[Patch 7.15] Urgot General Discussion - Page 6
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Slusher
United States19143 Posts
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evilfatsh1t
Australia8535 Posts
its a little slower but if you cant one shot melee minions with 1 q then u cant help it i think. otherwise u just throw 1 q each and let your autos and minions bring the melee minions' hp down | ||
dsyxelic
United States1417 Posts
On August 01 2017 10:19 Slusher wrote: I mean specifically when you have to choose between front and back, hence the no cannon what do you mean choose between front and back? can't you just overlap the bombs on both? if you have no time to have them cluster and have to kill immediately as they are walking in a straight line and have to stay at a distance (for ex when getting sieged) you have no choice but to just aim one at the front and one at back unless you have someone else helping with waveclear. back requires just 1 q if you want a more specific scenario, give more details since there are just too many different situations here | ||
Slusher
United States19143 Posts
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evilfatsh1t
Australia8535 Posts
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kongoline
6318 Posts
catch up exp in action, idk what is riot balance team thinking | ||
PrinceXizor
United States17713 Posts
On August 01 2017 21:26 kongoline wrote: https://twitter.com/silasplayslol/status/892209998448689152 catch up exp in action, idk what is riot balance team thinking I mean if you spent your time clearing graves jungle then he gets bonus xp for being under level when new camp spawns. If you spent your time killing graves and opening up towers to make his jungle unsafe he gets nothing. can't just mindlessly clear and say you win. | ||
Gahlo
United States34967 Posts
On August 01 2017 21:26 kongoline wrote: https://twitter.com/silasplayslol/status/892209998448689152 catch up exp in action, idk what is riot balance team thinking "We've already hamstrung this position in terms of gold, let's not make it so the player is absolutely useless after 10 minutes." Do think it's tuned a little too high though. | ||
Slusher
United States19143 Posts
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Numy
South Africa35471 Posts
On August 01 2017 21:55 Gahlo wrote: "We've already hamstrung this position in terms of gold, let's not make it so the player is absolutely useless after 10 minutes." Do think it's tuned a little too high though. I'm not really sure why this is suddenly becoming such a big community thing. League has had catchup mechanics for so long. This seems just like another fad that the community decides to be outraged by. It may be a little overtuned but it's inline with how league has been for years. Hell we just had an LCK game this morning show how a good jungler can absolutely destroy his opponent in terms of XP and gold. | ||
JimmiC
Canada22817 Posts
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VayneAuthority
United States8983 Posts
Before this was implemented it was the literal reason you could only play lee/elise/reksai/gragas because losing the level 1-5 meant gg for the rest of the game for good players since they just track you at all times and all you can do is sit in your jg and cry with your "lategame" Now we actually see a variety of picks because both playstyles are viable | ||
Gahlo
United States34967 Posts
On August 02 2017 00:49 Numy wrote: I'm not really sure why this is suddenly becoming such a big community thing. League has had catchup mechanics for so long. This seems just like another fad that the community decides to be outraged by. It may be a little overtuned but it's inline with how league has been for years. Hell we just had an LCK game this morning show how a good jungler can absolutely destroy his opponent in terms of XP and gold. Majority of things are viewed from a laner's standpoint. Crush an opposing laner and assuming they farm decently, they're behind in levels and slightly in itemization. With the way the jungle is, it's reversed. They're behind in gold and slightly in levels. | ||
Slayer91
Ireland23335 Posts
they get so much xp from assists so catch up +a few assists vs higher level guys instantly catches them up but he can never reclaim the 160 gold that you stole from his golem camps huehuehue | ||
kongoline
6318 Posts
On August 02 2017 02:16 VayneAuthority wrote: yea I don't really see the issue. It's really obvious when some one get outjungled and ive never been like "dang that 0-5 reksai that is the same level as everyone is just as strong still wtf!" no they usually feel behind in gold and everything. The only people that complain about this are the 5-5-4 lee sins that sure they helped their team quite a bit early, but you also died a lot and are playing lee now. You didn't do well enough to offset the other jungler powerfarming after getting behind for it to matter. Before this was implemented it was the literal reason you could only play lee/elise/reksai/gragas because losing the level 1-5 meant gg for the rest of the game for good players since they just track you at all times and all you can do is sit in your jg and cry with your "lategame" Now we actually see a variety of picks because both playstyles are viable well tarzaned and silas complain about it a lot and neither of them is lee player tarzaned even made reddit thread about it https://www.reddit.com/r/leagueoflegends/comments/6qvxdg/jungle_is_in_a_terrible_spot_right_now/ | ||
Slayer91
Ireland23335 Posts
its not the problem with the 5-5-4 lee players its about the 1-1-12 mobos maokai/sejuani player who hasn't done golem camp all game and doesn't care about being 1-2 k behind in farm because they can just camp lanes | ||
Sent.
Poland8972 Posts
On August 02 2017 02:53 kongoline wrote: well tarzaned and silas complain about it a lot and neither of them is lee player tarzaned even made reddit thread about it https://www.reddit.com/r/leagueoflegends/comments/6qvxdg/jungle_is_in_a_terrible_spot_right_now/ It's gotten to a point where supports have a better chance at impacting the map than you do. lol | ||
Slayer91
Ireland23335 Posts
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VayneAuthority
United States8983 Posts
If I recall the silas guy fairly toxic as well and was a zac/rek 2 trick or something? and both got reworked/have see a lot of bans lately. Im not surprised both of them hate jg for reasons they are improperly externalizing. There is a lower amount of jungle mains then usual at the top of the ladder, but still a significant amount. This is what happens when you're used to being by far the strongest role and then oh no! its somewhat balanced now and you don't have a massive impact on every game. | ||
kongoline
6318 Posts
Yes jungle was OP for 1 season idk how u keep complain about that and yet be fine with mid being broken 6 season in row, also if u havent noticed they dont want jungle role buffs but changes to the way it works right now. | ||
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