• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:07
CEST 18:07
KST 01:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Looking for old Team Micro Arena(TMA) Teammates ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7894 users

SC2 Multiplayer Panel Summary - Page 3

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 05 2016 12:33 GMT
#41
No information about the next year of WCS? Would be nice if information about that would be timely for once.
Neosteel Enthusiast
Elentos
Profile Blog Joined February 2015
55593 Posts
November 05 2016 12:35 GMT
#42
On November 05 2016 21:33 FueledUpAndReadyToGo wrote:
No information about the next year of WCS? Would be nice if information about that would be timely for once.

Timely WCS information? I don't think the technology is there yet.
Every 60 seconds in Africa, a minute passes.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 05 2016 12:37 GMT
#43
So goliaths cant fight mutas cost for cost.. But widowmines exist for terran as support(?)
Also raven could use a redesign, so a good opportunity to work as support as well?

Also, does it really have to be a goliath from bw? Maybe the goliath from bw but version 2.0 or just some added things to it.
1) Gets stationary like siegetank, with higher range or some extra armor.
2. Press button->can fly for a short moment(but not attack), this way can block muta harass better since it moves better with terrain, also can be used as harass. But need brain when to use it cuz you cant be in air for ever when pressed.

And just work on viking from here. As mentioned before, maybe have viking in ground able to shoot air. Now if mutas fly in to harass terran, you can use vikings against mutas since you can be there in time much faster.

Just feels like sc2 has so much potential but nothing happens. As hider says, its not a question of what is fun, what feels rewarding its just there for the sake of it.
I remember when they started to create this game, they started with terran and protoss and had a bunch of units ready for them. No thought about fun interactions, fun early game, fun poke game. They might have thought about fun/cool tactics but it went to hell with that as well.

Just feels like they went with the wrong philosophy from the start.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 05 2016 12:42 GMT
#44
On November 05 2016 21:37 Foxxan wrote:
So goliaths cant fight mutas cost for cost.. But widowmines exist for terran as support(?)
Also raven could use a redesign, so a good opportunity to work as support as well?

Also, does it really have to be a goliath from bw? Maybe the goliath from bw but version 2.0 or just some added things to it.
1) Gets stationary like siegetank, with higher range or some extra armor.
2. Press button->can fly for a short moment(but not attack), this way can block muta harass better since it moves better with terrain, also can be used as harass. But need brain when to use it cuz you cant be in air for ever when pressed.


1) They tried higher range, but not stationary. Thats part of what made it feel like mech marine, because you'd stutter step and kite etc.
2) I think this would overlap with pretty much everything terran has, so it wouldn't fit at all into their design philosophy



And just work on viking from here. As mentioned before, maybe have viking in ground able to shoot air. Now if mutas fly in to harass terran, you can use vikings against mutas since you can be there in time much faster.

Just feels like sc2 has so much potential but nothing happens. As hider says, its not a question of what is fun, what feels rewarding its just there for the sake of it.
I remember when they started to create this game, they started with terran and protoss and had a bunch of units ready for them. No thought about fun interactions, fun early game, fun poke game. They might have thought about fun/cool tactics but it went to hell with that as well.

Just feels like they went with the wrong philosophy from the start.


I don't think Hider is correct with his assumption here though. They do ask what is fun, they just also ask what fits. Just because something is fun does not mean it fits into the game. And looking at BW for inspiration is an obvious choice, since BW pretty much defined what fits into a StarCraft game.

And as I wrote in the summary already, they pointed out that those two units aren't the only thing they explored. Then again - I wonder why we never hear about that.

Talking about underused units - the PTR is probably the most underused one.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 13:55:17
November 05 2016 13:30 GMT
#45
On November 05 2016 19:46 PharaphobiaSC wrote:
Show nested quote +
On November 05 2016 19:01 Hider wrote:
On November 05 2016 10:40 Ansibled wrote:
I'm not really sure why people expected new stuff from this panel, they give updates every week.


Well the thing is that they the stuff they have added into the testmap takes like 3 hours to create in the editor. So after they spent 3 hours on that and then let it idle by itself. What are they doing with the rest of the time?

Sc2 has a ton more fundamental issues that it doesn't seem like they are trying to fix. Why not just move the Sc2 design team onto Wc4 if they aren't even working parttime on the game.


3 hours hours for someone who already know what to change? Your statement doesnt even make sense and there will no WC4... jesus...


Yes it takes 3 hours if you know what to change. Not sure how that statement didn't make sense. Obviously you should have a very good idea of what to change if you have 6+ years of working experience as a full time game developer for an AAA-company.

Otherwise you are not qualified for the position. Hence I hope your not implying that multiple employees need to spend 40 hours per week on figuring out what to change.

Maybe the balance/design team are working on co-op missions or other casual stuff and not the multiplayer.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 13:50:48
November 05 2016 13:34 GMT
#46
And replace them with whom? Ow wait...


You can have one Blizzard design guy spend 5-10 hours per week looking at the multiplayer while he spends the rest of his time on other projects.

I genuinly hope that is what's actually going on right now - otherwise it makes no sense given how little they actually seem to be doing.

I don't think Hider is correct with his assumption here though. They do ask what is fun, they just also ask what fits.


I am confused. What assumption are you referring to?

Because my point is that a game designer you should have a very strong idea of the unit roles of all races and have a general idea on how to redesign all of the units to accomplish that goal.

The time consuming part is the refinement proces and making sure micro interactions are fun.

Their whole adventure onto the Goliath seems like a gigantic waste of time if they didn't plan on redesigning existing units. I could easily have told them that in advance and saved them that time.

I actually have a specific plan on how to make all terran units have a unique role, and if interested i can provide you with that. But it does involve a ton of fundamental changes across the board.

And my second point is that if you don't plan on fundamentally reworking the game then there isn't really anything to spend time on because the game is relatively decent, and can't be signficiantly improved by more band-aids.
Dingodile
Profile Joined December 2011
4139 Posts
November 05 2016 13:46 GMT
#47
I genuinly hope that is what's actually going on right now - otherwise it makes no sense how little they actually are doing.


They have to maintain 6 games, 5 of those even for esports. For that, this company is actually super small for creating any new game/expansion.
Grubby | ToD | Moon | Lyn | Sky
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 13:47:56
November 05 2016 13:47 GMT
#48
Thats part of what made it feel like mech marine, because you'd stutter step and kite etc.


And the part that can make it feel different is a much slower attack speed and obviously it also needs 10+ range to attack armored air units.

Also it doens't need to be nearly as fast. It could be like 2.5 MS (HOTS-time), 10-11 range. Don't see how that would "feel" like a Marine.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 13:49:29
November 05 2016 13:48 GMT
#49
They have to maintain 6 games


I am talking about Sc2 balance/design team. They surely are not spending any noticeable time on "maintaining" the multiplayer.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-05 14:04:18
November 05 2016 14:04 GMT
#50
Too big hype change expectations and too much gossip, in a Murray's scale I guess the panel was 0.15 (while 1 = no man's sky)
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 14:08:54
November 05 2016 14:07 GMT
#51
Hider I was referring to the perceived notion that you don't think David Kim cares about fun stuff first, only about bringing but "old stuff".

I also don't think that it is impossible to know what works and what doesn't before you actually try it out. So I don't agree that Blizzard wasted their time on the Goliath.

If we're talking about game design goals btw, I'm going to throw in my opinion; I don't even agree with making mech viable at all. The general idea of mech, sitting at your base throwing high burst damage things at your enemy every once in a while is utterly boring. So in that sense, the whole balance patch for Terran is a waste of time. But thats just my opinion, not a general rule.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 05 2016 14:28 GMT
#52
On November 05 2016 10:31 Dumbledore wrote:
So no news? Just saying they tried stuff and it didn't work out? Lol

That is Blizzard's MO for Starcraft: try something stupid and when it doesn't work abandon the entire set of ideas associated with it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 05 2016 14:28 GMT
#53
2) I think this would overlap with pretty much everything terran has, so it wouldn't fit at all into their design philosophy

Why would it not fit terran? I can see it overlapping with viking - being to similar but with terran?
My idea was to change goliath to something with transform - potentially atleast, and if something works great, change viking.

Because lets face it, their transforms for terran doesnt work "properly" in my eyes, could be so much more. Blizzard doesnt even look into it at all it seems, why?
They are happy with transforming from viking air to viking ground(?)

Would be much cooler to have a goliath on factory with transform ability than this viking we have now.


They do ask what is fun, they just also ask what fits. Just because something is fun does not mean it fits into the game.

Yep agree, pretty standard.
But i dont know about the fun part. They just started to look at "fun" recently imo, just recently they started mentioning stuff about micro for both sides etc



Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 05 2016 14:50 GMT
#54
If we're talking about game design goals btw, I'm going to throw in my opinion; I don't even agree with making mech viable at all. The general idea of mech, sitting at your base throwing high burst damage things at your enemy every once in a while is utterly boring.

As a mech fantast, i agree with you. If thats what its all about then its just a boring playstyle.
Mech has the potential to be fun as hell - But this is sc2 we are talking about so i dont get to excited for this new patch tbh.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 15:08:16
November 05 2016 15:07 GMT
#55
On November 05 2016 23:07 KeksX wrote:
Hider I was referring to the perceived notion that you don't think David Kim cares about fun stuff first, only about bringing but "old stuff".
.

Yeh don't think I ever said that. I said they need to priortize reworking old stuff.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 15:10:42
November 05 2016 15:10 GMT
#56

If we're talking about game design goals btw, I'm going to throw in my opinion; I don't even agree with making mech viable at all. The general idea of mech, sitting at your base throwing high burst damage things at your enemy every once in a while is utterly boring. So in that sense, the whole balance patch for Terran is a waste of time. But thats just my opinion, not a general rule.


Look through some Bw TvZ late game vods. Mech can be awesome if done correctly. The concept is that when you can split your army across multiple locations all over the map and the enemy can attack you and can army trade into you --> You get a great dynamic.

But for such a dynamic to work you need reworks across the aboards. And I am pretty sure David Kim and his buddies doesn't really understand what needs to be done.

aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-05 15:48:18
November 05 2016 15:34 GMT
#57
On November 06 2016 00:10 Hider wrote:
Show nested quote +

If we're talking about game design goals btw, I'm going to throw in my opinion; I don't even agree with making mech viable at all. The general idea of mech, sitting at your base throwing high burst damage things at your enemy every once in a while is utterly boring. So in that sense, the whole balance patch for Terran is a waste of time. But thats just my opinion, not a general rule.


Look through some Bw TvZ late game vods. Mech can be awesome if done correctly. The concept is that when you can split your army across multiple locations all over the map and the enemy can attack you and can army trade into you --> You get a great dynamic.

But for such a dynamic to work you need reworks across the aboards. And I am pretty sure David Kim and his buddies doesn't really understand what needs to be done.


I'm not sure why do you think "you can split your army across multiple locations all over the map and the enemy can attack you and can army trade into you" is not existing in SC2, it sounds to me as typical endgame unit trading and it's not WoL with deathballs 100% of the time anymore. With more spread-out maps and better vision letting players take their positions better (whether maps get different design direction, vision gets buffed somehow or just used far more in the metagame) you can have the same effect.

To add to that I think some improvements to the UI could be made to make map awareness more of a standing out part of the game given how important it is to react much quicker in SC2 than in Brood War.

But I think aggressiveness towards David Kim and his buddies adds you credibility in this community so I don't know how to discuss with that, I can't say anything against that since I will become an apologist

EDIT: I think it would be interesting if they tried out removing textures from the minimap, showing just a map wireframe + vision, it could make a good option instead of the other one that is "make everything black and show units/buildings+resources with no map vision".
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 15:49:35
November 05 2016 15:43 GMT
#58
On November 06 2016 00:07 Hider wrote:
Show nested quote +
On November 05 2016 23:07 KeksX wrote:
Hider I was referring to the perceived notion that you don't think David Kim cares about fun stuff first, only about bringing but "old stuff".
.

Yeh don't think I ever said that. I said they need to priortize reworking old stuff.


Thats why I said perceived. It's just what it sounds like when you talk about David Kim and his team sometimes.

When I talk about mech being not fun for me, I'm referring to most of BW as well. Yes there are players that might have been able to make mech somewhat exciting (specifically on the non-meching side), but >90% of the players are just turtling and being static, which is extremely boring for me.

If I play you on ladder and I realize you're meching, I either die all inning or simply quit. It's just that boring to me. And, though this is just anecdotical, many others I know and see as well.

But thats not the point I want to make anyway. I just want to point out that this is an extreme view of mine. I hate mech. I think it's bad, no matter what you do. Yet there are a ton of players that think completely differently - and Blizzard's task is to find out who's "wrong" or "right". Not an easy thing to do.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 05 2016 16:08 GMT
#59
Well if mech sits and camp for lets say 15min. Both in bw and sc2.
The way to look at it is its a rts game we are playing, you are supposed to interact with the enemy -If you dont interact with the enemy for 1-2min, FINE. But we are talking 15min roughly.

It does not fit a modern rts game. Yes the camping part is utterly boring, even in broodwar. What hider said though wasnt that the camping part was fun, he said the lategame was fun, when you have options where to attack and how and where to split your armee.

The camping part is utterly boring, i think this is a general opinion because lets face it, it should be about interactions and when you dont interact then whats the point of playing.

It would be one thing if one decides to camp and the enemy has options here, but enemy doesnt really have options either way
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-11-05 17:33:56
November 05 2016 16:31 GMT
#60
I'm not sure why do you think "you can split your army across multiple locations all over the map and the enemy can attack you and can army trade into you" is not existing in SC2, it sounds to me as typical endgame unit trading and it's not WoL with deathballs 100% of the time anymore


What you see in Sc2 is harass not army trading. The economy is not set up for a proper army trading dynamic that can result in back-and-fourth games (it will snowball too hard).

Hence the only way Blizzard knows to create more action is through buffing harass units.

Contrary to popular belief, what we need is higher late game income rate.

With more spread-out maps and better vision letting players take their positions better (whether maps get different design direction, vision gets buffed somehow or just used far more in the metagame)

You won't get army trading. Only one race that will try to prevent action from occuring in the first place because the overall income rate is too low for the low for the immobile/(the player that scales better) too afford any type of army trading.

For army trading to be sustainable it needs to be possible for both races too relatively quickly rebuild the lost army. Like losing one battle at one side of the map only needs to be a small disadvantage.

However in Sc2 the immobile player can not just set 7-8 tanks to defend a location, lose it, lose the expo and then come back later on.

On the other hand, this was a very typical phenomena in BW.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s11 code A championship
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group C
herO vs SolarLIVE!
TBD vs Cure
PiGStarcraft1197
IntoTheiNu 541
ComeBackTV 463
TaKeTV 303
Rex152
BRAT_OK 117
3DClanTV 54
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1665
PiGStarcraft1197
Rex 152
BRAT_OK 117
SHIN 21
StarCraft: Brood War
Britney 35805
Shuttle 932
firebathero 402
BeSt 278
Soma 221
Zeus 198
Sexy 107
Leta 84
Bonyth 81
PianO 73
[ Show more ]
ToSsGirL 65
Sharp 62
Mong 59
zelot 32
Free 31
HiyA 26
Rock 21
Bale 20
Sacsri 13
Dota 2
The International49118
qojqva1931
Dendi1254
Counter-Strike
fl0m5018
zeus342
Super Smash Bros
Mew2King125
Heroes of the Storm
MindelVK2
Other Games
B2W.Neo640
DeMusliM352
KnowMe56
Grubby51
ArmadaUGS49
Trikslyr36
Livibee2
[ Show 13 non-featured ]
StarCraft 2
• poizon28 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota242
League of Legends
• Jankos1824
• Nemesis1285
Other Games
• Shiphtur184
Upcoming Events
Sparkling Tuna Cup
17h 53m
PiG Sty Festival
19h 53m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
23h 53m
OSC
1d 7h
Afreeca Starleague
1d 17h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 18h
The Patches Monday
1d 23h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.