On November 05 2016 09:03 KeksX wrote:
David Kim talking about "looking into new units in a balance patch". Meaning they don't need big expansions to do that, but no plans atm.
Still exciting.
David Kim talking about "looking into new units in a balance patch". Meaning they don't need big expansions to do that, but no plans atm.
Still exciting.
On November 05 2016 09:06 KeksX wrote:
Also they're mentioning that they explored the Goliath for SC2 and a new Z unit.
Also they're mentioning that they explored the Goliath for SC2 and a new Z unit.
On November 05 2016 09:09 KeksX wrote:
more from current multiplayer panel for everyone watching the WCS stream not wanting to switch threads
So why did Goliath not work out?
- Because it overlaps with Thor
- felt like mech marine
- were thinking about adding more anti-ground, felt more like mech marine
- added fast attacks, didn't feel like goliath anymore
So thats why that they decided instead of putting goliath in for the sake of having something new, they decided to overhaul the Cyclone. The results from exploring the goliath were put into current T unit changes, though.
now for Z
more from current multiplayer panel for everyone watching the WCS stream not wanting to switch threads
So why did Goliath not work out?
- Because it overlaps with Thor
- felt like mech marine
- were thinking about adding more anti-ground, felt more like mech marine
- added fast attacks, didn't feel like goliath anymore
So thats why that they decided instead of putting goliath in for the sake of having something new, they decided to overhaul the Cyclone. The results from exploring the goliath were put into current T unit changes, though.
now for Z
On November 05 2016 09:03 KeksX wrote:
- they had a "15 unit max rule", restriction: "not going to put >15 units on any race"
- not because it's a magic number, it was just a good restraint to have to create a clean set of units with clean rules
- was kinda abandoned, but the spirit of this rule was kept(clear units)
e.g. zergling = fast, fragile, small; roach = tanky, short range; hydra = long range, all round etc
- they were thinking about a more tanky unit that spawns in group of three
- were used pretty much like zerglings
- created confusion about wheter to go ling/roach/new unit; counter-tech options weren't clear
- felt really muddy and so they didn't like it and moved on
- they've done this process for all 3 races. it didn't really work out for them; but they still got something out of it as they used the results for current balance patch
- changes to current units "feel like new units" according to them
- "that said, that doesn't mean we're never going to add new units to the game, this is just the current situation"
now david kim will talk about the future and then Q&A
- they had a "15 unit max rule", restriction: "not going to put >15 units on any race"
- not because it's a magic number, it was just a good restraint to have to create a clean set of units with clean rules
- was kinda abandoned, but the spirit of this rule was kept(clear units)
e.g. zergling = fast, fragile, small; roach = tanky, short range; hydra = long range, all round etc
- they were thinking about a more tanky unit that spawns in group of three
- were used pretty much like zerglings
- created confusion about wheter to go ling/roach/new unit; counter-tech options weren't clear
- felt really muddy and so they didn't like it and moved on
- they've done this process for all 3 races. it didn't really work out for them; but they still got something out of it as they used the results for current balance patch
- changes to current units "feel like new units" according to them
- "that said, that doesn't mean we're never going to add new units to the game, this is just the current situation"
now david kim will talk about the future and then Q&A
On November 05 2016 09:03 KeksX wrote:
not much for the future apparently.
- they will release patch in "a couple of weeks" so much testing is needed
- they will also explore if there are big changes needed or just smaller ones; so they're not set on the current direction but will still allow bigger changes to come.
Q&A with giveaways now
not much for the future apparently.
- they will release patch in "a couple of weeks" so much testing is needed
- they will also explore if there are big changes needed or just smaller ones; so they're not set on the current direction but will still allow bigger changes to come.
Q&A with giveaways now
On November 05 2016 09:03 KeksX wrote:
Q1: just feedback: ultralisk cripples terran so much, friends can't keep up, happy to see mech being more viable.
that guy won a collector's edition. yay.
somewhat A: they will roll out changes to ultralisk soon so that should help.
Q2: Cyclone gonna have a different attack for air/ground, what about priority for colossus?
A: air is ability, ground is normal attack. against colossus, if you have ability, just the ability. if not, not. [wow...]
Q3: different race MMRs: what has this done internally, was it a mistake to not have fresh MMR for the other races?
A: top on the list to talk about, they were surprised at the graph on reddit. top comment made sense. we will look into it.
man these questions are useless
Q1: just feedback: ultralisk cripples terran so much, friends can't keep up, happy to see mech being more viable.
that guy won a collector's edition. yay.
somewhat A: they will roll out changes to ultralisk soon so that should help.
Q2: Cyclone gonna have a different attack for air/ground, what about priority for colossus?
A: air is ability, ground is normal attack. against colossus, if you have ability, just the ability. if not, not. [wow...]
Q3: different race MMRs: what has this done internally, was it a mistake to not have fresh MMR for the other races?
A: top on the list to talk about, they were surprised at the graph on reddit. top comment made sense. we will look into it.
man these questions are useless
On November 05 2016 09:03 KeksX wrote:
Q4: more dynamic multiplayer maps with larva etc?
A: "So you're saying... you want to see this on the ladder?" LOL david ... "we actually tested this, it was too restricting for strategies"
I don't think there will be any useful questions. Let's watch the games instead.
Q4: more dynamic multiplayer maps with larva etc?
A: "So you're saying... you want to see this on the ladder?" LOL david ... "we actually tested this, it was too restricting for strategies"
I don't think there will be any useful questions. Let's watch the games instead.
On November 05 2016 09:38 KeksX wrote:
First Winter asked a question about newbie stuff, now Tempo.
And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?"
Answer sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.
Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time?
Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will find broken stuff there, so that they can fix them before they go live.
Temp0 to the rescue \o/
Q&A closes with that
First Winter asked a question about newbie stuff, now Tempo.
And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?"
Answer sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.
Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time?
Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will find broken stuff there, so that they can fix them before they go live.
Temp0 to the rescue \o/
Q&A closes with that
Some follow up clarifications:
On November 05 2016 09:28 KeksX wrote:
To be fair they clarified that they actually tried out all these units themselves.
I just wish they'd push them on PTR for us to try out as well.
To be fair they clarified that they actually tried out all these units themselves.
I just wish they'd push them on PTR for us to try out as well.
On November 05 2016 09:32 Hider wrote:
Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.
What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.
Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.
What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.
On November 05 2016 09:34 KeksX wrote:
Thats exactly what they were talking about, though. Though they focused more about unit overlap instead of dynamics, which I think is an important point you bring up.
It sounded more like "this unit feels too much like X." and then the follow-up should be "is X more fun, or the new unit?", instead they went with "lets just keep what we have"
But yeah, the general idea you had was what they talked about. And they apparently spent a lot of time on this.
Thats exactly what they were talking about, though. Though they focused more about unit overlap instead of dynamics, which I think is an important point you bring up.
It sounded more like "this unit feels too much like X." and then the follow-up should be "is X more fun, or the new unit?", instead they went with "lets just keep what we have"
But yeah, the general idea you had was what they talked about. And they apparently spent a lot of time on this.
On November 05 2016 09:45 Penev wrote:
Winter?
THE Winter?
Winter?
THE Winter?
On November 05 2016 09:47 KeksX wrote:
Yes
He asked about post-match info and things to help newbies get better / analyse their play.
Yes
He asked about post-match info and things to help newbies get better / analyse their play.