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Announcing TLnet Map Contest 14 - Page 5

Forum Index > SC2 General
143 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Microglycerin
Profile Joined January 2020
7 Posts
January 25 2020 18:17 GMT
#81
I'm not an expert but if you can get more bases safely, you'll probably focus on expanding rather than attacking. If it's safe to take another base, it's also hard to attack. So players will mostly try to get big economy and go to the late game. Of course you can rush or try to all in on every map, but on some it's simply not worth it. So those map are called macro I think.
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2020-01-25 18:37:05
January 25 2020 18:36 GMT
#82
On January 26 2020 01:03 Vision_ wrote:
When Blizzard introduce to community the pocket expand...

Indeed, it was after increasing the number of workers.. is it right ?


There's been maps with backdoor bases since Wings of Liberty.
Every 60 seconds in Africa, a minute passes.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2020-01-25 20:11:34
January 25 2020 20:11 GMT
#83
On January 26 2020 03:36 Elentos wrote:
Show nested quote +
On January 26 2020 01:03 Vision_ wrote:
When Blizzard introduce to community the pocket expand...

Indeed, it was after increasing the number of workers.. is it right ?


There's been maps with backdoor bases since Wings of Liberty.


Yes true, my mistake,

On January 26 2020 03:17 Microglycerin wrote:
I'm not an expert but if you can get more bases safely, you'll probably focus on expanding rather than attacking. If it's safe to take another base, it's also hard to attack. So players will mostly try to get big economy and go to the late game. Of course you can rush or try to all in on every map, but on some it's simply not worth it. So those map are called macro I think.


Really...it can be resume as a design issue.. Blizzard call "Macro maps" the little big maps...
As the size difference is none significant, so we can conclude overall that "Build Orders" were more impacted by the layout of a map on WoL and HoTS, than actually, with the "12-workers economy system".

Also, It s a loss of strategic wealth which can be identify as a part of uniformity loss.
ObsidianScabbard
Profile Joined January 2020
Netherlands6 Posts
January 25 2020 21:57 GMT
#84
[image loading]

Quickly drew this up in class. Looks like I already have a contender. Good luck everyone else!
diamond zerg
Drfilip
Profile Joined March 2013
Sweden592 Posts
January 26 2020 10:54 GMT
#85
On January 26 2020 05:11 Vision_ wrote:
Show nested quote +
On January 26 2020 03:36 Elentos wrote:
On January 26 2020 01:03 Vision_ wrote:
When Blizzard introduce to community the pocket expand...

Indeed, it was after increasing the number of workers.. is it right ?


There's been maps with backdoor bases since Wings of Liberty.


Yes true, my mistake,

Show nested quote +
On January 26 2020 03:17 Microglycerin wrote:
I'm not an expert but if you can get more bases safely, you'll probably focus on expanding rather than attacking. If it's safe to take another base, it's also hard to attack. So players will mostly try to get big economy and go to the late game. Of course you can rush or try to all in on every map, but on some it's simply not worth it. So those map are called macro I think.


Really...it can be resume as a design issue.. Blizzard call "Macro maps" the little big maps...
As the size difference is none significant, so we can conclude overall that "Build Orders" were more impacted by the layout of a map on WoL and HoTS, than actually, with the "12-workers economy system".

Also, It s a loss of strategic wealth which can be identify as a part of uniformity loss.

Macro maps have always been a community word. Blizzard did introduce that term. Macro maps exist in other RTS as well.
Macro map is not about the size. It is about the way the games on that map usually play out. Size is one helping factor, but it is not the deciding factor. The most often referred to factor, by casters, is the ease of securing a third/fourth base.
In HotS beta there was a macro map with a semi pocket expand (collapsing rock tower needed to fall) as a third base. That was Akilon Wastes. That map stayed long and got played often. Zerg could get to 4 bases and the other races could macro up safely on 3 bases.
Akilon Wasres was a big map, falling into the macro size category. Another of the HotS macro maps is Echo. That map had a standard map playable area, but it was THE Macro map. That map delayed schedules because of game lenghts.

It is not really about size. It is definitely not about amount of workers at the start. If it is hard to defend bases, the games will be aggressive. If it is easy to defend bases and secure additional bases, the games will be macro.
Random Platinum EU
Agaton
Profile Joined July 2019
Sweden46 Posts
Last Edited: 2020-02-02 10:54:06
January 27 2020 00:23 GMT
#86
Alright, here are my submissions:

Corrosive Sky (Rush)
+ Show Spoiler +

Idea blatantly stolen from ObsidianScabbard's sketch.
126x126
[image loading]


Interitus (Rush)
+ Show Spoiler +

122x136
[image loading]


Pillars of Gold (Standard)
+ Show Spoiler +

136x138
[image loading]


Cryostation (Standard)
+ Show Spoiler +

138x134
[image loading]


Electron (Macro)
+ Show Spoiler +

148x148 (oof)
[image loading]


Mystic's Mirage (Challenge)
+ Show Spoiler +

158x118
[image loading]


Edit: updates made to all maps. Images updated.
Maker of maps
TiberiusA
Profile Joined February 2017
United States39 Posts
January 27 2020 01:41 GMT
#87
For the challenge, I would like to see something like a central low-ground path, kind of like Frozen Temple, but with speed zones along it. Essentially like a fast alleyway that's vulnerable to attack.
On January 27 2020 09:23 Agaton wrote:
Alright, here are my submissions:

Corrosive Sky (Rush)
+ Show Spoiler +

Idea blatantly stolen from ObsidianScabbard's sketch.
126x126
[image loading]


Interitus (Rush)
+ Show Spoiler +

122x136
[image loading]


Pillars of Gold (Standard)
+ Show Spoiler +

136x138
[image loading]


Cryostation (Standard)
+ Show Spoiler +

138x134
[image loading]


Electron (Macro)
+ Show Spoiler +

148x148 (oof)
[image loading]


Mystic's Mirage (Challenge)
+ Show Spoiler +

158x118
[image loading]

All these maps look really nice.
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2020-01-27 05:54:34
January 27 2020 05:26 GMT
#88
My submissions

Oxide [Rush]
+ Show Spoiler +
[image loading]
[image loading]


2000 Atmospheres [Standard]
+ Show Spoiler +
[image loading]
[image loading]


Sidewinder [Standard]
+ Show Spoiler +
[image loading]
[image loading]


Nemesis [Macro]
+ Show Spoiler +
[image loading]
[image loading]


Ice and Chrome [Macro]
+ Show Spoiler +
[image loading]
[image loading]


Mainframe [Challenge]
+ Show Spoiler +
[image loading]
[image loading]
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
CharactR
Profile Joined January 2020
Canada108 Posts
Last Edited: 2020-01-28 15:23:35
January 27 2020 11:14 GMT
#89
My Current Submissions

Rush
Hellfire
+ Show Spoiler +
[image loading]
[image loading]


Standard
Quicksand
+ Show Spoiler +
[image loading]
[image loading]


Blood Moon
+ Show Spoiler +
[image loading]
[image loading]


Macro
Golden Oasis
+ Show Spoiler +
[image loading]
[image loading]
I would like to note my previous tl account was invalid99 and i had prevously made a thread for this map. only reason i made another one is i guess i kinda wanted to rebrand or whatever


Ecostation
+ Show Spoiler +
[image loading]
[image loading]



Challenge
Arcade (Still very much a wip aesthetically)
+ Show Spoiler +
[image loading]
[image loading]


edit: added Blood moon and moved Quicksand to standard.


Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 27 2020 13:10 GMT
#90
This is what I'm most likely to end up submitting. A mix of new and old maps

Neo Matchpoint - Standard
+ Show Spoiler +
[image loading]


Rise And Fall - Standard
+ Show Spoiler +
[image loading]


Seawatch - Macro
+ Show Spoiler +
[image loading]


Monte Carlo - Macro
+ Show Spoiler +
[image loading]


Harvest - Challenge
+ Show Spoiler +
[image loading]


Skyfall - Challenge
+ Show Spoiler +
[image loading]


Enjoy!
Author of Coda and Eastwatch.
anarchay
Profile Joined July 2019
19 Posts
Last Edited: 2020-02-02 20:21:10
January 28 2020 02:10 GMT
#91
I'm a newer mapper, this is my first TLMC. Here are my submissions so far!

Edit: Maps updated with changes due to Pre-Feedback! Also, I re-named La Mancha to Outsider. Fit the map theme better and it was honestly disrespectful to brood war's La Mancha. Lots of aesthetic updates on Forgotten Strand, Fulfilled Promises, Outsider!

Faded Dynasty - Rush
+ Show Spoiler +
[image loading]


Forgotten Strand - Standard
+ Show Spoiler +
[image loading]


Fulfilled Promises - Challenge #1
+ Show Spoiler +
[image loading]


Hidden Rain - Macro
+ Show Spoiler +
[image loading]


Outsider - Standard
+ Show Spoiler +
[image loading]


Nimbus Point - Rush
+ Show Spoiler +
[image loading]

ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 28 2020 05:23 GMT
#92
Well the first cut of the unofficial list is up: https://tl.net/forum/starcraft-2/554492-announcing-tlnet-map-contest-14?page=4#61 . I'll be adding maps as people reveal them.
Microglycerin
Profile Joined January 2020
7 Posts
Last Edited: 2020-01-28 10:44:53
January 28 2020 10:43 GMT
#93
My submission:

Yogi's Great Escape - Macro
+ Show Spoiler +
[image loading]

MarcusRife
Profile Joined March 2011
343 Posts
January 28 2020 19:40 GMT
#94
On January 26 2020 06:57 ObsidianScabbard wrote:
[image loading]

Quickly drew this up in class. Looks like I already have a contender. Good luck everyone else!


You are aware you actually have to make the map, right?
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2020-01-29 23:17:48
January 28 2020 21:18 GMT
#95
Here are my two submissions.

Crack of Doom - Standard
+ Show Spoiler +
[image loading]


Groombridge - Macro
+ Show Spoiler +
[image loading]
Drfilip
Profile Joined March 2013
Sweden592 Posts
January 29 2020 09:13 GMT
#96
I am glad to see that there are some maps here that aren't 2 player maps with rotational symmetry. There are some 4 player maps and some maps with mirror symmetry.


On January 27 2020 22:10 IeZaeL wrote:
Neo Matchpoint - Standard
+ Show Spoiler +
[image loading]


This map is labelled standard. Does it really play out like that? I am genuinly curious. It looks like with a pocket expansion, easy 3 base and easy 4 base, this would be a macro map. There is only 1 entrance for 3 bases and 2 entrances for 4 bases. Maybe the tiny area of the pocket base makes it hard to defend vs aerial assaults, and that is what makes it a non-macro map.
Random Platinum EU
Sanglune
Profile Joined February 2016
Netherlands30 Posts
Last Edited: 2020-02-02 16:02:06
January 29 2020 13:31 GMT
#97
Sanglune's submissions:

UPDATE: See this post.

Old images:
+ Show Spoiler +
Rush
Cheruno 9
+ Show Spoiler +
[image loading]


Eleventh Dragon Frontier
+ Show Spoiler +
[image loading]


Standard
Sanglune
+ Show Spoiler +
[image loading]


Macro
Astolfo
+ Show Spoiler +
[image loading]


S4ltminer
+ Show Spoiler +
[image loading]


Challenge
Saltminer
+ Show Spoiler +
[image loading]
Legan
Profile Joined June 2017
Finland546 Posts
Last Edited: 2020-01-29 19:21:35
January 29 2020 19:11 GMT
#98
www.twitch.tv/kantuva

Feedback stream going live.

Edit: Bit delayed for setting up stuff. Should be happening in half hour.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Agaton
Profile Joined July 2019
Sweden46 Posts
Last Edited: 2020-01-29 19:59:04
January 29 2020 19:58 GMT
#99
We're live!
www.twitch.tv
Maker of maps
atira_sc2
Profile Joined April 2019
10 Posts
January 29 2020 21:49 GMT
#100
Where can we apply to be a judge for the maps?
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