Guardians of Atlas - Page 47
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Development ended, game appears to be dead. https://forums.artillery.com/discussion/911/end-of-development -Jinro | ||
GamanNo
Sweden63 Posts
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_Spartak_
Turkey382 Posts
https://www.twitch.tv/guardiansofatlas | ||
goswser
United States3519 Posts
On September 10 2016 09:11 JimmyJRaynor wrote: Starcraft is a franchise. its been around 18+ years. Sigaty stated nothing Blizz makes will compete with SC2 for the next 10 years. This means for multiplayer-RTS the Blizz games are producing enough revenue to justify 1 full release and 2 expansions across a 22 year time span. Blizzard's actions speak louder than your words. SC , as a franchise, still has not made $1 Billion. Lots of ATVI products have. Blizzard dedicates more resources to franchises that make more money. Blizzard has many many great RTS games and they have not generated the kind of revenue their other franchises have. As a result.... again.. ..we get 1 full game across a 22 year time span. If you are not satisfied with Blizzard's RTS offerings you are more than welcome to do what every consumer has the choice of doing... seek something better elsewhere. Artillery Games is one such company offering an alternative. Let's see what happens with this game. How many other games made at or before when sc1 was made have netted more than 1 billion in revenue? You can't compare the revenues of games that came out almost 20 years ago with games that came out much more recently. I think if you created an RTS as genre defining as the original wc3 or sc1 today, it would hit 1 billion in revenue over its lifespan, especially if you add in micro transaction components. Edit: Also if you want to see what blizzard's biggest failure has been, it's probably Heroes of the Storm, which is a genre with a very large appeal. | ||
JimmyJRaynor
Canada16295 Posts
+ Show Spoiler + the ENTIRE SC franchise from SC1 on March 31,1998 ( the eve of Raven's US Title Speech on Monday Nitro) up until SC2 LotV in November of 2016 has not made $1 billion. That's 18 years of revenue. And, Starcraft is the #1 RTS franchise ever. RTS fans don't spend the kind of money that motivates a AAA investment into an RTS franchise. Blizzard is done. This 10 year thing Sigaty talked about is just a delicate PR move to slowly leave the genre. Like i said before it'll be 1 game release in 22 years. Blizzard is not making another AAA level investment into the genre. Contrast this with many other younger franchises owned by ATVI that make billions and continue to result in new games made for them all the time. | ||
Endymion
United States3701 Posts
edit~ not dota and valve.. dota and league 2nd edit jimmy they were reading this thread apparently LOL look at this: + Show Spoiler + only 7 years too late, hopefully they'll include in broodwar hd | ||
B-royal
Belgium1330 Posts
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KrOjah_
1 Post
On September 10 2016 07:29 Spyridon wrote: You said "multibillion dollar games", now your changing it to "franchises"... And those are how many products sold, not how much made in sales. Regardless, sales typically equate to games that are either established franichises before gaming (such as Star Wars), or games that have been nearly unanimously praised. How many of those franchises on the "at least 100 million" section did not receive user reviews of at least 9.0 at some point? None of them. Besides, your numbers are skewed, and the site you linked destroys your whole theory. Have a look: http://vgsales.wikia.com/wiki/Best_selling_Blizzard_games What is the #1 selling Blizzard franchise (as of the date of that site that your using your statistics from)? That's right, StarCraft! Overwatch blew up all Blizzards records, what's your point? Overwatch has a WAY WAY WAY better reception than StarCraft 2 ever did as well. This is COMPLETE heresay. You have no evidence supporting this, and Pardo has actually DISCUSSED future RTS's. So there's evidence completely AGAINST your theories. Blizzard is even working on reviving BW, why would they do that if they didn't see any money? You make absolutely no sense. Regardless, RTS was always a niche genre. It was NEVER the most popular, it was never "where the money is". Blizzard has always been good at making money in the genre tehy choose. They made money in RTS when the only other companies that EVER had RTS success can be counted on one hand. They made MMO a smash hit when MMO's were not very popular. Action RPG barely existed before them. They made a successful MOBA in a market flooded with MOBA's. They turned online CCG's in to a huge craze with Hearthstone. Now their working on turning FPS in to something bigger than just a game. Except for FPS and MOBA, every other one of their major properties was in a genre that "does not generate enough money to buy interest". Which means your message is false, they don't go by the books, they don't pick a genre that is "safe", they pick a genre that is "untapped but has potential"! There's evidence of Blizzard disagreeing with basically every one of your sentiments, yet you still believe it. W/e, more power to you. In the end, you focus way too much on the wrong things. You focus on "market profitability" - that's the exact focus that has led to the biggest failures in gaming in the last 15 years. Activision, EA - how many mistakes have they made by focusing on "market profitability" rather than a good game? Dozens. How many series did they make with decreasing reviews each iteration? Dozens. How many series that were extremely popular did they completely burn to the ground with the tactics focusing on profitability over a good game? Dozens. How many times have they released a game before it was "ready"? Dozens. How many times have any of those companies released a game that wasnt ready and did not have it explode in their face? None. Alternatively, how many games had the #1 priority to make a SOLID GAME, rather than MARKET PROFITABILITY, then made MILLIONS? Most of the biggest games out right now did EXACTLY that - DOTA, LoL, CS, Rocket League to name a few off the top of my head. If you make a solid game, the sales come. That's the thing Activision and EA never understood. Blizzard understands this too, although they have been pushed in to certain things & lost their way from time to time. When they "take the time" to "release it when it's ready", they knock it out of the park (like Overwatch). When they don't, and when they claim a game will be out in march 2016 after the "longest beta ever" then rush to release it EARLY after doing a major overhaul of mechanics with under 2 weeks of beta testing? It fails like LotV, and pushes away the fans of the game to other games who showed more love & caring for what they create. Simply not true that "RTS was always a niche genre." In regards to PC gaming (admittedly PC gaming did have a smaller following back in the day) RTS was most certainly one of the very most popular genres during the mid-late 90's. | ||
_Spartak_
Turkey382 Posts
https://www.twitch.tv/guardiansofatlas | ||
porkRaven
United States953 Posts
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TelecoM
United States10637 Posts
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Incognoto
France10239 Posts
Why are you sharing that | ||
Endymion
United States3701 Posts
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JimmyJRaynor
Canada16295 Posts
a $20 cashgrab HD remake of AoE2 made by some rent-a-studio that pumps out 20 games a year is not the same thing as Ensemble (now gone) making a really cool $60 sequel with expansion packs to follow. Let's see how the new "free-to-play, fast-paced Action RTS from Artillery for Mac and Windows" does. Let's see how vibrant the RTS marketplace is as Guardians of Atlas approaches beta and release. Let's see how many bazillions of dollars RTS consumers spend on one of the few games this year targeted towards them. Let's pay attention to outcomes. | ||
Endymion
United States3701 Posts
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Foxxan
Sweden3427 Posts
On September 11 2016 03:27 B-royal wrote: I would pay for announcers (if I played sc2) but only for the original OVERMIND. holy hell the overmind, such a badass voice | ||
nanaoei
3358 Posts
you say rts players have a larger time investment in their games and i'm assuming that's compared to any other genre of games. individually and marginally that might be true but there are dozens of times more players on those other games. the overall hours, the amount of eyeballs, and the amount of exposure/popularity the games have compared to your RTS is much greater. honestly i don't think time spent has much to do with how much a person spends on a game. people love vanity and having identity, they love sales and variety and knowing that they are without a doubt part of a larger picture. that is much more suited to roleplaying or established game series. starcraft, warcraft, etc might have been popular in your ring (at this time, point and click adventures were also popular), but before gaming was mainstream, television was much more popular with the rest of the world. i have a hard time thinking or believing that classic rts will take a top spot anymore in the gaming market. 'RTS' has evolved into MOBA. and, eventually, and RTS will come out with classic roots, but still plays more like a MOBA. which is exactly what this game was looking to do at some point. | ||
XIII
483 Posts
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Hider
Denmark9341 Posts
On September 12 2016 11:52 XIII wrote: casuals like to play with their friends or to blame their allies for the loss, that is the problem RTS games have, they are 1on1 Yes that's why Hearthstone is such a hardcore game. | ||
Endymion
United States3701 Posts
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Hider
Denmark9341 Posts
On September 12 2016 19:15 Endymion wrote: to be fair people blame rng in hearthstone instead of themselves to be fair people blame balance in Starcraft instead of themselves. | ||
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