[M] (2) Creative™ - Nylon Terraces - Page 2
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NewSunshine
United States5922 Posts
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[PkF] Wire
France24192 Posts
On February 01 2016 09:23 NewSunshine wrote: You missed a detail: gold bases have 6 mineral. You just replaced all the blue minerals with gold ones. More innovative. Such defining feature. | ||
Charoisaur
Germany15824 Posts
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Charoisaur
Germany15824 Posts
On February 01 2016 05:38 Avexyli wrote: oops. And idunno maybe I'll add xel'naga towers. I'm watching state play on it right now. Why xel'naga towers? That isn't a main cool factor of a map. Most "standard" maps had them. | ||
TheWinks
United States572 Posts
On February 01 2016 09:23 NewSunshine wrote: You missed a detail: gold bases have 6 mineral. You just replaced all the blue minerals with gold ones. All gold bases on ladder in the past have had 6 mineral patches. 8 mineral patches is more creative. | ||
KtJ
United States3514 Posts
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Fatam
1986 Posts
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PinheadXXXXXX
United States897 Posts
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Quakecomm
United States344 Posts
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vult
United States9395 Posts
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digmouse
China6322 Posts
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Arceus
Vietnam8332 Posts
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Avexyli
United States688 Posts
On February 01 2016 09:23 NewSunshine wrote: You missed a detail: gold bases have 6 mineral. You just replaced all the blue minerals with gold ones. All minerals have been replaced by gold minerals for diversity™ I'm aware. | ||
Seeker
Where dat snitch at?36900 Posts
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Meavis
Netherlands1298 Posts
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InfCereal
Canada1754 Posts
On February 01 2016 20:21 Meavis wrote: because the only thing it does is adjust the scales of the economy, something the game isn't designed around, you're effectively breaking economic balance for absolutely no good reason. Diverse strategies is the reason, duh. | ||
Uvantak
Uruguay1381 Posts
On February 01 2016 19:50 Seeker wrote: I know people are joking and laughing but I'm genuinely curious about this: Why has no one ever made a map with all gold minerals and rich vespene geysers? I have, but I never published it, and the reason probably now one has published them is because historically we simply never had the reason to, never had the incentive to, actually we were de-incentived to create such maps in favour of more standard or "well thought out" maps, in the light that if we did create heavily nonstandard maps we would be looked down upon with disdain and compared to "Blizzard maps" or worst. But anyways, I caught up one of the games (or at least part of before I had to leave) and it seemed pretty fun to look at, I mean there is a reason why DKim and the devteam think that wacky maps produce wacky games, and they are right, it is just their implementation of the maps that's an issue. | ||
ejozl
Denmark3293 Posts
On February 01 2016 10:01 TheWinks wrote: All gold bases on ladder in the past have had 6 mineral patches. 8 mineral patches is more creative. This cannot pass the requirement for the contest though. | ||
Avexyli
United States688 Posts
Besides, there's no way in hell I'd ever submit this anyway. | ||
Fatam
1986 Posts
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