Fighting Games 2015 - Page 9
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Netherlands836 Posts
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Trumpet
United States1935 Posts
After playing more i feel like Vlad is the most obnoxious character but treating his mixups like KoF hops and just throwing out jabs seems to help a ton. Changed my mind on Talos, im not convinced he beats dauntless anymore. might even be advantage daunt? or maybe I just havent played a scary enough talos yet to remind me why I should fear the character, but a solid footsie game seems to just give him hell, despite his respectable normals / armor kick. Chel and Edge are definitely my hardest matchups at this point, feels like a solid uphill battle vs both of those jerks. My saving grace vs both right now is that players of those characters tend to want to jump too much and daunt's cr H does great against both, although you have to delay it vs edge since he just so damn high. Chel match is just such a damn grind. Almost through diamond. was having trouble getting past gold but then played (and lost to) a couple better dauntless players, picked up some good ideas from them, and went on a massive win streak lol. I think my favorite thing about the game so far is that if you connect to someone and its super shitty (like lagging hard even at the intro screen) it will just disconnect both players and no one loses any points etc. Really wish there was separate rankings per character, might try to get legend, screenshot it, and "spend" my ladder points learning other chars Pachi, how's your daunt coming along? I was pretty sure she was the worst character for a while but now I've moved her up to 5th maybe even 4th above crow | ||
Dizmaul
United States831 Posts
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BrTarolg
United Kingdom3574 Posts
I wrote a primer for edge if any of you are interested https://www.reddit.com/r/risingthunder/comments/3g9vzj/legend_edge_primer/ | ||
Trumpet
United States1935 Posts
On August 11 2015 21:08 BrTarolg wrote: Made it to legend, i have a fairly good idea of how the game works now I wrote a primer for edge if any of you are interested https://www.reddit.com/r/risingthunder/comments/3g9vzj/legend_edge_primer/ that's awesome! Thanks for writing that up. I want to try for legend with daunt but idk if I'll make it any time soon lol. The daunt vs edge match is rough as hell for me right now and the higher I get the more it seems to just be edge and chel players xD @Diz, I keep going back and forth with daunt's S3. I think I spent too much time using the vandal hook, the other one feels super awkward to me. I might spend the next couple days trying it out just to see and say F my rank in the meantime | ||
Dizmaul
United States831 Posts
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Trumpet
United States1935 Posts
Patch Notes, Build 1263 By risingthunderAugust 11, 2015 System Block stun frames on many anti-air moves reduced to 15 frames. It’s still safe to Kinetic Advance forward dash these moves after they’re blocked, but the opponent will have frame advantage. Block stun on several other moves reduced to 17 frames, making them roughly even after a Kinetic Advance forward dash. Chel S2 block stun reduced to 15 frames. S2 no longer hits opponents behind Chel. Dauntless New S1 variant! Diesel Strike hits high, but opens up new combo opportunities. S2 block stun reduced to 15 frames. S3 block stun reduced to 17 frames. S2 no longer hits opponents behind Dauntless. Edge F+M has been overhauled with an updated animation, slightly longer startup and recovery, and more accurate hurt-boxes. S2 block stun reduced to 15 frames. S2 no longer hits opponents behind Edge. S3 slide block stun has been reduced by 2 frames. It is still safe on block, but the opponent has frame advantage. S3 overhead hit is no longer cancelable into specials.- S3 overhead hit stun has been increased by 1 frame Talos New S1 variant! Meteor Slam becomes armored immediately, but it cannot be charged or kinetic-canceled like Meteor Breaker. F+H block stun reduced to 17 frames. Talos is slightly negative after kinetic-cancelling this move into a forward dash. F+H no longer hits opponents behind Talos. Fully charged S1v1 has been overhauled with an updated animation and extended ground bounce to allow free follow-ups, similarly to fully charged S2v1. To compensate, its damage has been reduced from 250 to 225. Vlad Uncharged S2 block stun reduced to 15 frames. Charged S2 block stun reduced to 17 frames. Bug Fixes Standardized all normal air reaction hurt-boxes, so most juggles should work consistently against the entire cast. Remaining custom throw reactions will be standardized soon. The last hit of Dauntless’ forward throw now connects consistently. Talos’ air throw distance against Edge and Vlad has been corrected to match the other characters. Visual Improvements Eye gleam added to Edge’s Overdrive attack. Dauntless’ steam power is now operational. Raised Talos’ fist slightly in c.L animation to better convey that it can be blocked high. Cleaned up Talos S1v1 whiff and S2v1 whiff animations. Enhanced impactfulness of Talos normal throws by 200-800% (in metric units, of course). Cleaned up camera cuts in Talos and Vlad’s Overdrive attacks. source Without testing it, I can't wait to play now. Lots of stuff that prob should have been negative in the first place being negative, possibly being able to crossup Chel's DP? Will be cool to see how that new move works out for Daunt, I wonder if Talos's new one will change the matchup much. | ||
H
New Zealand6129 Posts
Standardized all normal air reaction hurt-boxes, so most juggles should work consistently against the entire cast. Remaining custom throw reactions will be standardized soon. Hopefully this means Daunt no longer gets punchrobot-specific combos on her. vvv No combo into super, no dice | ||
pachi
Melbourne5338 Posts
Notes on quick testing with S1b: + Easier combos. Can combo into both S3 + Can get 240 without meter, 316 with meter. + Combo won't put S2 on cooldown. + More damage off cr.M. 150 no meter, 250 with meter. + If done above regular height theres enough time to recover for a follow up (ie. off MH) - Since it juggles, can't cancel into super - Since it knocks down can't do S1 xx S3b (hold) resets | ||
pachi
Melbourne5338 Posts
http://www.arcsystemworks.jp/arc-revo2015/live/ Schedule from r/kappa: | ||
hotcream
27 Posts
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H
New Zealand6129 Posts
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Trumpet
United States1935 Posts
That said I still think she's 5th best cause I bet Talos has an even harder time with Edge / Chel etc than Dauntless does. Time to try out some other characters until they add lobbies :D Edit: I do kinda wish they'd make reversals not so good to kinetic out of. Even with the slight nerf to them last patch, they're still obnoxious, Crow super being the most ridiculous of the bunch. | ||
BrTarolg
United Kingdom3574 Posts
Well, i think edge is still fine, solid mid tier Shame that his overhead basically has no use really other than as a very weird poke tool that's kind of neutral on both block and hit? The odd thing is that you can KADC it into s.jab cr.jab M H --> strings but the links for that are actually fairly difficult (compared to the rest of the stuff in this fighter) and so i've never actually seen anyone do it, especially because the damage scaling is REALLY hard because of the two jabs. The only way i can really see you getting a knockdown after that is if you burn a DP or S1--> MHH S3H sweep or MHH S3L, using meter (and still doing very little damage Talos on the other hand... lol He went from being the worst to being pretty much top tier now that he has a *pure* 50/50 on any knockdown (boot/command grab) that leads into 250-300 damage and resets into another *pure* 50/50 (boot/command grab again hah) Also he can start this 50/50 game from a blocked spartan rush (can't easily react with DP here) into command grab or booth Shows you how strong 1f command grabs with armor are Also he also has the same 50/50 wakeup game if you decide to be close enough to him to threaten a meaty grab or close normals | ||
H
New Zealand6129 Posts
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Dizmaul
United States831 Posts
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Noocta
France12574 Posts
It's long due that Nintendo let people use Pokemon for other type of games. This franchise has a lot of potential that just isn't tapped. | ||
sung_moon
United States10110 Posts
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freelander
Hungary4707 Posts
Guilty Gear Gods vs Pros | ||
Kingkosi
United States1215 Posts
Anyways, I know a lot of people here probably don't play XRD or follow but the new expansion Revelator was released yesterday and there's been a ton of footage coming out showing off Johnny(<3) and Jack O. + Show Spoiler + | ||
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