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New Ladder Maps for 2016 Season 6 - Page 3

Forum Index > SC2 General
77 CommentsPost a Reply
Prev 1 2 3 4 Next All
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-11-17 09:51:43
November 17 2016 09:50 GMT
#41
God, tears are falling as i scroll through these maps. Clean, well designed, standard, proven maps (ok, ok DB is pretty meh but still). If not the stupid balance changes i could actually enjoy this offseason to the fullest. Blizzard is always there to ruin your fun just after making the right move.
Less is more.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
November 17 2016 11:17 GMT
#42
I am getting horrible flashbacks to Habitation Station games <_< Straight gold base Immortal Sentry allins.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Dingodile
Profile Joined December 2011
4133 Posts
November 17 2016 11:42 GMT
#43
did they solve the friendlist problem? TLO said like 1 friend = ~1fps loss permanently.
Grubby | ToD | Moon | Lyn | Sky
Twine
Profile Joined June 2012
France246 Posts
November 17 2016 13:39 GMT
#44
Daybreak is a stupid choice imo but agree with all others
#1 Bomber fan | Jin Air best KT
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
Last Edited: 2016-11-17 15:59:08
November 17 2016 13:51 GMT
#45
On November 17 2016 05:42 Beelzebub1 wrote:
Show nested quote +
On November 17 2016 05:22 -IAEVAI-KolosS wrote:
NewKirk and Overgrowth veto for me ! Being a 100% mech play in all matchups I'm pretty happy with this new map pool I must say :-)


Overgrowth was one of the best mech split maps of it's time, no clue why you would want to veto it.

I still don't think turtle mech is going to be all that great, not because of units being too weak, because of the new economy. Turtle styles that are very resource intensive are going to just be inherently weaker, especially on these old school maps that were designed for WOL and HOTS.

I'm glad for the nostalgia, but if we really want balance, we really need to get the map makers to crank out some refined and polished LOTV approved maps, which in my opinion need to have far more bases and be much larger with the aggressive expansion economy.

tldr old maps that werent made for LOTV aren't going to be all that great for LOTV balance especially concerning mech


Yeah I'm actually just tired of playing Overgrowth ;-). And I never said turtle mech, I'm playing more of an aggressive mech like Nathanias on his stream.
Masters Terran Mech Player
dr3am_b3ing
Profile Joined May 2015
Canada188 Posts
November 17 2016 14:06 GMT
#46
AHHHHH the nostalgia
Potassium Gang
JimmyJRaynor
Profile Blog Joined April 2010
Canada16679 Posts
Last Edited: 2016-11-17 15:42:31
November 17 2016 15:37 GMT
#47
i have a great new idea to raise money for maintaining the SC2 ladder and competitive multiplayer seasons. This is microtransactions at its best.

any one who wins an automated tournament gets a virtual trophy. sell the real version of that trophy and deliver it to the winner.

have 3 price levels have a $100 trophy, a $500 trophy and a $2000 trophy. Actual cost of making the trophies can be $25, $100, and $300. So its a nice profit margin with the money going back to pay for the ladder and multiplayer servers.

just imagine the megalomaniacs lining up to buy a $2000 trophy after a big Silver League automated tourney win.

for an extra $500 they can engrave the players name and race into the side of the trophy.
also, if the $2000 trophies sell well.. create a $10,000 trophy that's almost as big as teh Stanley Cup.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
November 17 2016 15:58 GMT
#48
On November 18 2016 00:37 JimmyJRaynor wrote:
i have a great new idea to raise money for maintaining the SC2 ladder and competitive multiplayer seasons. This is microtransactions at its best.

any one who wins an automated tournament gets a virtual trophy. sell the real version of that trophy and deliver it to the winner.

have 3 price levels have a $100 trophy, a $500 trophy and a $2000 trophy. Actual cost of making the trophies can be $25, $100, and $300. So its a nice profit margin with the money going back to pay for the ladder and multiplayer servers.

just imagine the megalomaniacs lining up to buy a $2000 trophy after a big Silver League automated tourney win.

for an extra $500 they can engrave the players name and race into the side of the trophy.
also, if the $2000 trophies sell well.. create a $10,000 trophy that's almost as big as teh Stanley Cup.



If they were to choose that sort of direction, it would be way simpler to just add prize money/B.net account credit money to automated tournaments instead of dealing with fabrication, shipping around the world etc. Plus, they could only put like 10$/tournament since there are severals a day, but they would need some way to verify people aren't smurfing for the prize pool­. For instance, a diamond player could on purpose quit his league and like the 30-40 next game on purpose to be ranked silver or gold and place in a tournament there and it wouldn't be fair.

Unless you add prize pool only to masters/GM automated tournaments but then you're not really favoring lower league players to improve competitiveness and improvement (which seems to be part of your goal according to your post).

Anyways, it think it is not an optimal option for "raising money for maintaining SC2 ladder commpetitive multiplayer season". Not sure exactly what is, but I don't feel like this would do it. Plus, I'm pretty sure almost no one would actually buy for a real version of an automated tournament trophy but only a very small percentage which might just not make it worth it.
Masters Terran Mech Player
Ryu3600
Profile Joined January 2016
Canada469 Posts
November 17 2016 16:30 GMT
#49
Id be so happy if Deadwing and Merry go round would also make it in ;D. Though for a new map pool Id love to see a new type of 3 player map. The map design of Deadwing and MerryGoRound were very interesting id love to see more maps like them. Not many 4 player maps with that many expansions close together and with MerryGoRound its just 1 of 3 of the 3 player maps.
Maru is the best Terran ever.
halomonian
Profile Joined January 2012
Brazil255 Posts
November 17 2016 16:39 GMT
#50
On November 17 2016 14:26 Seeker wrote:
Show nested quote +
On November 17 2016 12:32 Solar424 wrote:
2 things will survive a nuclear holocaust; cockroaches and Daybreak

3 things. Overgrowth will inevitably survive as well... This map needs to die already...


4 things. Fighting Spirit in broodwar hasnt died since 2010
thoughts in chaos | enjOy[dream]
JimmyJRaynor
Profile Blog Joined April 2010
Canada16679 Posts
Last Edited: 2016-11-17 17:08:25
November 17 2016 16:55 GMT
#51
On November 18 2016 00:58 -IAEVAI-KolosS wrote:
Show nested quote +
On November 18 2016 00:37 JimmyJRaynor wrote:
i have a great new idea to raise money for maintaining the SC2 ladder and competitive multiplayer seasons. This is microtransactions at its best.

any one who wins an automated tournament gets a virtual trophy. sell the real version of that trophy and deliver it to the winner.

have 3 price levels have a $100 trophy, a $500 trophy and a $2000 trophy. Actual cost of making the trophies can be $25, $100, and $300. So its a nice profit margin with the money going back to pay for the ladder and multiplayer servers.

just imagine the megalomaniacs lining up to buy a $2000 trophy after a big Silver League automated tourney win.

for an extra $500 they can engrave the players name and race into the side of the trophy.
also, if the $2000 trophies sell well.. create a $10,000 trophy that's almost as big as teh Stanley Cup.



If they were to choose that sort of direction, it would be way simpler to just add prize money/B.net account credit money to automated tournaments instead of dealing with fabrication, shipping around the world etc. Plus, they could only put like 10$/tournament since there are severals a day, but they would need some way to verify people aren't smurfing for the prize pool­. For instance, a diamond player could on purpose quit his league and like the 30-40 next game on purpose to be ranked silver or gold and place in a tournament there and it wouldn't be fair.

Unless you add prize pool only to masters/GM automated tournaments but then you're not really favoring lower league players to improve competitiveness and improvement (which seems to be part of your goal according to your post).

Anyways, it think it is not an optimal option for "raising money for maintaining SC2 ladder commpetitive multiplayer season". Not sure exactly what is, but I don't feel like this would do it. Plus, I'm pretty sure almost no one would actually buy for a real version of an automated tournament trophy but only a very small percentage which might just not make it worth it.


the player/tourney winner pays for the shipping. and its the CUSTOMER/PLAYER that pays for the trophy. the money goes into Blizzard's pockets after they build a $300 trophy and offer it to the automated tournament winner for $2000.

The "prize" for winning a tournament is the extra special bonus of giving Blizzard $2000 for the physical trophy! Its the GSL in reverse.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Blizzkrieg
Profile Joined March 2014
95 Posts
Last Edited: 2016-11-17 16:58:02
November 17 2016 16:57 GMT
#52
Excited to see a lot of those maps...

Can we also start with 6 workers?
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-11-18 20:35:20
November 18 2016 20:34 GMT
#53
--- Nuked ---
Phaenoman
Profile Joined February 2013
568 Posts
November 19 2016 00:18 GMT
#54
On November 17 2016 20:42 Dingodile wrote:
did they solve the friendlist problem? TLO said like 1 friend = ~1fps loss permanently.

What? Is that true?!
Random is hard work dude...
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2016-11-20 13:12:24
November 20 2016 13:11 GMT
#55
On November 17 2016 07:15 killerm12 wrote:
happy for Vaani Research Station
pissed with Overgrowth being again in pool - can we just finally let it die? I mean, that map literally broke the game

That is not the map breaking the game.
That is 2 players who didn't know how to counter anymore and didn't micro at all. There was not much focus or pulling with vipers. And if anything is broken in that situation, its the spamming of free units.

@News: i kinda like the pool, although I am not sure of all maps.
Unfortunately, when we had "Dreampool" again, I was on holiday and Blizzard changed it faster then I could play again

On November 17 2016 12:26 billynasty wrote:
i for one am looking forward to playing on these maps. It'll be cool not wishing for more vetoes this time around. Some bases will most likely play out better then others given the economy but the nostalgia factor will be fun none the less

I am hoping for one more veto and a race veto since the release of the game (because sometimes I am so pissed at playing against toss or playing mirrors)
Rollora
Profile Joined February 2012
2450 Posts
November 20 2016 13:27 GMT
#56
On November 18 2016 00:58 -IAEVAI-KolosS wrote:
Show nested quote +
On November 18 2016 00:37 JimmyJRaynor wrote:
i have a great new idea to raise money for maintaining the SC2 ladder and competitive multiplayer seasons. This is microtransactions at its best.

any one who wins an automated tournament gets a virtual trophy. sell the real version of that trophy and deliver it to the winner.

have 3 price levels have a $100 trophy, a $500 trophy and a $2000 trophy. Actual cost of making the trophies can be $25, $100, and $300. So its a nice profit margin with the money going back to pay for the ladder and multiplayer servers.

just imagine the megalomaniacs lining up to buy a $2000 trophy after a big Silver League automated tourney win.

for an extra $500 they can engrave the players name and race into the side of the trophy.
also, if the $2000 trophies sell well.. create a $10,000 trophy that's almost as big as teh Stanley Cup.



If they were to choose that sort of direction, it would be way simpler to just add prize money/B.net account credit money to automated tournaments instead of dealing with fabrication, shipping around the world etc. Plus, they could only put like 10$/tournament since there are severals a day, but they would need some way to verify people aren't smurfing for the prize pool­. For instance, a diamond player could on purpose quit his league and like the 30-40 next game on purpose to be ranked silver or gold and place in a tournament there and it wouldn't be fair.

Unless you add prize pool only to masters/GM automated tournaments but then you're not really favoring lower league players to improve competitiveness and improvement (which seems to be part of your goal according to your post).

Anyways, it think it is not an optimal option for "raising money for maintaining SC2 ladder commpetitive multiplayer season". Not sure exactly what is, but I don't feel like this would do it. Plus, I'm pretty sure almost no one would actually buy for a real version of an automated tournament trophy but only a very small percentage which might just not make it worth it.

Price money for won tournaments would be great I guess:
- either real money you can use for discount on DLCs and other stuff, or
-ingame money, you can use to buy achievements, skins and whatsoever.

Like with steam, where you can sell badges and stuff.

However that would lead to more aggressive competittion- more cheese, more cheat, less "friendly" play. It would definitely help the game getting more intersting again to some point, and on the other hand - more frustrating.
Also who prevents me from going down the ladder and play bronze tournaments?
Dingodile
Profile Joined December 2011
4133 Posts
November 20 2016 14:02 GMT
#57
On November 19 2016 09:18 Phaenoman wrote:
Show nested quote +
On November 17 2016 20:42 Dingodile wrote:
did they solve the friendlist problem? TLO said like 1 friend = ~1fps loss permanently.

What? Is that true?!

https://twitter.com/feardragon64/status/781505767136382977?lang=de
Some people told us that Dota and more dont have this problem anymore.
Grubby | ToD | Moon | Lyn | Sky
[PkF] Wire
Profile Joined March 2013
France24193 Posts
November 20 2016 16:53 GMT
#58
shameless exhumation, but it will still be interesting to see how those timeless classic will play out. Overall not too unhappy with the maps they chose, and I'm curious to play them again.
Ben...
Profile Joined January 2011
Canada3485 Posts
November 20 2016 16:55 GMT
#59
Wow I think I'm gonna have to come back for this season. Since it's all new balance-wise, I won't feel so behind like I do when I play all the new maps and new units. I can learn how everything works without having to worry about learning all the maps at the same time since I know all these maps like the back of my hand.

"Cliiiiiiiiiiiiiiiiide" -Tastosis
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-11-20 22:03:10
November 20 2016 22:02 GMT
#60
This must be the first map pool I have not wished to have 4 vetoes. It may not even be necessary to use all 3.

Whirlwind is the only really bad map in the pool since it extremely anti-mech and pro-zerg due to its size.

The rest of maps seem fine.
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