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Active: 5777 users

Announcing TLnet Map Contest 14 - Page 7

Forum Index > SC2 General
143 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
Zweck
Profile Joined February 2015
Germany211 Posts
February 02 2020 23:29 GMT
#121
my submissions:

Shamrock Fane (Standard, "Inverted" remake of an older map with completely different mid and reworked aesthetics)
+ Show Spoiler +

[image loading]


Look Up (Standard, Resubmission of TLMC13 with some changes)
+ Show Spoiler +

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Gallery of Pain (Macro)
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Elara (Macro)
+ Show Spoiler +

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Kill Switch (Rush)
+ Show Spoiler +

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Submarine (Rush)
+ Show Spoiler +

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https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Timmay
Profile Joined April 2005
United States112 Posts
February 02 2020 23:34 GMT
#122
Witch Hunt

+ Show Spoiler +
[image loading]


Size: 140x120
Category: Rush
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2020-02-03 01:22:16
February 03 2020 01:16 GMT
#123
I also updated my maps

Final submitted version of my maps

Rush

Hellfire
+ Show Spoiler +
[image loading]
The only real change here is that the center ramps aren't super tight anymore.


Standard

Quicksand
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commentary
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So with me switching the category to standard I already figured i should make the 3rd mineral lines a bit less droppable/siegeable. so it was suggested I make the linear base far less siegeable even though the spot where the tank would be is kind of at the top of a wide ramp it was a change i was debating making anyway. The other changes are that the forward mineral wall base has only 1 rich gas as opposed to the previous 1 rich/1 normal, Added extra ground space at 1/7 bases so that you can't pocket (say) an oracle between 2 queens between the natural and that base in the airspace.
other than that the random dip at the third is gone and the paths in the airspace have crashed vehicles in them so it doesn't look like anything can be dropped there.



Blood Moon
+ Show Spoiler +
[image loading]
Just cleaned up some pathing and doodads and moved a rock over.


Macro

Golden Oasis
+ Show Spoiler +
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commentary
+ Show Spoiler +
So the low ground base outside the main I figured would only be taken by terran anyway if they wanted to float out a third, but I was told that the low ground base just wouldn't be taken or wouldn't want to be taken on the original version. In order to change this i tried to help the base by making the severity of a tank spot outside of it less severe and making it so that there wasn't 2 high grounds leading into it and making the 6/12 bases low ground.
The only other change is that i made the main mineral line a lotv mineral one, which btw i think it's silly to even pick that out because the hots ones only have 1 worker stacking spot but w/e.


Ecostation
+ Show Spoiler +
[image loading]
Cut down the size of the main a little bit and moved the "3"/"13" bases back a bit
that's it.


Challenge

Arcade
+ Show Spoiler +
[image loading]\
Just finished the map



I want to thank Stealthy, Kesai and The_Music for their additional input on top of my tlmc feedback.
I didn't take every suggestion but the extra feedback was helpful regardless.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2020-02-03 05:29:09
February 03 2020 04:45 GMT
#124
Got a couple submissions in. Aesthetics by Pklixian on Eclipse and Cranberry.

Standard:
Eclipse
+ Show Spoiler +
[image loading]


Swamp Head
+ Show Spoiler +
[image loading]


Macro
Cattail
+ Show Spoiler +
[image loading]


Rush
Cranberry
+ Show Spoiler +
[image loading]


Green Water
+ Show Spoiler +
[image loading]

https://liquipedia.net/starcraft2/Monitor
samsim
Profile Joined December 2019
United States26 Posts
February 03 2020 07:03 GMT
#125
I submitted two maps for my first TLMC:

Standard:
Fate's Valley, 136x128
+ Show Spoiler +
[image loading]


Rush:
Arabella, 112x124
+ Show Spoiler +
[image loading]
PolarChibi
Profile Joined February 2019
Sweden8 Posts
February 03 2020 07:34 GMT
#126
Lilac
+ Show Spoiler +
[image loading]
comfygang
Panzermann
Profile Joined December 2018
9 Posts
Last Edited: 2020-02-03 08:21:07
February 03 2020 08:20 GMT
#127
Standard
First World
[image loading]

Iron Oxide
[image loading]

Macro
Masquerade
[image loading]

Siberus
[image loading]

[image loading]
Acid Ian Theobard
Profile Joined February 2020
1 Post
Last Edited: 2020-02-03 09:22:37
February 03 2020 09:13 GMT
#128
Rush category baby! I had to come out of the woodwork when I heard they brought that back up.

Bulkhead
[image loading]

Art
+ Show Spoiler +

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insidious_bombardier
Profile Joined January 2020
1 Post
February 03 2020 09:17 GMT
#129
I've been diligently studying previous ladder maps for the past few weeks and I think I finally have a creation worthy of TLMC.

[image loading]
ObsidianScabbard
Profile Joined January 2020
Netherlands6 Posts
Last Edited: 2020-02-03 12:38:48
February 03 2020 09:18 GMT
#130
Bot edit.

User was banned for this post.
diamond zerg
Zuratu
Profile Joined April 2018
United States25 Posts
Last Edited: 2020-02-03 10:26:29
February 03 2020 09:43 GMT
#131
Here we go.


Standard:


~Sigil
+ Show Spoiler +

[image loading]

Pretty Pictures
+ Show Spoiler +

[image loading]
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~Station 37
+ Show Spoiler +

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Pretty Pictures
+ Show Spoiler +

[image loading]
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[image loading]



Macro:


~Laser Tag
+ Show Spoiler +

[image loading]

Pretty Pictures
+ Show Spoiler +

[image loading]
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~Spacelab 2020
+ Show Spoiler +

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Pretty Pictures
+ Show Spoiler +

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Rush:


~Oath Keep
+ Show Spoiler +

[image loading]

Pretty Pictures
+ Show Spoiler +

[image loading]
[image loading]
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[image loading]
Probably from Earth. Possibly Human.
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2020-02-03 11:21:10
February 03 2020 11:19 GMT
#132
As is tradition, now that the deadline is past I'm going to make finalist predictions based off of the maps we do know were submitted.


My finalist predictions:
+ Show Spoiler +

Rush

In Absentia by -0
Iliad by Marras
Submarine by Zweck
Ultra Kompactor by Superouman

Standard

Cheruno 9 by Sanglune
Cryogen by ZigguratofUr
Lightshade by Marras
Quicksand by Myself

Macro

Atlantean Rift by Marras
Ice and Chrome by The_Music
Electron by Agaton
Containment by Killersmile

Challenge

Shrine of time by Skypirinha
Skyfall by Iezael
Monument of the Makers by -0
Deathaura by Marras

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ObsidianScabbard
Profile Joined January 2020
Netherlands6 Posts
February 03 2020 20:38 GMT
#133
Back from the dead. Sorry to all the gold league map makers out there!

Deliverance (Rush)
+ Show Spoiler +
[image loading]


Bamboozle (Macro)
+ Show Spoiler +
[image loading]
diamond zerg
PUZZLER_THE
Profile Joined February 2020
Canada3 Posts
February 04 2020 22:48 GMT
#134
Some of the maps reaper cliffs look fairly large and appears there is dead air space to hide dropships/BCs at main and occasionally other bases. If both of these are true, you have my vote to replace this season's map pool!

User was banned for this post.
David Li Nygma
Profile Joined February 2020
United States1 Post
February 04 2020 23:07 GMT
#135
Witch Hunt looks like a great map, a good change of pace from the current map pool. Into the void this all goes I guess.
high plat/ low diamond terran
Timmay
Profile Joined April 2005
United States112 Posts
Last Edited: 2020-02-05 00:14:57
February 05 2020 00:10 GMT
#136
Here are my picks. These are NOT predictions, and are based on quickly reviewing public overviews. My opinions could change a lot if I look closer or see them in game.

Rush
In Absentia by -NegativeZero-
Hellfire by CharactR
Deliverance by ObsidianScabbard
Submarine by Zweck

Standard
Quicksand by CharactR
Takeover by Marras
Cheruno 9 by Sanglune
Sidewinder by themusic246

Macro
Siberus by Panzermann
Academy by Superouman
Ice and Chrome by themusic246
Nemesis by themusic246
Atlantean Rift by Marras

Challenge
Beckett Industries by Superouman
pJkoojl by insidious_bombardier
Arcade by CharactR
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-02-05 07:53:05
February 05 2020 07:33 GMT
#137
My picks are:

Rush:
In Absentia by -NegativeZero-
Hellfire by CharactR
Blackburn by Insidioussc2
Kill Switch by Zweck
Submarine by Zweck

Standard:
Hard Rain by ATTx
Cheruno 9 by Sanglune
Sidewinder by themusic246

Macro:
Containment by KillerSmile
Atlantean Rift by Marras
Bamboozle by ObsidianScabbard
Elara by Zweck
Ice and Chrome by themusic246

Challenge:
Earth Drinker by Superouman
the map by insidious_bombardier
Mainframe by themusic246

Honorable mention goes to themusic's other maps. Overall I feel that there are quite a few nice maps in the Rush and Macro categories, Standard was rather uninspiring this time for some reason, and Challenge was quite bad.
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 05 2020 11:24 GMT
#138
This is my wishlist.

Standard
Hard rain - attx
Cheruno 9 - Sanglune
Into the Beyond - sidianthebard
Cryogen - ziggurat of ur
Sidewinder - themusic

Macro
Second dream - -0
Containment - killersmile
Bamboozle - timmay

Rush
In absentia -, -0
Hellfire - charactR
Witch Hunt - timmay
Illiad - Marras
Kill switch - zweck

Challenge
Skyfall - Iezael
Insidious bombardier's unnamed map
Mainframe - themusic
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Pklixian
Profile Joined October 2017
Canada81 Posts
February 05 2020 12:13 GMT
#139
This is my list, mainly of maps I like.


Standard
Last Endion - KillerSmile
Takeover - Marras
Iron Oxide - Panzerman
2000 Atmospheres - themusic
Acidic Fortress - Pklixian

Macro
Second Dream - negative zero
Golden Oasis - CharactR
Siberus - Panzerman
Aqueducts - Superouman

Rush
Kill Switch - Zweck
Witch Hunt - Timmay
Ultra Kompaktor - Superouman
(Tied) Sun Temple / Fighters' Poison - KillerSmile

'Challenge'
Beckett Industries - Superouman
Mainframe - themusic
Deathaura - Marras


for one that doesnt have my submissions, swap out Acidic Fortress for Quicksand from CharactR!
still we have to see what might be a finalist :D
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Sanglune
Profile Joined February 2016
Netherlands30 Posts
Last Edited: 2020-02-05 15:05:05
February 05 2020 14:36 GMT
#140
Here's my list rated by both what I like and if I think it'll win.

Standard
Hard Rain - ATTx
Ion Fazekath - Legan
Acidic Fortress - Pklixian
Station 37 - SirZachary

Macro
Ecostation - CharacteR
Glittering Ashes - insidioussc2
Seaside Resort - Legan
Polar Night Keep - Legan
Project Simulant - Pklixian

Rush
Sun Temple - KillerSmile
Iliad - Marras
In Absentia - NegativeZero
Ultra Kompaktor - Superouman

Challenge
unnamed - Insidious Bombadier
Deathaura - Marras
Mainframe - themusic246
Prev 1 5 6 7 8 Next All
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