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Demo is more than fine. Our lock used it on progression against Aluriel and Botanist so far. He's often the highest caster damage wise.
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Welp, got the worst shadow legendary as my 9th, the ring. I got all dem rings a priest can have now.
If only I could swap to holy loot spec, but titanforge and relics might happen, so I can't. Feelsbad.
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United Kingdom20263 Posts
What's your /played?
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? the ring is op on ticho, spellblade and mythic plus in general :D
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On March 05 2017 07:57 Rebs wrote:
Still better than fire, after spending ages girnding out bis ST leggos I find myself rerolling lootspecc. only for them to nerf Frost later, Feelsbad, but whatever move on be ready for anything.
And nothing that I say will every take HC numbers into account. They are meaningless.
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Got March of the Legion (+windwalking movement speed legendary ring) from a heroic dungeon on my monk. Seems pretty useful but it's hard to get excited about it considering I don't raid all that much. :l
It's my second legendary on the character, the first being the brewmaster wrists that reduce your brew cds by 1 sec each time you avoid an attack which I accidentally got when I opened an emissary cache in the wrong spec. So, yeah...
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United Kingdom20263 Posts
You can get Legendaries for doing a lot of stuff. Emissary cache, world boss, raid boss, dungeon boss, weekly m+ chest, any m+.. you also get them from killing a rare mob or being tagged onto one by a groupmate when it dies, from picking up treasures, opening a Blingtron cache and maybe more that i forgot. If you don't want a legendary for that loot spec then it's not worth being in it.
This goes all the way back to the first quest you do in the broken isles, really, as the droprate is much higher now and they can drop at any level. It's a tough lesson to learn and i'm happy that i switched mine over to mainspec 100% before i got one of the wrong ones. Not the end of the world today but it's 3 weeks of hard work going towards a drop that you didn't neccesarily want as much
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You can't realistically hold your mindflay when you enter voidform to time it on adds like tich or spellblade, not to mention if it happens to want to spread the effect on main target, it'll reset the dot timers to default from the most likely stacked up ones you already have on it. Currently the ring is complete garbo. Also, it's a jewelry piece, meaning no 940 boosted intellect from a legendary slot then. And it has crit. Overall, very bad.
Oh well, I have 3 legs left I can get as shadow, then I've got them all. I wonder what happens then. Will I just stop getting legendaries? I still can't swap away from shadow lootspec due to the relic/titanforge issue.
Got 55d 1h /played at 110. Warrior in my guild still keeps 1 legendary lead on me, he is at 10 now. He has farmed a ton more m+ than me though. Probably has 3 weapons 54 now, I'm just getting to my 2nd.
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Most of the top parses are with ring though. You dont hold mindflay, you hold voidform. And you not only hold voidform but on spellblade you even dont use the 4p VB procs to abuse the double spread from ring (6 more targets dotted). OF course that doesnt mean you hold it for 20 seconds or so, but you can definitely hold it for 10 seconds at still have dps gain, becuse the alternatives are a) you hold VF ANYWAY while you dot up the adds or b) you drop out of VF while you dot up the adds or c) you dot up the adds too slowly between vb/mb casts while trying to maintain VF and do even less dmg. The timer reset is irrelevant, you dont need 2 minute dot timers on any encounter. It will reset them to 24/30 sec which is more than enough. For mythic plus the ring is godlike on big pulls because you get a new voidform practically every pull and you can dot up to 6 targets with it.
Edit: whats more is, the difference between bracer cloak and belt is so minimal that if you have either two of those three id prefer getting the ring too for its utility
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On March 05 2017 12:23 Leopoldshark wrote: Got March of the Legion (+windwalking movement speed legendary ring) from a heroic dungeon on my monk. Seems pretty useful but it's hard to get excited about it considering I don't raid all that much. :l
It's my second legendary on the character, the first being the brewmaster wrists that reduce your brew cds by 1 sec each time you avoid an attack which I accidentally got when I opened an emissary cache in the wrong spec. So, yeah...
Well, the ring is nice and all, but has the wrong stats for Windwalker ( lots of haste ) and it's a very hard effect to quantify DPS wise. It used to be value pretty high before but nowadays it's mostly a meme legendary.
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On March 05 2017 21:01 Warri wrote:Most of the top parses are with ring though. You dont hold mindflay, you hold voidform. And you not only hold voidform but on spellblade you even dont use the 4p VB procs to abuse the double spread from ring (6 more targets dotted). OF course that doesnt mean you hold it for 20 seconds or so, but you can definitely hold it for 10 seconds at still have dps gain, becuse the alternatives are a) you hold VF ANYWAY while you dot up the adds or b) you drop out of VF while you dot up the adds or c) you dot up the adds too slowly between vb/mb casts while trying to maintain VF and do even less dmg. The timer reset is irrelevant, you dont need 2 minute dot timers on any encounter. It will reset them to 24/30 sec which is more than enough. For mythic plus the ring is godlike on big pulls because you get a new voidform practically every pull and you can dot up to 6 targets with it. Edit: whats more is, the difference between bracer cloak and belt is so minimal that if you have either two of those three id prefer getting the ring too for its utility
I am looking at the top 3 of those parses and what I'm seeing that in each of them their cleave/aoe setup is minimal, which is I'd say the only reason this works at all.
Compared to my own raid grp that has 2 boomkins, a dps warrior that is world class, 2 frost dks for dragons/howling blast, 1-3 locks and 1-3 hunters.
If I tried the ring on that fight, I'd get nothing out of it as the adds are dead before I get going.
The top non-ring logs are 25-80k behind the ring variants, over 960-1080k dps. So yea, unless raid comp fits, I wouldn't really go with the ring here.
Oh also, you skip MB in rotation in multitarget situations when targets are 5 or over. Flay(sear) or dotting more targets is more dps. Also early on in the VF, you can dot as many as you need while skipping even voidbolts, the drain is low enough that you won't lose form. Judging how this fight goes, the add spawns must coincide pretty naturally towards new VF being popped. Holding VF for long is never going to be worth as most of our dmg comes from it and 10 seconds sound damn long to me. That's 10% haste and 10% more dot dmg ramp time already in itself.
But I can see using this if the raid setup is low on cleave. Unlikely to be the case for me though. Going to give it a go in m+ for sure.
I see the double spread bug thing now. Feels very gimmicky to pull off in practice, but that could help in this specific fight yea. Feels like a very easy thing to fatfinger in the middle of a raid boss fight though. I'll give it a try next reset on farm clear.
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question for warriors since I'm leveling one right now, do you guys enjoy DPSing when it's so reliant on colossus smash/enraging? think i'd like arms a lot if colossus smash didn't exist
also, fuck that premature eye beam cancel bug still
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The problem isn't really with colossus smash, it's with mastery and how it buffs CS. Without it and tactician procs, arms dps is dogshit. If they nerfed mastery, but buffed other abilities to compensate, it probably wouldn't be too bad. As it is, once you start getting decent levels of mastery, it's not too bad of a spec. It has some other problems in that we're pretty much locked into using focused rage, so there's only a single talent build with pretty much no variation ever, but I don't think that's something they change without a bigger redesign of the psec.
I'm actually considering a change to fury at some point, since I've been pretty lucky with legendaries (using gloves/trinket atm), that I've switched my loot spec to fury. Fury doesn't rely on rng nearly as much as arms does, and it has more consistent aoe/cleave than arms. Right now it's still slightly behind arms on single target, but if it pulls ahead or is even, I'll probably switch. As arms I'm pretty much locked to tunneling the boss and maybe tickling adds sometimes, which feels kinda boring. Would be nice to have the versatility that fury has with it's cleave and more consistent aoe.
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United Kingdom20263 Posts
Looks like KJ's is the second strongest legendary for Demonic-ST with Cinidaria and DOG not doing much and the rest of 'em being AOE or Utility focused. For a minute there i thought that it was amazing instead of just pretty good but i screwed up the sim again
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On March 07 2017 10:27 Soan wrote: The problem isn't really with colossus smash, it's with mastery and how it buffs CS. Without it and tactician procs, arms dps is dogshit. If they nerfed mastery, but buffed other abilities to compensate, it probably wouldn't be too bad. As it is, once you start getting decent levels of mastery, it's not too bad of a spec. It has some other problems in that we're pretty much locked into using focused rage, so there's only a single talent build with pretty much no variation ever, but I don't think that's something they change without a bigger redesign of the psec.
I'm actually considering a change to fury at some point, since I've been pretty lucky with legendaries (using gloves/trinket atm), that I've switched my loot spec to fury. Fury doesn't rely on rng nearly as much as arms does, and it has more consistent aoe/cleave than arms. Right now it's still slightly behind arms on single target, but if it pulls ahead or is even, I'll probably switch. As arms I'm pretty much locked to tunneling the boss and maybe tickling adds sometimes, which feels kinda boring. Would be nice to have the versatility that fury has with it's cleave and more consistent aoe. Unless its changed single target fury was higher, but that was a month or so ago. you can absolutely get fucked on RNG as fury if you dont get good crits with bloodthirst, its slightly less painful with t19 though, the extra 1.5 enrage time is a life saver if you get fucked on bad crits.
big thing ive tried doing is weaving more furious slashes in between bloodthirst/raging blow and on most bosses i can maintain enrage 90% uptime or more, which with high mastery is a pretty big constant 50+% damage buff, legendaries for fury arent super great either, i know helm and cape are best, helm seems like it would help most because sometimes you get stuck at 92~ rage and you dont want to overcap too hard(since frothing berserker is the standard now) in the end though, fury is a whooooole lot more fun than arms in my honest opinion though.
arms is fun if you get moderate luck with CS resets but if you dont, have fun slowly mashing buttons and watching mortal strike hit for like.. 300k with 3 focus rage stacks. not as painful now with the cooldown reduction but still fucking awful
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United Kingdom20263 Posts
Fury is ~6% higher than Arms on mythic Krosus logs
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On March 07 2017 18:05 arb wrote:Show nested quote +On March 07 2017 10:27 Soan wrote: The problem isn't really with colossus smash, it's with mastery and how it buffs CS. Without it and tactician procs, arms dps is dogshit. If they nerfed mastery, but buffed other abilities to compensate, it probably wouldn't be too bad. As it is, once you start getting decent levels of mastery, it's not too bad of a spec. It has some other problems in that we're pretty much locked into using focused rage, so there's only a single talent build with pretty much no variation ever, but I don't think that's something they change without a bigger redesign of the psec.
I'm actually considering a change to fury at some point, since I've been pretty lucky with legendaries (using gloves/trinket atm), that I've switched my loot spec to fury. Fury doesn't rely on rng nearly as much as arms does, and it has more consistent aoe/cleave than arms. Right now it's still slightly behind arms on single target, but if it pulls ahead or is even, I'll probably switch. As arms I'm pretty much locked to tunneling the boss and maybe tickling adds sometimes, which feels kinda boring. Would be nice to have the versatility that fury has with it's cleave and more consistent aoe. Unless its changed single target fury was higher, but that was a month or so ago. you can absolutely get fucked on RNG as fury if you dont get good crits with bloodthirst, its slightly less painful with t19 though, the extra 1.5 enrage time is a life saver if you get fucked on bad crits. big thing ive tried doing is weaving more furious slashes in between bloodthirst/raging blow and on most bosses i can maintain enrage 90% uptime or more, which with high mastery is a pretty big constant 50+% damage buff, legendaries for fury arent super great either, i know helm and cape are best, helm seems like it would help most because sometimes you get stuck at 92~ rage and you dont want to overcap too hard(since frothing berserker is the standard now) in the end though, fury is a whooooole lot more fun than arms in my honest opinion though. arms is fun if you get moderate luck with CS resets but if you dont, have fun slowly mashing buttons and watching mortal strike hit for like.. 300k with 3 focus rage stacks. not as painful now with the cooldown reduction but still fucking awful
The level of RNG nonsense Fury deals with is magnitudes less than Arms, even without T19. Sometimes you have lulls, but a great deal of our DPS comes from burst windows so the effect of those lulls is muted.
It's likely that the optimal gearing for Fury in T20 is going to involve holding onto the T19 2p, barring the new artifact traits actually making crit valuable.
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On March 07 2017 18:05 arb wrote:Show nested quote +On March 07 2017 10:27 Soan wrote: The problem isn't really with colossus smash, it's with mastery and how it buffs CS. Without it and tactician procs, arms dps is dogshit. If they nerfed mastery, but buffed other abilities to compensate, it probably wouldn't be too bad. As it is, once you start getting decent levels of mastery, it's not too bad of a spec. It has some other problems in that we're pretty much locked into using focused rage, so there's only a single talent build with pretty much no variation ever, but I don't think that's something they change without a bigger redesign of the psec.
I'm actually considering a change to fury at some point, since I've been pretty lucky with legendaries (using gloves/trinket atm), that I've switched my loot spec to fury. Fury doesn't rely on rng nearly as much as arms does, and it has more consistent aoe/cleave than arms. Right now it's still slightly behind arms on single target, but if it pulls ahead or is even, I'll probably switch. As arms I'm pretty much locked to tunneling the boss and maybe tickling adds sometimes, which feels kinda boring. Would be nice to have the versatility that fury has with it's cleave and more consistent aoe. Unless its changed single target fury was higher, but that was a month or so ago.
I guess I should've clarified that with my gear setup atm, fury single target is less than arms by about 40k. Overall fury's definitely doing better at the moment, but for most people the difference between the two is small enough that they can play whichever spec they want tbh. We also have enough aoe/cleave that I don't feel any pressure to switch from guildies.
I've been playing fury a bit more recently (mostly in m+), and the effect of rng on the playstyle is definitely less noticeable than with arms. DPS wise they seem to be pretty even overall for me, with fury doing better on trash and arms slightly better on bosses. I got the WW belt last week, so that's great fun as fury on big packs haha.
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