• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:16
CEST 05:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)38Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6643 users

Palmar's Purge: Crisis and Turmoil in Liquidia - Page 170

Forum Index > TL Mafia
Post a Reply
Prev 1 168 169 170 171 172 234 Next
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:30 GMT
#3381
On August 23 2016 23:29 disformation wrote:
shit. i found a huge error in my plan. forget that.


yeh it didn't look right.

nice we have TW here, we have Kitaman....FF you here?

disformation if you have a push left, we have our four to put into place the first part of the plan, and then someone has to pull disformation (not himself ofc).
The phoenix must burn to emerge. - Janet Fitch
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
August 23 2016 14:30 GMT
#3382
On August 23 2016 08:10 Palmar wrote:
1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][__________]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_Disformation_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]


If there is a free spot horizontally to the right, will a player take that position before moving vertically up?

For instance, now that we pushed disfo twice, is it possible that he is sitting in 4b, like below:

1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][_Disformation_]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_]_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]

We would need to expand an extra push to get him to the item slot if it works this way.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Tumblewood
Profile Joined January 2016
United States3709 Posts
August 23 2016 14:31 GMT
#3383
so now we use 9 pushes and 5 pulls, including the pushes we used on disfo. new plan starts "2 pull on disfo" and we don't move disfo otherwise
good times for all
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:31 GMT
#3384
I thought they moved up or down not horizontally, lemme check rules.
The phoenix must burn to emerge. - Janet Fitch
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:32 GMT
#3385
On August 23 2016 23:30 kitaman27 wrote:
Show nested quote +
On August 23 2016 08:10 Palmar wrote:
1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][__________]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_Disformation_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]


If there is a free spot horizontally to the right, will a player take that position before moving vertically up?

For instance, now that we pushed disfo twice, is it possible that he is sitting in 4b, like below:

1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][_Disformation_]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_]_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]

We would need to expand an extra push to get him to the item slot if it works this way.

uh, no?
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:32 GMT
#3386
On August 23 2016 23:31 Tumblewood wrote:
so now we use 9 pushes and 5 pulls, including the pushes we used on disfo. new plan starts "2 pull on disfo" and we don't move disfo otherwise

9 pushes is quite a lot though
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
August 23 2016 14:35 GMT
#3387
On August 23 2016 23:32 disformation wrote:
Show nested quote +
On August 23 2016 23:30 kitaman27 wrote:
On August 23 2016 08:10 Palmar wrote:
1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][__________]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_Disformation_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]


If there is a free spot horizontally to the right, will a player take that position before moving vertically up?

For instance, now that we pushed disfo twice, is it possible that he is sitting in 4b, like below:

1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][_Disformation_]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_]_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]

We would need to expand an extra push to get him to the item slot if it works this way.

uh, no?


okay nevermind. So the only way to get to 4b is if 4a is occupied and you get pushed from 5+, which didn't happen in this case, right?
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:37 GMT
#3388
On August 23 2016 23:35 kitaman27 wrote:
Show nested quote +
On August 23 2016 23:32 disformation wrote:
On August 23 2016 23:30 kitaman27 wrote:
On August 23 2016 08:10 Palmar wrote:
1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][__________]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_Disformation_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]


If there is a free spot horizontally to the right, will a player take that position before moving vertically up?

For instance, now that we pushed disfo twice, is it possible that he is sitting in 4b, like below:

1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][_Disformation_]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_]_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]

We would need to expand an extra push to get him to the item slot if it works this way.

uh, no?


okay nevermind. So the only way to get to 4b is if 4a is occupied and you get pushed from 5+, which didn't happen in this case, right?

no?
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:38 GMT
#3389
On August 23 2016 23:37 disformation wrote:
Show nested quote +
On August 23 2016 23:35 kitaman27 wrote:
On August 23 2016 23:32 disformation wrote:
On August 23 2016 23:30 kitaman27 wrote:
On August 23 2016 08:10 Palmar wrote:
1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][__________]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_Disformation_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]


If there is a free spot horizontally to the right, will a player take that position before moving vertically up?

For instance, now that we pushed disfo twice, is it possible that he is sitting in 4b, like below:

1.[__________][___________]
2.[___________][__________]
3.[__Item__][__________]
4.[__________][_Disformation_]
5.[_GlowingBear_][_Lunaticman_]

6.[_Damdred_][_]_]
7.[_Stutters_][_fecalfeast_]
8.[___________][_Shapelog_]
9.[_Half the Sky_][_iamperfection_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][___________]
12.[__prplhz__][_Meapak_Ziphh_]
13.[_Chezinu_][__Kurumi__]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]

We would need to expand an extra push to get him to the item slot if it works this way.

uh, no?


okay nevermind. So the only way to get to 4b is if 4a is occupied and you get pushed from 5+, which didn't happen in this case, right?

no?

eh, yes?
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:39 GMT
#3390
On August 23 2016 07:35 Palmar wrote:
Game Mechanics:


1. Unlike normal voting this day works on a Push and Pull system. If you type ## push: player then that player will be bumped up one spot (+1) in the queue. If you type ## pull: player then they will be bumped down (-1) in the queue. Any lethal spots in the queue will be highlighted in red. At the end of the Day any players in a red numbered queue will be incinerated. Realize that multiple mass lynches are possible. Be careful.

2. Please "vote" in the following format: ##Push Qatol or ## Pull Qatol. "Votes" from here on in refered to as Push or Pulls aka PoPs not done in the correct fashion will not be counted. I will update PoP counts whenever I get the chance

3. There is enough room for 2 humans to occupy the same spot on the conveyor belt. However if a 3rd human is PoPed into their spot that human is going to be PoPed into the next available spot in most cases. Clearly there are exceptions to this rule.

4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead".

5. You may not PoP yourself in most instances.

6. Humans have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day.

7. If you get to the Item, you will receive the item!


From #1 with Artanis and Rels both pushing disformation, unless I'm reading this wrong, disformation should already be in row 3.
The phoenix must burn to emerge. - Janet Fitch
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:39 GMT
#3391
i should be in 3a right now
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 23 2016 14:40 GMT
#3392
I am here but it's really early
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 14:44 GMT
#3393
I might be stupid but I just now realized that we need to push who we want to burn now, THEN pull disfo in order to use less moves
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:46 GMT
#3394
On August 23 2016 23:44 Rels wrote:
I might be stupid but I just now realized that we need to push who we want to burn now, THEN pull disfo in order to use less moves


That's what I was trying to say. I am pretty sure disformation is in row 3 and in possession of the item and not standing next to the item.

How did this work in Death Factory 1 and 2?
The phoenix must burn to emerge. - Janet Fitch
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 14:48 GMT
#3395
I dunno but I'm like 99% sure it works like expected, IE if you're pushed you go to the next bloc and not sideways
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:49 GMT
#3396
On August 23 2016 23:48 Rels wrote:
I dunno but I'm like 99% sure it works like expected, IE if you're pushed you go to the next bloc and not sideways

Yeah but if you are in position b of bloc 2 and you get pushed do you got to position a or b of bloc 1 (assuming both are free)
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
August 23 2016 14:50 GMT
#3397
Another thing we gotta worry about is the mafia response at the end of the cycle. If mafia is about to die, they have no reason not to use a push or pull to take other townies with them.

Consider this scenario where tumble's initial plan left us off.

+ Show Spoiler [we are here] +
1.[__________][___________]
2.[_GlowingBear_][__________]
3.[_iamperfection_][_Chezinu_]
4.[__________prplhz__][__Kurumi__]
5.[__________][_Lunaticman_]

6.[_Damdred_][_Disformation w/item_]
7.[_Stutters_][_fecalfeast_]
8.[__][_Shapelog_]
9.[_Half the Sky_][__________]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][__________]
12.[__________][_Meapak_Ziphh_]
13.[__________][__________]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]

1 pull on luna (maybe)
1 pull on damdred
1 pull on disfo + Show Spoiler [final position] +
1.[__________][___________]
2.[_GlowingBear_][__________]
3.[_iamperfection_][_Chezinu_]
4.[__prplhz__][__Kurumi__]
5.[__________][__________]

6.[__________][__________]
7.[_Stutters_][_fecalfeast_]
8.[_Lunaticman_][_Shapelog_]
9.[_Half the Sky_][_Damdred_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][_Disformation w/item_]
12.[__________][_Meapak_Ziphh_]
13.[__________][__________]
14.[_Kitaman27_][_Tumblewood_]
15.[__________][__________]


Assuming 2/5 of those players listed are mafia, they can both execute a pull on myself or tumble and pull one of us off the queue, granting them a danger zone in level 6. Then they can use a single push to kill any townie of their choosing from row 7 to 11 (since they would automatically be pushed to 6), so we could lose HTS and disfo for free.

If we assume that mafia will send these actions during the final seconds of the cycle, we won't have time to react, so we gotta make sure that we plan ahead of time so this can't happen...or at least so we can limit our losses if it does.

Alternatively, they could do something like a double push on glowingbear, a double pull on myself, which would turn rows 6 and 7 into fire, while saving glowingbear from death in the process.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 14:50 GMT
#3398
On August 23 2016 23:49 disformation wrote:
Show nested quote +
On August 23 2016 23:48 Rels wrote:
I dunno but I'm like 99% sure it works like expected, IE if you're pushed you go to the next bloc and not sideways

Yeah but if you are in position b of bloc 2 and you get pushed do you got to position a or b of bloc 1 (assuming both are free)

I would assume (a) if it's free, (b) if (a) is not free, and the next bloc if both are occupied
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 14:53 GMT
#3399
On August 23 2016 23:50 Rels wrote:
Show nested quote +
On August 23 2016 23:49 disformation wrote:
On August 23 2016 23:48 Rels wrote:
I dunno but I'm like 99% sure it works like expected, IE if you're pushed you go to the next bloc and not sideways

Yeah but if you are in position b of bloc 2 and you get pushed do you got to position a or b of bloc 1 (assuming both are free)

I would assume (a) if it's free, (b) if (a) is not free, and the next bloc if both are occupied

I assume the same, but i do not 100% know.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
August 23 2016 14:55 GMT
#3400
So in those two scenarios we would either have:

1.[__________][___________]
2.[_GlowingBear_][__________]
3.[_iamperfection_][_Chezinu_]
4.[__prplhz__][__Kurumi__]
5.[__________][__________]
6.[_Disformation w/item_][_Half the Sky_]

7.[_Stutters_][_fecalfeast_]
8.[_Lunaticman_][_Shapelog_]
9.[[__________][_Damdred_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][[__________]
12.[__________][_Meapak_Ziphh_]
13.[__________][__________]
14.[[__________][_Tumblewood_]
15.[__________][__________]

OR

1.[__________][___________]
2.[__________][__________]
3.[_iamperfection_][_Chezinu_]
4.[__prplhz__][__Kurumi__]
5.[__________][__________]
6.[__________][__________]
7.[_Stutters_][_fecalfeast_]

8.[_Lunaticman_][_Shapelog_]
9.[_Half the Sky_][_Damdred_]
10.[_sicklucker_][___Rels___]
11.[_Artanis[Xp]_][[_Disformation w/item_]
12.[__________][_Meapak_Ziphh_]
13.[__________][__________]
14.[[__________][_Tumblewood_]
15.[__________][__________]

We may need to come up with a plan to avoids putting anyone in slot two or 14 by the end of the cycle. It is still susceptible to a 3 mafia end of day plan, but I don't think we can get around that.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Prev 1 168 169 170 171 172 234 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings108
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft672
RuFF_SC2 172
Nina 80
FoxeR 58
trigger 23
WinterStarcraft17
PiLiPiLi 6
StarCraft: Brood War
Leta 1721
NaDa 64
Noble 56
Icarus 8
Dota 2
NeuroSwarm189
League of Legends
JimRising 634
Counter-Strike
summit1g9572
taco 322
Super Smash Bros
Mew2King282
amsayoshi39
Heroes of the Storm
Trikslyr60
Other Games
ViBE194
XaKoH 111
Organizations
Other Games
gamesdonequick2505
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 98
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt205
Other Games
• Scarra1249
Upcoming Events
RSL Revival
5h 45m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6h 45m
Epic.LAN
9h 45m
IPSL
12h 45m
Dragon vs Hawk
RSL Revival
1d 5h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 6h
OSC
1d 9h
IPSL
1d 12h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 1
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.