How about opening up and letting us edit the missions? In my head the co-op commanders was like the 'commissioned starcraft arcade' Therefore you picked the special commander you liked and they were thrust into various strange situations like a battle royale maybe even an RPG-esque mission.
I was hoping for missions where my ally's base was under constant siege or in a really far off place and i would constantly need to send help, or perhaps games whereby our units were limited and we had to communicate to do simple tasks like opening a door or fighting a boss. Perhaps even one mode whereby our units were swapped and what he built i control and what i built he controls etc...Where you feel the co-op part of co-op commanders?
In addition, the game modes does not always have to be so... standard. Everyone starts at a base with a pre-defined rock blocked expansion... Why? They then proceed to deal with objectives or threats... Why so standard? This gets stale. Spice it up, this isn't competitive =/. I do not understand why Blizzard is playing so safe with this cool mode, its clear they threw balance out the window with the crazy units the champions have, and clearly chose units that fit the theme of the champion. I do not understand what is blizzard trying to accomplish with this mode, it is all over the place =S
Losing a few games due to lack of communication or rubbish trolls is fine, this is co-op after all. There are so many brilliant ideas on TL and over here... Pick the best ones and develop on it, perhaps that might interest people to actually buy newer co-op commanders and not be just gimmicks people buy to support the dying game.
PS: i know some people really enjoy this mode and i'm not saying its wrong but i think it can be better. I personally think of these maps as 'leveling up or grinding maps' Why not add cool missions in ADDITION to the current modes and mutators we have? Imagine having maps where people are forced to go to chat and type " Looking for level 20 vorazun's only i have lv 30 swann that can do XXX map!!!" Please dont suck!! In addition, those maps that are too 'hard' can easily just be auto-veto'ed off during random queues.
TL;DR: Blizzard made co-op commanders but i don't see any co-op in it, just 2 people with bases doing the same objectives
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As such, i hope people post creative maps or gameplay mutators that will drastically change the gameplay and add some spice into the direction of co-op commanders.
Let me first give a few of my ideas.
Mutator:
Swapped- Units built by ally will be controlled by user and vice versa. Defensive buildings and main mining workers are not affected
New Map: Temple of Aiur: Commander #1 has to obtain crystals using a set amount of units they have at start, while Commander #2 has to defend a little temple that is constantly under siege.
Commander #1 may use abilities or warp units to help Commander #2 to expedite the mission but units warped there automatically lose health over time as only Commander #2's units can survive the intense radiation/psionic/plot energy in the temple.
Basically Commander #1 deals in base defense while Commander #2 is basically playing an RPG inside the temple, maybe fighting mini-bosses or something.
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PS: There are some REALLY good mutators on the single player forums and ideas over there, it would be great if they could be shared here as well, and then we can just throw the whole thread to blizzard devs if they ever bother