• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:01
CET 14:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1179 users

Announcing TLnet Map Contest 14 - Page 3

Forum Index > SC2 General
143 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Harris1st
Profile Blog Joined May 2010
Germany7008 Posts
January 13 2020 09:16 GMT
#41
On January 12 2020 13:32 Solar424 wrote:
Show nested quote +
On January 12 2020 05:04 Ej_ wrote:
On January 11 2020 12:45 Solar424 wrote:
On January 10 2020 20:06 Branch.AUT wrote:
Dear Map Makers,

Please make maps without the peeping-tom spot for overlords over the natural expansions. Thanks!


Sure, get rid of Zerg's only way of telling what the opponent is doing without getting a 100/100 upgrade, makes sense.

Let's not pretend that Zerg, with current economy, game tempo and map layout, has to make any real sacrafices to get thorough scout of the enemy. It is much harder to hide tech and mix it up vs Zerg than it was, let's say, 3 years ago. Removing overlord spots on some maps would be 1 way of testing whether the Z intel advantage can be set off with maps or if it's a problem inherent to the expandability of overlords.

How is Zerg supposed to scout if the opponent walls off and builds any sort of anti-air without overlord spots?


Sac and overlord or pay for the upgrade. Scouting doesn't have to be free you know
Go Serral! GG EZ for Ence. Flashbang dance FTW
sneakyfox
Profile Joined January 2017
8216 Posts
January 13 2020 13:00 GMT
#42
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-01-13 21:05:16
January 13 2020 16:00 GMT
#43
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and nat to nat to reduce ambiguity.
sneakyfox
Profile Joined January 2017
8216 Posts
January 13 2020 20:59 GMT
#44
On January 14 2020 01:00 ZigguratOfUr wrote:
Show nested quote +
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.


Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-01-13 21:04:37
January 13 2020 21:04 GMT
#45
On January 14 2020 05:59 sneakyfox wrote:
Show nested quote +
On January 14 2020 01:00 ZigguratOfUr wrote:
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.


Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.


The one thing to be careful about with 'ramp to ramp' is to measure from the top of the ramp. People occasionally make mistakes with that (though of course even then it's just a second or so).
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2020-01-13 21:20:38
January 13 2020 21:19 GMT
#46
On January 14 2020 06:04 ZigguratOfUr wrote:
Show nested quote +
On January 14 2020 05:59 sneakyfox wrote:
On January 14 2020 01:00 ZigguratOfUr wrote:
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.


Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.


The one thing to be careful about with 'ramp to ramp' is to measure from the top of the ramp. People occasionally make mistakes with that (though of course even then it's just a second or so).


Thanks. I did measure from top to top, and that is also the definition on LP.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
EzioAs
Profile Joined September 2017
235 Posts
Last Edited: 2020-01-14 05:48:55
January 14 2020 05:43 GMT
#47
No more super dark maps please!!

And please make more maps like Kairos Junction and Dreamcatcher. Dreamcatcher is especially fun since it's a straight forward no high ground anywhere else other than the main and the natural.
花は桜木人は武士
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
January 14 2020 08:04 GMT
#48
On January 10 2020 04:03 Weavel wrote:
As usual hoping that 3/4 spawn maps make return.

I'm with this guy
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Harris1st
Profile Blog Joined May 2010
Germany7008 Posts
January 14 2020 09:15 GMT
#49
On January 14 2020 17:04 Zerg.Zilla wrote:
Show nested quote +
On January 10 2020 04:03 Weavel wrote:
As usual hoping that 3/4 spawn maps make return.

I'm with this guy


I loved 4 player maps in BW! But it always does add some RNG to a none RNG game, so I understand why people don't like it :/
Go Serral! GG EZ for Ence. Flashbang dance FTW
Legan
Profile Joined June 2017
Finland518 Posts
Last Edited: 2020-01-17 20:47:13
January 14 2020 22:40 GMT
#50
Some early submissions. All maps uploaded to EU, US and KR servers.

+ Show Spoiler +

Macro

Seaside Resort
142x142 = 20164
M2M: 43
R2R: 37
N2N: 31

Welcome to Seaside Resort, where there is plenty of room, bases and paths for everyone. Most bases are in traditional layout, but there are two forward bases that provide richer experience. For tropical experience take the wider low ground path with more turns and some bushes. For more straight approach open the tighter high ground path.

[image loading]


Polar Night Keep
136x140 = 19040
M2M: 43
R2R: 34
N2N: 32

This ancient keep was built to watch over the long polar night. Traditional base layout is mostly safely on top of the keep, but two bases can be found outside. The middle path has more ramps and some tighter chokes, but on the side there is straighter paths between opposing bases.

[image loading]


Standard

Ion Fazekath
118x136 = 16048
M2M: 45
R2R: 35
N2N: 33

A spaceship build into block of ice where most of initial paths go
through high grounds in front of natural’s ramp. Control the richer base on the high ground to control the flow or use the long path on edge to avoid those high grounds.

[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-01-14 22:55:48
January 14 2020 22:52 GMT
#51
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?
Writerhttp://i.imgur.com/9p6ufcB.jpg
GelioS
Profile Joined July 2019
Ukraine2 Posts
January 14 2020 22:59 GMT
#52
@Nakajin yep, link "contact us directly" redirects to PM you. Can anyone from the TLMC-team change it?
Legan
Profile Joined June 2017
Finland518 Posts
January 14 2020 23:03 GMT
#53
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new jobs?


He should have contacted Julmust as announcement says. Also the feedback part doesn't mention that previously they have send feedback to everyone around the pre-judging feedback deadline ( or at least I received it around then last two times) so that everyone gets feedback from most of the judges giving feedback. This helps to avoid someone getting more feedback or multiple times because they can update their map. Also amount of time people have to fix the issues is nearly the same.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
GelioS
Profile Joined July 2019
Ukraine2 Posts
Last Edited: 2020-01-14 23:11:41
January 14 2020 23:07 GMT
#54
@Legan, by "feedback" I mean " Once your map has been received you will receive a PM back confirming that we have received it". Maybe I should use another word since "feedback" here used for chacking maps and not for their receiving confirmation.
I'll contact Julmust as you mentioned. Thanks
Legan
Profile Joined June 2017
Finland518 Posts
Last Edited: 2020-01-14 23:20:22
January 14 2020 23:12 GMT
#55
Yes, there should also be some confirmation message after submitting a map.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 15 2020 01:38 GMT
#56
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?

Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 15 2020 04:07 GMT
#57
FYI the submit your map link also needs fixing (there's an extra 'www').
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 15 2020 04:29 GMT
#58
On January 15 2020 10:38 The_Templar wrote:
Show nested quote +
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?

Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).


Np, I can understand why you would put a link to PM me.
I mean I think we can all agree I'm basically the only one on this website worth talking to.
Writerhttp://i.imgur.com/9p6ufcB.jpg
themusic246
Profile Joined December 2012
United States213 Posts
January 15 2020 06:31 GMT
#59
On January 15 2020 13:29 Nakajin wrote:
Show nested quote +
On January 15 2020 10:38 The_Templar wrote:
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?

Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).


Np, I can understand why you would put a link to PM me.
I mean I think we can all agree I'm basically the only one on this website worth talking to.


Now you are obligated to give feedback to every single map submitted to the contest. Thank you for your contribution to the community! :3
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Microglycerin
Profile Joined January 2020
7 Posts
January 15 2020 14:47 GMT
#60
Just started playing with the editor and it's so fun and addictive :D Fisrt map ever sent out, hope i get some feedback.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Group Stage 1 - Group C
WardiTV736
ComeBackTV 302
TaKeTV 174
IndyStarCraft 124
Rex124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 546
Lowko257
Rex 124
IndyStarCraft 124
ProTech123
StarCraft: Brood War
Sea 3708
GuemChi 1583
Soma 891
Larva 877
Mini 673
firebathero 588
BeSt 560
ZerO 523
Light 474
Hyuk 348
[ Show more ]
Snow 302
actioN 201
hero 171
ggaemo 161
Killer 158
PianO 156
Hyun 145
Leta 128
JYJ 106
Rush 105
910 90
EffOrt 80
Pusan 76
Mind 73
Sea.KH 66
Movie 53
Shine 50
sorry 42
ToSsGirL 40
Sacsri 36
Free 27
JulyZerg 27
Aegong 26
scan(afreeca) 20
Shinee 18
Terrorterran 16
ajuk12(nOOB) 16
Noble 14
zelot 12
Bale 8
Icarus 6
Dota 2
singsing2563
Dendi692
qojqva362
XcaliburYe135
BananaSlamJamma17
League of Legends
rGuardiaN136
Counter-Strike
olofmeister2309
shoxiejesuss589
x6flipin477
byalli469
allub252
oskar66
chrisJcsgo32
Other Games
B2W.Neo1159
crisheroes339
Fuzer 256
QueenE37
ZerO(Twitch)14
Organizations
StarCraft: Brood War
UltimateBattle 1282
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2357
• WagamamaTV377
• lizZardDota268
League of Legends
• Jankos2697
Upcoming Events
StarCraft2.fi
2h 59m
PiGosaur Monday
11h 59m
StarCraft2.fi
1d 3h
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 20h
WardiTV 2025
1d 22h
StarCraft2.fi
2 days
WardiTV 2025
2 days
StarCraft2.fi
3 days
RSL Revival
3 days
[ Show More ]
IPSL
4 days
Sziky vs JDConan
RSL Revival
4 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
4 days
IPSL
5 days
Tarson vs DragOn
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.