TL Mafia LXXIV: Storm Mafia 3 - Page 308
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unholyflare
42 Posts
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Artanis[Xp]
Netherlands12968 Posts
On April 16 2016 07:17 ritoky wrote: 1 is mod confirmed 1 is confirmed by role usage 1 is not lynch the not. | ||
Shapelog
United States5184 Posts
Tis hope that Comrade Palmar will post the links to the QT's And answer my fucking question about what rank damdred is. Literally been asking him for like 2 days now. | ||
ritoky
United States6851 Posts
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Damdred
15669 Posts
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Shapelog
United States5184 Posts
I don't blame damdred for it. Lylo are hectic enough, and when someone does that, it really gets confusing. | ||
Damdred
15669 Posts
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ritoky
United States6851 Posts
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sicklucker
Canada16987 Posts
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Palmar
Iceland22631 Posts
Combat Medic: Essentially a medic who saves 1 kp at night. However if he makes a successful save he has to make a choice. Either he stays with his target, keeping him alive as long as he stays, or he leaves his patient to die. The idea is to make medic less punishing for mafia, similar to my reanimator role. Damdred saved JAT on n1, but got roleblocked n2, preventing him to stick with jat, causing jat to die. I thought this role was excellent. It's a really good version of nerfed medic that introduces some choice. I like how it played out in the game. Commissar: classic avenger vigilante. He has 2 bullets and can only shoot if town was lynched previous day. I have long argued that this is a better version of a vigilante (for town). It's just a solid role Drill Sergeant: Just a veteran, nothing special Doctor; The town investigative role. We thought given that there was no cop hate at all in the game (millers/godfathers) that every night cop role would be too strong. We considered an "even night cop", ie a cop that can only check on even nights, and the roleblock n1 -> check n2 idea came from that. I think it's a decent role, but a parity cop is probably a better slow cop role. Basically the guy picks a guy n1, roleblocks him that night, then gets a result at the end of n2 on that guys alignment. Vivax roleblocked Kurumi n1. Quickdraw: The town anti-lurker role. 1-shot day vig that lose his power after day 1. Should NEVER be used unless it's to shoot a complete afk-er or if town chooses to double lynch. Probably still should only ever be used to shoot afk and very low activity people. Got used incorrectly this game. I don't think it's a great idea in normal games to have this role due to how likely it is to be misused. Forensics Expert: Could have "confirmed" slam had he lived. Investigative role that knows the alignment of the killer of any player who is dead. Useful for detecting there is a 3rd party in the game and to confirm vigilante claims. Good low power role, I'm sort of okay with it, but not overly happy. Engineer Terrible role, way too swingy with the random thing. I will probably not use a role like that again. Rebel soldier Just a 1-shot vigilante to give mafia some extra KP Rebel Doctor Normal doctor for mafia to help against 3p KP. Also an anti-claim role (because it shares a name with a townsided role that functions differently). I generally include at least some anti-claim mechanics in my games. Rebel Security Officer Strong role for scum, rolecop. I like rolecop as a slightly less punishing version of roleblocker Rebel engineer Same as town engineer, terrible role. Also serves as anti-claim by being a role in both factions. Brood Mother/Tentacled Monster: So the idea here was to split up the normal SK role (which is bulletproof vigilante, essentially) into two roles. The advantage is that suddenly the SK is a faction, there's two people to plan and talk to and they have more combined pull in the thread. The disadvantage is that because the protection part of the SK faction is a jailer, it means that they can only either protect the SK faction leader (brood mother) OR they can shoot. They can't do both at the same time. If the Brood mother dies, the faction is eliminated. Thus if sicklucker would've died before superbia, superbia would have died with him. On the other hand, it's ok to lose the jailer, it just means the sk has no protection left and has lost his teammate. I sort of like this implementation of an SK, but I would advise against using it too much. In fact 3p should probably in general be used sparingly (I only use them in storm games generally). But I was pretty much okay with how they turned out this game. | ||
Palmar
Iceland22631 Posts
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Shapelog
United States5184 Posts
On April 16 2016 07:32 ritoky wrote: idk i am more results oriented than most so i can't necessarily call what shape did in lylo bad, but i really think he could have steamrolled the phase. literally nothing was posted for the first 24ish hours of the phase. if shape had just spamlorded fake work into that i think he rolls the phase. Yeah I could of. That is also my jam hehe. Dumb doctor appointments. | ||
Damdred
15669 Posts
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sicklucker
Canada16987 Posts
hum. Think town killed one mafia this game and it was by acidient. im so glad mafia won this couldnt stand all the town siding nut huggers in the qt! | ||
sicklucker
Canada16987 Posts
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sicklucker
Canada16987 Posts
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Shapelog
United States5184 Posts
I checked Jat n2, VT I checked Super n3, Tentacle. Koshi OWS Scott Damdred. | ||
Shapelog
United States5184 Posts
http://quicktopic.com/52/H/HDGBMg456EPjp Some really cool stuff in there. Good laughs too. Like the time i forgot TT was on our team and might or might not lynched him. + Show Spoiler [Onto other things] + Can I get my nomination (s) now? Hate to be that person, but that case was cool. | ||
sicklucker
Canada16987 Posts
wow pure hatred we could have worked together! | ||
sicklucker
Canada16987 Posts
Gj tho | ||
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