in this game after such a long time. It will make carriers stronger in certain situations but won't change too much I guess in the big picture as far as balance goes.
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Great to see Protoss getting stronger, I don't even remember last time they won KSL/ASL. It's sad that the map makers literally has to make Protoss favored maps for them to win something.
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Can't wait to see Stork trying it out ~~
I have been absolutely diminished mentally and I come here to freshen up and this is so amazing to see. Bw and the many enthusiasts around is for sure a lifesaver! Thanks for the translation jinjin much appreciated as always!
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This is insane vs workers, we need to see how efficient this type of micro is vs gols tho. If you could hold pos and hit the closest gols to you without needing to a click them (and risk miss clicking and moving ur cars closer to them by accident) it could be completely game changing.
In terms of the integrity of the game, i dunno how i feel about the discovery tbh. It makes carrier microing so much easier..
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You guys are overly optimistic about this, it will change little to nothing.
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The way it worked against scourge, makes me quite optimistic. Time to bring back the andromeda and see if the PvZ balance shifts.
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Netherlands4656 Posts
This gonna make winning BGH trice as easy lol
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I don't understand why grouped with probe specifically. Because the probe can be trapped or is cheapest (ignoring lost mining time) or is there some other reason?
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On April 23 2021 06:40 Dangermousecatdog wrote: I don't understand why grouped with probe specifically. Because the probe can be trapped or is cheapest (ignoring lost mining time) or is there some other reason?
It works with any other unit, too. FBH tried it with a lurker during testing and later with a probe in real games, it worked either way.
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If you recalled carriers across the map while their interceptors were out then spammed sh they wouldnt attack stuff as they flew right?
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On April 23 2021 06:40 Dangermousecatdog wrote: I don't understand why grouped with probe specifically. Because the probe can be trapped or is cheapest (ignoring lost mining time) or is there some other reason? You just need to bind with a different unit, and probe is the cheapest way to do that. Also, in PvZ, they usually trap a probe within 2 pylons to bind with group of corsairs.
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It’d be interesting to see this tested against a Terran ball.
Say 12 carriers vs 30 goliaths or so. It’d be interesting to see how the carriers did in a straight up fight using this micro technique where you can target multiple gollies at once.
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On April 23 2021 03:27 Bonyth wrote: You guys are overly optimistic about this, it will change little to nothing. I think you are underly optimistic about this. Maybe bio has stopped being viable against Carriers in 1v1? The video makes it look like a huge difference in carriers vs bio.
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On April 23 2021 14:25 Optimate wrote:Show nested quote +On April 23 2021 03:27 Bonyth wrote: You guys are overly optimistic about this, it will change little to nothing. Maybe bio has stopped being viable against Carriers in 1v1?
Welcome to 2006.
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On April 23 2021 14:25 Optimate wrote:Show nested quote +On April 23 2021 03:27 Bonyth wrote: You guys are overly optimistic about this, it will change little to nothing. I think you are underly optimistic about this. Maybe bio has stopped being viable against Carriers in 1v1? The video makes it look like a huge difference in carriers vs bio. Bisu is using it in the Ultimate Battle right now, and it looks incredibly strong.
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Fomos is reporting that Artosis has taken FBH hostage in a Starbucks bathroom and is demanding $200,000 in unmarked small bills as well as a phone call with Blizzard HQ for this unthinkable betrayal of the Terran race.
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