Announcing TLnet Map Contest 14 - Page 5
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Microglycerin
7 Posts
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Elentos
55456 Posts
On January 26 2020 01:03 Vision_ wrote: When Blizzard introduce to community the pocket expand... Indeed, it was after increasing the number of workers.. is it right ? There's been maps with backdoor bases since Wings of Liberty. | ||
Vision_
842 Posts
On January 26 2020 03:36 Elentos wrote: There's been maps with backdoor bases since Wings of Liberty. Yes true, my mistake, On January 26 2020 03:17 Microglycerin wrote: I'm not an expert but if you can get more bases safely, you'll probably focus on expanding rather than attacking. If it's safe to take another base, it's also hard to attack. So players will mostly try to get big economy and go to the late game. Of course you can rush or try to all in on every map, but on some it's simply not worth it. So those map are called macro I think. Really...it can be resume as a design issue.. Blizzard call "Macro maps" the little big maps... As the size difference is none significant, so we can conclude overall that "Build Orders" were more impacted by the layout of a map on WoL and HoTS, than actually, with the "12-workers economy system". Also, It s a loss of strategic wealth which can be identify as a part of uniformity loss. | ||
ObsidianScabbard
Netherlands6 Posts
![]() Quickly drew this up in class. Looks like I already have a contender. Good luck everyone else! | ||
Drfilip
Sweden590 Posts
On January 26 2020 05:11 Vision_ wrote: Yes true, my mistake, Really...it can be resume as a design issue.. Blizzard call "Macro maps" the little big maps... As the size difference is none significant, so we can conclude overall that "Build Orders" were more impacted by the layout of a map on WoL and HoTS, than actually, with the "12-workers economy system". Also, It s a loss of strategic wealth which can be identify as a part of uniformity loss. Macro maps have always been a community word. Blizzard did introduce that term. Macro maps exist in other RTS as well. Macro map is not about the size. It is about the way the games on that map usually play out. Size is one helping factor, but it is not the deciding factor. The most often referred to factor, by casters, is the ease of securing a third/fourth base. In HotS beta there was a macro map with a semi pocket expand (collapsing rock tower needed to fall) as a third base. That was Akilon Wastes. That map stayed long and got played often. Zerg could get to 4 bases and the other races could macro up safely on 3 bases. Akilon Wasres was a big map, falling into the macro size category. Another of the HotS macro maps is Echo. That map had a standard map playable area, but it was THE Macro map. That map delayed schedules because of game lenghts. It is not really about size. It is definitely not about amount of workers at the start. If it is hard to defend bases, the games will be aggressive. If it is easy to defend bases and secure additional bases, the games will be macro. | ||
Agaton
Sweden45 Posts
Corrosive Sky (Rush) + Show Spoiler + Idea blatantly stolen from ObsidianScabbard's sketch. 126x126 ![]() Interitus (Rush) + Show Spoiler + 122x136 ![]() Pillars of Gold (Standard) + Show Spoiler + 136x138 ![]() Cryostation (Standard) + Show Spoiler + 138x134 ![]() Electron (Macro) + Show Spoiler + 148x148 (oof) ![]() Mystic's Mirage (Challenge) + Show Spoiler + 158x118 ![]() Edit: updates made to all maps. Images updated. | ||
TiberiusA
United States39 Posts
On January 27 2020 09:23 Agaton wrote: Alright, here are my submissions: Corrosive Sky (Rush) + Show Spoiler + Idea blatantly stolen from ObsidianScabbard's sketch. 126x126 ![]() Interitus (Rush) + Show Spoiler + 122x136 ![]() Pillars of Gold (Standard) + Show Spoiler + 136x138 ![]() Cryostation (Standard) + Show Spoiler + 138x134 ![]() Electron (Macro) + Show Spoiler + 148x148 (oof) ![]() Mystic's Mirage (Challenge) + Show Spoiler + 158x118 ![]() All these maps look really nice. | ||
themusic246
United States208 Posts
Oxide [Rush] + Show Spoiler + ![]() ![]() 2000 Atmospheres [Standard] + Show Spoiler + ![]() ![]() Sidewinder [Standard] + Show Spoiler + ![]() ![]() Nemesis [Macro] + Show Spoiler + ![]() ![]() Ice and Chrome [Macro] + Show Spoiler + ![]() ![]() Mainframe [Challenge] + Show Spoiler + ![]() ![]() | ||
CharactR
Canada101 Posts
Rush Hellfire + Show Spoiler + ![]() ![]() Standard Quicksand + Show Spoiler + ![]() ![]() Blood Moon + Show Spoiler + ![]() ![]() Macro Golden Oasis + Show Spoiler + ![]() ![]() I would like to note my previous tl account was invalid99 and i had prevously made a thread for this map. only reason i made another one is i guess i kinda wanted to rebrand or whatever Ecostation + Show Spoiler + ![]() ![]() Challenge Arcade (Still very much a wip aesthetically) + Show Spoiler + ![]() ![]() edit: added Blood moon and moved Quicksand to standard. | ||
IeZaeL
Italy991 Posts
Neo Matchpoint - Standard + Show Spoiler + ![]() Rise And Fall - Standard + Show Spoiler + ![]() Seawatch - Macro + Show Spoiler + ![]() Monte Carlo - Macro + Show Spoiler + ![]() Harvest - Challenge + Show Spoiler + ![]() Skyfall - Challenge + Show Spoiler + ![]() Enjoy! | ||
anarchay
18 Posts
Edit: Maps updated with changes due to Pre-Feedback! Also, I re-named La Mancha to Outsider. Fit the map theme better and it was honestly disrespectful to brood war's La Mancha. Lots of aesthetic updates on Forgotten Strand, Fulfilled Promises, Outsider! Faded Dynasty - Rush + Show Spoiler + ![]() Forgotten Strand - Standard + Show Spoiler + ![]() Fulfilled Promises - Challenge #1 + Show Spoiler + ![]() Hidden Rain - Macro + Show Spoiler + ![]() Outsider - Standard + Show Spoiler + ![]() Nimbus Point - Rush + Show Spoiler + ![]() | ||
ZigguratOfUr
Iraq16955 Posts
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Microglycerin
7 Posts
Yogi's Great Escape - Macro + Show Spoiler + ![]() | ||
MarcusRife
343 Posts
On January 26 2020 06:57 ObsidianScabbard wrote: ![]() Quickly drew this up in class. Looks like I already have a contender. Good luck everyone else! You are aware you actually have to make the map, right? | ||
MarcusRife
343 Posts
Crack of Doom - Standard + Show Spoiler + ![]() Groombridge - Macro + Show Spoiler + ![]() | ||
Drfilip
Sweden590 Posts
This map is labelled standard. Does it really play out like that? I am genuinly curious. It looks like with a pocket expansion, easy 3 base and easy 4 base, this would be a macro map. There is only 1 entrance for 3 bases and 2 entrances for 4 bases. Maybe the tiny area of the pocket base makes it hard to defend vs aerial assaults, and that is what makes it a non-macro map. | ||
Sanglune
Netherlands30 Posts
UPDATE: See this post. Old images: + Show Spoiler + Rush Cheruno 9 + Show Spoiler + ![]() Eleventh Dragon Frontier + Show Spoiler + ![]() Standard Sanglune + Show Spoiler + ![]() Macro Astolfo + Show Spoiler + ![]() S4ltminer + Show Spoiler + ![]() Challenge Saltminer + Show Spoiler + ![]() | ||
Legan
Finland317 Posts
Feedback stream going live. Edit: Bit delayed for setting up stuff. Should be happening in half hour. | ||
Agaton
Sweden45 Posts
www.twitch.tv | ||
atira_sc2
10 Posts
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