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On August 23 2016 07:44 Tumblewood wrote: whoops I confused push and pull. now I question and push chezinu ##push glowingbear ##push chezinu ##push iamperfection
On August 23 2016 07:35 Palmar wrote:
6. Humans have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day.
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kitaman27
United States9244 Posts
This push/pull can actually be really good for us though.
We essentially have as many kp as we want, assuming we coordinate correctly.
One thing we have to be aware of is that mafia might have the ability to mess with the mechanics. For instance, in the 1st factory game the mafia team flipped the queue, killing the entire town in one cycle.
Chez, GB, and prpl are probably the three that we should definitely incinerate. iamp, Shape, Rels are also worth consideration since we can kill them off with no loss of town kp. In the future if we decide we need to kill them, we might have to waste a cycle where we only have a single lynch.
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you only have 1 pull and 1 push per person
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kitaman27
United States9244 Posts
EVERYONE STOP POSTING ACTIONS THOUGH.
We need to be careful and coordinate this to make sure we optimize our actions with the limited number of moves we have.
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##pull half the sky ##pull kitaman ##pull disformation Damdred if you want to get the item that would be cool
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##push Chezinu
Going to wait on the pull option.
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yeah ill go off and try to sleep now.
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kitaman27
United States9244 Posts
Town should come up with a plan, then assign actions to each individual player, and then execute them once they are all planned out.
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On August 23 2016 07:46 Half the Sky wrote: ##push Chezinu
Going to wait on the pull option. This was stupid imo
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Alright going to sleep see you tomorrow
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oh whoops I'm fucking stupid sorry Palmar
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On August 23 2016 07:45 kitaman27 wrote: This push/pull can actually be really good for us though.
We essentially have as many kp as we want, assuming we coordinate correctly.
One thing we have to be aware of is that mafia might have the ability to mess with the mechanics. For instance, in the 1st factory game the mafia team flipped the queue, killing the entire town in one cycle.
Chez, GB, and prpl are probably the three that we should definitely incinerate. iamp, Shape, Rels are also worth consideration since we can kill them off with no loss of town kp. In the future if we decide we need to kill them, we might have to waste a cycle where we only have a single lynch.
Okay, well I just blew my push before I saw this. Awesome.
I also agree with your list.
Also Shapelog was poisoned so he might already be dead regardless.
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Well if you thought you had multiple pushes I think it won't count cause tumble lush and pull didn't count
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On August 23 2016 07:46 Half the Sky wrote: ##push Chezinu
Going to wait on the pull option.
1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__________][__________] 5.[_GlowingBear_][__________] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[_Lunaticman_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________]
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On August 23 2016 07:28 Kurumi wrote:Show nested quote +On August 23 2016 07:25 Half the Sky wrote:On August 23 2016 07:24 prplhz wrote: Koshi isn't even dead
he can appear just as fast as he disappeared
this is a Caller game No idea what that means. I suggested banishment, that is the only conventional mechanic I know of that is closest to this. I won't speak for others but I was not around here in the days of Caller. So I have no idea what you mean by "a Caller game". Like are you suggesting "Caller" means bastard/troll/unpredictable roles? That's what I'm getting from context anyhow. you signed up for a caller game without knowing what a caller game is you got callered the moment you signed up
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yeah i also had zero idea what i was signing up for and i will not sign up for themed games in the future.
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kitaman27
United States9244 Posts
On August 23 2016 07:48 Half the Sky wrote:Show nested quote +On August 23 2016 07:45 kitaman27 wrote: This push/pull can actually be really good for us though.
We essentially have as many kp as we want, assuming we coordinate correctly.
One thing we have to be aware of is that mafia might have the ability to mess with the mechanics. For instance, in the 1st factory game the mafia team flipped the queue, killing the entire town in one cycle.
Chez, GB, and prpl are probably the three that we should definitely incinerate. iamp, Shape, Rels are also worth consideration since we can kill them off with no loss of town kp. In the future if we decide we need to kill them, we might have to waste a cycle where we only have a single lynch.
Okay, well I just blew my push before I saw this. Awesome.
Heh you actually cost us 2 moves by moving chez to safety, but it's okay as long as nobody else wastes their vote.
On August 23 2016 07:48 Half the Sky wrote: I also agree with your list.
Also Shapelog was poisoned so he might already be dead regardless.
Yeah assuming that we have the votes we can double kill shape. Otherwise, use the "lynch" on others and hope the poison goes through.
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kitaman27
United States9244 Posts
On August 23 2016 07:52 disformation wrote: yeah i also had zero idea what i was signing up for and i will not sign up for themed games in the future.
As the cheerleader for the pro-themed game crowd, this game is excellent.
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THERE'S AN ITEM ON THE CONVEYOR BELT
MAYBE IT'S KOSHI???
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kitaman27
United States9244 Posts
Okay, first we need to come up with the kill list.
1) chezinu 2) GlowingBear 3) prplhz
Does anyone strongly oppose to these three for starters?
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