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Active: 2009 users

Announcing TLnet Map Contest 14 - Page 6

Forum Index > SC2 General
143 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 29 2020 23:10 GMT
#101
On January 30 2020 06:49 atira_sc2 wrote:
Where can we apply to be a judge for the maps?


PM a contest admin: https://tl.net/mytlnet/index.php?view=new&to=Julmust.
Microglycerin
Profile Joined January 2020
7 Posts
Last Edited: 2020-02-02 16:48:37
January 30 2020 15:49 GMT
#102
I will submit one more map if i'll make it in time.


Challenge #1
Crimson Fortress

+ Show Spoiler +
130x132
[image loading]

+ Show Spoiler +
angle view
[image loading]



Edit: Map updated, new images.

ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 30 2020 18:06 GMT
#103
On January 31 2020 00:49 Microglycerin wrote:
I will submit one more map if i'll make it in time.

Crimson Fortress

+ Show Spoiler +
130x132
[image loading]

+ Show Spoiler +
[image loading]


Is this map size closer to a standard or rush category?


With this layout it's probably closer to standard. But you're using speed zones which are only allowed in the challenge category.
Legan
Profile Joined June 2017
Finland560 Posts
January 30 2020 20:34 GMT
#104
My final submissions:

Ion Fazekath - Standard
Information: + Show Spoiler +

Size: 118x136 = 16048
Main to main: 45
Ramp to ramp: 35
Natural to natural: 33
Description:
Ion Fazekath is a spaceship built into a block of ice, where most of the initial paths go through high grounds in front of natural’s ramp. Control the base with rich vespene geyser on the high ground to control the flow or use the longer path on edges to avoid those high grounds.
Features:
  • High ground base with rich vespene geyser has only 6 mineral batches.
  • Two reaper jump spots to main from third.

Pictures: https://imgur.com/a/tcWRAqG
Overview:+ Show Spoiler +
[image loading]


Polar Night Keep - Macro
Information: + Show Spoiler +

Size: 136x140 = 19040
Main to main: 43
Ramp to ramp: 36
Natural to natural: 32
Description:
This ancient keep was built to watch over the long polar night. Traditional base layout is mostly safely on top of the keep, but two bases can be found outside. The middle path has more ramps and some tighter chokes, but on the side there is straighter paths between opposing bases.
    Features:
  • Two reaper jump spots.

Pictures: https://imgur.com/a/Hcd70sS
Overview: + Show Spoiler +
[image loading]


Seaside Resort - Macro
Information: + Show Spoiler +

Size: 142x142 = 20164
Main to main: 43
Ramp to ramp: 37
Natural to natural: 31
Description:
Welcome to Seaside Resort, where there is plenty of room, bases and paths for everyone. Most bases are in traditional layout, but there are two forward bases that provide richer experience. For tropical experience take the wider low ground path with more turns and some bushes. For more straight approach open the tighter high ground path.
Features:
  • Beach theme

Pictures: https://imgur.com/a/Ag4lKsj
Overview: + Show Spoiler +
[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
OhThatDang
Profile Joined August 2004
United States4685 Posts
January 31 2020 06:28 GMT
#105
Just wanted to ask if there was ever a challenge or standard map where the main bases start on the low ground instead? Or is that not a thing in sc2
troi oi thang map nai!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 31 2020 06:43 GMT
#106
On January 31 2020 15:28 OhThatDang wrote:
Just wanted to ask if there was ever a challenge or standard map where the main bases start on the low ground instead? Or is that not a thing in sc2


It hasn't been a thing in sc2 for quite a while now (essentially due to SCII's defender advantage being much weaker). There were some in the early days of SCII--the most recent map I can think of that had that is (Wiki)Sacred Path .
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2020-01-31 10:49:34
January 31 2020 06:55 GMT
#107
In Absentia - Rush (120x124)
+ Show Spoiler +
[image loading]


Second Dream - Macro (144x136)
+ Show Spoiler +
[image loading]


Monument of the Makers - Challenge (124x144)
+ Show Spoiler +
[image loading]


90% chance this is all i'm going to get done before the deadline, but maybe i'll sneak one more in last minute, who knows
vibeo gane,
Pklixian
Profile Joined October 2017
Canada81 Posts
Last Edited: 2020-01-31 20:58:32
January 31 2020 08:37 GMT
#108
Standard

+ Show Spoiler +
Risen Memory
[image loading]

Acidic Fortress
[image loading]


Macro

+ Show Spoiler +
Project Simulant
[image loading]

Bloodlands
[image loading]


Rush

+ Show Spoiler +
Forgotten Homeland
[image loading]


Challenge 1 (AZG)

+ Show Spoiler +
Urzagol
[image loading]


I wish everyone good luck!
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 31 2020 13:16 GMT
#109
On January 31 2020 15:55 -NegativeZero- wrote:
In Absentia - Rush (120x124)
+ Show Spoiler +
[image loading]


Second Dream - Macro (144x136)
+ Show Spoiler +
[image loading]


Monument of the Makers - Challenge (124x144)
+ Show Spoiler +
[image loading]


90% chance this is all i'm going to get done before the deadline, but maybe i'll sneak one more in last minute, who knows

I really like all 3 of them. The first two look like great maps for their categories, and the third one is a bit offbeat, but I think we should have more of that. If this is all you manage, you still achieved a lot of variety in your submission. Cool stuff.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Legan
Profile Joined June 2017
Finland560 Posts
January 31 2020 18:58 GMT
#110
Submission deadline timer.

If you missed the feedback stream, VOD is available in
www.youtube.com.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 01 2020 03:59 GMT
#111

Dunes Of Destiny
Rush

You are unable to construct buildings on the water in the middle of the map. Creep tumors can be placed though. An easy to hold Natural but after that with the map being as small as it is, you really need to go on the aggressive stance.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

______________________________

Into The Beyond
Standard

A standard, care-free, easy going map. Plenty of bases allow you to play passive or you can get a little more aggressive but open yourself up to easier harass. Take down the rocks to open up another direct attack path to help with flanks or pushes.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________

Blackwood Timbers
Standard

Another standard map with an easy to hold natural and a choice of thirds. Depending which third you take you can easily get a 4th or push onto the enemy. There are many cliff elevations which make the map overall very enjoyable for all races.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]
[image loading]

[image loading]


______________________________

Blood Trials
Macro

A long early game attack time thus resulting in more macro heavy openings. At that point you can expand to a choice of thirds and after that grab a defensive or aggressive fourth to put pressure or retaliate on against your opponent.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



______________________________


Embers Of War
Macro

A four player map where horizontal spawns are disabled. Expand easily yet watch your flank or you may become overrun from the enemy forces.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________


Habitation Station 2
Challenge #1

The challenge comes from all the choke points in the middle. In the original Habitation Station you could move through the choke points in the middle and secure a huge advantage by taking out or holding onto your gold base. In this version, if you move through the choke points you are sped up, move at a faster pace and therefore and better defend... or attack into the enemy bases.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________

I didn't create anything new unfortunately... at this point in my sc2 life... I don't really have time anymore so instead I just edit my older non-winning maps and hope for the best! Wishing the greatest of luck to all participants and may the best mapper win!

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KillerSmile
Profile Joined November 2018
Germany89 Posts
Last Edited: 2020-02-03 01:14:44
February 01 2020 12:35 GMT
#112
Not quite finished with the decoration on my last submission, but here is what I have so far (will update later*):

*Containment added

Standard

Last Endion 146x142
+ Show Spoiler +
[image loading]


Containment 158x136
+ Show Spoiler +
[image loading]



Macro

Bed of Chaos 132x164
+ Show Spoiler +
[image loading]



Rush

Fighters' Poison 78x78
+ Show Spoiler +
[image loading] Thanks to Pklixian this fun little map has a visual theme


Sun Temple 132x112
+ Show Spoiler +
[image loading]



Challenge

Sky Machine 152x120
+ Show Spoiler +
[image loading]
Many thanks to Marras for the deco on this one


Best of luck to all the participants!
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
OhThatDang
Profile Joined August 2004
United States4685 Posts
February 01 2020 20:24 GMT
#113
On January 31 2020 15:43 ZigguratOfUr wrote:
Show nested quote +
On January 31 2020 15:28 OhThatDang wrote:
Just wanted to ask if there was ever a challenge or standard map where the main bases start on the low ground instead? Or is that not a thing in sc2


It hasn't been a thing in sc2 for quite a while now (essentially due to SCII's defender advantage being much weaker). There were some in the early days of SCII--the most recent map I can think of that had that is (Wiki)Sacred Path .


Got it, thanks man!
troi oi thang map nai!!!
Agaton
Profile Joined July 2019
Sweden46 Posts
February 02 2020 11:01 GMT
#114
First of all, thank you ZigguratOfUr for making a compilation of all the submitted maps!

Secondly, all my maps have received some updates.
https://tl.net/forum/starcraft-2/554492-announcing-tlnet-map-contest-14?page=5#86

Now all I have to do is wait. Good luck everyone.
Maker of maps
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2020-02-02 19:18:27
February 02 2020 13:04 GMT
#115
glhf everyone

Macro
Aqueducts
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Academy
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]



Rush
Waterfall
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Ultra Kompaktor
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Challenge #1
Earth Drinker
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Beckett Industries
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Sanglune
Profile Joined February 2016
Netherlands30 Posts
Last Edited: 2020-02-02 20:15:40
February 02 2020 16:00 GMT
#116
Update

Rush
Eleventh Dragon Frontier
+ Show Spoiler +
[image loading]


Standard
Cheruno 9 (previously Rush)
+ Show Spoiler +
[image loading]


Sanglune
+ Show Spoiler +
[image loading]


Macro
Astolfo
+ Show Spoiler +
[image loading]


S4ltminer
+ Show Spoiler +
[image loading]


Challenge
Saltminer (no changes)
+ Show Spoiler +
[image loading]


Edit: Had the old image under Sanglune. Fixed now.
Edit 2: Updated Sanglune again.
Marras
Profile Joined June 2018
Finland63 Posts
February 02 2020 16:49 GMT
#117
Updated my first post after doing some small changes to the maps:

On January 22 2020 01:17 Marras wrote:
My map submissions:


Standard

Lightshade + Show Spoiler +

136x132

[image loading]

Takeover + Show Spoiler +

132x148

[image loading]



Macro

Atlantean Rift + Show Spoiler +

154x136

[image loading]

Romanticide + Show Spoiler +

150x132

[image loading]



Rush

Iliad + Show Spoiler +

124x120

[image loading]



Challenge

Deathaura + Show Spoiler +

144x140

[image loading]



Glhf everyone!
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Microglycerin
Profile Joined January 2020
7 Posts
February 02 2020 16:58 GMT
#118
I had some changes to the map and now it's also clear what category it fits, so here's the update.

On January 31 2020 00:49 Microglycerin wrote:


Challenge #1
Crimson Fortress

+ Show Spoiler +
130x132
[image loading]

+ Show Spoiler +
angle view
[image loading]



Edit: Map updated, new images.



Glhf!
Insidioussc2
Profile Joined March 2015
Germany96 Posts
February 02 2020 18:34 GMT
#119
Two old submissions somewhat redesigned.

Rush:
+ Show Spoiler +
Blackburn

[image loading]


Macro:
+ Show Spoiler +
Glittering Ashes

[image loading]

Skypirinha1
Profile Joined June 2018
14 Posts
Last Edited: 2020-02-02 20:59:45
February 02 2020 20:53 GMT
#120
Ancient Cistern [Macro]
+ Show Spoiler +
[image loading]


Autumn Fields [Standard]
+ Show Spoiler +
[image loading]


Lost Spire [Standard]
+ Show Spoiler +
[image loading]


Place of Henery Quaevase [Rush]
+ Show Spoiler +
[image loading]


Shrine of Time [Challenge]
+ Show Spoiler +
[image loading]


Tropical Island [Rush]
+ Show Spoiler +
[image loading]
🚫🍷
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