• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:22
CEST 07:22
KST 14:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2329 users

SC2 Multiplayer Panel Summary - Page 2

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
xTJx
Profile Joined May 2014
Brazil419 Posts
November 05 2016 01:33 GMT
#21
Nothing they can do for SC2 now, just bring the Broodwar remastered.
No prejudices, i hate everyone equally.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 05 2016 01:35 GMT
#22
In a way, the lack of new stuff from the panel just makes me appreciate how open and frequent their communication has been this year for all the changes. Everything is already out on the table and open for discussion and testing.
ㅇㅅㅌㅅ
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 05 2016 01:40 GMT
#23
I'm not really sure why people expected new stuff from this panel, they give updates every week.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 05 2016 01:44 GMT
#24
On November 05 2016 10:40 Ansibled wrote:
I'm not really sure why people expected new stuff from this panel, they give updates every week.


I think I've just gotten used to big changes at Blizzcon, and while the current patch is cool, it doesn't feel as big.

KappaKingPrime
Profile Joined May 2014
United States468 Posts
November 05 2016 01:54 GMT
#25
KeksX, you da MVP!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 05 2016 02:02 GMT
#26
If they don't canalize all the effort to BroodWar is not a game that will die, but all a genre. Common blizz, do what it works :-(
aQuaSC
Profile Joined August 2011
717 Posts
November 05 2016 03:41 GMT
#27
Looking at the existence of Warhound I would really like having potential ideas available to test on PTR
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-11-05 03:59:16
November 05 2016 03:53 GMT
#28


edit: oh. it looks like they weren't supposed to put up the multiplayer panel vod.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 05 2016 04:09 GMT
#29
Thank you for collecting all of the comments
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
striderx2048
Profile Joined January 2016
6 Posts
November 05 2016 04:55 GMT
#30
what if they give grounded viking the ground to air attack? now you have a goliath built from the starport. what wrong with this?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 05 2016 04:57 GMT
#31
Official summary:http://us.battle.net/sc2/en/blog/20351521/blizzcon-recap-starcraft-ii-multiplayer-11-4-2016
ivancype
Profile Joined December 2012
Brazil485 Posts
November 05 2016 05:52 GMT
#32
was there any talk today or will be any tomorrow about WCS 2017?
The other race is OP
Solar424
Profile Blog Joined June 2013
United States4001 Posts
November 05 2016 06:05 GMT
#33
Empty words
Fatam
Profile Joined June 2012
1986 Posts
November 05 2016 07:29 GMT
#34
- they were thinking about a more tanky unit that spawns in group of three
- were used pretty much like zerglings
- created confusion about wheter to go ling/roach/new unit; counter-tech options weren't clear
- felt really muddy and so they didn't like it and moved on


Damn, I totally disagree with that design philosophy.
Having to think about whether to make x or y unit, and then the opponent having to carefully consider what to build in order to best fight against that comp... that sure sounds like the trappings of a great strategy game to me.
The unit you make shouldn't be an 100% given thing.

"muddy" aka actually having to think.. is a good thing IMO.

I know I'm kind of cherrypicking with that partial, second-hand quote but it just rubbed me the wrong way. Like damn let's limit SC2's strategic potential, we don't want people to have to think too hard about what to build.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ihatevideogames
Profile Joined August 2015
570 Posts
November 05 2016 07:35 GMT
#35

So why did Goliath not work out?
- Because it overlaps with Thor
- felt like mech marine


I'm trying to think of a way to properly express the rage I feel at this without getting banned, but I can't.

How more out of touch can this man be?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 05 2016 09:27 GMT
#36
On November 05 2016 10:30 KeksX wrote:
Show nested quote +
On November 05 2016 10:29 eviltomahawk wrote:
On November 05 2016 10:23 KeksX wrote:
On November 05 2016 10:22 Hider wrote:
Okay the Goliath is supposed to be a good AA unit with harrassment potential,


Harass potential? Terran has the Viking, Cyclone and WM for harass potential. BW Goliath never had that.

Why even mention the name Goliath here - I guess they are just using it for nostalgia. What the Goliath provided in BW was anti-air vs armored units (from a ground unit). That's it!


Sorry, anti-harrassment. He phrased it this way "Zerg attacks with like 20 mutalisks, if you try to respond with Goliaths you're out of luck." The Goliath couldn't fill a role that was needed in SC2.

The thor overlap is quite obvious here, because their first solution was to add splash damage to the goliath. So then they basically had a mini-thor.

Funnily enough, one iteration of the Warhound was basically the mini-Thor with splash damage anti-air and a bonus vs mech modifier on the auto-attack. This was back when the Thor was redesigned to be a silly hero unit. I honestly thought that was the best version of the Warhound unlike the monstrosity that got unleashed and cut in the beta.

It really sounds like they just did a Warhound 2.0 with the Goliath lol

Show nested quote +
On November 05 2016 10:29 -NegativeZero- wrote:
i hope they keep the thor as the main mech anti-air, but buff its anti-air attacks to an absurd degree, so it can used as a zoning/area control unit operating in small groups.


It's their intention to have the Thor as a core AA option, with Cyclone being the ground core option for mech

but with the current balance patch i don't think they buffed it to enough of a significant degree, it needs to completely shut down air options rather than merely counter/deflect them
vibeo gane,
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-11-05 10:02:13
November 05 2016 10:01 GMT
#37
On November 05 2016 10:40 Ansibled wrote:
I'm not really sure why people expected new stuff from this panel, they give updates every week.


Well the thing is that they the stuff they have added into the testmap takes like 3 hours to create in the editor. So after they spent 3 hours on that and then let it idle by itself. What are they doing with the rest of the time?

Sc2 has a ton more fundamental issues that it doesn't seem like they are trying to fix. Why not just move the Sc2 design team onto Wc4 if they aren't even working parttime on the game.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 05 2016 10:46 GMT
#38
On November 05 2016 19:01 Hider wrote:
Show nested quote +
On November 05 2016 10:40 Ansibled wrote:
I'm not really sure why people expected new stuff from this panel, they give updates every week.


Well the thing is that they the stuff they have added into the testmap takes like 3 hours to create in the editor. So after they spent 3 hours on that and then let it idle by itself. What are they doing with the rest of the time?

Sc2 has a ton more fundamental issues that it doesn't seem like they are trying to fix. Why not just move the Sc2 design team onto Wc4 if they aren't even working parttime on the game.


3 hours hours for someone who already know what to change? Your statement doesnt even make sense and there will no WC4... jesus...
twitch.tv/pharaphobia
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 05 2016 12:11 GMT
#39
On November 05 2016 19:01 Hider wrote:
Show nested quote +
On November 05 2016 10:40 Ansibled wrote:
I'm not really sure why people expected new stuff from this panel, they give updates every week.

Sc2 has a ton more fundamental issues that it doesn't seem like they are trying to fix. Why not just move the Sc2 design team onto Wc4 if they aren't even working parttime on the game.

And replace them with whom? Ow wait...
The harder it becomes, the more you should focus on the basics.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-05 12:38:01
November 05 2016 12:22 GMT
#40
On November 05 2016 16:29 Fatam wrote:
Show nested quote +
- they were thinking about a more tanky unit that spawns in group of three
- were used pretty much like zerglings
- created confusion about wheter to go ling/roach/new unit; counter-tech options weren't clear
- felt really muddy and so they didn't like it and moved on


Damn, I totally disagree with that design philosophy.
Having to think about whether to make x or y unit, and then the opponent having to carefully consider what to build in order to best fight against that comp... that sure sounds like the trappings of a great strategy game to me.
The unit you make shouldn't be an 100% given thing.

"muddy" aka actually having to think.. is a good thing IMO.

I know I'm kind of cherrypicking with that partial, second-hand quote but it just rubbed me the wrong way. Like damn let's limit SC2's strategic potential, we don't want people to have to think too hard about what to build.


I think your point is something they agree with, though that they don't want to artifically make it harder to think about something than it already is.

Let me put my understanding of it:
This more tanky unit that spawns in groups of 3 was supposed be T1.5 (in their definition: requires tech building on hatchery), and thus it could be out at relatively the same time as roaches or speedlings. So an opponent now had 3 relatively different units that required different answers, but could not really be sure about what type of unit will actually be used by a zerg user. Especially if that new unit doesn't require another tech building, but uses an existing one.

I have no idea what they mean with "muddy" btw, but that was their wording. But go back to the point of "not more than 15 units per race". Having clear, seperate unit roles is really important to them.

The original plan for this unit was to be "a buffer unit for the hydralisk". Then they pointed out that the swarmy part of the unit(groups of 3 etc) was overlapping with speedlings, and the high health/tank part was overlapping with the roach.

What I don't understand is: Why did they look for a buffer for the hydralisk in the first place? I'm pretty sure the Roach fills that role just fine - there are way more interesting roles that could be explored for the zerg imho. But it sounds like this unit exploration resulted in the new hydralisk.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 691
StarCraft: Brood War
GuemChi 5722
Hyuk 505
Horang2 414
Pusan 53
910 31
Mind 23
Icarus 11
Bale 10
Last 0
Dota 2
NeuroSwarm155
Counter-Strike
Coldzera 1767
Stewie2K536
m0e_tv359
Super Smash Bros
Mew2King131
Other Games
summit1g9637
C9.Mang0529
WinterStarcraft445
monkeys_forever241
Sick46
Organizations
Counter-Strike
PGL13270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH164
• practicex 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo920
• Stunt322
Upcoming Events
RSL Revival
4h 38m
Classic vs Solar
herO vs SHIN
OSC
7h 38m
Big Brain Bouts
10h 38m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
21h 38m
RSL Revival
1d 4h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 10h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 13h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.