[M] (2) AVEX - Mausoleum
(click to enlarge)
60
+ Show Spoiler +
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 148x140
Tileset: (Void) Korhal City + Endion
Spawn Positions: 10, 4
Base Count: 14
Servers: NA, EU, SEA
Rush Distances:
Main CC to Main CC: 153
Natural base to Natural base - 120
Distances between bases: ~30-40
Features/Explanation/Whatever: I had spent most of the mapmaking from Legacy on the Aiur, Endion and Purifier tilesets. I couldn't make anything with the Aiur tileset work out, I have a purifier/meinhoff map in the works, and Containment was the purifier/endion mix. I decided to try Korhal out a bit and ended up with this abandoned city concept, which eventually turned into this overgrown quarry look. I'm pretty happy with it, I think I achieved the look I wanted.
The base layout was pretty standard at first, and I keep getting commentary about maps not being "crazy" enough, so I decided to start putting gold minerals everywhere, which gained criticism about how Protoss doesn't get much from the gold bases, opting for a rich geyser at each base past the third. I think this map is crazy enough and might have some great games played. It's definitely meant to be a quick map. I hope it's not buried in the meta.
Artsy:
+ Show Spoiler +
(click to enlarge)
60
+ Show Spoiler +
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 148x140
Tileset: (Void) Korhal City + Endion
Spawn Positions: 10, 4
Base Count: 14
Servers: NA, EU, SEA
Rush Distances:
Main CC to Main CC: 153
Natural base to Natural base - 120
Distances between bases: ~30-40
Features/Explanation/Whatever: I had spent most of the mapmaking from Legacy on the Aiur, Endion and Purifier tilesets. I couldn't make anything with the Aiur tileset work out, I have a purifier/meinhoff map in the works, and Containment was the purifier/endion mix. I decided to try Korhal out a bit and ended up with this abandoned city concept, which eventually turned into this overgrown quarry look. I'm pretty happy with it, I think I achieved the look I wanted.
The base layout was pretty standard at first, and I keep getting commentary about maps not being "crazy" enough, so I decided to start putting gold minerals everywhere, which gained criticism about how Protoss doesn't get much from the gold bases, opting for a rich geyser at each base past the third. I think this map is crazy enough and might have some great games played. It's definitely meant to be a quick map. I hope it's not buried in the meta.
Artsy:
+ Show Spoiler +