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New Ladder Maps for 2016 Season 6 - Page 4

Forum Index > SC2 General
77 CommentsPost a Reply
Prev 1 2 3 4 All
iMrising
Profile Blog Joined March 2012
United States1099 Posts
November 20 2016 22:13 GMT
#61
On November 21 2016 07:02 MockHamill wrote:
This must be the first map pool I have not wished to have 4 vetoes. It may not even be necessary to use all 3.

Whirlwind is the only really bad map in the pool since it extremely anti-mech and pro-zerg due to its size.

The rest of maps seem fine.

it's bad because it's anti-mech?
http://www.teamliquid.net/tlpd/hots/maps/550_Crux_Whirlwind
Win rates look pretty even relative to the other maps like apotheosis.
$O$ | soO
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 20 2016 22:50 GMT
#62
Rising are you seriously quoting old WoL/HotS stats for arguing LotV map balance? Is this bait? Or simply a bad, bad meme?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 21 2016 01:17 GMT
#63
should be at least 2 4p maps

i love them

I am very happy with the map pool though, its fantastic.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
iMrising
Profile Blog Joined March 2012
United States1099 Posts
November 21 2016 02:33 GMT
#64
On November 21 2016 07:50 Uvantak wrote:
Rising are you seriously quoting old WoL/HotS stats for arguing LotV map balance? Is this bait? Or simply a bad, bad meme?

No, you make a good point. I concede to that, but can a map be bad because it's poor for mech?
$O$ | soO
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
November 21 2016 03:21 GMT
#65
[image loading]

I wish we got ohana back. I loved this map.
Professional Cunt.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 21 2016 03:57 GMT
#66
I can't even look at it without hearing "It means family" in my head.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-11-21 06:34:44
November 21 2016 06:33 GMT
#67
I think ohana is just too wol/hots to work. Way more so than even daybreak. Like good luck ever taking a 5th or 6th. I did love the map too, though.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-11-21 16:10:29
November 21 2016 15:53 GMT
#68
On November 21 2016 11:33 iMrising wrote:
Show nested quote +
On November 21 2016 07:50 Uvantak wrote:
Rising are you seriously quoting old WoL/HotS stats for arguing LotV map balance? Is this bait? Or simply a bad, bad meme?

No, you make a good point. I concede to that, but can a map be bad because it's poor for mech?

Good question, I would answer that if DevTeam wants to make Mech a dominant style of play over Bio, therefore having a Map that strongly hurts Mech, would ergo also hurt the entire balance stats of the Terran race, and the grand sc2 community considers maps that are unbalanced to be of less quality than otherwise, so yeah, in the eyes of the grand sc2 community having a map that hurts Mech on today's day and age would mean that Whirlwind is "a bad map".

That said, Whirlwind will be one of the maps Mech will be balanced around or at least I would hope so, meaning that players and the metagame on that map will center around exploiting Mech's weaknesses, by doing that DevTeam can then be aware of said weaknesses and buff or nerf in order to achieve a good balance of the Mech comp in the map and others like it.

What I'm saying is that even when Whirlwind might arguably be a bad Mech map for its sheer size, because of this very same thing, it would expose Mech weaknesses which can then be identified and buffed accordingly in order to balance out the composition on other big and historically weak mech maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ETisME
Profile Blog Joined April 2011
12740 Posts
November 21 2016 15:59 GMT
#69
wow this map pool
hoping they will find a way to make it better for lotv instead of a direct copy paste
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-11-21 20:47:02
November 21 2016 20:42 GMT
#70
On November 22 2016 00:53 Uvantak wrote:
What I'm saying is that even when Whirlwind might arguably be a bad Mech map for its sheer size, because of this very same thing, it would expose Mech weaknesses which can then be identified and buffed accordingly in order to balance out the composition on other big and historically weak mech maps.


I think it's going to be hard to tune mech to the point where it's good or decent on large maps like Whirlwind yet also not OP on smaller maps at the same time.. for the simple reason that tanks have been the cornerstone of mech and clearly Blizzard wants them to continue to be. Tanks are slow, and will be even slower once tankivac is gone. So if a tank mech comp can be good on whirlwind then pssh.

Now if they accept that mech doesn't have to have tanks and they make sure that some non-tank mech comps are viable, then maybe.

I realize this is somewhat oversimplifying the issue but I think that may be what it comes down to ultimately.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ej_
Profile Blog Joined January 2013
47656 Posts
November 21 2016 20:44 GMT
#71
if mech is ever good on Whirlwind, then it means mech is overpowered
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 21 2016 21:54 GMT
#72
On November 22 2016 05:42 Fatam wrote:
Show nested quote +
On November 22 2016 00:53 Uvantak wrote:
What I'm saying is that even when Whirlwind might arguably be a bad Mech map for its sheer size, because of this very same thing, it would expose Mech weaknesses which can then be identified and buffed accordingly in order to balance out the composition on other big and historically weak mech maps.


I think it's going to be hard to tune mech to the point where it's good or decent on large maps like Whirlwind yet also not OP on smaller maps at the same time.. for the simple reason that tanks have been the cornerstone of mech and clearly Blizzard wants them to continue to be. Tanks are slow, and will be even slower once tankivac is gone. So if a tank mech comp can be good on whirlwind then pssh.

Now if they accept that mech doesn't have to have tanks and they make sure that some non-tank mech comps are viable, then maybe.

I realize this is somewhat oversimplifying the issue but I think that may be what it comes down to ultimately.

I consider that that phrase might be a projection on your end of the on the ground situation. DevTeam has stated they want the new Cyclone to be a more or less core option for Factory based compositions, while the community has been clamoring for a stronger tank even before the game was actually released on 2010 (WoL Beta nerf to tanks).

On my eyes, it is the Devteam the ones that are pushing for a less tank focused composition, while community are the ones asking for making Mech a more static comp on the lines of BW Mech, and I can't really blame them, Bio historically has been the composition that is more terrain independent, while mech (and factory units) was the more positional focused comp. And by making Mech a more terrain & tank independent composition it starts to get into overlap with Bio territory.

On November 22 2016 05:44 Ej_ wrote:
if mech is ever good on Whirlwind, then it means mech is overpowered

Yeah, I think that might be a decent assessment, not 100% true, but a fair point. Yet, when balancing Mech you can't be tied to thinking on a single map. I'm not vouching for making mech good on whirlwind, but only making sure that mech actually kind of works on bigger more open maps, where Whirlwind is a good archetype of. Not to mention that finding a way to make Mech work, might end up opening new windows into map design and concept. I think that might be something worth exploring.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Cyanocyst
Profile Joined October 2010
2222 Posts
November 23 2016 00:25 GMT
#73
Really dislike this map pool. I know these maps worked in the past but this is the new econ. They need to add couple more bases to each of these maps. Even being in Gold league most my games where i don't die to something stupid, go to about 5 bases.

..most the time i'm too afraid committing to an attack to finish the game as zerg. So i take literally 7-8 bases, Creep all the vacant ones and wait and trade armies with them till they leave.

Guess i have to figure how to actually take good fights in to defensive positions vs 40 +30 armor dmg tanks.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
aQuaSC
Profile Joined August 2011
717 Posts
November 23 2016 01:13 GMT
#74
On November 23 2016 09:25 Cyanocyst wrote:
Really dislike this map pool. I know these maps worked in the past but this is the new econ. They need to add couple more bases to each of these maps. Even being in Gold league most my games where i don't die to something stupid, go to about 5 bases.

..most the time i'm too afraid committing to an attack to finish the game as zerg. So i take literally 7-8 bases, Creep all the vacant ones and wait and trade armies with them till they leave.

Guess i have to figure how to actually take good fights in to defensive positions vs 40 +30 armor dmg tanks.

Spread, Vipers, burrowed Infestors, Brood Lords, Swarm Host, lots of new options to explore
TL+ Member
BarcodeTerran_
Profile Joined October 2016
5 Posts
November 28 2016 18:28 GMT
#75
Daybreak LE:
⦁ Good map for two base all in
⦁ Bad map for 3 rax reaper TvT, but can be done TvZ

Vaani Research Station:
⦁ Cheese map
⦁ Early move main base to gold
⦁ ^Out of vision of general scout path

Echo LE:
⦁ 2 Base
⦁ 3 rax reaper is okay TvZ, not TvT
⦁ Bunker Rush

Overgrowth LE:
⦁ Perfect map for 3 rax reaper in TvT and TvZ

Habitation Station LE:
⦁ Bad map for 3 rax reaper TvT
⦁ Not alot of surface area
⦁ Can do 4 rax marine all in

Whirlwind LE:
⦁ Perfect map for 2/3 base Terran dropstyle
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 28 2016 23:47 GMT
#76
This map pool is awesome, first time ever that I don't want to veto any map ! Of course those maps are quite clearly not made for LotV, but every map is beautiful, brings back great memories, so it feels good to play on them even if they're not perfectly balanced.
Saggymidgetbooty6969
Profile Joined September 2015
112 Posts
November 29 2016 12:12 GMT
#77
wow this map pool is making me want to come back to the game
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
November 29 2016 16:05 GMT
#78
Interesting map as far as mech goes. Especially Nathanias' TvZ Raven harass into mech games. It's quite a refreshing style. If you guys subscribe to his channel, you can get his replays. Yesterday he played a game where he killed 229 drones :D. I'm getting motivated to play more again because of that map pool ! Except Overgrowth.....this map should've remained dead.
Masters Terran Mech Player
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