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New Ladder Maps for 2016 Season 6

Forum Index > SC2 General
77 CommentsPost a Reply
1 2 3 4 Next All
ArtyK
Profile Joined June 2011
France3141 Posts
Last Edited: 2016-11-16 20:06:38
November 16 2016 19:47 GMT
#1
[image loading]


Source


StarCraft II and its players are preparing for the biggest set of changes since the release of Legacy of the Void last year. In just a few more days, the massive gameplay overhaul will hit and we’ll all be playing quite a different version of StarCraft II than we are today. As we move towards this new and unfamiliar territory, we felt it would be appropriate to bring together the old world and the new, if only for a short period of time.

Over the past several weeks, we have been working with the StarCraft II community and its most passionate players to develop a map pool featuring StarCraft II’s greatest and most memorable maps. While team maps will be remaining the same for this shorter season, long-since retired maps like Daybreak, Whirlwind, and Habitation Station are going to be brought back into the Ladder for the 1v1 pool to usher in the new balance patch coming in Patch 3.8.

Below are all of the maps you can expect to see on the Ladder when 2016 Season 6 begins. We’ve included screenshots of the maps, so be sure to click on the images below if any of these maps are unfamiliar to you!

We hope you enjoy this season’s best-of-StarCraft maps, and we’re looking forward to seeing the effects of all the collaborative effort put into this major patch! Thanks for joining us throughout the 2016 seasons, and enjoy this year’s final map pool!


Our ladder maps for season 6 of 2016 are :

Daybreak LE + Show Spoiler +
[image loading]

Vaani Research Station + Show Spoiler +
[image loading]

Echo LE + Show Spoiler +
[image loading]

Overgrowth LE + Show Spoiler +
[image loading]

Habitation Station LE + Show Spoiler +
[image loading]

Newkirk Precinct TE + Show Spoiler +
[image loading]

Whirlwind LE + Show Spoiler +
[image loading]



Looks like smaller maps than the previous pool to me, 10 mineral patches less in total, but rush distances seem longer in general.
No clue how those maps will play out with the new patch, better or worse balance than on the previous map pool? :>
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Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Thomasmarkle
Profile Joined June 2011
United States85 Posts
November 16 2016 19:48 GMT
#2
Daybreak and Whirlwind?! What is this? Pretty hyped for it actually
Charoisaur
Profile Joined August 2014
Germany15065 Posts
November 16 2016 19:49 GMT
#3
That mappool should stay forever
Many of the coolest moments in sc2 happen due to worker harassment
ejozl
Profile Joined October 2010
Denmark3047 Posts
November 16 2016 19:50 GMT
#4
At least it's not the worst Protoss map pool, for what seems to be the worst Protoss patch. Hopefully White Ra will teach us speshul tactics and we'll learn just how powerful the new Carrier is!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elentos
Profile Blog Joined February 2015
55356 Posts
November 16 2016 19:51 GMT
#5
I said it in another thread and I'll say it again, if mech doesn't work on this map pool, Blizzard failed that design goal for the patch.

It's gonna be an interesting season for sure. Who knows, maybe one or two of these maps are actually good in LotV.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 16 2016 20:01 GMT
#6
On November 17 2016 04:51 Elentos wrote:
I said it in another thread and I'll say it again, if mech doesn't work on this map pool, Blizzard failed that design goal for the patch.

It's gonna be an interesting season for sure. Who knows, maybe one or two of these maps are actually good in LotV.


Agreed. If mech isn't slightly broken on Echo it probably doesn't stand a chance on normal maps.
outscar
Profile Joined September 2014
2558 Posts
November 16 2016 20:11 GMT
#7
I was like "meh" when DK announced old TLMC maps on last community feedback but now after seeing they kept their idea I'm pretty hyped! I never played SC2 seriously (being BW elitist) but I watched epic games on those maps so I think it's time to start laddering pretty hard. Next season gonna be really exciting!
sunbeams are never made like me...
IeZaeL
Profile Joined July 2012
Italy988 Posts
Last Edited: 2016-11-16 20:20:57
November 16 2016 20:20 GMT
#8
"new" maps
Author of Coda and Eastwatch.
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
November 16 2016 20:22 GMT
#9
NewKirk and Overgrowth veto for me ! Being a 100% mech play in all matchups I'm pretty happy with this new map pool I must say :-)
Masters Terran Mech Player
lastride
Profile Joined April 2014
2390 Posts
November 16 2016 20:25 GMT
#10
Holy crap Overgrowth and Habitation Station !!
Barrin
Profile Blog Joined May 2010
United States5002 Posts
Last Edited: 2016-11-18 20:41:13
November 16 2016 20:29 GMT
#11
On November 17 2016 04:51 Elentos wrote:
I said it in another thread and I'll say it again, if mech doesn't work on this map pool, Blizzard failed that design goal for the patch.

Given that these maps aren't really made for LotV (the generally higher initial resource density of LotV maps helps mech a lot), I wouldn't go quite that far. That said, these are most of the best non-LotV maps to promote mech play, so I agree with the sentiment.

edit: To clarify, I don't think there are many (if any) good LotV-style maps that promote mech play.
Grandfather of LotV's resource model. "Fewer Resources per Base"
Fatam
Profile Joined June 2012
1986 Posts
November 16 2016 20:36 GMT
#12
daybreak reskin changes are subtle and nice. Echo relighting or whatever they did is :-O :-O hopefully it's just a really bad screenshot and it looks better in-game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
KT_Elwood
Profile Joined July 2015
317 Posts
November 16 2016 20:37 GMT
#13
I hope we get more rotation on new old maps !
ArtyK
Profile Joined June 2011
France3141 Posts
November 16 2016 20:40 GMT
#14
On November 17 2016 05:36 Fatam wrote:
daybreak reskin changes are subtle and nice. Echo relighting or whatever they did is :-O :-O hopefully it's just a really bad screenshot and it looks better in-game.


I suppose it depends on graphics settings
What changes are you talking about on daybreak?
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Beelzebub1
Profile Joined May 2015
944 Posts
November 16 2016 20:42 GMT
#15
On November 17 2016 05:22 -IAEVAI-KolosS wrote:
NewKirk and Overgrowth veto for me ! Being a 100% mech play in all matchups I'm pretty happy with this new map pool I must say :-)


Overgrowth was one of the best mech split maps of it's time, no clue why you would want to veto it.

I still don't think turtle mech is going to be all that great, not because of units being too weak, because of the new economy. Turtle styles that are very resource intensive are going to just be inherently weaker, especially on these old school maps that were designed for WOL and HOTS.

I'm glad for the nostalgia, but if we really want balance, we really need to get the map makers to crank out some refined and polished LOTV approved maps, which in my opinion need to have far more bases and be much larger with the aggressive expansion economy.

tldr old maps that werent made for LOTV aren't going to be all that great for LOTV balance especially concerning mech
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
November 16 2016 20:45 GMT
#16
Good thing they bring back Swarmhosts just in time for Habitation Station. Flying locusts will make this map even more fun to veto these days!
You've got to go apeshit. -- Day[9]
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 16 2016 20:51 GMT
#17
Lord. I'll say it again. These maps weren't designed for LotV economy.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ArtyK
Profile Joined June 2011
France3141 Posts
November 16 2016 20:55 GMT
#18
On November 17 2016 05:51 Probe1 wrote:
Lord. I'll say it again. These maps weren't designed for LotV economy.


Same thoughts here since they added frost and KSS, but turned out they're still far from the worst maps in the pool so i'm just using the wait and see approach now
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
November 16 2016 21:02 GMT
#19
TFW they rotate in fucking Newkirk instead of leaving in Gettysburg instead

Kekpool
"Technically the dictionary has zero authority on the meaning or words" - Rodya
saltis
Profile Joined September 2012
159 Posts
November 16 2016 21:13 GMT
#20
No maps for team games or team games considered as an obsolete option ?
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