|
Firstly the good points. I feel that this approach is pretty cool to obtain new more casual gamers and just having this mode exist is fun and awesome. However, with the current map pool and difficulty levels it gets pretty stale fast =/.
Honestly... i expected more from blizzard, since they created a whole game mode for it. I expected the polish and creativity presented in the campaign of SC2:LOTV.
for example : easter egg mentions between the allied commanders (EG; special banter between artanis and vorazun)
more bonus objectives?
game mode being less binary - defend this, kill that, prevent this from escaping
Why not have more creative stuff like one of the commanders starts with no bases and the other ally has to source for him a base or something, or present a situation where they HAVE to work together like one of the ally has minimap jammed or something.
Perhaps another scenario whereby 1 ally is trapped by a psionic pulse -ala campaign- and the other ally has to destroy the psi emmitter to 'free' the ally
Maybe scenarios whereby you can 'discover' a full base at the get go and do objectives such as harvest 10k minerals combined etc
|
United States12220 Posts
You can't have a mode -- especially a mode that allows for random matchmaking -- where a player isn't allowed to play. The game mode can't feel alienating in any way. It can't feel too different from the base game. Now, being co-op, there are some cool things you can add, such as hero units and hybrid and special abilities and overpowered upgrades. Imagine queuing solo for co-op and getting a random person who doesn't speak your language and hasn't played co-op before and telling them how to free your units so you can aid him.
There are definitely some cool extra things they can probably do, though. Let's say there's a mission where you have to protect this neutral mechanical titan, and you have to both send workers out to collect fragments of scrap that you bring back to aid in its construction, and then when it's finished you have to escort it to its destination as it crushes the enemies in its path. It's still sort of a "defend this" type of mission, but it's not as wildly different as physically isolating another player until he can be rescued.
EDIT: I will say, though, that when my friends and I used to create maps for Doom, we would make them with co-op in mind and start with both sides isolated and having to clear their own wings before they could meet up later in the map, and they'd have cool tricks like a large gap where your friend had to shoot a rocket at you to propel you across so that you could activate a bridge for him later on. Those levels were super fun to build and to play, but I would only want to play them with a friend I could trust and who I didn't have to explain the map to beforehand.
|
Im a little disappointed with the co-op missions as well, more along the lines of difficulty. The missions are easily beatable on brutal using level 1 heroes, so all the skills that you unlock are kinda meaningless, and there really isn't enough replayability to grind up to level 15.
|
Yeah actually now that i think about it having totally negate an ally's ability to play in a random matchmaking game would be a terrible idea, perhaps they can make a 'team co-op only missions' for these particular game modes?
Also, other ideas that come to mind is nobody has gas and you go around collecting gas like the LOTV prologue, (Gas will be evenly seperated).
Man the ideas are almost endless i wish they had consulted us or at least SC2MAPSTER when doing the allied commanders =/
|
Honestly the only thing that's disappointed me so far is that my teammates in random matchmaking seem mostly competent enough to beat the missions. I was hoping for some more shenanigans.
|
On November 15 2015 19:46 Chairman Ray wrote: Im a little disappointed with the co-op missions as well, more along the lines of difficulty. The missions are easily beatable on brutal using level 1 heroes, so all the skills that you unlock are kinda meaningless, and there really isn't enough replayability to grind up to level 15.
If you find missions easy to beat on brutal with level one heroes then I'm going to go out on a limb and say that co-op mode probably wasn't designed with you in mind. It's for casual players or people who want something a little less taxing, its just some fun to play with a friend or random which might help ease the transition from campaign to multiplayer for some, and provide those who never achieved much in multiplayer an opportunity to enjoy the mechanics.
Personally I like them and hope they add more content, if you take D3 as an example of how blizzard likes to support games post-release then hopefully they see co-op missions as something they can continually add to while balancing competitive play, they don't need to worry so much about balance, just that it's fun.
It seems they are aiming for new single player content and cosmetic upgrades to generate some additional revenue, so hopefully they see co-op as a way of maintaining player interest outside of multiplayer, keeping those less hardcore players around would be useful to sell things like the ghost pack too.
|
I would love a huge map pool for this game mode. I fire up the game, can do a few of these and enjoy my casual Starcraft fix.
Some more campaign missions I would love to see: the last mission from WOL, "All In" IIRC. The Zerstul memory crystal hold-out mission that showed the Protoss sealing away their history and defending to the last. Maybe some variant on the space platform mission to unlock Carriers from this expansion.
Probably something holding things back is their determination to have the game run no longer than 30 minutes or so, which I don't mind terribly much.
|
|
|
|