16bit stands out to me for nostalgia reasons i guess for its look. But as usual the maps are all very good, that is why they made it this far! Good luck to all.
Looks good from first view. Have to open them in-game before I can form a more detailed opinion, I suggest everyone to do the same. Being actually in a game on a map gives a much more in-depth impression than just looking at a picture or even watching games played on stream.
Think they made a pretty bold statement about the future of maps with me and sidian both not getting any maps in when the submissions from both were more than decent. Super standard or die, even the new and rush maps aren't all that interesting. Neg zero's is not bad, at least.
Not really salty just disappointed as the game/scene is so uninteresting with this direction. (not to mention the game itself still has some major design flaws, such as air being way too strong)
Probably quitting mapping for other hobbies, I could maybe make some finalists next time by just phoning it in and making ultra standard maps but I feel like my whole thing these years has been to make interesting maps, and I would be cheating myself to give in and it would feel hollow. We'll see, maybe I'll be one of the "retired" ones that comes back for TLMC every time, lol.
I'll probably do a feedback post sometime later this week, unfortunately on weekdays I get too busy with work to be able to do much sc2 wise. Only map of mine that I was quite confident about was King's Cove so I"m a little surprised that map didn't make it but maybe there were issues with it I did not see.
Either way, congratulations to the winners, especially Solstice, Music & Zweck for being first timers in the finals, that's awesome work you guys and hope you all continue to map make in future ones!
The names don't need to be a category because if there is a problem with a map's name, and it makes it to the ladder, Blizzard will want it changed. I think this is what happened to Avex's map Odyssey. It used to be known as Windwaker.
However, Backfasfkasfhskjghdndnvkm is a really frustrating name. Can we come up with a nickname for this map? Let's call it Bob or something.
EDIT: LOL I just plugged the name into google translate hahaha I love it!
On February 15 2018 00:44 Antares777 wrote: The names don't need to be a category because if there is a problem with a map's name, and it makes it to the ladder, Blizzard will want it changed. I think this is what happened to Avex's map Odyssey. It used to be known as Windwaker.
However, Backfasfkasfhskjghdndnvkm is a really frustrating name. Can we come up with a nickname for this map? Let's call it Bob or something.
EDIT: LOL I just plugged the name into google translate hahaha I love it!
And tbh I'm not hugely surprised to not see Sidian be a finalist. I thought Blaze of Glory and Absolute Zero were just rather bad maps, Eternium's natural is obviously problematic, Dust over Dawn's middle seemed a bit suspect, leaving Blackwood Timbers and King's Cove to have a chance at the finals. And while I might like those two maps or some of RQM's maps better than some of the actual finalists in those categories, there is some variance to what maps end up finalists.
On February 14 2018 19:38 Fatam wrote: Not really salty just disappointed as the game/scene is so uninteresting with this direction. (not to mention the game itself still has some major design flaws, such as air being way too strong)
Oh so I'm not the only one who thinks air play is disgusting from a mapmaker's point of view. So tired of seeing game where terrain almost doesn't matter in the late game because big clumps of air units can just ignore it.
On February 14 2018 20:29 SidianTheBard wrote: I'll probably do a feedback post sometime later this week, unfortunately on weekdays I get too busy with work to be able to do much sc2 wise. Only map of mine that I was quite confident about was King's Cove so I"m a little surprised that map didn't make it but maybe there were issues with it I did not see.
Either way, congratulations to the winners, especially Solstice, Music & Zweck for being first timers in the finals, that's awesome work you guys and hope you all continue to map make in future ones!
<3 all the support you guys.
I was surprised when I saw that none of the ones we pushed through ended up being yours. For King's Cove basically the only thing wrong with it was that the 3rd is just so far away. The rest of the map was quite interesting but unfortunately that doesn't really matter when protoss can't even stabilize on 3 bases.