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On August 24 2016 00:23 kitaman27 wrote: So we're here right now.
1.[__________][___________] 2.[___________][__________] 3.[__Disformation__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][____________] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________]
Pull Luna Pull Disfo Pull Disfo
We for sure want to get Disfo back to safety. Doing the pull on Luna first, puts disfo in a safer spot.
Push kita Push chezinu Push Tumble
Then can move me up to 11 to save a push on chezinu and then move tumble to safety at the 13 spot as well.
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__________][__________] 5.[_GlowingBear_][_Chezinu_] 6.[_Damdred_][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
Now we can push prpl up to 4 and pull back damdred to safety.
Push prpl Pull damdred
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Chezinu_] 6.[__________][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[_Damdred_][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
By my count that is 4 pulls and 4 pushes.
Now we have a couple options how we want to finish this up. We can either roast just the three baddies like disfo mentioned, in which case we would want to push GlowingBear and Chezinu to slots three and then swap Luna with either iamp or kurumi to keep the scummier people in 6 in case of shenanigans. Or we can send additional people into the flames like tumble originally laid out. Either way we should have more than enough pushes and pulls to spare even if some people afk this afternoon/evening.
Anyone see any issues with this? I think this works. I would add another pull to luna at the end, so scum cant save chez with one pull?
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On August 24 2016 00:27 Rels wrote: Why is Chez a miss ?
He's been pushed since D1. He might at best be 3rd party, and for those, I don't care. The only people defending him are me and Artanis. Both of us without a "good" reason in the thread.
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Chezinu is part of your objectives, I read your filter, there is zero reason to read him town.
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On August 24 2016 00:29 disformation wrote:Show nested quote +On August 24 2016 00:23 kitaman27 wrote: So we're here right now.
1.[__________][___________] 2.[___________][__________] 3.[__Disformation__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][____________] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________]
Pull Luna Pull Disfo Pull Disfo
We for sure want to get Disfo back to safety. Doing the pull on Luna first, puts disfo in a safer spot.
Push kita Push chezinu Push Tumble
Then can move me up to 11 to save a push on chezinu and then move tumble to safety at the 13 spot as well.
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__________][__________] 5.[_GlowingBear_][_Chezinu_] 6.[_Damdred_][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
Now we can push prpl up to 4 and pull back damdred to safety.
Push prpl Pull damdred
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Chezinu_] 6.[__________][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[_Damdred_][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
By my count that is 4 pulls and 4 pushes.
Now we have a couple options how we want to finish this up. We can either roast just the three baddies like disfo mentioned, in which case we would want to push GlowingBear and Chezinu to slots three and then swap Luna with either iamp or kurumi to keep the scummier people in 6 in case of shenanigans. Or we can send additional people into the flames like tumble originally laid out. Either way we should have more than enough pushes and pulls to spare even if some people afk this afternoon/evening.
Anyone see any issues with this? I think this works. I would add another pull to luna at the end, so scum cant save chez with one pull? oh nvm, they can regardless. carry on. want me to pull luna?
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On August 24 2016 00:32 Half the Sky wrote: Chezinu is part of your objectives, I read your filter, there is zero reason to read him town.
one of my objectives is to kill a townie. got that out of my bucket list the other one is surviving a hit got that out as well
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kitaman27
United States9244 Posts
On August 24 2016 00:29 disformation wrote:Show nested quote +On August 24 2016 00:23 kitaman27 wrote: So we're here right now.
1.[__________][___________] 2.[___________][__________] 3.[__Disformation__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][____________] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________]
Pull Luna Pull Disfo Pull Disfo
We for sure want to get Disfo back to safety. Doing the pull on Luna first, puts disfo in a safer spot.
Push kita Push chezinu Push Tumble
Then can move me up to 11 to save a push on chezinu and then move tumble to safety at the 13 spot as well.
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__________][__________] 5.[_GlowingBear_][_Chezinu_] 6.[_Damdred_][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
Now we can push prpl up to 4 and pull back damdred to safety.
Push prpl Pull damdred
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Chezinu_] 6.[__________][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[_Damdred_][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
By my count that is 4 pulls and 4 pushes.
Now we have a couple options how we want to finish this up. We can either roast just the three baddies like disfo mentioned, in which case we would want to push GlowingBear and Chezinu to slots three and then swap Luna with either iamp or kurumi to keep the scummier people in 6 in case of shenanigans. Or we can send additional people into the flames like tumble originally laid out. Either way we should have more than enough pushes and pulls to spare even if some people afk this afternoon/evening.
Anyone see any issues with this? I think this works. I would add another pull to luna at the end, so scum cant save chez with one pull?
Yeah, assuming that we settle on just the 3 kills, the final image would look something like this:
1.[__________][___________] 2.[___________][__________] 3.[__Disformation__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][____________] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________]
Pull Luna Pull Disfo Pull Disfo
We for sure want to get Disfo back to safety. Doing the pull on Luna first, puts disfo in a safer spot.
Push kita Push chezinu Push Tumble
Then can move me up to 11 to save a push on chezinu and then move tumble to safety at the 13 spot as well.
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__________][__________] 5.[_GlowingBear_][_Chezinu_] 6.[_Damdred_][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
Now we can push prpl up to 4 and pull back damdred to safety.
Push prpl Pull damdred
1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Chezinu_] 6.[__________][_Lunaticman_] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[_Damdred_][_Meapak_Ziphh_] 13.[_Tumblewood_][__Kurumi__] 14.[___________][___________] 15.[__________][__________]
Push Glowingbear, push chezinu Push GlowingBear Push kurumi Pull luna
1.[__________][___________] 2.[___________][__________] 3.[_Chezinu_][_GlowingBear_] 4.[__prplhz__][__________] 5.[___________][___________] 6.[__Kurumi__][__________] 7.[_Stutters_][_fecalfeast_] 8.[__Disformation__][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Kitaman27_] 12.[_Damdred_][_Meapak_Ziphh_] 13.[_Tumblewood_][_Lunaticman_] 14.[___________][___________] 15.[__________][__________]
That would be 8 pushes and 5 pulls total.
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8 pushes is a tad much since we already used a bunch? unless we can force the 3P/scummers to do our bidding or claim scum?
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so let me get this straight
you believe im mafia and i shot a guy who was getting nuked reason being?
explain it to me in case you dont believe me, the post clearly says Onegu was strangled guess what, I strangle people
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kitaman27
United States9244 Posts
On August 24 2016 00:35 disformation wrote: 8 pushes is a tad much since we already used a bunch? unless we can force the 3P/scummers to do our bidding or claim scum?
We can get away with keeping GB in the 4th slot or even not moving kurumi down to 6 if we totally run out of moves. Those were mostly safeguards without changing the outcome.
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I just want you all to be aware of something like a flip mechanic or something like that. Maybe prevent push/pulling for a certain time. Or place someone at a certain spot.
I think we should have like at least three people on standby before the day ends in case of emergency. Those ppl should be the ones in the "town circle" for sure.
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It was also stated that if someone left the belt, they might die anyway.
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kitaman27
United States9244 Posts
I'm a 50/50 at being around at EOD. Depends what time I get out of work.
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kitaman27
United States9244 Posts
Also, take a look at my latest post when you have a chance HTS. Always best to have another set of eyes on this to make sure we didn't miss out on anything.
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On August 24 2016 00:43 Lunaticman wrote: It was also stated that if someone left the belt, they might die anyway.
remember that they can leave the belt on either side, so pushing someone into dead zone might still result in someone getting scot free
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Will probably be around EoD, but I would really like not on being on last second duty, I hate this last second bullshit enough already and this game is already about to give me a stroke.
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On August 24 2016 00:02 Kurumi wrote: I SHOULD'VE BLOWN UP THE MOON AND LOST YOU THE GAME GOD FUCKING DAMN IT
Can you elaborate what you mean?
This feels significant.
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On August 24 2016 00:44 Kurumi wrote:Show nested quote +On August 24 2016 00:43 Lunaticman wrote: It was also stated that if someone left the belt, they might die anyway.
remember that they can leave the belt on either side, so pushing someone into dead zone might still result in someone getting scot free
Wait what?
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@lunaticman
I am stuck in Space unless I blow up the Moon.
"4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead"."
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kitaman27
United States9244 Posts
On August 24 2016 00:53 Lunaticman wrote:Show nested quote +On August 24 2016 00:02 Kurumi wrote: I SHOULD'VE BLOWN UP THE MOON AND LOST YOU THE GAME GOD FUCKING DAMN IT Can you elaborate what you mean? This feels significant.
lol says the person named "Luna" XD
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