On January 30 2020 06:49 atira_sc2 wrote:
Where can we apply to be a judge for the maps?
Where can we apply to be a judge for the maps?
PM a contest admin: https://tl.net/mytlnet/index.php?view=new&to=Julmust.
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ZigguratOfUr
Iraq16955 Posts
On January 30 2020 06:49 atira_sc2 wrote: Where can we apply to be a judge for the maps? PM a contest admin: https://tl.net/mytlnet/index.php?view=new&to=Julmust. | ||
Microglycerin
7 Posts
Challenge #1 Crimson Fortress + Show Spoiler + 130x132 + Show Spoiler + angle view Edit: Map updated, new images. | ||
ZigguratOfUr
Iraq16955 Posts
On January 31 2020 00:49 Microglycerin wrote: I will submit one more map if i'll make it in time. Crimson Fortress + Show Spoiler + 130x132 + Show Spoiler + Is this map size closer to a standard or rush category? With this layout it's probably closer to standard. But you're using speed zones which are only allowed in the challenge category. | ||
Legan
Finland288 Posts
Ion Fazekath - Standard Information: + Show Spoiler + Size: 118x136 = 16048 Main to main: 45 Ramp to ramp: 35 Natural to natural: 33 Description: Ion Fazekath is a spaceship built into a block of ice, where most of the initial paths go through high grounds in front of natural’s ramp. Control the base with rich vespene geyser on the high ground to control the flow or use the longer path on edges to avoid those high grounds. Features:
Pictures: https://imgur.com/a/tcWRAqG Overview:+ Show Spoiler + Polar Night Keep - Macro Information: + Show Spoiler + Size: 136x140 = 19040 Main to main: 43 Ramp to ramp: 36 Natural to natural: 32 Description: This ancient keep was built to watch over the long polar night. Traditional base layout is mostly safely on top of the keep, but two bases can be found outside. The middle path has more ramps and some tighter chokes, but on the side there is straighter paths between opposing bases.
Pictures: https://imgur.com/a/Hcd70sS Overview: + Show Spoiler + Seaside Resort - Macro Information: + Show Spoiler + Size: 142x142 = 20164 Main to main: 43 Ramp to ramp: 37 Natural to natural: 31 Description: Welcome to Seaside Resort, where there is plenty of room, bases and paths for everyone. Most bases are in traditional layout, but there are two forward bases that provide richer experience. For tropical experience take the wider low ground path with more turns and some bushes. For more straight approach open the tighter high ground path. Features:
Pictures: https://imgur.com/a/Ag4lKsj Overview: + Show Spoiler + | ||
OhThatDang
United States4685 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 31 2020 15:28 OhThatDang wrote: Just wanted to ask if there was ever a challenge or standard map where the main bases start on the low ground instead? Or is that not a thing in sc2 It hasn't been a thing in sc2 for quite a while now (essentially due to SCII's defender advantage being much weaker). There were some in the early days of SCII--the most recent map I can think of that had that is Sacred Path . | ||
-NegativeZero-
United States2140 Posts
+ Show Spoiler + Second Dream - Macro (144x136) + Show Spoiler + Monument of the Makers - Challenge (124x144) + Show Spoiler + 90% chance this is all i'm going to get done before the deadline, but maybe i'll sneak one more in last minute, who knows | ||
Pklixian
Canada81 Posts
+ Show Spoiler + Risen Memory Acidic Fortress Macro + Show Spoiler + Project Simulant Bloodlands Rush + Show Spoiler + Forgotten Homeland Challenge 1 (AZG) + Show Spoiler + Urzagol I wish everyone good luck! | ||
NewSunshine
United States5938 Posts
On January 31 2020 15:55 -NegativeZero- wrote: In Absentia - Rush (120x124) + Show Spoiler + Second Dream - Macro (144x136) + Show Spoiler + Monument of the Makers - Challenge (124x144) + Show Spoiler + 90% chance this is all i'm going to get done before the deadline, but maybe i'll sneak one more in last minute, who knows I really like all 3 of them. The first two look like great maps for their categories, and the third one is a bit offbeat, but I think we should have more of that. If this is all you manage, you still achieved a lot of variety in your submission. Cool stuff. | ||
Legan
Finland288 Posts
If you missed the feedback stream, VOD is available in www.youtube.com. | ||
SidianTheBard
United States2474 Posts
Dunes Of Destiny Rush You are unable to construct buildings on the water in the middle of the map. Creep tumors can be placed though. An easy to hold Natural but after that with the map being as small as it is, you really need to go on the aggressive stance. Pretty: + Show Spoiler + ______________________________ Into The Beyond Standard A standard, care-free, easy going map. Plenty of bases allow you to play passive or you can get a little more aggressive but open yourself up to easier harass. Take down the rocks to open up another direct attack path to help with flanks or pushes. Pretty: + Show Spoiler + ______________________________ Blackwood Timbers Standard Another standard map with an easy to hold natural and a choice of thirds. Depending which third you take you can easily get a 4th or push onto the enemy. There are many cliff elevations which make the map overall very enjoyable for all races. Pretty: + Show Spoiler + ______________________________ Blood Trials Macro A long early game attack time thus resulting in more macro heavy openings. At that point you can expand to a choice of thirds and after that grab a defensive or aggressive fourth to put pressure or retaliate on against your opponent. Pretty: + Show Spoiler + ______________________________ Embers Of War Macro A four player map where horizontal spawns are disabled. Expand easily yet watch your flank or you may become overrun from the enemy forces. Pretty: + Show Spoiler + ______________________________ Habitation Station 2 Challenge #1 The challenge comes from all the choke points in the middle. In the original Habitation Station you could move through the choke points in the middle and secure a huge advantage by taking out or holding onto your gold base. In this version, if you move through the choke points you are sped up, move at a faster pace and therefore and better defend... or attack into the enemy bases. Pretty: + Show Spoiler + ______________________________ I didn't create anything new unfortunately... at this point in my sc2 life... I don't really have time anymore so instead I just edit my older non-winning maps and hope for the best! Wishing the greatest of luck to all participants and may the best mapper win! | ||
KillerSmile
Germany81 Posts
*Containment added Standard Last Endion 146x142 + Show Spoiler + Containment 158x136 + Show Spoiler + Macro Bed of Chaos 132x164 + Show Spoiler + Rush Fighters' Poison 78x78 + Show Spoiler + Thanks to Pklixian this fun little map has a visual theme Sun Temple 132x112 + Show Spoiler + Challenge Sky Machine 152x120 + Show Spoiler + Many thanks to Marras for the deco on this one Best of luck to all the participants! | ||
OhThatDang
United States4685 Posts
On January 31 2020 15:43 ZigguratOfUr wrote: Show nested quote + On January 31 2020 15:28 OhThatDang wrote: Just wanted to ask if there was ever a challenge or standard map where the main bases start on the low ground instead? Or is that not a thing in sc2 It hasn't been a thing in sc2 for quite a while now (essentially due to SCII's defender advantage being much weaker). There were some in the early days of SCII--the most recent map I can think of that had that is Sacred Path . Got it, thanks man! | ||
Agaton
Sweden45 Posts
Secondly, all my maps have received some updates. https://tl.net/forum/starcraft-2/554492-announcing-tlnet-map-contest-14?page=5#86 Now all I have to do is wait. Good luck everyone. | ||
Superouman
France2195 Posts
Macro Aqueducts + Show Spoiler + Academy + Show Spoiler + Rush Waterfall + Show Spoiler + Ultra Kompaktor + Show Spoiler + Challenge #1 Earth Drinker + Show Spoiler + Beckett Industries + Show Spoiler + | ||
Sanglune
Netherlands30 Posts
Rush Eleventh Dragon Frontier + Show Spoiler + Standard Cheruno 9 (previously Rush) + Show Spoiler + Sanglune + Show Spoiler + Macro Astolfo + Show Spoiler + S4ltminer + Show Spoiler + Challenge Saltminer (no changes) + Show Spoiler + Edit: Had the old image under Sanglune. Fixed now. Edit 2: Updated Sanglune again. | ||
Marras
Finland63 Posts
On January 22 2020 01:17 Marras wrote: My map submissions: Standard Lightshade + Show Spoiler + 136x132 Takeover + Show Spoiler + 132x148 Macro Atlantean Rift + Show Spoiler + 154x136 Romanticide + Show Spoiler + 150x132 Rush Iliad + Show Spoiler + 124x120 Challenge Deathaura + Show Spoiler + 144x140 Glhf everyone! | ||
Microglycerin
7 Posts
On January 31 2020 00:49 Microglycerin wrote: Challenge #1 Crimson Fortress + Show Spoiler + 130x132 + Show Spoiler + angle view Edit: Map updated, new images. Glhf! | ||
Insidioussc2
Germany96 Posts
Rush: + Show Spoiler + Blackburn Macro: + Show Spoiler + Glittering Ashes | ||
Skypirinha1
14 Posts
+ Show Spoiler + Autumn Fields [Standard] + Show Spoiler + Lost Spire [Standard] + Show Spoiler + Place of Henery Quaevase [Rush] + Show Spoiler + Shrine of Time [Challenge] + Show Spoiler + Tropical Island [Rush] + Show Spoiler + | ||
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