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I think the changes are worth a try but I am really worried about the fact, that the adept wasn't even mentioned as a potential problem.
I also don't completely dig the Viper nerf since losing your whole air army can be prevented by splitting. It's basically a disruptor vs. air and I don't see whats wrong with it. I like incentives to good micro and this definitely was one. If you follow the line of reasoning then you could say we should decrease the speed of the disruptor ball to give the opposing player more time to micro too.
I generally think that they first should look at units, whose stats are simply to good. E.g. potentially the adept and the ultralisk. As long as some effects can be completely negated by micro (Viper, disruptor, widow mine, etc.) give the players more time to adjust to it.
Another thing that I would also like to mention is that the Ghost could become a serious problem. It basically negates Zerg hive tech which I don't think is a good thing, even though ghots are expensive.
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Lol, all these terrans complaining about Ultras need to learn to make ghosts.
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On December 19 2015 18:40 opisska wrote: MMR! MMR! MMR!
After FIVE fucking years, we are going to put an end to "but I am TOP gold!" ?! Un-fucking-believable.
Seriously, how is this thread full of the same old stupid balance discussion again, when they are giving us MMR. Because MMR doesnt change anything about how fair or fun it is to play. But yeah, really cool that this is finally being done.
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On December 19 2015 17:19 Beelzebub1 wrote:
Viper spell damage reduced from 90 to 60
Seems like it could be appropriate but I don't know, Vipers already require tons of micro and PB is decently countered by splitting, maybe something like reducing the damage on the outer half a bit more forgiving?
I think decreasing the outer radius damage can be a bigger nerf, since the targeted unit will die even faster and deal less damage to surrounding units.
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Thor buff vs armored units could be quite significant as it means you can go Liberator/Thor to deal with Ultralisks rather than Snipe as Corrupters aren't as good anymore.
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On December 19 2015 18:55 Vedeynevin wrote: Lol, all these terrans complaining about Ultras need to learn to make ghosts.
When you see players as Maru, Innovation or Ty got rekt by ultras, I think that's a pretty accurate sign that ultras are imba so far.
Casters and pros players say the same thing, everybody says "unkillable ultras"
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Adding overcharge was the biggest mistake Blizzard has done to the game. That they're still trying to work out how to balance it shows this plainly. The start of Lotv was the perfect moment to remove it, and it's a damn shame they didn't. Instead we have this awkward thing that messes up the Protoss early game (or rather, playing against Protoss in the early game) with no apparent gain.
So we'll continue to have this back-and-forth balacing that won't ever find a good solution. Silly.
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Just remove Photon Overcharge Blizzard. Its stupid to watch 1 click defense. With the economy changes from hots to lotv is doesent belong in the game anymore. The sad thing is that they dont even seem to consider Adept nerfs in early game. They are way too "tanky" and hard to kill at the current balance. So either remove PO or nerf Adepts.
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please blizzard, make counter less counter.
make ultralisk a bit weaker, make ghost sniper ability weaker, etc.
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I am REALLY suprised that they didnt mention nothing about Adepts and Ultras.. I thought these are the real problem now in the game. Adepts do extremely well in the early game all ins and I keep meeting Protoss players on ladder with their statistics being lower than 50% for PvP and PvZ and their PvT is 70%+ because marauders are too weak against adepts and adepts two shot marines. So I see a big problem there. But I have never thought about the idea that the Warp gate it self is a problem, that might be a good point to keep an eye on. And the Ultras are by far the strongest ground unit in the game. I don't know if that was what they were heading for but, I dont really like how the majority of Terran players just die straight up in the late game.
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Photon Overcharge getting buffed is a weird one, Protoss players don't even build cannons anymore in their bases as its already so good. When they learn to refine pylon placement even more as the months go on its going to be even stronger.
Zerg used to be the fast expand race, but not anymore, as Protoss doesn't even need to make any units to get to 3 bases safely except MC
Thor buff seems fine i think, but personally i think the Cyclon needs to be looked at. Does anyone know its roll in the game, the players certainly don't seem to?
Too many nerfs to Zerg in one patch, as well being considered, which is never good for any game
As far as Adepts goes, i just think they need a longer cool down on the shade ability. Its silly how they can bounce around with ease.Protoss players don't even have to plan it, they just spam it as its so fast to recycle
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Adept "pressure" reminds me so much of blink "pressure" in 2014. It has an extremely high chance of instantly winning you the game but even if the terran somehow defends you're still ahead most of the time.
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On December 19 2015 19:58 Topdoller wrote: Thor buff seems fine i think, but personally i think the Cyclon needs to be looked at. Does anyone know its roll in the game, the players certainly don't seem to? The cyclone's role in the game currently is early game defense. It's like the Terran mothership core. Only shit.
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On December 19 2015 20:02 Elentos wrote:Show nested quote +On December 19 2015 19:58 Topdoller wrote: Thor buff seems fine i think, but personally i think the Cyclon needs to be looked at. Does anyone know its roll in the game, the players certainly don't seem to? The cyclone's role in the game currently is early game defense. It's like the Terran mothership core. Only shit.
Nice quote. U forgot the quotation marks dude.
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On December 19 2015 20:19 Phaenoman wrote:Show nested quote +On December 19 2015 20:02 Elentos wrote:On December 19 2015 19:58 Topdoller wrote: Thor buff seems fine i think, but personally i think the Cyclon needs to be looked at. Does anyone know its roll in the game, the players certainly don't seem to? The cyclone's role in the game currently is early game defense. It's like the Terran mothership core. Only shit. Nice quote. U forgot the quotation marks dude. Because it's impossible to come up with this comparison yourself when playing Terran.
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On December 19 2015 11:14 StarscreamG1 wrote:Show nested quote +On December 19 2015 11:11 RCCar wrote:On December 19 2015 11:04 StarscreamG1 wrote:On December 19 2015 11:02 RCCar wrote:On December 19 2015 10:37 StarscreamG1 wrote: The correct solution to fix early game was to make MSC start with 0 energy. Cause with this patch the spell is weaker at mid-late game, a lot of units can destroy pylons fast.. whoa this was actually talked about in sgall whats "sgall"? Its a Korean community for Starcraft. Interesting to see how two communities would think the same think Ok, nice then. The msc starting with 50 energy it can even cause stupid things like what parting did at dreamhack, destroying it to get another one eith the 50 energy. Which dreamhack are you talking about? I predicted as a joke that you should destroy the msc to speed up energy regeneration in hots beta, I never figured it would actually be used. ^^
On December 19 2015 13:24 HeroMystic wrote: Kim said this should be a mech buff but it's actually just make Thors a good support unit for Liberators in TvZ, which in turn will make Liberators a good support unit for Bio, which in turn is a buff to Bio, not Mech. Every buff to factory units is a buff to bio, not mech, or so it seems.
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I like the Zerg nerfs, i hate the PO 2 shooting hellions and 1 shooting marines, the Thor buff doesn't do anything for mech viability IMO.
Yeah also, scrap the TankVac already and buff the Tank directly.
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On December 19 2015 21:18 Sapphire.lux wrote: I like the Zerg nerfs, i hate the PO 2 shooting hellions and 1 shooting marines, the Thor buff doesn't do anything for mech viability IMO.
Yeah also, scrap the TankVac already and buff the Tank directly. I don't see why people keep asking for this. Removing the tank pickup entirely is a nerf to a ridiculous extent. It would mean tanks are at all times vulnerable to ravager shots. It would make them way more vulnerable against adept suicides and stalker blink-ins etc. because you can't save the tank anymore. Where do you want them to buff the tank damage to to compensate for the fact that it gets countered so easily because it can't move? Liberator level but with AoE?
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On December 19 2015 21:49 Elentos wrote:Show nested quote +On December 19 2015 21:18 Sapphire.lux wrote: I like the Zerg nerfs, i hate the PO 2 shooting hellions and 1 shooting marines, the Thor buff doesn't do anything for mech viability IMO.
Yeah also, scrap the TankVac already and buff the Tank directly. I don't see why people keep asking for this. Removing the tank pickup entirely is a nerf to a ridiculous extent. It would mean tanks are at all times vulnerable to ravager shots. It would make them way more vulnerable against adept suicides and stalker blink-ins etc. because you can't save the tank anymore. Where do you want them to buff the tank damage to to compensate for the fact that it gets countered so easily because it can't move?
I can see why people ask for this. It is very frustrating to play against. As a terran player I have to say that Tvt has become a shitshow(just my opninion) with all those tanks flying around. I would love to see it removed. Seeing that TankVacs are a vital part of terran gameplay in other matchups however destroys all my hopes regarding that wish
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