[M] (2) AVEX - Namaste
(click to enlarge)
Analyzer:
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Analyzer seems broken, will add when it's fixed.
Size: 148x148
Tileset: Endion, Shakuras Temple (retextured)
Spawn Positions: 10, 2
Base Count: 14
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
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The gold natural has two size 1 ramps entering from the small rush distance northern passage, but the choke into the main and natural from the gold base is a 4 mineral wall choke (50 minerals each), meaning one can punish a gold base, but not abuse that position to attack the main or circumvent the natural. One of the ramps at the gold can also be completely closed off.
The natural then has two possible ramps, inspired by Blizzard's recent discussion on rush distances and how they feel about them in maps like Ulrena. The fastest path is the North side to the gold bases, with a choke closer to the bases. The middle path is a pretty normal distance for smaller maps, and the bases are reasonably defended. The lowground third has rocks that allow it to be safely taken (as well as prevent that ramp to be abused by players attacking the natural). That ramp can be used to attack the natural from a longer route, or break the rocks inbetween.
The middle of the map has quite a few areas that can be used in terms of skirmishing, and this map, in my opinion, reminds me of how Blitz X is structured.
Artsy / Detailed Pictures:
+ Show Spoiler +
(click to enlarge)
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 148x148
Tileset: Endion, Shakuras Temple (retextured)
Spawn Positions: 10, 2
Base Count: 14
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
+ Show Spoiler +
The gold natural has two size 1 ramps entering from the small rush distance northern passage, but the choke into the main and natural from the gold base is a 4 mineral wall choke (50 minerals each), meaning one can punish a gold base, but not abuse that position to attack the main or circumvent the natural. One of the ramps at the gold can also be completely closed off.
The natural then has two possible ramps, inspired by Blizzard's recent discussion on rush distances and how they feel about them in maps like Ulrena. The fastest path is the North side to the gold bases, with a choke closer to the bases. The middle path is a pretty normal distance for smaller maps, and the bases are reasonably defended. The lowground third has rocks that allow it to be safely taken (as well as prevent that ramp to be abused by players attacking the natural). That ramp can be used to attack the natural from a longer route, or break the rocks inbetween.
The middle of the map has quite a few areas that can be used in terms of skirmishing, and this map, in my opinion, reminds me of how Blitz X is structured.
Artsy / Detailed Pictures:
+ Show Spoiler +