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http://us.battle.net/sc2/en/blog/19825246/legacy-of-the-void-beta-balance-update-july-16-2015-7-16-2015
General
Siege tanks and Immortals will now track the nearest enemy while moving. Added mini-map icons for destructible rocks and destructible towers. Made improvements when controlling a large number of air units.
Protoss
Disruptor Cost reduced to 100/200. Supply reduced to 3. Purification Nova Range reduced to 1.5. After Purification Nova ends, the Disruptor is invulnerable for 3 seconds. Speed when invulnerable increased to 4.25. Can be picked up by Warp Prism during Purification Nova, canceling its effect.
Terran Vehicle and ship armor upgrades have been combined.
Ghost New Ability: Steady Targeting. Deals 170 damage after channeling for 3 seconds. Can be interrupted if Ghost is attacked. Costs 50 energy.
Liberator Anti-Ground Mode no longer has to be researched; now only requires an Armory. Switching back to Anti-Air mode duration reduced to 2 seconds. Increased Anti-Ground range by 1. Fixed issue allowing Liberators to fire into multiple AG zones.
Raven Auto turret Damage increased to 16. Duration decreased to 10 seconds. Seeker missile cost increased to 125. Durable materials upgrade removed. New Upgrade: Explosive Shrapnel Shells. Increases damage of Seeker Missile and Auto Turret by 30%.
Zerg
Ravager Range increased to 6.
Poll: Disruptor changeNay (132) 48% Yay (90) 33% Meh (53) 19% 275 total votes Your vote: Disruptor change (Vote): Yay (Vote): Nay (Vote): Meh
Poll: Ghost changeYay (163) 72% Meh (33) 15% Nay (31) 14% 227 total votes Your vote: Ghost change (Vote): Yay (Vote): Nay (Vote): Meh
Poll: Liberator changeYay (102) 52% Nay (53) 27% Meh (42) 21% 197 total votes Your vote: Liberator change (Vote): Yay (Vote): Nay (Vote): Meh
Poll: Raven changeYay (129) 60% Nay (62) 29% Meh (23) 11% 214 total votes Your vote: Raven change (Vote): Yay (Vote): Nay (Vote): Meh
Poll: Ravager changeYay (147) 71% Nay (30) 15% Meh (29) 14% 206 total votes Your vote: Ravager change (Vote): Yay (Vote): Nay (Vote): Meh
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wait auto turrets went from 3 mins to 10 sec or am i reading this wrong. if so kinda huge cool that it has a dmg buff but damn. i mean 3 mins was always to long but 3 mins to 10 sec kinda crazy
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Disruptor is just way to gimmick, Invulnerable after detonation... its stupid... how could this unit ever die.The player has to be really bad.
Ghost change looks good but it doesnt show any range, is this ability without any range !?
Liberator is to powerful as it is... the damage 1 shots hydras. If anything this unit might have needed a nerf and a lower price.
I like the Raven change, it stops mass ravens.
Ravager range returned to 6 good was a very logical one but still the price is to big for an ability that its so easy to dodge. It needs to be cheaper or the ability has to have a bigger impact.
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Damage increased to 16. Duration decreased to 10 seconds. Seeker missile cost increased to 125. Durable materials upgrade removed. New Upgrade: Explosive Shrapnel Shells. Increases damage of Seeker Missile and Auto Turret by 30%.
Seems like an incredibly dull redesign of the Raven. The whole "force enemy to cast Seeker Missile --> Run away with army"-dynamic in TvT/TvZ is boring as crap, and the change to Seeker only further incentiviez this interaction.
Instead, Seeker should always hit the single target (after a launch delay) and instead have much lower single-target damage (and perhaps larger radius) so it would be more about splitting than moving the entire army away.
Placing an Auto-Turret is not fun in either way, and I guess this will make them more similar to Infested Terrans, but without the potential for placing ITs on top of enemy units (like Siege tanks). So essentially a more boring version of Infested Terrans.
No need to talk more about PDD (aka worst designed ability in the game).
@ Disruptor
I think it was correct to reduce the risk/reward of the unit, but invulnerability post activation seems dumb as it removes counterplay. A general speed increase from 2.25 to 2.5 (with a 1.6 modifier when activated) would be enough along with the cost reduction.
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Russian Federation4295 Posts
On July 17 2015 07:42 starslayer wrote: wait auto turrets went from 3 mins to 10 sec or am i reading this wrong. if so kinda huge cool that it has a dmg buff but damn. i mean 3 mins was always to long but 3 mins to 10 sec kinda crazy They are for harass now, and I think Ravens now are terran gimmick way to harass, like Swarm Hosts.
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I think they should make the disruptor fire 2 or 3 times (with warp-prism enabled deactivation), and invuln is cancelled after the last one. Give some choice about risk/reward, though it would make the friendly fire a bit of a nuisance.
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Did they really buffed the Liberator? lol....
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Nothing about the early game Cyclone antiair
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3 seconds of invulnerability feels long, but only by a bit considering how much smaller the splash radius is
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Apparently the Raven was dramatically overpowered in HOTS. Yes, Avilo does do things with them, and I would also cheese my buddy who wasn't quite as good as I was with them. But zero players who get paid to win games won games with Ravens. One wonders why the Raven needed this many nerfs if they never won a pro-level game. Also, LOTV has the biggest nerf to raven flocks of all time: the Viper Plague bomb spell.
If they are going to make turrets only last 10 seconds, how about a way to cast them in a fight? Right now, enemy units disrupt the placement of the turret because the turret is a building for purposes of placement. If the turret did a knockback, or if the turret was a unit, then the 10 seconds might allow placement to be used in a fight. With only 10 seconds, you can never use the turrets to zone areas out. They must be placed as the fight is going on or they end up doing nothing.
And wow, that seeker missile nerf. I mean really. Was seeker missile that OP? Did I miss something?
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I think disrupter would change would be better if after exploding it had boosted shields in the same way the immortal ability works.
invulnerable, boom, tougher than normal, back to normal.
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On July 17 2015 08:52 CannonsNCarriers wrote: Apparently the Raven was dramatically overpowered in HOTS. Yes, Avilo does do things with them, and I would also cheese my buddy who wasn't quite as good as I was with them. But zero players who get paid to win games won games with Ravens. One wonders why the Raven needed this many nerfs if they never won a pro-level game. Also, LOTV has the biggest nerf to raven flocks of all time: the Viper Plague bomb spell.
If they are going to make turrets only last 10 seconds, how about a way to cast them in a fight? Right now, enemy units disrupt the placement of the turret because the turret is a building for purposes of placement. If the turret did a knockback, or if the turret was a unit, then the 10 seconds might allow placement to be used in a fight. With only 10 seconds, you can never use the turrets to zone areas out. They must be placed as the fight is going on or they end up doing nothing.
And wow, that seeker missile nerf. I mean really. Was seeker missile that OP? Did I miss something?
Mass Ravens have been used a LOT this year in pro matches.
Once the Raven count gets large enough zerg can't really do anything other than get a few infestors and hope the terran player completely fucks up and gets them all fungled.
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Autoturret from 180 sec to 10 sec is larger than pdd nerf. Not even 30 seconds?
Buff isn't much though if its 10 seconds. I guess. Think Raven is getting the infestor nerf now.
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I'm not convinced by the new Ghost ability.
Anti-Ground Mode no longer has to be researched; now only requires an Armory.
yay now maybe i'll build some.
Disruptor are bullshit.
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Buffing liberator and giving disruptor invuln after det seems too much
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the disruptor gain invul after detonation but loose the bonus speed, you still need a warpprism to save them anyway
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so the raven is now the most useless unit in the game?
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I'd say in general, all of these changes are attempting to correct real issues in the game and whether or not they work out, this attempt at addressing them is a smart way to test the water. Go blizzard, still rooting for you.
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I really, really wanna know why lycan made that reddit post saying we will "shit our pants" by the end of the year. TBH i simply don't see blizzard doing anything really meaningfull GAMEPLAYWISE at this point. Obviously i would be happy to be wrong, but in the end it will be some skins probably
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I actually think the raven will be pretty strong, the auto turret buff is pretty huge. I wonder how it would affect tvt
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