[M] (2) AVEX - Mausoleum
![[image loading]](http://i.imgur.com/233fpyW.png)
![[image loading]](http://i.imgur.com/Jj7R0tcl.png)
(click to enlarge)
60
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Analyzer:
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Analyzer seems broken, will add when it's fixed.
Size: 148x140
Tileset: (Void) Korhal City + Endion
Spawn Positions: 10, 4
Base Count: 14
Servers: NA, EU, SEA
Rush Distances:
Main CC to Main CC: 153
Natural base to Natural base - 120
Distances between bases: ~30-40
Features/Explanation/Whatever: I had spent most of the mapmaking from Legacy on the Aiur, Endion and Purifier tilesets. I couldn't make anything with the Aiur tileset work out, I have a purifier/meinhoff map in the works, and Containment was the purifier/endion mix. I decided to try Korhal out a bit and ended up with this abandoned city concept, which eventually turned into this overgrown quarry look. I'm pretty happy with it, I think I achieved the look I wanted.
The base layout was pretty standard at first, and I keep getting commentary about maps not being "crazy" enough, so I decided to start putting gold minerals everywhere, which gained criticism about how Protoss doesn't get much from the gold bases, opting for a rich geyser at each base past the third. I think this map is crazy enough and might have some great games played. It's definitely meant to be a quick map. I hope it's not buried in the meta.
Artsy:
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![[image loading]](http://i.imgur.com/Wy39ni2.png)
![[image loading]](http://i.imgur.com/233fpyW.png)
![[image loading]](http://i.imgur.com/Jj7R0tcl.png)
(click to enlarge)
60
+ Show Spoiler +
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 148x140
Tileset: (Void) Korhal City + Endion
Spawn Positions: 10, 4
Base Count: 14
Servers: NA, EU, SEA
Rush Distances:
Main CC to Main CC: 153
Natural base to Natural base - 120
Distances between bases: ~30-40
Features/Explanation/Whatever: I had spent most of the mapmaking from Legacy on the Aiur, Endion and Purifier tilesets. I couldn't make anything with the Aiur tileset work out, I have a purifier/meinhoff map in the works, and Containment was the purifier/endion mix. I decided to try Korhal out a bit and ended up with this abandoned city concept, which eventually turned into this overgrown quarry look. I'm pretty happy with it, I think I achieved the look I wanted.
The base layout was pretty standard at first, and I keep getting commentary about maps not being "crazy" enough, so I decided to start putting gold minerals everywhere, which gained criticism about how Protoss doesn't get much from the gold bases, opting for a rich geyser at each base past the third. I think this map is crazy enough and might have some great games played. It's definitely meant to be a quick map. I hope it's not buried in the meta.
Artsy:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/Wy39ni2.png)
![[image loading]](http://i.imgur.com/CWHtfUWl.png)
![[image loading]](http://i.imgur.com/MpV7V7vl.jpg)
![[image loading]](http://i.imgur.com/PqIEsCAl.jpg)
![[image loading]](http://i.imgur.com/ZnzcHwBl.jpg)
![[image loading]](http://i.imgur.com/2jqrf1fl.jpg)
![[image loading]](http://i.imgur.com/ErkI0ARl.jpg)
![[image loading]](http://i.imgur.com/kuIcM4Il.jpg)
![[image loading]](http://i.imgur.com/RwCbtMcl.jpg)

![[image loading]](http://i.imgur.com/F6D0fNa.jpg)
it could make it vulnerable enough. It also might add an interesting wrinkle in that the narrow path through both of those ramps would be the shortest N2N but also kind of dangerous. Maybe the N2N would be too short though, idk. Just thinking out loud
I need that kind of dedication