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[M] (2) AVEX - Namaste - Page 2

Forum Index > SC2 Maps & Custom Games
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Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 04 2016 05:07 GMT
#21
On March 04 2016 10:42 [UoN]Sentinel wrote:
This is hot. I'd like to see stuff like this on the ladder.


Unfortunately this was released post-submission.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
DSK
Profile Blog Joined February 2015
England1110 Posts
March 04 2016 19:15 GMT
#22
Wow....it's just so utterly beautiful. I'm genuinely speechless. Excellent work, Avex!
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Hexe
Profile Joined August 2014
United States332 Posts
March 04 2016 21:13 GMT
#23
some of the brick textures with moss makes is a bit hard to see the layout
billynasty
Profile Joined October 2014
United States260 Posts
March 05 2016 02:59 GMT
#24
the map looks beautiful & yeah it reminds me of Habitation Station in a way too, but arent the mains a tab bit small? Im trying to picture where all my buildings would go & it just looks like it'd be a challenge. Has anyone thats played this map had an issue with building spacing?
i dont miss God but i sure miss Santa Claus
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 05 2016 03:23 GMT
#25
I saw Funk and Pengwin play on it as a PvZ, and most of the buildings were placed towards the natural. I've been experimenting with small mains and medium/big naturals. They didn't seem to have an issue.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
March 05 2016 07:10 GMT
#26
I think you need to look at terran games to evaluate that kind of thing, they have the most issues with building space
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 05 2016 07:15 GMT
#27
It's possible that the results have changed with the new base layouts, so I can't be for sure.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Shiraq
Profile Joined March 2016
17 Posts
March 07 2016 10:25 GMT
#28
How did you tint the Shakuras3 texture pink? I would love to be able to tint textures but I tried opening your map and couldn't see how you did it.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-03-07 20:03:32
March 07 2016 20:02 GMT
#29
You can extract and edit the .dds file then import the changed version back into the map. If you're going for a simple recolor then it's not too much work. Although sometimes it's hard to see how a color will actually look without doing the import process and putting it on the map, so there's some trial and error. Check out the Mapper's Index that is stickied in this forum, it probably has some info in there somewhere.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 07 2016 22:10 GMT
#30
Similarly you could go to the Import tab on the map, and export the textures I used.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Shiraq
Profile Joined March 2016
17 Posts
March 08 2016 08:26 GMT
#31
Oh. Is that OK though? To use your own textures? Like, if you want to submit your map to potentially be a ladder map? I'd think Blizzard wouldn't like custom textures on the ladder. I'm new to this so I have no idea what the "rules" are, as it were.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
March 08 2016 12:22 GMT
#32
On March 08 2016 17:26 Shiraq wrote:
Oh. Is that OK though? To use your own textures? Like, if you want to submit your map to potentially be a ladder map? I'd think Blizzard wouldn't like custom textures on the ladder. I'm new to this so I have no idea what the "rules" are, as it were.

recolored textures have already been used on ladder maps (echo), it's not a problem
vibeo gane,
Shiraq
Profile Joined March 2016
17 Posts
March 08 2016 13:22 GMT
#33
Good to know, thank you.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 08 2016 18:30 GMT
#34
As long as your textures aren't incredibly hindering to either performance (importing a fuckton of them) or visibility (making it really bright, poor spec map, etc) then they're not a problem.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
EmKey
Profile Joined December 2002
Korea (South)631 Posts
March 08 2016 20:48 GMT
#35
looks pretty, dont like the choice of the name tho
불놀이야
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-05-10 12:57:23
May 10 2016 12:52 GMT
#36
Bug

[image loading]

Can't place creep tumours here for some reason.

Also just from playing it, the entire bottom half of the map feels completely disconnected from the top half.

e: Apparently there's a building here that I can't see. http://i.imgur.com/0ep1L4Q.jpg
Cereal
Avexyli
Profile Blog Joined April 2014
United States694 Posts
May 10 2016 16:56 GMT
#37
Yeah I discovered that yesterday, there's a big re-work coming for the map soon - so it should be gone by submission tomorrow.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Aunvilgodess
Profile Joined May 2016
954 Posts
May 23 2016 17:27 GMT
#38
Looks even better in-game. I am amazed.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
May 23 2016 23:06 GMT
#39
Changes being made to the uploaded and [TLMC] maps by later today;

Main Mineral line moved up one cell to allow for spore/pylon/turret placement.
Mountain added behind main to help with Liberator spots.


There's also a whole 2nd version of Namaste ready to be seen and judged - a version with feedback from Monk and Liquid.Snute.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
imre
Profile Blog Joined November 2011
France9263 Posts
May 25 2016 09:12 GMT
#40
Beautiful map at the very least.
Zest fanboy.
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