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On February 07 2016 21:00 Ahli wrote: If you have a replay of a game where this is reproducible, I would love to have it, to send it to Blizzard helping them understand the problem behind this. Hi Ahli! Thanks for getting invovled! I send you a link to replay in pm and here is video of that game youtu.be I have some more, if you need it.
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On February 07 2016 21:40 graNite wrote: Is it possible to have a tab or a counter that shows the total minerals and gas mined for each player? Does the game even track these stats? The game should track these stats, yes.
Btw, if the army supply bug is still occurring in SC2, please tell me. I have no idea what the localization bug fix refers to, but it might be that.
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Is there an update planned to take that new Chat button out?
And, FYI, that zerg 0 army supply is still happening.
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Update - Chat button fix!
Both 1vs1 and 2vs2 have been updated!
>>> Download GameHeart 1vs1 Observer Interface v.2.7 <<<
>>> Download GameHeart 2vs2 Observer Interface v.0.7 <<<
Screenshot:
Changelog:
Both versions received the same changes:
1vs1 version: + Show Spoiler + v.2.7 (31st March 2016) - fixed game result dialog not appearing - moved chat button into the observer toolbar - added workaround to resolve the 0-Zerg-army-supply bug
2vs2 version: + Show Spoiler + v.0.7 (31st March 2016) - fixed game result dialog not appearing - moved chat button into the observer toolbar - added workaround to resolve the 0-Zerg-army-supply bug
More Information: To receive more information, head to this post earlier in this thread.
Remember, you still need to use the extension mod to receive upgrade countdowns, workers killed counter and production icons.
If you run into problems, you can message me here on teamliquid, try to post in this thread or reach out to me via twitter @AhliSC2 .
If you have ideas for improvements, find bugs, etc, let me know!
Enjoy!
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On February 24 2016 04:35 Ahli wrote:Show nested quote +On February 07 2016 21:40 graNite wrote: Is it possible to have a tab or a counter that shows the total minerals and gas mined for each player? Does the game even track these stats? The game should track these stats, yes.
Will you implement that?
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this found in 3.2.1 ???? whit new pachs?¿
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Wow, new release!
- added workaround to resolve the 0-Zerg-army-supply bug This is awesome! Thanks Ahli!
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Hi. Ahli! Seems like your workaround shows drones limit instead of army. Here are some screens taken from stream (russian locale): https://imgur.com/a/DIjQg Tell me, if you need replays or a link to video (video will be available tomorrow).
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On April 27 2016 21:48 RussianBear wrote:Hi. Ahli! Seems like your workaround shows drones limit instead of army. Here are some screens taken from stream (russian locale): https://imgur.com/a/DIjQgTell me, if you need replays or a link to video (video will be available tomorrow).
Replay and video would be great as I will throw that at Blizzard including what I am using as workaround... again.
The workaround is always present, so the reason why you see a super weird and wrong value at some random(?) points of time is beyond my understanding. In theory, it should always work or never work, given the engine works properly. Seems like for some reason, the engine has this weird bug and for some reason only in Russian?
I was able to reproduce the bug, more info in next post.
On April 01 2016 18:10 graNite wrote:Show nested quote +On February 24 2016 04:35 Ahli wrote:On February 07 2016 21:40 graNite wrote: Is it possible to have a tab or a counter that shows the total minerals and gas mined for each player? Does the game even track these stats? The game should track these stats, yes. Will you implement that? I could add that, but the question is how to access it. For example, would you like to have it in the leaderpanel of an existing tab? I imagine it would fit into the resources one.
Unfortunately, I don't have a lot of spare time, so I don't know when I will do that. I might add an experimental panel into the observer toolbar that lists all raw data stats the game provides for each player. It could potentially help tracking down the problem with the above army score value bug, if multiple values are affected or just to spot other statistics that might be interesting.
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On April 27 2016 22:15 Ahli wrote:Show nested quote +On April 01 2016 18:10 graNite wrote:On February 24 2016 04:35 Ahli wrote:On February 07 2016 21:40 graNite wrote: Is it possible to have a tab or a counter that shows the total minerals and gas mined for each player? Does the game even track these stats? The game should track these stats, yes. Will you implement that? I could add that, but the question is how to access it. For example, would you like to have it in the leaderpanel of an existing tab? I imagine it would fit into the resources one. Unfortunately, I don't have a lot of spare time, so I don't know when I will do that. I might add an experimental panel into the observer toolbar that lists all raw data stats the game provides for each player. It could potentially help tracking down the problem with the above army score value bug, if multiple values are affected or just to spot other statistics that might be interesting.
that would be great, thanks! maybe you could create a beta version of the overlay just to try stuff like this out.
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On April 27 2016 21:48 RussianBear wrote:Hi. Ahli! Seems like your workaround shows drones limit instead of army. Here are some screens taken from stream (russian locale): https://imgur.com/a/DIjQgTell me, if you need replays or a link to video (video will be available tomorrow).
In addition to what I wrote above, I would like to know if the streamer uses the 32bit or the 64bit game version. This might be a weird problem in the 64bit version (since 64bit is new in the engine and it had a couple of bugs at release already).
And maybe the streamer should post a dxdiag in my bug report thread, too. Pretty much everything that might help Blizzard understanding what could have caused the issue.
I was able to recreate the bug on my computer. I listed everything I know about this to Blizzard to help their QA and devs recreating and fixing the problem. http://us.battle.net/sc2/en/forum/topic/20742314189
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Your MODs are incredible. Is it permitted to edit it a bit to our streams? I can not solve the problem with the PLayerIntroPanel. I'm trying to reduce the size of the PortraitCutoutBG and PortraitCutout frames. But changes in the Base.SC2Data/UI/Layout/_PlayerIntroPanel.SC2 do not displayed in the game. For example change the values of the constants PortraitCutoutBGSize and PortraitCutoutSize (is BG BackGround?). At the same time, for example, the change in the DOCSTR_playerintro_rankTitle is displayed in the game. So Starcraft uses the correct interface, the one that I want. I choose the interface in the game settings as the default for Replay and Observer. I hope my fault there is not difficult. And very sorry my English.
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Hi folks,
GREAT Mods. These are absolutely phenomenal.
I've been trying to see if the GameHeart Overlays and such support the drawing functionality on Legacy of the Void but have not been able to get it to work.
I read through this forum and saw that drawing was only available on GameHeart maps as the GameHeart Interface does not have that ability.
Is this still the case? I feel like this answer is somewhere in this thread but I missed it, so don't hesitate to redirect to the appropriate already made answer.
Unfortunately, there are no GameHeart maps in Legacy of the Void
Thanks
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Johto4871 Posts
On June 10 2016 03:30 N30Z wrote: I read through this forum and saw that drawing was only available on GameHeart maps as the GameHeart Interface does not have that ability.
Is this still the case? I feel like this answer is somewhere in this thread but I missed it, so don't hesitate to redirect to the appropriate already made answer. This is still the case, no drawing support in the gameheart observer interface
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On June 10 2016 06:53 FO-nTTaX wrote:Show nested quote +On June 10 2016 03:30 N30Z wrote: I read through this forum and saw that drawing was only available on GameHeart maps as the GameHeart Interface does not have that ability.
Is this still the case? I feel like this answer is somewhere in this thread but I missed it, so don't hesitate to redirect to the appropriate already made answer. This is still the case, no drawing support in the gameheart observer interface I think it is possible to add drawing support in the 2D UI (instead of inside the game world). But that would eat a huge amount of performance (because each pixel needs to be a UI frame which reacts to mouse clicks). With huge, I imagine that it might constantly eat 90% of your FPS.
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Hey guys,
I was wondering why i can't see the worker kill count or the damage stats of a unit while hovering on the worker count icon at the bottom or on the weapon/armor icons (even by using the extension mod). Basically everything works like when i see casters using it but not when it involves hovering on things i suppose, any idea?
Great mod btw!
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On July 04 2016 23:31 ArtyK wrote: Hey guys,
I was wondering why i can't see the worker kill count or the damage stats of a unit while hovering on the worker count icon at the bottom or on the weapon/armor icons (even by using the extension mod). Basically everything works like when i see casters using it but not when it involves hovering on things i suppose, any idea?
Great mod btw! Did you modify your tooltip settings of the game? E.g. it is possible to make tooltips require a certain hotkey to be pressed before any tooltips are shown in the UI. I believe it is in gameplay options.
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On July 05 2016 02:39 Ahli wrote:Show nested quote +On July 04 2016 23:31 ArtyK wrote: Hey guys,
I was wondering why i can't see the worker kill count or the damage stats of a unit while hovering on the worker count icon at the bottom or on the weapon/armor icons (even by using the extension mod). Basically everything works like when i see casters using it but not when it involves hovering on things i suppose, any idea?
Great mod btw! Did you modify your tooltip settings of the game? E.g. it is possible to make tooltips require a certain hotkey to be pressed before any tooltips are shown in the UI. I believe it is in gameplay options.
Damn it i had it unchecked for some reason, it was listed under observer and replay though. I didn't know that's what it did, i don't understand why you would need them turned off considering how useful it is for either casting or studying replays.
Thx a lot!
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Patch 3.4 added the possibility to adjust the UI for each game mode (1vs1, 2vs2, 3vs3, 4vs4, None). That means that I will merge 1vs1 and 2vs2 into a single version (which also supports the other modes in some way).
If you have suggestions what else I could add/change, let me know.
I've added a score value output that might give you some ideas which values might be worth showing, e.g. in a leaderpanel tab. Special 1vs1 version with Scores output panel in observer toolbar.
If you are an observer UI developer yourself, you might want to have a look at the end of the _bottomPanel layout as I've added a snippet of code that detects the game mode.
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