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On January 12 2020 13:32 Solar424 wrote:Show nested quote +On January 12 2020 05:04 Ej_ wrote:On January 11 2020 12:45 Solar424 wrote:On January 10 2020 20:06 Branch.AUT wrote: Dear Map Makers,
Please make maps without the peeping-tom spot for overlords over the natural expansions. Thanks!
Sure, get rid of Zerg's only way of telling what the opponent is doing without getting a 100/100 upgrade, makes sense. Let's not pretend that Zerg, with current economy, game tempo and map layout, has to make any real sacrafices to get thorough scout of the enemy. It is much harder to hide tech and mix it up vs Zerg than it was, let's say, 3 years ago. Removing overlord spots on some maps would be 1 way of testing whether the Z intel advantage can be set off with maps or if it's a problem inherent to the expandability of overlords. How is Zerg supposed to scout if the opponent walls off and builds any sort of anti-air without overlord spots?
Sac and overlord or pay for the upgrade. Scouting doesn't have to be free you know
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Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?
Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc
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On January 13 2020 22:00 sneakyfox wrote: Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?
Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc
I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and nat to nat to reduce ambiguity.
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On January 14 2020 01:00 ZigguratOfUr wrote:Show nested quote +On January 13 2020 22:00 sneakyfox wrote: Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?
Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.
Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.
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On January 14 2020 05:59 sneakyfox wrote:Show nested quote +On January 14 2020 01:00 ZigguratOfUr wrote:On January 13 2020 22:00 sneakyfox wrote: Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?
Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity. Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.
The one thing to be careful about with 'ramp to ramp' is to measure from the top of the ramp. People occasionally make mistakes with that (though of course even then it's just a second or so).
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On January 14 2020 06:04 ZigguratOfUr wrote:Show nested quote +On January 14 2020 05:59 sneakyfox wrote:On January 14 2020 01:00 ZigguratOfUr wrote:On January 13 2020 22:00 sneakyfox wrote: Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?
Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity. Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure. The one thing to be careful about with 'ramp to ramp' is to measure from the top of the ramp. People occasionally make mistakes with that (though of course even then it's just a second or so).
Thanks. I did measure from top to top, and that is also the definition on LP.
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No more super dark maps please!!
And please make more maps like Kairos Junction and Dreamcatcher. Dreamcatcher is especially fun since it's a straight forward no high ground anywhere else other than the main and the natural.
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On January 10 2020 04:03 Weavel wrote: As usual hoping that 3/4 spawn maps make return. I'm with this guy
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On January 14 2020 17:04 Zerg.Zilla wrote:Show nested quote +On January 10 2020 04:03 Weavel wrote: As usual hoping that 3/4 spawn maps make return. I'm with this guy
I loved 4 player maps in BW! But it always does add some RNG to a none RNG game, so I understand why people don't like it :/
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Some early submissions. All maps uploaded to EU, US and KR servers.
+ Show Spoiler +MacroSeaside Resort142x142 = 20164 M2M: 43 R2R: 37 N2N: 31 Welcome to Seaside Resort, where there is plenty of room, bases and paths for everyone. Most bases are in traditional layout, but there are two forward bases that provide richer experience. For tropical experience take the wider low ground path with more turns and some bushes. For more straight approach open the tighter high ground path. Polar Night Keep136x140 = 19040 M2M: 43 R2R: 34 N2N: 32 This ancient keep was built to watch over the long polar night. Traditional base layout is mostly safely on top of the keep, but two bases can be found outside. The middle path has more ramps and some tighter chokes, but on the side there is straighter paths between opposing bases. StandardIon Fazekath118x136 = 16048 M2M: 45 R2R: 35 N2N: 33 A spaceship build into block of ice where most of initial paths go through high grounds in front of natural’s ramp. Control the richer base on the high ground to control the flow or use the long path on edge to avoid those high grounds. ![[image loading]](https://imgur.com/f93jL5L.png)
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Canada8988 Posts
Hello, Nakajin. Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.
>> If you have not received a reply within 24 hours, please contact us directly
I didn't get any feedback until now. Did I miss something that I had to do? This is my first participation to TLMC and I'm glad to become it's member.
Thanks, GelioS
Woooo people think I'm of the staff now! Give me my fucking hammer
But seriously, who am I suppose to direct him too?
Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me? So is it a bug or did I just inherit a new job?
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@Nakajin yep, link "contact us directly" redirects to PM you. Can anyone from the TLMC-team change it?
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On January 15 2020 07:52 Nakajin wrote: Hello, Nakajin. Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.
>> If you have not received a reply within 24 hours, please contact us directly
I didn't get any feedback until now. Did I miss something that I had to do? This is my first participation to TLMC and I'm glad to become it's member.
Thanks, GelioS
Woooo people think I'm of the staff now! Give me my fucking hammer
But seriously, who am I suppose to direct him too?
Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me? So is it a bug or did I just inherit a new jobs?
He should have contacted Julmust as announcement says. Also the feedback part doesn't mention that previously they have send feedback to everyone around the pre-judging feedback deadline ( or at least I received it around then last two times) so that everyone gets feedback from most of the judges giving feedback. This helps to avoid someone getting more feedback or multiple times because they can update their map. Also amount of time people have to fix the issues is nearly the same.
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@Legan, by "feedback" I mean " Once your map has been received you will receive a PM back confirming that we have received it". Maybe I should use another word since "feedback" here used for chacking maps and not for their receiving confirmation. I'll contact Julmust as you mentioned. Thanks
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Yes, there should also be some confirmation message after submitting a map.
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your Country52797 Posts
On January 15 2020 07:52 Nakajin wrote: Hello, Nakajin. Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.
>> If you have not received a reply within 24 hours, please contact us directly
I didn't get any feedback until now. Did I miss something that I had to do? This is my first participation to TLMC and I'm glad to become it's member.
Thanks, GelioS
Woooo people think I'm of the staff now! Give me my fucking hammer
But seriously, who am I suppose to direct him too?
Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me? So is it a bug or did I just inherit a new job? Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).
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FYI the submit your map link also needs fixing (there's an extra 'www').
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Canada8988 Posts
On January 15 2020 10:38 The_Templar wrote:Show nested quote +On January 15 2020 07:52 Nakajin wrote: Hello, Nakajin. Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.
>> If you have not received a reply within 24 hours, please contact us directly
I didn't get any feedback until now. Did I miss something that I had to do? This is my first participation to TLMC and I'm glad to become it's member.
Thanks, GelioS
Woooo people think I'm of the staff now! Give me my fucking hammer
But seriously, who am I suppose to direct him too?
Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me? So is it a bug or did I just inherit a new job? Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).
Np, I can understand why you would put a link to PM me. I mean I think we can all agree I'm basically the only one on this website worth talking to.
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On January 15 2020 13:29 Nakajin wrote:Show nested quote +On January 15 2020 10:38 The_Templar wrote:On January 15 2020 07:52 Nakajin wrote: Hello, Nakajin. Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.
>> If you have not received a reply within 24 hours, please contact us directly
I didn't get any feedback until now. Did I miss something that I had to do? This is my first participation to TLMC and I'm glad to become it's member.
Thanks, GelioS
Woooo people think I'm of the staff now! Give me my fucking hammer
But seriously, who am I suppose to direct him too?
Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me? So is it a bug or did I just inherit a new job? Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps). Np, I can understand why you would put a link to PM me. I mean I think we can all agree I'm basically the only one on this website worth talking to.
Now you are obligated to give feedback to every single map submitted to the contest. Thank you for your contribution to the community! :3
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Just started playing with the editor and it's so fun and addictive :D Fisrt map ever sent out, hope i get some feedback.
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