• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Rogue, GuMiho, Solar, Maru2BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4
Community News
BGE Stara Zagora 2025 - Replay Pack1Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
BGE Stara Zagora 2025 - Replay Pack Code S RO8 Preview: Rogue, GuMiho, Solar, Maru Jim claims he and Firefly were involved in match-fixing The SCII GOAT: A statistical Evaluation StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
[GSL 2025] Code S:Season 2 - RO8 - Group A Sea Duckling Open (Global, Bronze-Diamond) Bellum Gens Elite: Stara Zagora 2025 $3,500 WardiTV European League 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
RECOVER LOST BTC USDT FUNDS RECLAIMER COMPANY [ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET NA Team League 6/8/2025
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27031 users

LotV Beta Balance Update -- July 16 - Page 4

Forum Index > Legacy of the Void
99 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-17 10:00:09
July 17 2015 09:53 GMT
#61
I thought the disruptor was a nicely designed unit at first and I kinda fear what they're doing to it :'(
I don't want a Protoss moving widow mine.

I still think it could have been balanced to be this high-risk, high-reward micro-based unit with good potential for reversals.

At this point I'd rather have the reaver (as little as I like "Bring back BW" arguments). The problem with the reaver is that it's hard to capture its awesomeness regarding the certain...randomness it brought. It would probably be alright for scarabs to be some kind of skill shot, a slow projectile of some kind, whose trajectory you can interrupt by placing a unit in front of it, or something.
The huge problem with the reaver is that in SC2 it would pretty much be forced to be used with a warp prism, a lot of Blizzard's core units are really fast now. I don't like forcing 2 units to be used in conjunction, it's better if they can work well together as a bonus, not a requirement.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 17 2015 09:59 GMT
#62
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Gonna quote myself here: "The autoturret should have the highest priority target, so Terran could cast it to draw the Lurker attack away from the bio."

An autoturret is so different from an attack, specially if the turret has decent HP. Drawing fire away from AOE attacks is not strategical?

Harrassment is also way different against static defence. With the oracle you lose the unit. With the raven you only lose the turret.

People need to think a bit about stuff before posting.
Revolutionist fan
Dekalinder
Profile Joined December 2012
Italy166 Posts
July 17 2015 10:29 GMT
#63
I think the real solution for this game is to give everyone splash damage crapton of splash effects so we may be seeing a metashift from deathpushes to map control with small squads and an increase in effectveness of elitè unit.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 17 2015 10:40 GMT
#64
On July 17 2015 18:59 Salteador Neo wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Gonna quote myself here: "The autoturret should have the highest priority target, so Terran could cast it to draw the Lurker attack away from the bio."

An autoturret is so different from an attack, specially if the turret has decent HP. Drawing fire away from AOE attacks is not strategical?

Harrassment is also way different against static defence. With the oracle you lose the unit. With the raven you only lose the turret.

People need to think a bit about stuff before posting.


Thinking about stuff before posting doesn't change the fact that Autoturrets are not highest priority targets right now, and are so one-dimensional in what they can accomplish that they might as well be the Oracle's disco laser.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
DJZest
Profile Joined March 2015
Germany16 Posts
July 17 2015 10:56 GMT
#65
It's the same ol' crap over and over again. While many moan and whine and complain about new patches, David Kim and high level players are actually making the game better step by step.

None of you are making any difference to the game, idiots.
House. Music. #TeamFarina
Charoisaur
Profile Joined August 2014
Germany15913 Posts
July 17 2015 10:59 GMT
#66
On July 17 2015 18:59 Salteador Neo wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Gonna quote myself here: "The autoturret should have the highest priority target, so Terran could cast it to draw the Lurker attack away from the bio."

An autoturret is so different from an attack, specially if the turret has decent HP. Drawing fire away from AOE attacks is not strategical?

Harrassment is also way different against static defence. With the oracle you lose the unit. With the raven you only lose the turret.

People need to think a bit about stuff before posting.


Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24192 Posts
July 17 2015 11:33 GMT
#67
A patch that leaves me sceptical at best. When are they really going to work on Protoss ?
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-07-17 11:53:34
July 17 2015 11:51 GMT
#68
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 17 2015 12:01 GMT
#69
On July 17 2015 20:51 cheekymonkey wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Show nested quote +
On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.

Happy used it with mech often. He spammed a line of turrets in front of his army and slowly advanced that way. I feel like the Raven should just be redesigned ground up to be more mobile and especially get rid of PDD!
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2015-07-17 12:04:54
July 17 2015 12:02 GMT
#70
On July 17 2015 20:51 cheekymonkey wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Show nested quote +
On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.

With the new 20DPS (26 with upgrade) turret it might become a viable zoning option. Granted it is just 10 seconds but remember auto turrets are very tough at 150HP 1 armor for a free unit, and it can be further enhanced by +1 range and building armor. For 50 energy it might be worth it.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 17 2015 12:05 GMT
#71
Raven turret change reminds me a lot of the Swarmhost change. 11 turrets can take down a nexus in 10 seconds now, less with the upgrade.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Big J
Profile Joined March 2011
Austria16289 Posts
July 17 2015 12:07 GMT
#72
On July 17 2015 21:01 RaFox17 wrote:
Show nested quote +
On July 17 2015 20:51 cheekymonkey wrote:
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.

Happy used it with mech often. He spammed a line of turrets in front of his army and slowly advanced that way. I feel like the Raven should just be redesigned ground up to be more mobile and especially get rid of PDD!

I wonder if PDD would be better if it had some anti-scaling mechanic but was cheaper so that it was more useful out of the bag of a single raven, yet you couldn't mass PDD block all shots during big combats.
e.g PDD shoots other PDD shots but costs only 75energy and the raven cost is reduced to 150gas or so.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-17 12:45:36
July 17 2015 12:14 GMT
#73
And it looks like Ghosts new snipe has unlimited range... you dont even need to have vision after you marked the target.

More gimmick that forces you to hit the ghosts, you cant just retreat or micro.
"The Fractured but Whole"
[PkF] Wire
Profile Joined March 2013
France24192 Posts
July 17 2015 12:16 GMT
#74
10 sec is definitely too short, I hope they make it a bit more next patch
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2015-07-17 14:17:32
July 17 2015 14:16 GMT
#75
If anything I think Autoturret may be too similar to Infested Terran now. I guess it wouldn't be that terrible if they had some similar spells, but I don't know.

Maybe they could make it a flamethrower so it's AOE?
Stuvv360
Profile Joined March 2015
United States5 Posts
July 17 2015 15:19 GMT
#76
The Raven's nerf seems a bit extreme. I like the damage being increased but it needs to last for at least 30 seconds. I do like the Explosive Shrapnel upgrade.
Instead of making the Disruptor completely invulnerable for 3 seconds after using its ability just let it keep the speed bonus for 3 seconds after. This will make it easier for them to escape but still give the defender a chance to kill it or at least damage it.
Redfish
Profile Joined April 2010
United States142 Posts
July 17 2015 20:56 GMT
#77
Nothing in this patch to address the awful situation Protoss are in against Lurkers, unfortunately.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
July 17 2015 21:02 GMT
#78
On July 18 2015 05:56 Redfish wrote:
Nothing in this patch to address the awful situation Protoss are in against Lurkers, unfortunately.

Yeah this is something I hope gets addressed at least in a community update. Disruptors don't seem to be enough.
Lexender
Profile Joined September 2013
Mexico2626 Posts
Last Edited: 2015-07-17 21:17:36
July 17 2015 21:16 GMT
#79
On July 17 2015 20:51 cheekymonkey wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Show nested quote +
On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.


AT are buildings and they can make tight walls, I've seen them used to zone out ultras in TvZ and to block chokes and ramps.

On July 17 2015 23:16 DoubleReed wrote:
If anything I think Autoturret may be too similar to Infested Terran now. I guess it wouldn't be that terrible if they had some similar spells, but I don't know.

Maybe they could make it a flamethrower so it's AOE?


IT can be casted at 9 range and aren't buildings so you can use them in clever ways to bait friendly fire, something you can't do with AT
NKexquisite
Profile Joined January 2009
United States911 Posts
July 17 2015 22:10 GMT
#80
Lol @ 10 second auto-turret... Now you can't even harass buildings with them...
Whattttt Upppppppp Im Nesteaaaaaa!!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
19:15
Quarter Finals
Hejek vs Herbmon
Semih vs Kyrie
cavapoo vs TousaN
ZZZero.O113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft219
UpATreeSC 149
JuggernautJason76
CosmosSc2 50
EnDerr 29
ROOTCatZ 1
StarCraft: Brood War
Britney 18461
Sea 1252
Artosis 691
ZZZero.O 113
Dota 2
PGG 174
League of Legends
tarik_tv11113
Counter-Strike
fl0m4885
Super Smash Bros
ChuDatz10
Heroes of the Storm
Grubby3105
Khaldor103
Other Games
summit1g8224
shahzam1056
ViBE145
Maynarde84
Sick39
Organizations
Dota 2
PGL Dota 2 - Main Stream5199
Other Games
gamesdonequick492
BasetradeTV194
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH75
• RyuSc2 42
• davetesta39
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22042
League of Legends
• Shiphtur746
Other Games
• Scarra983
• imaqtpie949
Upcoming Events
PiGosaur Monday
44m
PiGStarcraft219
GSL Code S
10h 14m
Rogue vs GuMiho
Maru vs Solar
Online Event
1d
Replay Cast
1d 2h
GSL Code S
1d 10h
herO vs Zoun
Classic vs Bunny
The PondCast
1d 10h
Replay Cast
2 days
WardiTV Invitational
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
SOOP
3 days
CranKy Ducklings
3 days
WardiTV Invitational
3 days
Cheesadelphia
3 days
CSO Cup
3 days
GSL Code S
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Replay Cast
6 days
RSL Revival
6 days
Cure vs Percival
ByuN vs Spirit
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.