Day 4
"What's this?"
ptmc, as Yurnero the Juggernaut, spun out of control.
+ Show Spoiler [Role PM] +
Alignment: Town
Faction: Radiant
Role: Carry
Main Attribute: Agility
Items:
HP: 79/79
Basic Attack Damage: 5
Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation
Blade Fury
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.
Activating this ability makes Juggernaut immune to all ability/basic skill/spell damage this phase. However, he also returns mafia alignment to alignment checks this phase. This ability can be roleblocked. This ability cannot be redirected.
Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases.
Please submit a PM to the main host account as:
##Blade Fury
Starting Night 1 the following ability becomes available:
Healing Ward
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Heals all Radiant Heroes, including himself, within two roster slots of him for up to 25% of their max HP. E.g. if you are on spot #7 on the playerlist, you and the players in spots #5, #6, #8 and #9 will be affected.
Dire heroes will not be healed. This ability can be roleblocked but not redirected.
Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases.
Please submit a PM to the main host account as:
##Healing Ward
Starting Night 1 the following ability becomes available:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases you basic attack damage by 1. This ability cannot be roleblocked or redirected.
Starting Night 2 the following ability will be upgraded:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases you basic attack damage by 2. This ability cannot be roleblocked or redirected.
Starting Night 3 the following ability will be upgraded:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases you basic attack damage by 3. This ability cannot be roleblocked or redirected.
Starting Night 4 the following ability will be upgraded:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases your basic attack damage by 4. This ability cannot be roleblocked or redirected.
"What's this?"
ptmc, as Yurnero the Juggernaut, spun out of control.
+ Show Spoiler [Role PM] +
You are Yurnero the Juggernaut!
"By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
"By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
Alignment: Town
Faction: Radiant
Role: Carry
Main Attribute: Agility
Items:
HP: 79/79
Basic Attack Damage: 5
Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation
Blade Fury
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.
Activating this ability makes Juggernaut immune to all ability/basic skill/spell damage this phase. However, he also returns mafia alignment to alignment checks this phase. This ability can be roleblocked. This ability cannot be redirected.
Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases.
Please submit a PM to the main host account as:
##Blade Fury
Starting Night 1 the following ability becomes available:
Healing Ward
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Heals all Radiant Heroes, including himself, within two roster slots of him for up to 25% of their max HP. E.g. if you are on spot #7 on the playerlist, you and the players in spots #5, #6, #8 and #9 will be affected.
Dire heroes will not be healed. This ability can be roleblocked but not redirected.
Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases.
Please submit a PM to the main host account as:
##Healing Ward
Starting Night 1 the following ability becomes available:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases you basic attack damage by 1. This ability cannot be roleblocked or redirected.
Starting Night 2 the following ability will be upgraded:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases you basic attack damage by 2. This ability cannot be roleblocked or redirected.
Starting Night 3 the following ability will be upgraded:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases you basic attack damage by 3. This ability cannot be roleblocked or redirected.
Starting Night 4 the following ability will be upgraded:
Blade Dance
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
PASSIVE
Increases your basic attack damage by 4. This ability cannot be roleblocked or redirected.
Day 4 has begun!
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
This day shall end in at 21:00 GMT (+00:00).
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
This day shall end in at 21:00 GMT (+00:00).