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Forum Index > SC2 General
86 CommentsPost a Reply
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 05 2016 00:47 GMT
#1
Thanks to KeksX for providing these updates in the LR thread!
On November 05 2016 09:03 KeksX wrote:
David Kim talking about "looking into new units in a balance patch". Meaning they don't need big expansions to do that, but no plans atm.

Still exciting.
On November 05 2016 09:06 KeksX wrote:
Also they're mentioning that they explored the Goliath for SC2 and a new Z unit.
On November 05 2016 09:09 KeksX wrote:
more from current multiplayer panel for everyone watching the WCS stream not wanting to switch threads
So why did Goliath not work out?
- Because it overlaps with Thor
- felt like mech marine
- were thinking about adding more anti-ground, felt more like mech marine
- added fast attacks, didn't feel like goliath anymore

So thats why that they decided instead of putting goliath in for the sake of having something new, they decided to overhaul the Cyclone. The results from exploring the goliath were put into current T unit changes, though.

now for Z
On November 05 2016 09:03 KeksX wrote:
- they had a "15 unit max rule", restriction: "not going to put >15 units on any race"
- not because it's a magic number, it was just a good restraint to have to create a clean set of units with clean rules
- was kinda abandoned, but the spirit of this rule was kept(clear units)

e.g. zergling = fast, fragile, small; roach = tanky, short range; hydra = long range, all round etc

- they were thinking about a more tanky unit that spawns in group of three
- were used pretty much like zerglings
- created confusion about wheter to go ling/roach/new unit; counter-tech options weren't clear
- felt really muddy and so they didn't like it and moved on

- they've done this process for all 3 races. it didn't really work out for them; but they still got something out of it as they used the results for current balance patch
- changes to current units "feel like new units" according to them

- "that said, that doesn't mean we're never going to add new units to the game, this is just the current situation"

now david kim will talk about the future and then Q&A
On November 05 2016 09:03 KeksX wrote:
not much for the future apparently.
- they will release patch in "a couple of weeks" so much testing is needed
- they will also explore if there are big changes needed or just smaller ones; so they're not set on the current direction but will still allow bigger changes to come.


Q&A with giveaways now
On November 05 2016 09:03 KeksX wrote:
Q1: just feedback: ultralisk cripples terran so much, friends can't keep up, happy to see mech being more viable.
that guy won a collector's edition. yay.

somewhat A: they will roll out changes to ultralisk soon so that should help.

Q2: Cyclone gonna have a different attack for air/ground, what about priority for colossus?
A: air is ability, ground is normal attack. against colossus, if you have ability, just the ability. if not, not. [wow...]

Q3: different race MMRs: what has this done internally, was it a mistake to not have fresh MMR for the other races?
A: top on the list to talk about, they were surprised at the graph on reddit. top comment made sense. we will look into it.


man these questions are useless
On November 05 2016 09:03 KeksX wrote:
Q4: more dynamic multiplayer maps with larva etc?
A: "So you're saying... you want to see this on the ladder?" LOL david ... "we actually tested this, it was too restricting for strategies"

I don't think there will be any useful questions. Let's watch the games instead.
On November 05 2016 09:38 KeksX wrote:
First Winter asked a question about newbie stuff, now Tempo.

And Temp0 asks the first good question: "Do you want to shake things up after WCS, or do you want to do it every once in a while?"
Answer sounds like they want to do smaller changes throughout the year and design-changing patches like once per year.


Follow-up: Will they revert patches if they turn out to be bad or go through with it all the time?
Answer: Watching patch very closely, they will be careful and they will make changes as needed. Showmatches from totalbiscuit will be important. David kim hopes they will find broken stuff there, so that they can fix them before they go live.

Temp0 to the rescue \o/

Q&A closes with that




Some follow up clarifications:

On November 05 2016 09:28 KeksX wrote:
To be fair they clarified that they actually tried out all these units themselves.

I just wish they'd push them on PTR for us to try out as well.


On November 05 2016 09:32 Hider wrote:
Sure, but it's honestly not hard to dismiss bad ideas on paper. Like figuring out if a unit fits a speific role or not is the easiest thing in the world. You don't need to test it.

What you need to test is two things (1) is it actually fun to micro and (2) how does it fit in terms of gamedyanmics.
On November 05 2016 09:34 KeksX wrote:
Thats exactly what they were talking about, though. Though they focused more about unit overlap instead of dynamics, which I think is an important point you bring up.
It sounded more like "this unit feels too much like X." and then the follow-up should be "is X more fun, or the new unit?", instead they went with "lets just keep what we have"

But yeah, the general idea you had was what they talked about. And they apparently spent a lot of time on this.


On November 05 2016 09:45 Penev wrote:
Winter?

THE Winter?
On November 05 2016 09:47 KeksX wrote:
Yes

He asked about post-match info and things to help newbies get better / analyse their play.
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KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 00:50:46
November 05 2016 00:49 GMT
#2
Shit had I known that you'd use them I would have put more effort into them. I was literally watching the panel, the games, and playing gwent at the same time.

If there's any confusion through my terrible writing, let me know.

I skipped winter's question, but he was asking about more post-match info and other stats to help new players get better at the game. They acknowledged that this was a good idea, but also pointed about the communtiy's importance for this(specifically that streamers like him can help with this)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2016-11-05 00:55:10
November 05 2016 00:49 GMT
#3
Thank you KeksX. Don't sweat it I read TL posters comments every day

Q3: different race MMRs: what has this done internally, was it a mistake to not have fresh MMR for the other races?
A: top on the list to talk about, they were surprised at the graph on reddit. top comment made sense. we will look into it.


I appreciate that they must say that. But I also know they're idiots for starting people at their main races MMR.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 05 2016 00:51 GMT
#4
On November 05 2016 09:49 KeksX wrote:
Shit had I known that you'd use them I would have put more effort into them. I was literally watching the panel, the games, and playing gwent at the same time.

If there's any confusion through my terrible writing, let me know.

<3 they're good enough for this thread at least thanks for posting them for us!
Administrator~ Spirit will set you free ~
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 05 2016 00:53 GMT
#5
I'm disappointed that they didn't go over the new arcade features, watch tab, and custom tournaments that were mentioned in the official recap blog, but at least we know that they're in the works and will make 2017 a decent year for new features and content.
ㅇㅅㅌㅅ
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 05 2016 00:54 GMT
#6
In general they're pretty confident with the current direction, but David Kim made it very clear that they need more feedback on the current patch waiting. He was clearly pointing out that they have high hopes for today's shoutcraft.

So go play on the test ladder!
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-11-05 01:12:51
November 05 2016 00:55 GMT
#7
more from current multiplayer panel for everyone watching the WCS stream not wanting to switch threads
So why did Goliath not work out?
- Because it overlaps with Thor
- felt like mech marine
- were thinking about adding more anti-ground, felt more like mech marine
- added fast attacks, didn't feel like goliath anymore


No Blizzard it overlaps with the Viking. You would need to compeltely redesign terran anti-air for the Goliath to work.
But I would suggest to just make the Thor much more alike the Goliath (faster + better vs armored) and the viking a unit that is better vs light units.

This is how mech anti air should work:

1. Vs mobile/light air units --> You get vikings for support mixed with the medium mobility mech ground AA unit.
2. Vs expensive slow tier 3/armored air units --> You get the medium mobility mech ground AA unit

All other "solutions" for anti-air will create a shitty dynamic and its unbelieveable how these guys getting paid for doing absolutely nothing.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 01:08:18
November 05 2016 01:05 GMT
#8
On November 05 2016 09:55 Hider wrote:
Show nested quote +
more from current multiplayer panel for everyone watching the WCS stream not wanting to switch threads
So why did Goliath not work out?
- Because it overlaps with Thor
- felt like mech marine
- were thinking about adding more anti-ground, felt more like mech marine
- added fast attacks, didn't feel like goliath anymore


No Blizzard it overlaps with the Viking. You would need to compeltely redesign terran anti-air for the Goliath to work.
But probably just make the Thor a Goliath and The viking a unit that is better vs light units.

Seriously, how are these guys getting paid for doing absolutely nothing.

They spend "hours" testing stuff, but then they find it doesn't work, even though its obvious it shouldn't work. But on top of that they also use the wrong reasons.


Funnily enough I think the Viking was not mentioned afaik

They also said that in small numbers goliaths were weak to void rays, and mutalisks were really good vs goliaths as well which wasn't the case in BW, so they had trouble translating the goliath.

Which was why they were exploring more anti-ground possibilities, and then from there on they were like "Okay let's look at how we can make the Cyclone/Thor work better instead" because it didn't feel like a proper Goliath anyway

Also the point about this >15 units rule is quite important. They look pretty closely at units' roles and what roles are missing or not, but they seem to favor existing concepts heavily over bringing in new ones just to have something new.

On November 05 2016 09:51 Plexa wrote:
Show nested quote +
On November 05 2016 09:49 KeksX wrote:
Shit had I known that you'd use them I would have put more effort into them. I was literally watching the panel, the games, and playing gwent at the same time.

If there's any confusion through my terrible writing, let me know.

<3 they're good enough for this thread at least thanks for posting them for us!



Appreciate it =)
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-11-05 01:20:46
November 05 2016 01:14 GMT
#9
hey also said that in small numbers goliaths were weak to void rays, and mutalisks were really good vs goliaths as well which wasn't the case in BW, so they had trouble translating the goliath.


That was exactly how it worked in BW. Goliaths were never good in low numbers. But surely Zerg can produce alot more Mutas and much faster, hence why terrans should have Vikings as support vs Mutas (or widow mines).

And when it comes to Void Rays, it confuses me that they still haven't realized they need to redesign everything about air and ground. They can't just make isolated unit changes. It's all messed up.

HOTS and LOTV have brought alot of bandaid solutions, but now that they can make changes at less risk of "messing up", they need to redesign big parts of the game from the bottom.

And they do need to question whether the Void Ray even needs to be in the game and if so, what its role should be in relation to other protoss air units.

My point is that the whole focus on adding new units is so misguided by blizzard. Instead they should first create sound fundaments so each unit have unique roles and make sure that all of these roles makes a fun gamedynamic.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 01:24:07
November 05 2016 01:19 GMT
#10
On November 05 2016 10:14 Hider wrote:
Show nested quote +
hey also said that in small numbers goliaths were weak to void rays, and mutalisks were really good vs goliaths as well which wasn't the case in BW, so they had trouble translating the goliath.


That was exactly how it worked in BW. Goliaths were never good in low numbers.
And when it comes to Void Rays, it confuses me that they still haven't realized they need to redesign everything about air and ground. They can't just make isolated unit changes. It's all messed up.

HOTS and LOTV have brought alot of bandaid solutions, but now that they can make changes at less risk of "messing up", they need to redesign big parts of the game from the bottom.

And they do need to question whether the Void Ray even needs to be in the game and if so, what its role should be in relation to other protoss air units.


I'm now interpreting a bit, but the point I got was "Okay the Goliath is supposed to be a good AA unit with anti-harrassment potential, and it turns out that the air it is supposed to clean up is actually really effective vs it. That doesn't make sense, so we explored new roles for the Goliath. But then we kinda created a mech marine that wasn't really a Goliath anymore - so why implement it in the first place? Let's look at how we can make the things that were cool about the Goliath work with the existing units"

Not a terribly unreasonable thing, though I agree that it'd be cool to see more major gameplay revamps. But from their point of view, what they did in the current patch is already somewhat of a revamp. Thor is dedicated AA option(taking Goliaths role), Cyclone is a core ground option which they previously tried to apply to the Goliath and so on.
WhosQuany
Profile Joined June 2013
Germany257 Posts
November 05 2016 01:21 GMT
#11
On November 05 2016 09:51 Plexa wrote:
Show nested quote +
On November 05 2016 09:49 KeksX wrote:
Shit had I known that you'd use them I would have put more effort into them. I was literally watching the panel, the games, and playing gwent at the same time.

If there's any confusion through my terrible writing, let me know.

<3 they're good enough for this thread at least thanks for posting them for us!

agree ty
Goin back to Cali
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-11-05 01:23:18
November 05 2016 01:22 GMT
#12
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential (and AA). BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 01:24:41
November 05 2016 01:23 GMT
#13
On November 05 2016 10:22 Hider wrote:
Show nested quote +
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential. BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!


Sorry, anti-harrassment. He phrased it this way "Zerg attacks with like 20 mutalisks, if you try to respond with Goliaths you're out of luck." The Goliath couldn't fill a role that was needed in SC2.

The thor overlap is quite obvious here, because their first solution was to add splash damage to the goliath. So then they basically had a mini-thor.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
November 05 2016 01:24 GMT
#14
On November 05 2016 10:23 KeksX wrote:
Show nested quote +
On November 05 2016 10:22 Hider wrote:
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential. BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!


Sorry, anti-harrassment.


Well the Viking is always better at anti-harassment (preventing drops) so I still don't see that making a whole lot of sense.... Unless they intended to remove the Viking.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 05 2016 01:25 GMT
#15
On November 05 2016 10:24 Hider wrote:
Show nested quote +
On November 05 2016 10:23 KeksX wrote:
On November 05 2016 10:22 Hider wrote:
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential. BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!


Sorry, anti-harrassment.


Well the Viking is always better at anti-harassment (preventing drops) so I still don't see that making a whole lot of sense.... Unless they intended to remove the Viking.


No mention of the viking whatsoever
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 05 2016 01:29 GMT
#16
On November 05 2016 10:23 KeksX wrote:
Show nested quote +
On November 05 2016 10:22 Hider wrote:
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential. BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!


Sorry, anti-harrassment. He phrased it this way "Zerg attacks with like 20 mutalisks, if you try to respond with Goliaths you're out of luck." The Goliath couldn't fill a role that was needed in SC2.

The thor overlap is quite obvious here, because their first solution was to add splash damage to the goliath. So then they basically had a mini-thor.

Funnily enough, one iteration of the Warhound was basically the mini-Thor with splash damage anti-air and a bonus vs mech modifier on the auto-attack. This was back when the Thor was redesigned to be a silly hero unit. I honestly thought that was the best version of the Warhound unlike the monstrosity that got unleashed and cut in the beta.
ㅇㅅㅌㅅ
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 05 2016 01:29 GMT
#17
i hope they keep the thor as the main mech anti-air, but buff its anti-air attacks to an absurd degree, so it can used as a zoning/area control unit operating in small groups.
vibeo gane,
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 01:32:17
November 05 2016 01:30 GMT
#18
On November 05 2016 10:29 eviltomahawk wrote:
Show nested quote +
On November 05 2016 10:23 KeksX wrote:
On November 05 2016 10:22 Hider wrote:
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential. BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!


Sorry, anti-harrassment. He phrased it this way "Zerg attacks with like 20 mutalisks, if you try to respond with Goliaths you're out of luck." The Goliath couldn't fill a role that was needed in SC2.

The thor overlap is quite obvious here, because their first solution was to add splash damage to the goliath. So then they basically had a mini-thor.

Funnily enough, one iteration of the Warhound was basically the mini-Thor with splash damage anti-air and a bonus vs mech modifier on the auto-attack. This was back when the Thor was redesigned to be a silly hero unit. I honestly thought that was the best version of the Warhound unlike the monstrosity that got unleashed and cut in the beta.

It really sounds like they just did a Warhound 2.0 with the Goliath lol

On November 05 2016 10:29 -NegativeZero- wrote:
i hope they keep the thor as the main mech anti-air, but buff its anti-air attacks to an absurd degree, so it can used as a zoning/area control unit operating in small groups.


It's their intention to have the Thor as a core AA option, with Cyclone being the ground core option for mech
Dumbledore
Profile Joined April 2011
Sweden725 Posts
November 05 2016 01:31 GMT
#19
So no news? Just saying they tried stuff and it didn't work out? Lol
Have a nice day ;)
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 01:34:06
November 05 2016 01:31 GMT
#20
On November 05 2016 10:31 Dumbledore wrote:
So no news? Just saying they tried stuff and it didn't work out? Lol


The news part is basically the patch we already know, yeah ...

Though in a roundabout way they pretty much said that they don't get enough feedback for that. They'd love to do more changes if necessary even right now and putting hopes on things like Shoutcraft Kings (which is soon btw, rip my sleep schedule)
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