BTW i just realized You can have more than 100 absolutism, though bonuses are still caped at 100 and do not increase afterwards i was still very surprised.
Europa Universalis IV - Page 206
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Silvanel
Poland4605 Posts
BTW i just realized You can have more than 100 absolutism, though bonuses are still caped at 100 and do not increase afterwards i was still very surprised. | ||
zulu_nation8
China26351 Posts
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ZeroChrome
Canada1001 Posts
Surprisingly fun and chill country to play as and that colour is definitely worth integrating Castile instead of forming Spain for free. Great Britain with naval ideas and 250+ heavy ships is scary as hell though, thank god for random personal unions. + Show Spoiler + Also a 1.24.1 Voltaire's Nightmare game I'm still playing. 6k dev + ~2.4k dev in my subjects Hungary, Toledo, and CNs in Africa. I'm wondering if anyone has heard of someone getting a non-revoke WC in this mod? Lots of dev efficiency from adm tech plus an extra 400 years on the timeline and 500+ tiny states with nothing to do but hit the dev button has pushed the dev total to an insane number. The only thing making expansion bearable is this diplo policy for -15% CCR combined with my NIs and admin ideas. | ||
arb
Noobville17917 Posts
i love eu4 i didnt even get the option to not fight for the throne like wtf | ||
zulu_nation8
China26351 Posts
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Scip
Czech Republic11293 Posts
On April 29 2018 10:31 zulu_nation8 wrote: Scip your VH TTM stream is insane. lol also pretty boring Im sure, but I'm doing it mostly for the record because at the end I'm not going to get the achievement saved on my steam. Being Eastern European and all that, if you know what I mean :D Well, you've done one of the fastest WC ever, so I don't imagine it's all that impressive to you. I was pretty proud of the opening I made though, that was all original, don't think there's a better way in the current patch tbh, If you want to keep the Ryukyu tag that is. There are probably some ways to go full Manchu and do this in a lot less painful manner. Then again maybe not. It'd be hard to spawn colonialism then, and that's a massive part of this strat. | ||
Yurie
11545 Posts
On April 30 2018 01:53 Scip wrote: lol also pretty boring Im sure, but I'm doing it mostly for the record because at the end I'm not going to get the achievement saved on my steam. Being Eastern European and all that, if you know what I mean :D Well, you've done one of the fastest WC ever, so I don't imagine it's all that impressive to you. I was pretty proud of the opening I made though, that was all original, don't think there's a better way in the current patch tbh, If you want to keep the Ryukyu tag that is. There are probably some ways to go full Manchu and do this in a lot less painful manner. Then again maybe not. It'd be hard to spawn colonialism then, and that's a massive part of this strat. Steam achivement manager is there for you if you finish it. Up to you though if that shiny 0.4% added to total achievements is important. | ||
arb
Noobville17917 Posts
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Scip
Czech Republic11293 Posts
On April 30 2018 06:27 arb wrote: Must be something im missing with being that big in one game smh. How do you manage coalitions and shit now? Well, I've mostly been killing people nobody cares about. Fetishists, African+Indonesian Muslims, Hindus and Buddhists. I can confirm that Buddhists are not, in fact, a renewable resource, as I've largely ran out of them. It also helps that Ryukyu has 25% aggressive expansion discout as their first idea. In the future, I'll deal with it using a combination of Holy War (another 25% agg exp discount), admin efficiency and proper timing of truces. Lategame it's all about what I've dubbed the "kaiser johan way of dealing with AE", which utilizes the simple observation that if you kill all the people who are angry at you for killing people, eventually nobody will be angry at you. | ||
zulu_nation8
China26351 Posts
On April 30 2018 01:53 Scip wrote: lol also pretty boring Im sure, but I'm doing it mostly for the record because at the end I'm not going to get the achievement saved on my steam. Being Eastern European and all that, if you know what I mean :D Well, you've done one of the fastest WC ever, so I don't imagine it's all that impressive to you. I was pretty proud of the opening I made though, that was all original, don't think there's a better way in the current patch tbh, If you want to keep the Ryukyu tag that is. There are probably some ways to go full Manchu and do this in a lot less painful manner. Then again maybe not. It'd be hard to spawn colonialism then, and that's a massive part of this strat. I tried it on 1.24 and you are in a better position at around the same time with a different expansion path. I didn't think no Asian TC could be this good. Quality is also creative. I thought switching out Exploration after Colonialism was better but colonizing looks strong too if you have the money for it. | ||
arb
Noobville17917 Posts
I managed to hold them off and beat all their navies but, seems like a bit meme if France gets too big to deal with though | ||
419
Russian Federation3631 Posts
On April 30 2018 01:53 Scip wrote: lol also pretty boring Im sure, but I'm doing it mostly for the record because at the end I'm not going to get the achievement saved on my steam. Being Eastern European and all that, if you know what I mean :D Well, you've done one of the fastest WC ever, so I don't imagine it's all that impressive to you. I was pretty proud of the opening I made though, that was all original, don't think there's a better way in the current patch tbh, If you want to keep the Ryukyu tag that is. There are probably some ways to go full Manchu and do this in a lot less painful manner. Then again maybe not. It'd be hard to spawn colonialism then, and that's a massive part of this strat. its easily one of the most impressive Ryukyu openings I've seen (it even looks competitive vs the old Path benchmarks) And that is before the fact this was done on VH guess I will share some of the things done in the time where I forgot my account password - one-tag WC without coring / dip annex / colonizing nationalism is good: best holy roman emperor: preventing the reformation as the Ottomans (force convert every catholic to orthodox or death before reformation): got shoutout from pdx twitter as a result of this: | ||
Scip
Czech Republic11293 Posts
Im a bit worried about my lategame because I don't think I've ever played past 1650, but Im slightly relying on absolutism giving me a bit of wiggle room. Just gotta keep the kaiser johan way of dealing with AE rolling once I commit I guess. Also, the quality idea group is very possibly garbage. The only reason I took it is because it gave me innovativeness unlike all the other groups. Offensive is better in almost every way other than that, but innovativeness is fun and the difference isn't that huge. Hell, even Aristo is probably better than Quality lol. Quality is king in multiplayer, but the value vs. AI is a bit limited. | ||
zulu_nation8
China26351 Posts
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Silvanel
Poland4605 Posts
On April 30 2018 09:33 419 wrote: got shoutout from pdx twitter as a result of this: https://twitter.com/E_Universalis/status/888202538746613762 People sure loved Your masterwork | ||
419
Russian Federation3631 Posts
On April 30 2018 10:08 Scip wrote: I don't get the one tag WC without coring/diploannex. What am I looking at in the picture? :D Anyway, damn nice achievements basically revoked from OPM without coring new provinces then fed the entire world to HRE vassals from there | ||
zer0das
United States8519 Posts
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arb
Noobville17917 Posts
this may have been the worst achievement ive ever done, but it happened. | ||
zulu_nation8
China26351 Posts
At this point I'm having trouble building enough cannons and filling backline from lack of manpower. TCs give a good bit of manpower but only with barracks/training fields. I went Explo/Admin/Influence/Humanist/Religious, the lack of mil ideas is catching up to me. I am deciding between quality or quantity for the next group, or keeping quantity open for 1 idea until manpower catches up for some big wars then switch out for Quality. No other mil group is viable imo. Money is nice but it only goes so far and you're not poor either. I did start running 5/5/5 advisors pretty early (early 1600s) so hopefully that will catch up. I used an exploit provided by 419/bbqftw to get max absolutism day 1 by transferring forts to a 3 dev chukchi/siberian vassal and paying off their debts to get liberty desire down to -1000. Their land can then be seized an infinite number of times as LD from seizing is capped at 1000. Autonomy resets and can be lowered in stated non cores every time the province is seized/granted. Most of my land is TC with a bit of Eastern Africa. The plan now is to wait for Ming to tank mandate and either wait for their mercs to die to rebels or call someone in and help. The larger goal is a one culture and if possible, one faith. The dip from one culture will come from Shinto tributaries and hopefully client state tributaries. One faith will be the hard part with Shinto, zealots will be used to convert initially by closing Humanism and letting them run around for a few decades. | ||
Scip
Czech Republic11293 Posts
Didn't you get into bird mana issues going with Religious so late? Honestly that casus belli alone saved me at least 2k bird mana so far, not to mention that we are both still on 3 diplomats only. I've had such bad diplomat issues that I skipped out on an alliance with Spain simply because I wasn't willing to wait for the diplomat to come back, if I had to fabricate claim I don't even know how I'd manage. Yea, I've had big manpower problems as well. I have as many mercenaries as one can have, but I had to reduce professionalism a few times, so I'm down to about 90% proff now. About idea groups, I don't know fam. I guess quantity makes sense, since when it comes to conquering you'll be limited to a large part by the amount of siege stacks you can field and properly reinforce by nearby armies, since the big blobs will have around 400k troops you'll have to deal with. On the other hand, you are missing out on a tons of siege speed with the lack of professionalism, so sieging things must be a massive pain. Honestly, I'd think you can alleviate some of those manpower issues by going offensive, sieging down stuff faster and having much better stats for combat (for purely ground based combat, offensive is better than quality iirc, as long as you use the extra general pips). You get 10% siege speed from religous+quality, but you have to pay mil points for that. Most of my money issues were caused by the fact that I was about 40 units and like 60 ships over force limit for the longest time now. Recently I realized that I can build buildings for that in my african trade company land, so I've been doing that, since I ran out of building slots in my states a long time ago. Is there a reason you decided to go with Shinto? Or is it just for style points? :D Have you got some screenshots of how the game is going? Or if you have a stream capable computer, you could stream a session or 2 :3 | ||
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