[DL] The New Season Maps - Page 2
Forum Index > BW General |
Athos
United States2484 Posts
| ||
DragoonPK
3259 Posts
| ||
Spellcaster
2 Posts
On August 04 2008 01:56 BlackStar wrote: But how do those small mineral patches relate to gameplay? Why are they there? I suspect those mineral patches are to allow Zerg players (and others) to move drones across egg fields in the early game. You can stack two SCVs on a mineral patch, and move one through the field. It could be interesting for things like hidden expansions. Protoss and terran could use already well-known pylon or supply depot tricks, or send more than one worker, at their discretion. (I just played with Plasma as Terran and was able to use two scvs to get one across the field on my second try, so I suspect it would work for Zergs and Protoss too.) | ||
Boona
Sweden45 Posts
| ||
Ra.Xor.2
United States1784 Posts
| ||
Spellcaster
2 Posts
Yeah, completely forgot about that. That means that those walls are totally permeable to workers of all types, so you can scout easily and so forth. | ||
BlackStar
Netherlands3029 Posts
On August 04 2008 04:09 Spellcaster wrote: just played with Plasma as Terran and was able to use two scvs to get one across I thought about that, but I thought the distances and spaces made that impossible. | ||
FLaSh_[sdm]
South Africa32 Posts
| ||
Cham
797 Posts
| ||
Tomed
United States176 Posts
| ||
OmegaFang
United States156 Posts
| ||
Lisk
Latvia376 Posts
| ||
OmegaFang
United States156 Posts
| ||
blabber
United States4448 Posts
On August 04 2008 04:41 Cham wrote: Wow, these look pretty neat! Thanks a lot, now I have to start practicing these. Are these small ramps on plasma? Kind of reminds me of 815 just a little. nope, they're the standard doodad from the original map editor | ||
knyttym
United States5797 Posts
ROTK looks quite good as well, but that narrow path from your nat to your third gas worries me. | ||
Narrator
United States868 Posts
On August 04 2008 04:09 Spellcaster wrote: I suspect those mineral patches are to allow Zerg players (and others) to move drones across egg fields in the early game. You can stack two SCVs on a mineral patch, and move one through the field. It could be interesting for things like hidden expansions. Protoss and terran could use already well-known pylon or supply depot tricks, or send more than one worker, at their discretion. (I just played with Plasma as Terran and was able to use two scvs to get one across the field on my second try, so I suspect it would work for Zergs and Protoss too.) I don't get what you would need to stack SCVs or pylon/supply tricks for. Can't you just go through the eggs already by clicking the mineral on the other side? Did anyone find a fix for Return of the King, yet? | ||
afriend
Germany11 Posts
On August 04 2008 05:26 Narrator wrote: I don't get what you would need to stack SCVs or pylon/supply tricks for. Can't you just go through the eggs already by clicking the mineral on the other side? Yes you can move through them by just clicking on the minerals on the other side (just tested it) which could lead to some pretty stupid worker rushes. | ||
thedeadhaji
39489 Posts
On August 04 2008 05:00 OmegaFang wrote: IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done. hmmm can zerg place an OL on each patch and prevent the opponent from right clicking on the patch? That might be ubergay~ | ||
diggurd
Norway346 Posts
| ||
OmegaFang
United States156 Posts
On August 04 2008 06:40 thedeadhaji wrote: hmmm can zerg place an OL on each patch and prevent the opponent from right clicking on the patch? That might be ubergay~ I just tried this and parking an OL over the minerals does not prevent you from right clicking the patch but it does make it just a little bit harder. And yeah I can't play the RotK map either. | ||
| ||