Samira micropatch nerfs should be live now!
Base HP:
600 > 530
R:
Base Damage from 10/20/30 > 0/10/20 (so 100/200/300 to 0/100/200)
Ratio down from .6 to .5 TAD
Looking to make
LMAO at 100 damage off of ult, deserved but xd
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Slusher
United States19143 Posts
Samira micropatch nerfs should be live now! Base HP: 600 > 530 R: Base Damage from 10/20/30 > 0/10/20 (so 100/200/300 to 0/100/200) Ratio down from .6 to .5 TAD Looking to make LMAO at 100 damage off of ult, deserved but xd | ||
Sent.
Poland9082 Posts
It's mildly annoying to see all those "Samira OP" clips having her pop off against clumped up teams with no CC or at least misusing their CC. | ||
chipmonklord17
United States11944 Posts
Fucking bullshit | ||
Turbovolver
Australia2346 Posts
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Slusher
United States19143 Posts
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DarkCore
Germany4194 Posts
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M2
Bulgaria4093 Posts
On September 24 2020 23:52 Slusher wrote: So if I download a replay it should show me what happened in the server right? Like if on my screen I dodged a skillshot that killed me, it should be hitting me in the replay? Asking because the replay shows me flash it and take the damage cc a full flash distance away. (Which is what happened in game as well) if its a synchronizing issue then yeah, if its something else from the riot special arsenal - good luck xD | ||
Jek
Denmark2771 Posts
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iCanada
Canada10660 Posts
Spicy. | ||
ghrur
United States3785 Posts
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AdsMoFro
Japan4761 Posts
I quite like DOTA's impactful items and I think Riot is going in a good way in pushing item paths towards a more fluid and nuanced approach (whether they'll achieve this goal is another thing). | ||
Slusher
United States19143 Posts
Other notes -Jungle item change is an ivern buff -Horizon focus kaisa meme or dream? -Lord doms looks insane strong but I’m still thinking in today’s context so maybe it’s fine -splitting phage buff off of Trinity makes it a lot worse imo | ||
chipmonklord17
United States11944 Posts
I will say after stumbling on the new jungle items, I think making them consumables will be really really interesting. Hard to gauge what it will change if all items are changing too | ||
iCanada
Canada10660 Posts
First thing that jumps out to me is that they have hard buffed ADC itemization. Nearly all their items are more gold efficient than before (or, more or less provide more stats for the same gold), and atleast from a cursory view, they have the best Mythics both in terms of active effects and in terms of gold efficiency... and that's before considering AD + AS + Crit scale multiplicitavely. Second their mythics feel great to build as first items, and they all provide Crit + AD + AS, meaning that ADC's will come online much much earlier, like old Stormrazor day's without the lategame fall off of having stormrazor instead of less crap lategame items. If they dont change the numbers (which they probably will) the game will be better bot lane wins almost every game like old Ardent Censor meta. Second thing of note, I think the tank Mythics feel awful as first item purchases... a third of your gold sink will be into MR or Armor that wont help you in a lane matchup. If you build a Mythic first on a tank, you are getting like 60% gold efficiency from your first item. That feels bad. Also, all tank items basically across the board are nerfed in gold efficiency. Frozen Heart, Spirit Visage, Abyssal Mask and Randiun's all see a solid 10% hit in gold efficiency... FoN is only 75% gold efficient as well. Stone plate looks buffed in the late game but is hard nerfed until 4 items. The fighter mythic's seem pretty nutty. The assassin ones look hella strong in terms of actives, but they also are the lowest gold value mythic's in the game. The AP ones all seem to be fairly middle of the road; they look strong in gold efficacy and active wise, but I think the thing that stands out to be is that it wasn't really all that uncommon for people to build multiple of them, and now that's impossible. Might be a big nerf to mages, which is kinda strange because they already suck. Although, there does seem to be a lot of mana lying around now compared to before, might help things a bit. That being said... Axamuk's and Eclipse give all items 5% MR/Armor pen... which is bonkers given that percent pen stacks multiplicatively. With these mythics + LW item / Void on full build you'll straight have 65 to 80% penetration. Locket is IMO the best Mythic in the game as presented. A late game locket is giving like 2k gold to the entire team... Shurelyia's looks bad. Moonstone is hard to say, awfully inefficient in terms of gold, but the active seems to be bonkers, so there is that. The jungle item changes seem like an incredible nerf in most cases. If they don't buff jungler gold or clear speed I think meta will be like Tank Gragas + Reksai + J4 + Elise + Nunu.... Losing the Warrior / Runic Echoes powerspike will be awful. Jungler's will flat out have like 1.5k less gold worth of effective stats at 10 minutes. Not to mention, junglers are flat losing either 35 damage on hit or the talisman burn, as new jungle item burn are based on Bonus AD/HP/AP. I imagine the jungle will have a swath of monster rebalancing otherwise Jungler's will be level 4 while solo lanes hit level 6 unless they get fed. OP Alert; Titanic Hydra with 3k life is like 150% gold efficient. Wit's end is 115% to 165% gold efficient. Not considering the burn or resists on Demonic Embrace, it's 94% efficient... with the resists its 124% gold efficient. Serylda's Grudge is just 20% more gold efficient than LDR or Mortal Reminder and that slow will be complete aids for diver's. Mikael's and the Staff of flowing water seem busted.. enchanter items are normally quite gold efficient, but usually a lot of that is usually mana regen, and these two are in the 130% range if you ignore mana regen. Muramana is even more absurd than before, coming in at 140% gold efficient if you don't count the mana, and over 190% if you do. UP Alert; Seraphs loses it's shield and a ton of scaling AP, although i guess there is more mana in the pool now than before. Horizon's focus seems like garbage; what good does a 15% damage buff do when you have to hit once with a 850 range ability to proc it then have no ranged abilities to follow up with; maybe Kaisa / Nidalee only item? Sterak's and Black Cleaver are both below 75% efficient... not sure the missing health damage or the new heal is really worth it. Particularly Sterak's, as before it was quite gold efficient on the people that wanted it. Nearly all the tank items, imo. That being said, i would be shocked if there weren't substantial changes prior to and after patch 10.20 / 11.00. Final note; mythic passives seem to have a huge variance in gold value. Some of them are quite gold effieicnt on their own, and then have like 50 to 100 gold mythic passives, and then some are a little weaker and then have like 300 to 400 gold mythic passives. I think in a number of cases it might be a mistake to buy the mythic first. | ||
Slusher
United States19143 Posts
I’m really bad at this sort of thing though because I keep thinking about the items existing with current items not vs all the other new items. | ||
iCanada
Canada10660 Posts
That being said, LoL players are bad at itemization with items that have been around for more or less a decade, i think if you get a good read on the new itemset you might find yourself climbing quite a bit for free. | ||
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