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StarCraft II and its players are preparing for the biggest set of changes since the release of Legacy of the Void last year. In just a few more days, the massive gameplay overhaul will hit and we’ll all be playing quite a different version of StarCraft II than we are today. As we move towards this new and unfamiliar territory, we felt it would be appropriate to bring together the old world and the new, if only for a short period of time.
Over the past several weeks, we have been working with the StarCraft II community and its most passionate players to develop a map pool featuring StarCraft II’s greatest and most memorable maps. While team maps will be remaining the same for this shorter season, long-since retired maps like Daybreak, Whirlwind, and Habitation Station are going to be brought back into the Ladder for the 1v1 pool to usher in the new balance patch coming in Patch 3.8.
Below are all of the maps you can expect to see on the Ladder when 2016 Season 6 begins. We’ve included screenshots of the maps, so be sure to click on the images below if any of these maps are unfamiliar to you!
We hope you enjoy this season’s best-of-StarCraft maps, and we’re looking forward to seeing the effects of all the collaborative effort put into this major patch! Thanks for joining us throughout the 2016 seasons, and enjoy this year’s final map pool!
Our ladder maps for season 6 of 2016 are :
Daybreak LE + Show Spoiler + Vaani Research Station + Show Spoiler + Echo LE + Show Spoiler + Overgrowth LE + Show Spoiler + Habitation Station LE + Show Spoiler + Newkirk Precinct TE + Show Spoiler + Whirlwind LE + Show Spoiler +
Looks like smaller maps than the previous pool to me, 10 mineral patches less in total, but rush distances seem longer in general. No clue how those maps will play out with the new patch, better or worse balance than on the previous map pool? :>
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Daybreak and Whirlwind?! What is this? Pretty hyped for it actually
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That mappool should stay forever
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At least it's not the worst Protoss map pool, for what seems to be the worst Protoss patch. Hopefully White Ra will teach us speshul tactics and we'll learn just how powerful the new Carrier is!
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I said it in another thread and I'll say it again, if mech doesn't work on this map pool, Blizzard failed that design goal for the patch.
It's gonna be an interesting season for sure. Who knows, maybe one or two of these maps are actually good in LotV.
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On November 17 2016 04:51 Elentos wrote: I said it in another thread and I'll say it again, if mech doesn't work on this map pool, Blizzard failed that design goal for the patch.
It's gonna be an interesting season for sure. Who knows, maybe one or two of these maps are actually good in LotV.
Agreed. If mech isn't slightly broken on Echo it probably doesn't stand a chance on normal maps.
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I was like "meh" when DK announced old TLMC maps on last community feedback but now after seeing they kept their idea I'm pretty hyped! I never played SC2 seriously (being BW elitist) but I watched epic games on those maps so I think it's time to start laddering pretty hard. Next season gonna be really exciting!
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"new" maps
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NewKirk and Overgrowth veto for me ! Being a 100% mech play in all matchups I'm pretty happy with this new map pool I must say :-)
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Holy crap Overgrowth and Habitation Station !!
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daybreak reskin changes are subtle and nice. Echo relighting or whatever they did is :-O :-O hopefully it's just a really bad screenshot and it looks better in-game.
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I hope we get more rotation on new old maps !
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On November 17 2016 05:36 Fatam wrote: daybreak reskin changes are subtle and nice. Echo relighting or whatever they did is :-O :-O hopefully it's just a really bad screenshot and it looks better in-game.
I suppose it depends on graphics settings What changes are you talking about on daybreak?
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On November 17 2016 05:22 -IAEVAI-KolosS wrote: NewKirk and Overgrowth veto for me ! Being a 100% mech play in all matchups I'm pretty happy with this new map pool I must say :-)
Overgrowth was one of the best mech split maps of it's time, no clue why you would want to veto it.
I still don't think turtle mech is going to be all that great, not because of units being too weak, because of the new economy. Turtle styles that are very resource intensive are going to just be inherently weaker, especially on these old school maps that were designed for WOL and HOTS.
I'm glad for the nostalgia, but if we really want balance, we really need to get the map makers to crank out some refined and polished LOTV approved maps, which in my opinion need to have far more bases and be much larger with the aggressive expansion economy.
tldr old maps that werent made for LOTV aren't going to be all that great for LOTV balance especially concerning mech
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Good thing they bring back Swarmhosts just in time for Habitation Station. Flying locusts will make this map even more fun to veto these days!
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Lord. I'll say it again. These maps weren't designed for LotV economy.
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On November 17 2016 05:51 Probe1 wrote: Lord. I'll say it again. These maps weren't designed for LotV economy.
Same thoughts here since they added frost and KSS, but turned out they're still far from the worst maps in the pool so i'm just using the wait and see approach now
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TFW they rotate in fucking Newkirk instead of leaving in Gettysburg instead
Kekpool
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No maps for team games or team games considered as an obsolete option ?
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