"All-Purpose Micro Map" sounds similar but is missing DL link. http://wiki.teamliquid.net/starcraft/Micro_Training_Maps
Unit Tester Map BW
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AlienDan
4 Posts
"All-Purpose Micro Map" sounds similar but is missing DL link. http://wiki.teamliquid.net/starcraft/Micro_Training_Maps | ||
TLLYT
1 Post
Here's what my approach would be trigger wise. Large map with large area designated for choosing units. 1 example unit next to beacon. There are two types of civilians to move to a beacon: 1 that creates one unit at location X, another that creates 5 units at location X. Perhaps another area with units selections is needed to create units at location Y. Would need death triggers, not sure how to get reset / switch places triggers. Also, how do you create scoreboards in BW staredit? To be used to show the amount of minerals / gas / control used for the units currently created. | ||
Ahli
Germany355 Posts
On April 04 2017 23:58 TLLYT wrote: Seconded. I will try to make one but I have little to no experience in the map editor. Anyone have any advice on the below? Here's what my approach would be trigger wise. Large map with large area designated for choosing units. 1 example unit next to beacon. There are two types of civilians to move to a beacon: 1 that creates one unit at location X, another that creates 5 units at location X. Perhaps another area with units selections is needed to create units at location Y. Would need death triggers, not sure how to get reset / switch places triggers. Also, how do you create scoreboards in BW staredit? To be used to show the amount of minerals / gas / control used for the units currently created. There is one leaderboard that is only able to show you one value per player at a time. So, you might want to show minerals and gas as resource amounts on a mineral field and gas geyser or refinery. Maybe building units in their usual buildings is better than beacons, just edit the build time... You can generate new larva via creating and removing a hatchery, if I remember it correctly. | ||
jra64
United States104 Posts
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B-royal
Belgium1330 Posts
On April 08 2017 20:01 jra64 wrote: Also looking for a map like this. There is a map called =[A]= Apocalypse Unit Tester in 8882's Micro Map Pack. I don't know how to FULLY use it though. How does that map work? Just had a brief look at it and not sure what to do. | ||
jra64
United States104 Posts
Beacons: From Top Left to Bot Right 1-6 1 Unknown 2 Unknown 3 - Turn top and bottom units to cpu 4 – All CPU Go Back 5 – All CPU attack mid 6 – Give Player Control | ||
AlienDan
4 Posts
On April 08 2017 20:01 jra64 wrote: Also looking for a map like this. There is a map called =[A]= Apocalypse Unit Tester in 8882's Micro Map Pack. I don't know how to FULLY use it though. Can you upload it? I can't find a working dl link. | ||
jra64
United States104 Posts
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AlienDan
4 Posts
On April 09 2017 09:49 jra64 wrote: http://www.teamliquid.net/forum/brood-war/17444-8882s-awesome-microcontrol-mappack Thanks. Found it. | ||
vede0902
1 Post
Unit Tester Map - Starcraft Broodwar created by: Becaxcruiser_id (becaxcruiser@yahoo.com) Step by step 1. Play Single Player 2. Choose "Play Custom" 3. Create Map with "Use Map Settings" 4. Use cheat "operation cwal" for instant build 4. Create any unit that you like fight with 5. Use the trigger (move terran civilian to the fleet beacon) ---> watch the replay Beacon Trigger : Beacon A Beacon B Beacon C Beacon D Beacon E Beacon F Note : a. Beacon A : Set unit as Enemy b. Beacon B : Set unit as Allies c. Beacon C : Give unit to enemy (set unit to CPU mode) d. Beacon D : Collect unit in one location e. Beacon E : Attack trigger f. Beacon F : Controll All unit | ||
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