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[DL] The New Season Maps

Forum Index > BW General
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RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
Last Edited: 2008-08-04 14:38:23
August 03 2008 15:59 GMT
#1
I will keep this thread updated with reliable download links for the new season maps as they get released. It will include an observer version, a training version and a melee version. An image will also be included.

Incruit Starleague
(3) Plasma
(4) Return Of The King

+ Show Spoiler [Images] +

Plasma
[image loading]


Return Of The King
[image loading]



MSL

Byzantium (No DL Link available yet)
+ Show Spoiler [Images] +

Byzantium
[image loading]




Proleague
TBD
Moderatorsometimes I get intimidated by the size of my right testicle
tracer
Profile Joined March 2008
Korea (South)693 Posts
August 03 2008 16:07 GMT
#2
Wow, sweet. Thanks!
ryung70
Profile Blog Joined March 2008
Germany227 Posts
August 03 2008 16:18 GMT
#3
thx idra
littlechava
Profile Blog Joined March 2004
United States7218 Posts
August 03 2008 16:19 GMT
#4
On August 04 2008 01:18 ryung70 wrote:
thx idra

...?

Plasma looks like crap.
Entusman #12
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
August 03 2008 16:20 GMT
#5
lol @ island expansion in main.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Narrator
Profile Blog Joined June 2004
United States868 Posts
Last Edited: 2008-08-03 16:50:31
August 03 2008 16:36 GMT
#6
YESSSSSSSSSSS!!!

Thank you very much. I <3 you!

EDIT: Download doesn't work for Return of the King on BNet. I have Chaos with download status on and it doesn't show that at all. It's just blank. My friend has the map and it still says DL. Any fix yet?
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 03 2008 16:44 GMT
#7
Thanks Rage.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
OmegaFang
Profile Joined May 2008
United States156 Posts
August 03 2008 16:49 GMT
#8
Thanks a lot Rage, I'm excited about messing around on these maps.
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
August 03 2008 16:56 GMT
#9
On August 04 2008 01:20 FragKrag wrote:
lol @ island expansion in main.


its the same ones Namja Iyagi had?
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-08-03 16:56:25
August 03 2008 16:56 GMT
#10
One thing we can be sure about. Plasma looks soo ugly. Especially compared to RotK.

It doesn't seem that hard to break through those eggs at least with P or T. Sure, you can't rush. But it shouldn't be that much different from a map like Monty Hall. But it won't play like a real island with air units dominating. For that, the Troy idea is better.


But how do those small mineral patches relate to gameplay? Why are they there?
Arg.Iceman
Profile Joined November 2003
Argentina213 Posts
August 03 2008 17:01 GMT
#11
On August 04 2008 01:56 Woyn wrote:
Show nested quote +
On August 04 2008 01:20 FragKrag wrote:
lol @ island expansion in main.


its the same ones Namja Iyagi had?


Yep, looks almost copy/paste. Terrain recycling FTW!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 03 2008 17:10 GMT
#12
Can someone tell me how many minerals the small mineral patches on Plasma have?
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 03 2008 17:21 GMT
#13
Thanks for the maps- I look forward to playing on them.

*wonders how much health the eggs have on plasma*
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2008-08-03 17:25:43
August 03 2008 17:24 GMT
#14
eggs have 200/200 and 10 armor (just like normal eggs), with zerg its easy to kill eggs with 2/3 lurkers.
No_eL
Profile Joined July 2007
Chile1438 Posts
August 03 2008 17:34 GMT
#15
wow!! hot!!! thx a lot rage!!
Beat after beat i will become stronger.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
August 03 2008 17:40 GMT
#16
On August 04 2008 00:59 RaGe wrote:
I will keep this thread updated with reliable download links for the new season maps as they get released. It will include an observer version, a training version and a melee version. An image will also be included.


Sorry if this is a n00b question, but wtf is a "training version" compared to melee/obs versions?
Ro[]t
Profile Joined July 2008
Sweden147 Posts
August 03 2008 17:41 GMT
#17
Thanks alot Rage, Return Of The King looks awesome! :D
Polemarch
Profile Joined August 2005
Canada1564 Posts
August 03 2008 17:44 GMT
#18
Looks like ROTK is a mix of Namja Iyagi, The Eye, and Wuthering Heights. Probably named after the mapmaker's favorite maps on those tilesets or something.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Boona
Profile Joined May 2008
Sweden45 Posts
August 03 2008 18:00 GMT
#19
On August 04 2008 02:44 Polemarch wrote:
Looks like ROTK is a mix of Namja Iyagi, The Eye, and Wuthering Heights. Probably named after the mapmaker's favorite maps on those tilesets or something.

From the other thread:
On August 03 2008 18:20 mrmin123 wrote:
Link to Fomos article

The first part of the article is just talking about the upcoming Starleague.

Return of the King:
4인용 맵 ‘왕의 귀환’은 예전 ‘남자 이야기’ 맵을 연상시키는 언덕 중심의 힘 싸움 맵으로 본진을 둘러싼 협곡과 뒷마당에 섬 멀티 활용여부가 경기를 결정짓는 주요 요인이 될 것으로 보인다.

The 4-player map 'Return of the King' is an evolution of the old 'Namja Iyagi' map, where the high-terrain center is expected to be the center of action. The valleys surrounding the mains and the 'backyard' island expansion usage are expected to be the primary factors of games on this map.


Plasma:
‘플라즈마’는 3인용 시간형 섬맵으로 맵 곳곳을 막고 있는 저그의 에그를 어떻게 파괴하느냐에 따라 색다른 양상의 경기가 나올 것으로 예상된다.

Plasma is a 3-player island map with many zerg eggs (chrysalis?) blocking the different routes. It is theorized that the gameplay of the map will change game to game, depending on how the players destroy the eggs to open up new routes.

blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2008-08-03 18:08:43
August 03 2008 18:07 GMT
#20
thanks a lot!!

and training version: use Use Map Settings and you can choose which position you want
blabberrrrr
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 03 2008 18:11 GMT
#21
Wow these look really nice. Not sure how Plasma will be in terms of gameplay though.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
August 03 2008 18:48 GMT
#22
Cool, thanks I hope they are good!
Spellcaster
Profile Joined August 2008
2 Posts
Last Edited: 2008-08-03 19:11:53
August 03 2008 19:09 GMT
#23
On August 04 2008 01:56 BlackStar wrote:
But how do those small mineral patches relate to gameplay? Why are they there?


I suspect those mineral patches are to allow Zerg players (and others) to move drones across egg fields in the early game. You can stack two SCVs on a mineral patch, and move one through the field. It could be interesting for things like hidden expansions. Protoss and terran could use already well-known pylon or supply depot tricks, or send more than one worker, at their discretion.

(I just played with Plasma as Terran and was able to use two scvs to get one across the field on my second try, so I suspect it would work for Zergs and Protoss too.)
Boona
Profile Joined May 2008
Sweden45 Posts
August 03 2008 19:15 GMT
#24
Spellcaster, you can just issue a mine command on the mineral patch on the opposite side and the worker will move through since eggs counts as units, not buildings, for pathing purposes.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
August 03 2008 19:18 GMT
#25
Personally, i think they look cool, but will be really imbalanced. Plasma kinda reminds me of Montehall, with the eggs sitting there. And we all remember how Monte Hall turned out T_T
#1 Flash Fan
Spellcaster
Profile Joined August 2008
2 Posts
August 03 2008 19:20 GMT
#26
Oh... Missing the obvious :-)
Yeah, completely forgot about that. That means that those walls are totally permeable to workers of all types, so you can scout easily and so forth.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
August 03 2008 19:30 GMT
#27
On August 04 2008 04:09 Spellcaster wrote:
just played with Plasma as Terran and was able to use two scvs to get one across


I thought about that, but I thought the distances and spaces made that impossible.
FLaSh_[sdm]
Profile Joined October 2007
South Africa32 Posts
August 03 2008 19:39 GMT
#28
Brilliant! Thanks
Cham
Profile Blog Joined July 2008
797 Posts
August 03 2008 19:41 GMT
#29
Wow, these look pretty neat! Thanks a lot, now I have to start practicing these. Are these small ramps on plasma? Kind of reminds me of 815 just a little.
Tomed
Profile Joined August 2005
United States176 Posts
August 03 2008 19:45 GMT
#30
What's the (Tr) version?
OmegaFang
Profile Joined May 2008
United States156 Posts
Last Edited: 2008-08-03 19:52:04
August 03 2008 19:51 GMT
#31
Training Version, it allows you to pick your starting location based on the team you pick.
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
August 03 2008 19:52 GMT
#32
Wonder if you can mine all the minerals on your side to prevent scouting... hmmm...
OmegaFang
Profile Joined May 2008
United States156 Posts
Last Edited: 2008-08-03 20:01:11
August 03 2008 20:00 GMT
#33
IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 03 2008 20:19 GMT
#34
On August 04 2008 04:41 Cham wrote:
Wow, these look pretty neat! Thanks a lot, now I have to start practicing these. Are these small ramps on plasma? Kind of reminds me of 815 just a little.

nope, they're the standard doodad from the original map editor
blabberrrrr
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 03 2008 20:24 GMT
#35
I think plasma will produce entertaining games. Protoss looks totally screwed in PvT... a whole bunch of narrow pathways, extremely open nat and min only, and a hard to defend 4th.
ROTK looks quite good as well, but that narrow path from your nat to your third gas worries me.
Narrator
Profile Blog Joined June 2004
United States868 Posts
August 03 2008 20:26 GMT
#36
On August 04 2008 04:09 Spellcaster wrote:
Show nested quote +
On August 04 2008 01:56 BlackStar wrote:
But how do those small mineral patches relate to gameplay? Why are they there?


I suspect those mineral patches are to allow Zerg players (and others) to move drones across egg fields in the early game. You can stack two SCVs on a mineral patch, and move one through the field. It could be interesting for things like hidden expansions. Protoss and terran could use already well-known pylon or supply depot tricks, or send more than one worker, at their discretion.

(I just played with Plasma as Terran and was able to use two scvs to get one across the field on my second try, so I suspect it would work for Zergs and Protoss too.)

I don't get what you would need to stack SCVs or pylon/supply tricks for. Can't you just go through the eggs already by clicking the mineral on the other side?

Did anyone find a fix for Return of the King, yet?
afriend
Profile Joined July 2008
Germany11 Posts
August 03 2008 20:35 GMT
#37
On August 04 2008 05:26 Narrator wrote:
I don't get what you would need to stack SCVs or pylon/supply tricks for. Can't you just go through the eggs already by clicking the mineral on the other side?

Yes you can move through them by just clicking on the minerals on the other side (just tested it) which could lead to some pretty stupid worker rushes.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 03 2008 21:40 GMT
#38
On August 04 2008 05:00 OmegaFang wrote:
IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done.


hmmm can zerg place an OL on each patch and prevent the opponent from right clicking on the patch? That might be ubergay~
diggurd
Profile Blog Joined May 2007
Norway346 Posts
August 03 2008 21:46 GMT
#39
am i the only one not able to play return of the king?
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
OmegaFang
Profile Joined May 2008
United States156 Posts
Last Edited: 2008-08-03 21:56:45
August 03 2008 21:52 GMT
#40
On August 04 2008 06:40 thedeadhaji wrote:
Show nested quote +
On August 04 2008 05:00 OmegaFang wrote:
IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done.


hmmm can zerg place an OL on each patch and prevent the opponent from right clicking on the patch? That might be ubergay~


I just tried this and parking an OL over the minerals does not prevent you from right clicking the patch but it does make it just a little bit harder.

And yeah I can't play the RotK map either.
ArnO-
Profile Joined May 2008
United States258 Posts
August 03 2008 22:25 GMT
#41
On August 04 2008 06:46 diggurd wrote:
am i the only one not able to play return of the king?


You have to rename the files. The current name of the file is "(4)+++¦ ¦-+»1.0" so just rename it to "Return of the King 1.0" or something and it will work on bnet.
Narrator
Profile Blog Joined June 2004
United States868 Posts
Last Edited: 2008-08-04 05:15:34
August 04 2008 05:10 GMT
#42
EDIT: Nevermind. I don't know why it messed up for me earlier. It works fine now. XD
Juanpe
Profile Joined May 2008
Uruguay283 Posts
August 04 2008 06:11 GMT
#43
Wooow, nice maps!!

Oh and about the scouting problem in Plasma, you just have to select the mineral patch who stands in the other side of the egg wall with you miner and he is going to cross the wall easly.
C+ rank Terran training harder every day to be like ChinaTTTT :D~ Lee Jae Dong phan o(∩_∩)o <3 <3 <3
Uraeus
Profile Joined February 2008
France1378 Posts
August 04 2008 11:24 GMT
#44
Plasma looks... weird. I really have no idea of what could happen on this map, or what race could be favored.
I guess it gives plenty of room and time to allow creative players to devise new kickass strats and Bos, and this is pretty neat.
RotK looks cool too. I'd say mutas and carriers will be deadly there. But the many cliffs should allow T to defend fairly easily in early and midgame.
But again, I am a pretty bad map analyzer, so...
I hope both maps are balanced anyways.
You are lucky I don't have a banhammer
jeddus
Profile Blog Joined September 2005
United States832 Posts
Last Edited: 2008-08-04 17:14:46
August 04 2008 17:13 GMT
#45
T can easily push troops through eggs by landing their buildings on them...

But everyone here probably knows that.
sex appeal
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
August 04 2008 17:27 GMT
#46
On August 05 2008 02:13 jeddus wrote:
T can easily push troops through eggs by landing their buildings on them...


Didn't they make that illegal?
HooHa!
Profile Blog Joined February 2006
United States688 Posts
August 04 2008 17:38 GMT
#47
Building trick for T, mine minerals in vision. Proxy factories behind the mains. easy tank harrass, with vision, but you can easily get rid of that problem with a pylon or overlord right behind minerals in a key spot.

You can wall in with one depot if you want.

You can prevent scouting by sending a few scvs to get rid of the minerals, although that just seems pretty tough to do. considering you can scout normal time.

i played a couple games against my brother. I was able to get two factories in his portion. i think some building placements will definitely matter to spot these proxies.

The land building trick is super easy to do. And you can get a ton of dudes over the eggs.

That being said, I think plasma is so awesome already, it will be a map full of awesome games, interesting tactics and creative play.
Hoo Ra!
jeddus
Profile Blog Joined September 2005
United States832 Posts
August 05 2008 03:33 GMT
#48
On August 05 2008 02:27 BlackStar wrote:
Show nested quote +
On August 05 2008 02:13 jeddus wrote:
T can easily push troops through eggs by landing their buildings on them...


Didn't they make that illegal?


I don't follow the leagues closely enough to know anymore, but it certainly looks cool when it happens.
sex appeal
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 05 2008 03:52 GMT
#49
They can easily fix the landing building trick by just staggering the eggs.
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
August 05 2008 04:55 GMT
#50
On August 05 2008 12:52 Jyvblamo wrote:
They can easily fix the landing building trick by just staggering the eggs.

Or making unbuildable terrain
Fuck KeSPA.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
August 05 2008 05:05 GMT
#51
thanks
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
Last Edited: 2008-08-09 02:24:36
August 09 2008 01:58 GMT
#52
Edit: nm lol
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
K_ Takahashi
Profile Blog Joined July 2008
United States203 Posts
August 09 2008 04:37 GMT
#53
You, my sir, are a man of legend.
K_ Takahashi
Profile Blog Joined July 2008
United States203 Posts
August 09 2008 04:43 GMT
#54
You, my sir, are a man of legend.
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 09 2008 07:37 GMT
#55
http://www.teamliquid.net/staff/pachi/4Byzantium10.zip
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
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