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Active: 1126 users

New Carrier micro (SH micro)

Forum Index > BW General
99 CommentsPost a Reply
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jinjin5000
Profile Joined May 2010
United States1431 Posts
Last Edited: 2021-04-25 00:24:11
April 21 2021 10:26 GMT
#1


Original Ygosu Post:
https://www.ygosu.com/community/real_article/st1/346769/?page=5&frombest=Y

New carrier micro was discovered on Ygosu korean forums the other day.
This involves having binding an probe/another unit with carrier group, and using SH micro.

Carriers normally target 1 unit at a time but this method allows interceptors to target multiple unit at the same time.
SH micro can be used while moving.

How SH micro changes carrier behavior
1. Interceptors Stand-by inside carrier
If you press hold within range 8, interceptor will attack one by one. Unlike doing single target fire under normal circumstances, interceptors will spread it's damage like other air unit sh micro

2. Interceptors Deployed mode
When bound with probe, when pressing S key, interceptors will not retreat back

3.Intercepors stand-by outside of carrier (leashed mode)
when bound with probe, when pressing S key, interceptors will retreat back into carrier and changes to stand-by mode inside carrier


Mechanics behind SH micro:
When you use H micro when interceptors are inside carrier to make it deployed, interceptors will spread damage, and since there is no specific attack target, normally, interceptors will not respond to H key and will go back inside carrier

However, when you press S key repeatedly, only interceptors that are standing by outside of carrier will go back inside carrier, and pressing H again will spread the damage


Results:
Carriers have 8 range, but spreads its damage around instead of hitting single target+overkill


FBH tests on time to kill 200 SCVs result:
Normal A-move:
2 minute 35 seconds

SH micro:
1 minute 22 seconds


Uses:
-According to FBH, very useful micro to know, but situationally good.
-Will be useful vs multiple targets with low range. Situations like vs wraith/scourges , vs bio, vs hydra, when harassing mineral line.
-When you need to kill mass amount of units, this micro will be superior to regular micro.
-Will rarely be good vs goliaths
-Unlike total recall, which is situational and takes time to set up, this micro can be done with very little setup and done freely when situation allows it to do so, so FBH thinks that this will be lot more applicable
-ASL11 spoilers: + Show Spoiler +
FBH mentions that this would probably have changed Mini vs Mong outcome to Mini's win if Mini knew this micro ahead of time


FBH test clips:
regular micro
+ Show Spoiler +
https://clips.twitch.tv/DarkTolerantMagpieANELE-fwmToFfuj7pWdZdU

SH micro
+ Show Spoiler +
https://clips.twitch.tv/MiniatureWittyPizzaBloodTrail-hIC9Ys-C2col2yxM




Tl;dr: less range, more damage
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oxKnu
Profile Joined December 2017
1187 Posts
April 21 2021 10:30 GMT
#2
The Protoss balance patch has finally come to us.

All rejoice.
Bonyth
Profile Joined August 2010
Poland569 Posts
April 21 2021 10:35 GMT
#3
Happy protoss noises
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6626 Posts
Last Edited: 2021-04-21 10:37:59
April 21 2021 10:37 GMT
#4
Pylon maphack. Total recall . 1 zealot killing 2 units at the same time and now Carrier smart attack. WoW
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1458 Posts
April 21 2021 10:43 GMT
#5
On April 21 2021 19:37 [sc1f]eonzerg wrote:
Pylon maphack. Total recall . 1 zealot killing 2 units at the same time and now Carrier smart attack. WoW


Don't forget HALF PRICED ARCHONS ^_._^

The Age of Pusagi is Upon Us!
ko-fi.com/luckynoob
jinjin5000
Profile Joined May 2010
United States1431 Posts
Last Edited: 2021-04-21 10:46:36
April 21 2021 10:44 GMT
#6
On April 21 2021 19:43 LUCKY_NOOB wrote:
Show nested quote +
On April 21 2021 19:37 [sc1f]eonzerg wrote:
Pylon maphack. Total recall . 1 zealot killing 2 units at the same time and now Carrier smart attack. WoW


Don't forget HALF PRICED ARCHONS ^_._^

The Age of Pusagi is Upon Us!


unlike those meme bugs, this is actually accessible in-game with little setup so I guess it isn't really comparable
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1458 Posts
Last Edited: 2021-04-21 10:50:06
April 21 2021 10:48 GMT
#7
On April 21 2021 19:44 jinjin5000 wrote:
Show nested quote +
On April 21 2021 19:43 LUCKY_NOOB wrote:
On April 21 2021 19:37 [sc1f]eonzerg wrote:
Pylon maphack. Total recall . 1 zealot killing 2 units at the same time and now Carrier smart attack. WoW


Don't forget HALF PRICED ARCHONS ^_._^

The Age of Pusagi is Upon Us!


unlike those meme bugs, this is actually accessible in-game w/o setup so I guess it isn't really comparable


Paylon maphack does not work any more to my knowledge.

Total recall WAS used in the ASL it's easily accessible.

The zlot attack is just delayed normal attack it's more of the game correcting itself than game breaking stuff afaIk.

Half Priced Archons also not possible any more afaIk and only viable late game if they were.

This makes an already great unit even greater!
ko-fi.com/luckynoob
kogeT
Profile Joined September 2013
Poland2039 Posts
April 21 2021 10:53 GMT
#8
Always excited for new in game mechanics discoveries.
https://www.twitch.tv/kogetbw
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1458 Posts
Last Edited: 2021-04-21 10:54:06
April 21 2021 10:53 GMT
#9
On April 21 2021 19:53 kogeT wrote:
Always excited for new in game mechanics discoveries.


Time for kogeP? ^_._^
ko-fi.com/luckynoob
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
April 21 2021 11:15 GMT
#10
I hope this actually gets used more than total recall. Vs wraiths you'd often see people get a few corsairs- I wonder if that's no longer necessary with this glitch? Seems slightly more impactful than total recall but not game breaking or anything.
prosatan
Profile Joined September 2009
Romania8263 Posts
April 21 2021 11:16 GMT
#11
Haha pusagi! i like this word !

Also, a mindblowing thing how we find new stuff about BW !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1458 Posts
April 21 2021 11:17 GMT
#12
I'm hoping for Carriers in ZvPusagi now!
ko-fi.com/luckynoob
jtkirk
Profile Joined January 2017
33 Posts
April 21 2021 11:23 GMT
#13
Bisu has been using this in his stream today.
He flew over a command center and started spamming stop + something else, so that SCVs get killed more quickly.
However, I did not have the feeling (subjectively) that SCV would die faster.
WolFix
Profile Joined December 2009
Poland39 Posts
April 21 2021 11:46 GMT
#14
Always excited to hear that the most imbalanced unit in the game will be even more imbalanced!
kogeT
Profile Joined September 2013
Poland2039 Posts
Last Edited: 2021-04-21 11:48:25
April 21 2021 11:48 GMT
#15
This will be very strong for harrasment of SCV line as this is where cariers suffered most. Now you will not only lose the CC in 3 seconds but also all scvs in 6 ^_^
https://www.twitch.tv/kogetbw
TMNT
Profile Joined January 2021
2802 Posts
April 21 2021 11:51 GMT
#16
I can already hear Artosis screaming from afar
Freakling
Profile Joined October 2012
Germany1529 Posts
April 21 2021 11:56 GMT
#17
On April 21 2021 19:26 jinjin5000 wrote:Tl;dr: less range, more damage
It is not really "less range though, but only that Carriers can only switch targets within their 8 attack range, no matter what micro is used. Moving away from targets as you normally would is simply impractical and actually counter-productive if there are mass targets with low HP that you actually want to keep within close range to enable the fast target switching without interceptors returning to the hangar.
Ikirouta
Profile Blog Joined November 2017
Finland727 Posts
April 21 2021 12:13 GMT
#18
On April 21 2021 19:37 [sc1f]eonzerg wrote:
Pylon maphack. Total recall . 1 zealot killing 2 units at the same time and now Carrier smart attack. WoW


WAAAAAAAAAAAH WAAAAAAAAAAAAAAAAAAAAAAAAAAH WAAAAAAAAAAAAAAAAAAAAAAAH WAAAAAAAAAAAAAAAAAAAAAAAAAH WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

User was warned for this post.
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
April 21 2021 12:31 GMT
#19
Waiting for Zergs to be on the receiving end of SH spam
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2021-04-21 13:05:40
April 21 2021 13:01 GMT
#20
On April 21 2021 20:15 ArmadA[NaS] wrote:
I hope this actually gets used more than total recall. Vs wraiths you'd often see people get a few corsairs- I wonder if that's no longer necessary with this glitch? Seems slightly more impactful than total recall but not game breaking or anything.


The main use seems to be against marine medic all ins, and against scourge if that ever comes up. It also lets a mineral line be destroyed even faster. But you're right: Carriers are now stronger against wraiths in straight up slugfests.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 21 2021 13:26 GMT
#21
On April 21 2021 21:31 REDBLUEGREEN wrote:
Waiting for Zergs to be on the receiving end of SH spam


Ironic, they could destroy others with that power but now it's lead to their destruction.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cele
Profile Blog Joined December 2008
Germany4016 Posts
April 21 2021 15:01 GMT
#22
Thats cute
Broodwar for life!
Akio
Profile Blog Joined January 2019
Finland1838 Posts
April 21 2021 15:07 GMT
#23
It seems like the balance fix wasn't a patch from Blizzard but the features we discovered along the way.
Mine gas, build tanks.
Freakling
Profile Joined October 2012
Germany1529 Posts
April 21 2021 15:22 GMT
#24
On April 22 2021 00:07 Akio wrote:
It seems like the balance fix wasn't a patch from Blizzard but the features we discovered along the way.

Forget Blizzard. Nevermind maps. The game magically balances itself ;P
outscar
Profile Joined September 2014
2832 Posts
April 21 2021 15:49 GMT
#25
Holy shit, that's what Stork was hiding since motherfucking 2007 amirite?
sunbeams are never made like me...
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2021-04-21 16:06:46
April 21 2021 16:06 GMT
#26
Crazy that this was discovered just recently. The game that keeps on giving, but I can already feel the pain lol. That test against the marines using SH micro was pretty insane. Thanks for the translation jinjin.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
mel_ee
Profile Blog Joined August 2003
2448 Posts
April 21 2021 17:06 GMT
#27
wow years later and still discovering stuff. love it
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
Brainojack
Profile Joined March 2018
Canada195 Posts
April 21 2021 17:22 GMT
#28
Bit early in the year for Bonyth to be getting a christmas present, no?
ruhtraeel
Profile Joined July 2010
Canada120 Posts
April 21 2021 17:33 GMT
#29
Am I the only one who is thinking it wouldn't actually help that much against M&M? It seems like it would help vs pure Marines, but only doing 8 damage sporadically to every Marine seems like it would make it easier for the medics to heal.
purakushi
Profile Joined August 2012
United States3300 Posts
April 21 2021 17:36 GMT
#30
wow, bw keeps giving :D
T P Z sagi
Chessz
Profile Joined August 2010
United States644 Posts
April 21 2021 17:42 GMT
#31
protoss continues to expand upon their cool shit category
jinjin5000
Profile Joined May 2010
United States1431 Posts
April 21 2021 17:43 GMT
#32
On April 22 2021 02:33 ruhtraeel wrote:
Am I the only one who is thinking it wouldn't actually help that much against M&M? It seems like it would help vs pure Marines, but only doing 8 damage sporadically to every Marine seems like it would make it easier for the medics to heal.


Fbh demonstrated this on stream. Significant difference even with medic
Freakling
Profile Joined October 2012
Germany1529 Posts
April 21 2021 19:15 GMT
#33
On April 22 2021 02:33 ruhtraeel wrote:
Am I the only one who is thinking it wouldn't actually help that much against M&M? It seems like it would help vs pure Marines, but only doing 8 damage sporadically to every Marine seems like it would make it easier for the medics to heal.

"Sporadically".
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 21 2021 19:19 GMT
#34
On April 22 2021 02:33 ruhtraeel wrote:
Am I the only one who is thinking it wouldn't actually help that much against M&M? It seems like it would help vs pure Marines, but only doing 8 damage sporadically to every Marine seems like it would make it easier for the medics to heal.


Snipe the medics first, then do this
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
April 22 2021 01:21 GMT
#35
I think the impact won't be that massive

Nothing compared to the discovery of muta stacking

But still cute and applicable
hatred outlives the hateful
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
Last Edited: 2021-04-22 01:44:13
April 22 2021 01:44 GMT
#36
This is amazing. This game has an infinite ceiling
AdministratorNot actually Hawaiian.
TMNT
Profile Joined January 2021
2802 Posts
April 22 2021 02:03 GMT
#37
I feel like this won't help much vs goliath, or can even make it worse. If every interceptor attacks a different gol, they might end up not killing any, while the carriers have to stay too close to the goliaths.
May be a different story when combined with storm though.
TopRamen
Profile Joined February 2011
United States96 Posts
April 22 2021 02:43 GMT
#38
Wow, this is crazy and awesome
Use your noodle!
starithm
Profile Blog Joined July 2013
United States118 Posts
April 22 2021 02:50 GMT
#39
So... I can't just make 20+ scourges to kill a bunch of carriers anymore???
http://www.twitch.tv/starithm
Sybris
Profile Joined February 2011
Canada28 Posts
Last Edited: 2021-04-22 02:54:15
April 22 2021 02:52 GMT
#40
I wanna see some airtoss PvZ with this
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
April 22 2021 03:01 GMT
#41
Damn, it's amazing that new stuff of this level of significance is still being discovered 20 years into this game.
My life for Tarsonis.
Optimate
Profile Joined August 2020
249 Posts
April 22 2021 03:53 GMT
#42
Why would this be beneficial for M&M but not mass Goliaths? Most of the time when you go Carriers there are 1 million Goliaths. I think this would help a lot against Goliaths also.
evilfatsh1t
Profile Joined October 2010
Australia8687 Posts
April 22 2021 03:58 GMT
#43
On April 22 2021 12:53 Optimate wrote:
Why would this be beneficial for M&M but not mass Goliaths? Most of the time when you go Carriers there are 1 million Goliaths. I think this would help a lot against Goliaths also.

because if you get close enough to do this vs goliaths the goliaths will snipe carriers more easily
Blargh
Profile Joined September 2010
United States2103 Posts
April 22 2021 04:16 GMT
#44
I'm sort of amazed this had never been discovered. Pretty wild.
Optimate
Profile Joined August 2020
249 Posts
April 22 2021 04:49 GMT
#45
https://youtube.com/watch?v=fX30NOUkfII
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
April 22 2021 05:00 GMT
#46
On April 22 2021 11:03 TMNT wrote:
I feel like this won't help much vs goliath, or can even make it worse. If every interceptor attacks a different gol, they might end up not killing any, while the carriers have to stay too close to the goliaths.
May be a different story when combined with storm though.


I think it makes a significant difference but depends on the armor upgrade as well.
asel
Profile Blog Joined June 2006
Germany1599 Posts
April 22 2021 06:51 GMT
#47
On April 22 2021 00:49 outscar wrote:
Holy shit, that's what Stork was hiding since motherfucking 2007 amirite?


Can you elaborate on that?
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Kurte_Idumin
Profile Joined March 2014
Australia22 Posts
April 22 2021 06:53 GMT
#48
On April 22 2021 11:03 TMNT wrote:
I feel like this won't help much vs goliath, or can even make it worse. If every interceptor attacks a different gol, they might end up not killing any, while the carriers have to stay too close to the goliaths.
May be a different story when combined with storm though.


The problem is they ususally have at least 5+ carriers, and terrran barely has upgrades for bio units or air units in TvP matchup. So it would be much easier against some odd carrier counter build (bio rush, secret mass wraiths, vulture tank big timing attack) and crazy good with worker harrassment (not just backstab to kill his CCs but also workers, especially on some maps with air space) since they can spread the damage to many units at the same time.
M3t4PhYzX
Profile Joined March 2019
Poland4201 Posts
April 22 2021 06:54 GMT
#49
Absolutely the best competitive game ever.. 22 years in and still new mechanics/tricks discovered..

Amazing
odi profanum vulgus et arceo
fLyiNgDroNe
Profile Joined September 2005
Belgium4014 Posts
April 22 2021 07:25 GMT
#50
On April 22 2021 15:54 M3t4PhYzX wrote:
Absolutely the best competitive game ever.. 22 years in and still new mechanics/tricks discovered..

Amazing


yes, there is no other broodwar. The GOAT of competitive video games. Amazing discovery and here's for more to come
Drone is a way of living
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2021-04-22 08:07:11
April 22 2021 08:06 GMT
#51
On April 22 2021 15:51 asel wrote:
Show nested quote +
On April 22 2021 00:49 outscar wrote:
Holy shit, that's what Stork was hiding since motherfucking 2007 amirite?


Can you elaborate on that?


Stork is known as the best carrier user in the pro scene, maybe not as much these days but his carriers in like 2007-2011 were basically unbeatable for most terrans so I assume they're making a point that he knew about this and hid it hence why he was so good.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
Last Edited: 2021-04-22 08:22:12
April 22 2021 08:22 GMT
#52
On April 22 2021 17:06 Qikz wrote:
Show nested quote +
On April 22 2021 15:51 asel wrote:
On April 22 2021 00:49 outscar wrote:
Holy shit, that's what Stork was hiding since motherfucking 2007 amirite?


Can you elaborate on that?


Stork is known as the best carrier user in the pro scene, maybe not as much these days but his carriers in like 2007-2011 were basically unbeatable for most terrans so I assume they're making a point that he knew about this and hid it hence why he was so good.

He was so abusive on them, and then combo'd with maps like Katrina... I actually found myself rooting for Flash against him. The mistakes we make in youth.
The original Bogus fan.
M3t4PhYzX
Profile Joined March 2019
Poland4201 Posts
April 22 2021 09:55 GMT
#53


Bisu trying the new moves out.
odi profanum vulgus et arceo
Magic Powers
Profile Joined April 2012
Austria4270 Posts
April 22 2021 10:22 GMT
#54
In PvZ I don't think this is going to change things significantly, but in the extremely rare case that carriers become useful it could certainly have an impact on the outcome.
In PvT however this is nothing to sneeze at. Just the fact alone that an entire SCV line can be erased so much faster (watch FBH's video to see the difference) could increase carrier lethality by a lot. It also potentially makes m&m builds that counter prematurely discovered carrier builds much weaker. Against wraiths it could also be useful.
Against goliaths however I don't think it'll make a meaningful difference, because in that scenario it's very important for carriers to stay alive, and SH micro puts them at significant risk.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
jinjin5000
Profile Joined May 2010
United States1431 Posts
April 22 2021 11:13 GMT
#55


subtitled it

I've submitted subtitle file to FBH's channel. I've seen other eng subs on his channels so hopefully, it will be accepted
oxKnu
Profile Joined December 2017
1187 Posts
April 22 2021 11:18 GMT
#56
This would've been a game-changer on Sparkle.
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
April 22 2021 11:42 GMT
#57
On April 22 2021 19:22 Magic Powers wrote:
In PvZ I don't think this is going to change things significantly, but in the extremely rare case that carriers become useful it could certainly have an impact on the outcome.
In PvT however this is nothing to sneeze at. Just the fact alone that an entire SCV line can be erased so much faster (watch FBH's video to see the difference) could increase carrier lethality by a lot. It also potentially makes m&m builds that counter prematurely discovered carrier builds much weaker. Against wraiths it could also be useful.
Against goliaths however I don't think it'll make a meaningful difference, because in that scenario it's very important for carriers to stay alive, and SH micro puts them at significant risk.


actually it is most significant in PvZ imho; in terms of fighting and unit compositions - the only thing why it hardly matters is that Carriers are a fringe unit in PvZ (on ground maps)

m&m builds vs carriers are usually extremely rare; wraiths builds a bit less rare but also very rare

It is good vs what you described and I agree that vs goliaths specifically the old style will be used due to bigger range and one shotting gols
hatred outlives the hateful
Highgamer
Profile Joined October 2015
1412 Posts
April 22 2021 12:16 GMT
#58
Imagine if some day someone finds out how to do this kind of anti-overkill/smart targeting with sieged tanks...
Magic Powers
Profile Joined April 2012
Austria4270 Posts
April 22 2021 12:39 GMT
#59
On April 22 2021 21:16 Highgamer wrote:
Imagine if some day someone finds out how to do this kind of anti-overkill/smart targeting with sieged tanks...


People have figured it out. It's called "focus fire"
No but seriously, that's what every good terran has been doing for many years in every matchup.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Piste
Profile Blog Joined July 2006
6179 Posts
April 22 2021 12:40 GMT
#60
Nice find and thank you for translated video.

Is there a vod of this method being used while going scouted 2base carrier vs terran who goes for marine medic counter?
FBH's video showed it's very effective in larger numbers but typically you would only have 4 carriers when moving out (or even only two if you know it's scouted).
And usually mm is ment to kill interceptors rather than carriers.
Highgamer
Profile Joined October 2015
1412 Posts
Last Edited: 2021-04-22 13:43:19
April 22 2021 13:14 GMT
#61
On April 22 2021 21:39 Magic Powers wrote:
Show nested quote +
On April 22 2021 21:16 Highgamer wrote:
Imagine if some day someone finds out how to do this kind of anti-overkill/smart targeting with sieged tanks...


People have figured it out. It's called "focus fire"
No but seriously, that's what every good terran has been doing for many years in every matchup.


Thanks for the breaking news... but the point of my thought was obviously a simple technique like the S/H-spam to make the tanks do it 'by themselves' and with super-human precision/distribution, somewhat as in the carrier-micro-trick this thread is about.
I meant it ironcally btw, as something that better not come true, because such a technique would actually break the game.

And I would say "focus fire" is the wrong expression here even though it's commonly used... because if you have more than 2-3 tanks (or something like that) sieged, focussing their fire is the last thing you want because of the overkill on almost any unit. Rather the problem is that tanks focus their fire too much if left alone.
Focus firing is what you do with marines if they're all shooting at different utralisks and you tell them to all fire at the same one.
With tanks, you'd want the perfect distribution of their core-damage and siege-damage to kill or damage as many enemy units as possible, depending on the situation.
So what those good Terrans do by focussing enemy units with small groups of tanks is effectively spreading fire and thus increasing the damage that is dealt (no?).
Magic Powers
Profile Joined April 2012
Austria4270 Posts
April 22 2021 14:15 GMT
#62
On April 22 2021 22:14 Highgamer wrote:
Show nested quote +
On April 22 2021 21:39 Magic Powers wrote:
On April 22 2021 21:16 Highgamer wrote:
Imagine if some day someone finds out how to do this kind of anti-overkill/smart targeting with sieged tanks...


People have figured it out. It's called "focus fire"
No but seriously, that's what every good terran has been doing for many years in every matchup.


Thanks for the breaking news... but the point of my thought was obviously a simple technique like the S/H-spam to make the tanks do it 'by themselves' and with super-human precision/distribution, somewhat as in the carrier-micro-trick this thread is about.
I meant it ironcally btw, as something that better not come true, because such a technique would actually break the game.

And I would say "focus fire" is the wrong expression here even though it's commonly used... because if you have more than 2-3 tanks (or something like that) sieged, focussing their fire is the last thing you want because of the overkill on almost any unit. Rather the problem is that tanks focus their fire too much if left alone.
Focus firing is what you do with marines if they're all shooting at different utralisks and you tell them to all fire at the same one.
With tanks, you'd want the perfect distribution of their core-damage and siege-damage to kill or damage as many enemy units as possible, depending on the situation.
So what those good Terrans do by focussing enemy units with small groups of tanks is effectively spreading fire and thus increasing the damage that is dealt (no?).


Pretty much. In TvP siege tank fire should typically be directed against dragoons/ht's. In TvZ it should be directed against lurkers/hydras. It should also generally be directed against units that aren't next to other terran units. So there are a bunch of applications for this.
That's why I think the term "focus fire" is apt, as the goal is to concentrate fire on a certain group/type of units, or away from others. Of course the focus shouldn't be excessive.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Highgamer
Profile Joined October 2015
1412 Posts
April 22 2021 14:36 GMT
#63
Right. You focus fire to counteract the randomness in their auto-aim, but your goal is to spread it out more.

Anyway, I don't find time for it and lose all my tanks, lel. Still much better than having SC2 tanks.
konadora *
Profile Blog Joined February 2009
Singapore66202 Posts
April 22 2021 15:02 GMT
#64
this is actually fucking insane

and it just goes to show how crazy ppl like stork are when they were controlling carriers that well even before this micro was known
POGGERS
Improvement
Profile Joined March 2003
203 Posts
April 22 2021 17:07 GMT
#65
This is so cool, that we still get to see new tricks in this game after such a long time. It will make carriers stronger in certain situations but won't change too much I guess in the big picture as far as balance goes.
Hmm
superjoppe
Profile Joined December 2004
Sweden3683 Posts
April 22 2021 17:38 GMT
#66
Great to see Protoss getting stronger, I don't even remember last time they won KSL/ASL. It's sad that the map makers literally has to make Protoss favored maps for them to win something.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
April 22 2021 17:38 GMT
#67
Can't wait to see Stork trying it out ~~

I have been absolutely diminished mentally and I come here to freshen up and this is so amazing to see. Bw and the many enthusiasts around is for sure a lifesaver! Thanks for the translation jinjin much appreciated as always!
The heart's eternal vow
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2021-04-22 18:00:05
April 22 2021 17:53 GMT
#68
This is insane vs workers, we need to see how efficient this type of micro is vs gols tho. If you could hold pos and hit the closest gols to you without needing to a click them (and risk miss clicking and moving ur cars closer to them by accident) it could be completely game changing.

In terms of the integrity of the game, i dunno how i feel about the discovery tbh. It makes carrier microing so much easier..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Bonyth
Profile Joined August 2010
Poland569 Posts
April 22 2021 18:27 GMT
#69
You guys are overly optimistic about this, it will change little to nothing.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
April 22 2021 19:00 GMT
#70
The way it worked against scourge, makes me quite optimistic. Time to bring back the andromeda and see if the PvZ balance shifts.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
Peeano
Profile Blog Joined March 2009
Netherlands5090 Posts
Last Edited: 2021-04-22 21:09:02
April 22 2021 21:08 GMT
#71
This gonna make winning BGH trice as easy lol
FBH #1!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2021-04-22 21:41:23
April 22 2021 21:40 GMT
#72
I don't understand why grouped with probe specifically. Because the probe can be trapped or is cheapest (ignoring lost mining time) or is there some other reason?
Magic Powers
Profile Joined April 2012
Austria4270 Posts
April 22 2021 23:10 GMT
#73
On April 23 2021 06:40 Dangermousecatdog wrote:
I don't understand why grouped with probe specifically. Because the probe can be trapped or is cheapest (ignoring lost mining time) or is there some other reason?


It works with any other unit, too. FBH tried it with a lurker during testing and later with a probe in real games, it worked either way.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
jimminy_kriket
Profile Blog Joined February 2007
Canada5509 Posts
April 23 2021 00:58 GMT
#74
If you recalled carriers across the map while their interceptors were out then spammed sh they wouldnt attack stuff as they flew right?
life of lively to live to life of full life thx to shield battery
Kurte_Idumin
Profile Joined March 2014
Australia22 Posts
April 23 2021 03:16 GMT
#75
On April 23 2021 06:40 Dangermousecatdog wrote:
I don't understand why grouped with probe specifically. Because the probe can be trapped or is cheapest (ignoring lost mining time) or is there some other reason?

You just need to bind with a different unit, and probe is the cheapest way to do that. Also, in PvZ, they usually trap a probe within 2 pylons to bind with group of corsairs.
RowdierBob
Profile Blog Joined May 2003
Australia13087 Posts
April 23 2021 03:54 GMT
#76
It’d be interesting to see this tested against a Terran ball.

Say 12 carriers vs 30 goliaths or so. It’d be interesting to see how the carriers did in a straight up fight using this micro technique where you can target multiple gollies at once.
"Terrans are pretty much space-Australians" - H
Optimate
Profile Joined August 2020
249 Posts
April 23 2021 05:25 GMT
#77
On April 23 2021 03:27 Bonyth wrote:
You guys are overly optimistic about this, it will change little to nothing.

I think you are underly optimistic about this. Maybe bio has stopped being viable against Carriers in 1v1? The video makes it look like a huge difference in carriers vs bio.
oxKnu
Profile Joined December 2017
1187 Posts
April 23 2021 06:06 GMT
#78
On April 23 2021 14:25 Optimate wrote:
Show nested quote +
On April 23 2021 03:27 Bonyth wrote:
You guys are overly optimistic about this, it will change little to nothing.

Maybe bio has stopped being viable against Carriers in 1v1?


Welcome to 2006.
MaryJoana
Profile Joined December 2010
Germany156 Posts
April 23 2021 09:41 GMT
#79
On April 23 2021 14:25 Optimate wrote:
Show nested quote +
On April 23 2021 03:27 Bonyth wrote:
You guys are overly optimistic about this, it will change little to nothing.

I think you are underly optimistic about this. Maybe bio has stopped being viable against Carriers in 1v1? The video makes it look like a huge difference in carriers vs bio.

Bisu is using it in the Ultimate Battle right now, and it looks incredibly strong.
If you can't handle the heat, don't jump in the fire.
oBlade
Profile Blog Joined December 2008
United States5637 Posts
April 23 2021 11:04 GMT
#80
Fomos is reporting that Artosis has taken FBH hostage in a Starbucks bathroom and is demanding $200,000 in unmarked small bills as well as a phone call with Blizzard HQ for this unthinkable betrayal of the Terran race.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KAGA100MAN
Profile Joined October 2017
12 Posts
April 23 2021 12:21 GMT
#81
This is truly a super revolution!!!
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
Last Edited: 2021-04-23 12:34:09
April 23 2021 12:33 GMT
#82
On April 23 2021 20:04 oBlade wrote:
Fomos is reporting that Artosis has taken FBH hostage in a Starbucks bathroom and is demanding $200,000 in unmarked small bills as well as a phone call with Blizzard HQ for this unthinkable betrayal of the Terran race.

Hahahaha, good one. The link really adds to it.
The original Bogus fan.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
April 23 2021 14:18 GMT
#83
Will this make carriers make more viable pvz, even in high level games?
Broodwar for life!
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 23 2021 15:02 GMT
#84
On April 23 2021 23:18 Cele wrote:
Will this make carriers make more viable pvz, even in high level games?


I think so. Other than base trading when the carriers go across the map, what do you do? In the fbh video, he showed them shredding marines and I think they'd do very similarly to hydras.

of course, the question really is how do you get to a ball of carriers without dying in pvz, but maybe late game we'll see more carriers used.
Bonyth
Profile Joined August 2010
Poland569 Posts
April 23 2021 15:15 GMT
#85
plague --> hydras / scourge
since carriers cannot move because u order them to stop or hold position to kill incoming scourgue (and hydras), zerg uses this time to move hydras under carriers with no HP, taking them down quite fast. If u move with carriers, u die to scourge
oBlade
Profile Blog Joined December 2008
United States5637 Posts
April 23 2021 15:35 GMT
#86
Protoss are actually allowed to make Carriers and Corsairs at the same time and one of those is great at killing scourge.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KwarK
Profile Blog Joined July 2006
United States42887 Posts
April 23 2021 16:32 GMT
#87
On April 24 2021 00:35 oBlade wrote:
Protoss are actually allowed to make Carriers and Corsairs at the same time and one of those is great at killing scourge.

Unfortunately defilers > all.
ModeratorThe angels have the phone box
Sybris
Profile Joined February 2011
Canada28 Posts
Last Edited: 2021-04-23 19:14:05
April 23 2021 19:08 GMT
#88
You can still maneuver while spamming this SH micro, look at the videos on the ygosu page vs scourge.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 23 2021 20:12 GMT
#89
On April 24 2021 01:32 KwarK wrote:
Show nested quote +
On April 24 2021 00:35 oBlade wrote:
Protoss are actually allowed to make Carriers and Corsairs at the same time and one of those is great at killing scourge.

Unfortunately defilers > all.


+1
-.-
iFU.spx
Profile Joined April 2011
Russian Federation370 Posts
April 23 2021 20:46 GMT
#90
waiting for protoss to test it in real game, not a 11 carrier vs 100 marine no medic
Timebon3s
Profile Joined May 2018
Norway702 Posts
April 24 2021 19:08 GMT
#91
Wasn't total recall also supposed to change the game entirely?

Seen it once in a progame since.
quaristice
Profile Joined February 2021
112 Posts
April 24 2021 19:23 GMT
#92
a lot of the discussion about carriers pvz is reminding me about people talking about battlecruisers tvz 15 years ago
Optimate
Profile Joined August 2020
249 Posts
April 24 2021 23:03 GMT
#93
BC's is standard now in lategame TvZ meta. And BC's are viable in really long PvZ games to end stalemates.
KwarK
Profile Blog Joined July 2006
United States42887 Posts
April 25 2021 00:13 GMT
#94
On April 25 2021 08:03 Optimate wrote:
BC's is standard now in lategame TvZ meta. And BC's are viable in really long PvZ games to end stalemates.

PvZ’s not a matchup you’d commonly associate with battlecruisers.
ModeratorThe angels have the phone box
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 25 2021 00:29 GMT
#95
On April 25 2021 09:13 KwarK wrote:
Show nested quote +
On April 25 2021 08:03 Optimate wrote:
BC's is standard now in lategame TvZ meta. And BC's are viable in really long PvZ games to end stalemates.

PvZ’s not a matchup you’d commonly associate with battlecruisers.


Midcontrol during a FFA into late game 1v1 clearly.
jinjin5000
Profile Joined May 2010
United States1431 Posts
April 25 2021 01:43 GMT
#96
I updated video with FBH's official one since it has eng subs now
shoopdawooper
Profile Joined September 2010
United States6 Posts
April 25 2021 03:01 GMT
#97
On April 25 2021 09:13 KwarK wrote:
Show nested quote +
On April 25 2021 08:03 Optimate wrote:
BC's is standard now in lategame TvZ meta. And BC's are viable in really long PvZ games to end stalemates.

PvZ’s not a matchup you’d commonly associate with battlecruisers.

[image loading]


User was warned for this post
shoopus mah whoopus
HaN-
Profile Blog Joined June 2009
France1920 Posts
April 26 2021 08:18 GMT
#98
Calendaraka Foxhan
stambe
Profile Joined May 2005
Bulgaria492 Posts
Last Edited: 2021-05-03 10:44:20
May 03 2021 10:29 GMT
#99
On April 25 2021 04:08 Timebon3s wrote:
Wasn't total recall also supposed to change the game entirely?

Seen it once in a progame since.


It did change it. Protoss kinda abandoned Arbiters and started going mass Speed Shuttles instead

On April 23 2021 20:04 oBlade wrote:
Fomos is reporting that Artosis has taken FBH hostage in a Starbucks bathroom and is demanding $200,000 in unmarked small bills as well as a phone call with Blizzard HQ for this unthinkable betrayal of the Terran race.


Haha, if i could give you a Like i would have. On another note - its time for Blizzard to fix the Valkyrie bug, where they start to not shoot their full volleys or some of them not shoot at all in high numbers or games with maxed armies/alot of building and stuff. I've read the SC:R prerelease patch notes and it was there, but later they decided its would maybe break existing game balance and opted against it and it got scrapped for the full release 1.18 patch.
Valks rulzz
snowdude99
Profile Joined June 2016
1 Post
May 03 2021 23:55 GMT
#100
On April 25 2021 04:08 Timebon3s wrote:
Wasn't total recall also supposed to change the game entirely?

Seen it once in a progame since.

I thought total recall was banned in the ASL / pro matches, and that's why we never see it.
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