• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:17
CEST 09:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun5[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

Announcing TLnet Map Contest 14 - Page 3

Forum Index > SC2 General
143 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Harris1st
Profile Blog Joined May 2010
Germany7172 Posts
January 13 2020 09:16 GMT
#41
On January 12 2020 13:32 Solar424 wrote:
Show nested quote +
On January 12 2020 05:04 Ej_ wrote:
On January 11 2020 12:45 Solar424 wrote:
On January 10 2020 20:06 Branch.AUT wrote:
Dear Map Makers,

Please make maps without the peeping-tom spot for overlords over the natural expansions. Thanks!


Sure, get rid of Zerg's only way of telling what the opponent is doing without getting a 100/100 upgrade, makes sense.

Let's not pretend that Zerg, with current economy, game tempo and map layout, has to make any real sacrafices to get thorough scout of the enemy. It is much harder to hide tech and mix it up vs Zerg than it was, let's say, 3 years ago. Removing overlord spots on some maps would be 1 way of testing whether the Z intel advantage can be set off with maps or if it's a problem inherent to the expandability of overlords.

How is Zerg supposed to scout if the opponent walls off and builds any sort of anti-air without overlord spots?


Sac and overlord or pay for the upgrade. Scouting doesn't have to be free you know
Go Serral! GG EZ for Ence. Flashbang dance FTW
sneakyfox
Profile Joined January 2017
8216 Posts
January 13 2020 13:00 GMT
#42
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-01-13 21:05:16
January 13 2020 16:00 GMT
#43
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and nat to nat to reduce ambiguity.
sneakyfox
Profile Joined January 2017
8216 Posts
January 13 2020 20:59 GMT
#44
On January 14 2020 01:00 ZigguratOfUr wrote:
Show nested quote +
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.


Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-01-13 21:04:37
January 13 2020 21:04 GMT
#45
On January 14 2020 05:59 sneakyfox wrote:
Show nested quote +
On January 14 2020 01:00 ZigguratOfUr wrote:
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.


Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.


The one thing to be careful about with 'ramp to ramp' is to measure from the top of the ramp. People occasionally make mistakes with that (though of course even then it's just a second or so).
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2020-01-13 21:20:38
January 13 2020 21:19 GMT
#46
On January 14 2020 06:04 ZigguratOfUr wrote:
Show nested quote +
On January 14 2020 05:59 sneakyfox wrote:
On January 14 2020 01:00 ZigguratOfUr wrote:
On January 13 2020 22:00 sneakyfox wrote:
Is "main ramp to main ramp" a generally agreed upon definition of rush distance, as the OP says?

Seems like it would be good to have a standard for that, since it could also be "main to nat", "main to main", etc


I don't think anyone's too consistent about which measure to use, though it doesn't really matter here since these are rough estimates. The submissions need to provide main to main, top of main ramp to top of main ramp and mat to nat to reduce ambiguity.


Okay, thanks. The maps' pages on LP are now going with the ramp to ramp measure.


The one thing to be careful about with 'ramp to ramp' is to measure from the top of the ramp. People occasionally make mistakes with that (though of course even then it's just a second or so).


Thanks. I did measure from top to top, and that is also the definition on LP.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
EzioAs
Profile Joined September 2017
235 Posts
Last Edited: 2020-01-14 05:48:55
January 14 2020 05:43 GMT
#47
No more super dark maps please!!

And please make more maps like Kairos Junction and Dreamcatcher. Dreamcatcher is especially fun since it's a straight forward no high ground anywhere else other than the main and the natural.
花は桜木人は武士
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
January 14 2020 08:04 GMT
#48
On January 10 2020 04:03 Weavel wrote:
As usual hoping that 3/4 spawn maps make return.

I'm with this guy
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Harris1st
Profile Blog Joined May 2010
Germany7172 Posts
January 14 2020 09:15 GMT
#49
On January 14 2020 17:04 Zerg.Zilla wrote:
Show nested quote +
On January 10 2020 04:03 Weavel wrote:
As usual hoping that 3/4 spawn maps make return.

I'm with this guy


I loved 4 player maps in BW! But it always does add some RNG to a none RNG game, so I understand why people don't like it :/
Go Serral! GG EZ for Ence. Flashbang dance FTW
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2020-01-17 20:47:13
January 14 2020 22:40 GMT
#50
Some early submissions. All maps uploaded to EU, US and KR servers.

+ Show Spoiler +

Macro

Seaside Resort
142x142 = 20164
M2M: 43
R2R: 37
N2N: 31

Welcome to Seaside Resort, where there is plenty of room, bases and paths for everyone. Most bases are in traditional layout, but there are two forward bases that provide richer experience. For tropical experience take the wider low ground path with more turns and some bushes. For more straight approach open the tighter high ground path.

[image loading]


Polar Night Keep
136x140 = 19040
M2M: 43
R2R: 34
N2N: 32

This ancient keep was built to watch over the long polar night. Traditional base layout is mostly safely on top of the keep, but two bases can be found outside. The middle path has more ramps and some tighter chokes, but on the side there is straighter paths between opposing bases.

[image loading]


Standard

Ion Fazekath
118x136 = 16048
M2M: 45
R2R: 35
N2N: 33

A spaceship build into block of ice where most of initial paths go
through high grounds in front of natural’s ramp. Control the richer base on the high ground to control the flow or use the long path on edge to avoid those high grounds.

[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-01-14 22:55:48
January 14 2020 22:52 GMT
#51
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?
Writerhttp://i.imgur.com/9p6ufcB.jpg
GelioS
Profile Joined July 2019
Ukraine2 Posts
January 14 2020 22:59 GMT
#52
@Nakajin yep, link "contact us directly" redirects to PM you. Can anyone from the TLMC-team change it?
Legan
Profile Joined June 2017
Finland577 Posts
January 14 2020 23:03 GMT
#53
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new jobs?


He should have contacted Julmust as announcement says. Also the feedback part doesn't mention that previously they have send feedback to everyone around the pre-judging feedback deadline ( or at least I received it around then last two times) so that everyone gets feedback from most of the judges giving feedback. This helps to avoid someone getting more feedback or multiple times because they can update their map. Also amount of time people have to fix the issues is nearly the same.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
GelioS
Profile Joined July 2019
Ukraine2 Posts
Last Edited: 2020-01-14 23:11:41
January 14 2020 23:07 GMT
#54
@Legan, by "feedback" I mean " Once your map has been received you will receive a PM back confirming that we have received it". Maybe I should use another word since "feedback" here used for chacking maps and not for their receiving confirmation.
I'll contact Julmust as you mentioned. Thanks
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2020-01-14 23:20:22
January 14 2020 23:12 GMT
#55
Yes, there should also be some confirmation message after submitting a map.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 15 2020 01:38 GMT
#56
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?

Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 15 2020 04:07 GMT
#57
FYI the submit your map link also needs fixing (there's an extra 'www').
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 15 2020 04:29 GMT
#58
On January 15 2020 10:38 The_Templar wrote:
Show nested quote +
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?

Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).


Np, I can understand why you would put a link to PM me.
I mean I think we can all agree I'm basically the only one on this website worth talking to.
Writerhttp://i.imgur.com/9p6ufcB.jpg
themusic246
Profile Joined December 2012
United States214 Posts
January 15 2020 06:31 GMT
#59
On January 15 2020 13:29 Nakajin wrote:
Show nested quote +
On January 15 2020 10:38 The_Templar wrote:
On January 15 2020 07:52 Nakajin wrote:
Hello, Nakajin.
Day ago I've sent 5 messages to "TL Map Contest" with maps I'd like to submit to TLMC 14.

>> If you have not received a reply within 24 hours, please contact us directly

I didn't get any feedback until now. Did I miss something that I had to do?
This is my first participation to TLMC and I'm glad to become it's member.

Thanks, GelioS



Woooo people think I'm of the staff now! Give me my fucking hammer

But seriously, who am I suppose to direct him too?


Edit: Hum, the "message the contest admin" and "contact us directly" link on the main page redirect to a pm to....me?
So is it a bug or did I just inherit a new job?

Preferably Julmust or me, not sure how you ended up in the OP...? Fixed (and received GelioS's maps).


Np, I can understand why you would put a link to PM me.
I mean I think we can all agree I'm basically the only one on this website worth talking to.


Now you are obligated to give feedback to every single map submitted to the contest. Thank you for your contribution to the community! :3
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Microglycerin
Profile Joined January 2020
7 Posts
January 15 2020 14:47 GMT
#60
Just started playing with the editor and it's so fun and addictive :D Fisrt map ever sent out, hope i get some feedback.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 216
ProTech133
StarCraft: Brood War
Calm 8753
GuemChi 4540
Zeus 408
Hyuk 229
Dewaltoss 106
sSak 48
Aegong 46
soO 42
Shinee 39
Bale 19
[ Show more ]
Noble 18
ZergMaN 8
Icarus 7
Counter-Strike
Stewie2K1031
shoxiejesuss415
Super Smash Bros
Mew2King99
Other Games
summit1g6890
C9.Mang0420
Livibee48
Happy42
amsayoshi28
Organizations
Other Games
gamesdonequick767
Dota 2
PGL Dota 2 - Main Stream114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1669
• Stunt653
Upcoming Events
GSL
2h 13m
Rogue vs Percival
Zoun vs Solar
Replay Cast
16h 43m
GSL
1d 2h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 2h
Big Gabe
1d 4h
Replay Cast
1d 16h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.