Honestly if he pulls his oracles back after seeing soO amass a huge army in the middle of the map instead of suiciding them to kill more workers, he could have held I think.
[GSL] Code A Season 1 2016 - Day 5 - Page 8
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Elentos
55456 Posts
Honestly if he pulls his oracles back after seeing soO amass a huge army in the middle of the map instead of suiciding them to kill more workers, he could have held I think. | ||
Roadog
Canada1670 Posts
Credit to soO as well. | ||
HellHound
Bulgaria5962 Posts
On January 22 2016 19:16 Elentos wrote: Honestly if he pulls his oracles back after seeing soO amass a huge army in the middle of the map instead of suiciding them to kill more workers, he could have held I think. Queens with energy are really really strong tho | ||
Sh1bby
Germany711 Posts
On January 22 2016 19:02 A_needle_jog wrote: Phoenix play was very perfect, but then wrong decision making transition. He should've built strong ground force and hit timing attack before zerg has lurkers then easy win for Trust imho. In my honest opinion it looks like soO has very amazing macro. Better than I remembered. He seems to be very good at injecting I think and building drones at good timings Yeah, the voidrays weren't needed and just delayed the ground units...immortals etc. Phoenix did quite a bit of damage, so a push before lurkers was most likely his biggest chance. First game wasn't macroed well by soO, but second and third were better. Also injecting got easier in LOTV. ^^ Third game was fun to watch, Looks like Trust built a few too many orcales. Should have switched to ground/void rays perhaps?! | ||
deacon.frost
Czech Republic12125 Posts
On January 22 2016 19:17 Sh1bby wrote: Yeah, the voidrays weren't needed and just delayed the ground units...immortals etc. Phoenix did quite a bit of damage, so a push before lurkers were most likely his biggest chance. First game wasn't macroed well by soO, but second and third were better. Also injecting got easier in LOTV. ^^ Third game was fun to watch, Looks like Trust built a few too many orcales. Should have switched to ground/ void rays perhaps?! soO never needed injecting easier. he was godlike macro zerg in HotS | ||
HellHound
Bulgaria5962 Posts
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Tsubbi
Germany7967 Posts
protoss defense: OVERCHARGE | ||
Deleted User 137586
7859 Posts
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Elentos
55456 Posts
On January 22 2016 19:17 HellHound wrote: Queens with energy are really really strong tho 6 oracles shred ravagers tho. | ||
HellHound
Bulgaria5962 Posts
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Penev
28440 Posts
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HellHound
Bulgaria5962 Posts
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A_needle_jog
Korea (South)699 Posts
On January 22 2016 19:19 HellHound wrote: aww soO is dead wasted larve on lings I think soO ahead. protoss third base super late imho | ||
HellHound
Bulgaria5962 Posts
On January 22 2016 19:20 A_needle_jog wrote: I think soO ahead. protoss third base super late imho Yeah I thought soO would just lose 30 drones to adepts and die | ||
Pandemona
Charlie Sheens House51436 Posts
On January 22 2016 19:19 Penev wrote: I'm glad I'm not a Trust Oracle Im thinking i would rather be a TheBest Banshee right now :o | ||
Deleted User 137586
7859 Posts
On January 22 2016 19:20 Pandemona wrote: Im thinking i would rather be a TheBest Banshee right now :o At least you'd go out in the blaze of glory. | ||
graNite
Germany4434 Posts
On January 22 2016 19:18 Tsubbi wrote: zerg defense: drone pulling, spore cancelling, surround, queen from base to base and back, zerglings protoss defense: OVERCHARGE exactly... this is so lame in a game that its creators want to be more harass based. | ||
deacon.frost
Czech Republic12125 Posts
On January 22 2016 19:18 Tsubbi wrote: zerg defense: drone pulling, spore cancelling, surround, queen from base to base and back, zerglings protoss defense: OVERCHARGE It's not like every T1 unit is slower than ling except for shade and stalker and every t1 unit is slower than speedling. And it's not like Protoss needs a perfect wall otherwise they're dead. C'mon, I hate pylon cannons too, but be reasonable. | ||
Sh1bby
Germany711 Posts
On January 22 2016 19:20 A_needle_jog wrote: I think soO ahead. protoss third base super late imho Agree. It's even at the moment, I think. In the first game Trust was up like 10 workers with a third too, but here the third wasn't as fast. | ||
HellHound
Bulgaria5962 Posts
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