[ASL3] Ro24 Day 2 - Page 7
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outscar
2828 Posts
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[sc1f]eonzerg
Belgium6415 Posts
On April 13 2017 01:22 st4ck0v3rfl0w wrote: I really liked the flashftw/eonzerg cast! thanks | ||
keit
1584 Posts
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onlystar
United States971 Posts
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endy
Switzerland8970 Posts
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prech
United States2948 Posts
TLPD updated | ||
usopsama
6502 Posts
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Shaman.us
United States319 Posts
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L_Master
United States8017 Posts
Stoaked to see EffOrt move on! Little disappointed for SnOw, but at the same time I'm definitely happy for Shine, especially since his play in that last game was really smart. | ||
Little-Chimp
Canada948 Posts
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L_Master
United States8017 Posts
On April 12 2017 20:17 tanngard wrote: That is a good point, but i still cannot accept that P should just concede every time they lose their scout. They just cannot be that predictable. I have to study this more closely to understand exactly what Snow could have done differently. But i dont play BW so its difficult for me. Could not P cancel their cannons when they get more information with the Corsair? Snow could have done that i think. But then again he has to sacrifice something to build all those cannons AND rush to corsair? Any P expert here that could illuminate us? I'm not a P expert, but I will say the main thing here is that you absolutely cannot build blind cannons that early. 4 or 5 cannons is going to hugely slow down everything and put you deeply on the back burner. Canceling the cannons when you see with the corsair might JUST work, but you'd have to have the timing flawless given that the corsair sees the hydras about halfway across the map, which means those cannons need to be within 5 or 10s of finishing by the time the corsair scouts. If you wait till corsair gets to the base the cannons will be complete. The main issue for protoss is that it's imperative to scout well. You have to keep a probe on the map, and sometimes a hidden one as needed. Admittedly, pro's are generally playing fairly well to deny the scout, but at almost any level you can tell the difference between a zerg that is trying to deny your scout and a zerg that REALLY doesn't want you to see what's going on. You can also sack a zealot or two pressuring if needed. The exception to this is a zerg that goes fast speedling, like 9 pool speed type thing. Then you won't get scouting intel, and can't keep the probe nearby to even see if hydra pop out. In this case you almost need to have a blind 3 cannons, and then stall for more; but it's not as bad in this situation because with 9pool speed zerg isn't nearly as set up economically if they aren't going for 3 hatch dra. | ||
L_Master
United States8017 Posts
On April 13 2017 13:13 Little-Chimp wrote: That Shine game was reaaaally fun to watch. Both versus SnOw and versus EffOrt tbh. Versus SnOw was a masterclass by Shine in how to play outsider, and how to punish a protoss that isn't keeping templar at expansions, or cannoning really heavy. I think given his 3 base to 3 base positioning SnOw probably needed to recognize that the main way for Shine to have success was with those drops, and even after the first one happened, he played risky against it going for the win. It almost worked, but it was a definitely gamble from SnOw. My person thought is SnOw was in good enough position to win just by establishing 4 strong, well defended bases and then worrying about breaking through Shine's position. The EffOrt vs Shine game was fantastic too. Shine made the best of a bad situation, and made some really great ling decisions. Unfortunately, EffOrt was just outright better, and that's really what made the game so good. It was an absolute masterclass of ZvZ and in general strategic thinking, with EffOrt absolutely anticipating each of Shine's moves, and his general ling movements. That decision to deny the natural gas to ensure his nat gas timing matched Shine's with an already large muta flock from EffOrt was really nice; as was the winning move, recognizing he would be able to bust through the 5 spores at the risk of the counterattack. Most of all though, EffOrt's ling movements have always been insanely good, and he absolutely has that to thank for moving on. That first ling getting in and seeing the double hatches was HUGE. Without that, EffOrt was not preparing for mass lings, and almost certainly would have outright lost, but instead he was able to double sunken and extend the game. | ||
ig0tfish
United States345 Posts
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valaki
Hungary2476 Posts
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BrownBear
United States6894 Posts
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