To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait
Blogs > stuchiu |
Mistakes
United States1102 Posts
To your last point, 4-5 games without gg = IdrA portrait 10 games without gg = temp ban 100 games with gg = WhiteRa "More GG more skill" portrait | ||
TelecoM
United States10618 Posts
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spinesheath
Germany8679 Posts
On October 01 2015 07:22 stuchiu wrote: 1 - Technology. In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game. Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything. The engine won't alter any models, it will just load different ones. Unless you're thinking of adding a unique skin for every single zergling you have on the map. | ||
ShambhalaWar
United States930 Posts
I think the priority is gameplay and release of LOTV, but I could see this being included in the first major update post release. The skin model has clearly proven itself, so I don't know why blizzard wouldn't follow it. I can't imagine valve isn't making money hand over fist for something the community is generating. | ||
Rehio
United States1718 Posts
On October 04 2015 01:04 ShambhalaWar wrote: Clearly there is no reason to "not" have skins, There is, though, according to Blizzard. They, as a company, have always catered to lower end PCs, and they think that skins (and thus data space and performance in game) will impact the majority of their customers negatively. This is the answer I recall coming from them, at least. | ||
NarutO
Germany18839 Posts
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Bastinian
Serbia177 Posts
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FeyFey
Germany10114 Posts
On October 03 2015 21:18 spinesheath wrote: Show nested quote + On October 01 2015 07:22 stuchiu wrote: 1 - Technology. In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game. Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything. The engine won't alter any models, it will just load different ones. Unless you're thinking of adding a unique skin for every single zergling you have on the map. Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain. And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually. And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard. I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins. Also I really hope we don't become like the homm community lol. | ||
Zerg.Zilla
Hungary5029 Posts
On October 03 2015 06:41 Mistakes wrote: I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t To your last point, 4-5 games without gg = IdrA portrait 10 games without gg = temp ban 100 games with gg = WhiteRa "More GG more skill" portrait This is just dumb,you can't force ppl to say gg -.-" | ||
FFW_Rude
France10201 Posts
On October 07 2015 14:14 Zerg.Zilla wrote: Show nested quote + On October 03 2015 06:41 Mistakes wrote: I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t To your last point, 4-5 games without gg = IdrA portrait 10 games without gg = temp ban 100 games with gg = WhiteRa "More GG more skill" portrait This is just dumb,you can't force ppl to say gg -.-" I had to check your country | ||
loginn
France815 Posts
On October 07 2015 00:04 FeyFey wrote: Show nested quote + On October 03 2015 21:18 spinesheath wrote: On October 01 2015 07:22 stuchiu wrote: 1 - Technology. In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game. Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything. The engine won't alter any models, it will just load different ones. Unless you're thinking of adding a unique skin for every single zergling you have on the map. Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain. And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually. And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard. I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins. Also I really hope we don't become like the homm community lol. It wouldn't affect performance at all. Maybe loading times, and then again, not by much. But in game, there wouldn't be any performance issue, because it's just a different model altogether. The engine already supports having 150 zerglings easily, so changing the skin won't change anything at all. EDIT : Turning it off could be ok though | ||
hymn
Bulgaria832 Posts
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Bastinian
Serbia177 Posts
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Apoteosis
Chile820 Posts
Also, it'd be cool too a Ryung award when somebody balance whines 10 or more games. EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry | ||
rotta
5560 Posts
On October 11 2015 09:00 Apoteosis wrote: EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry I'd prefer Shine on hyvaa tbh | ||
evaunit01
United States512 Posts
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