• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:22
CEST 13:22
KST 20:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon225.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
First season(s) of tastosis gomtv gsl vods? ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9575 users

LotV Beta Balance Update -- July 16 - Page 4

Forum Index > Legacy of the Void
99 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-17 10:00:09
July 17 2015 09:53 GMT
#61
I thought the disruptor was a nicely designed unit at first and I kinda fear what they're doing to it :'(
I don't want a Protoss moving widow mine.

I still think it could have been balanced to be this high-risk, high-reward micro-based unit with good potential for reversals.

At this point I'd rather have the reaver (as little as I like "Bring back BW" arguments). The problem with the reaver is that it's hard to capture its awesomeness regarding the certain...randomness it brought. It would probably be alright for scarabs to be some kind of skill shot, a slow projectile of some kind, whose trajectory you can interrupt by placing a unit in front of it, or something.
The huge problem with the reaver is that in SC2 it would pretty much be forced to be used with a warp prism, a lot of Blizzard's core units are really fast now. I don't like forcing 2 units to be used in conjunction, it's better if they can work well together as a bonus, not a requirement.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 17 2015 09:59 GMT
#62
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Gonna quote myself here: "The autoturret should have the highest priority target, so Terran could cast it to draw the Lurker attack away from the bio."

An autoturret is so different from an attack, specially if the turret has decent HP. Drawing fire away from AOE attacks is not strategical?

Harrassment is also way different against static defence. With the oracle you lose the unit. With the raven you only lose the turret.

People need to think a bit about stuff before posting.
Revolutionist fan
Dekalinder
Profile Joined December 2012
Italy169 Posts
July 17 2015 10:29 GMT
#63
I think the real solution for this game is to give everyone splash damage crapton of splash effects so we may be seeing a metashift from deathpushes to map control with small squads and an increase in effectveness of elitè unit.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 17 2015 10:40 GMT
#64
On July 17 2015 18:59 Salteador Neo wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Gonna quote myself here: "The autoturret should have the highest priority target, so Terran could cast it to draw the Lurker attack away from the bio."

An autoturret is so different from an attack, specially if the turret has decent HP. Drawing fire away from AOE attacks is not strategical?

Harrassment is also way different against static defence. With the oracle you lose the unit. With the raven you only lose the turret.

People need to think a bit about stuff before posting.


Thinking about stuff before posting doesn't change the fact that Autoturrets are not highest priority targets right now, and are so one-dimensional in what they can accomplish that they might as well be the Oracle's disco laser.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
DJZest
Profile Joined March 2015
Germany16 Posts
July 17 2015 10:56 GMT
#65
It's the same ol' crap over and over again. While many moan and whine and complain about new patches, David Kim and high level players are actually making the game better step by step.

None of you are making any difference to the game, idiots.
House. Music. #TeamFarina
Charoisaur
Profile Joined August 2014
Germany16081 Posts
July 17 2015 10:59 GMT
#66
On July 17 2015 18:59 Salteador Neo wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Gonna quote myself here: "The autoturret should have the highest priority target, so Terran could cast it to draw the Lurker attack away from the bio."

An autoturret is so different from an attack, specially if the turret has decent HP. Drawing fire away from AOE attacks is not strategical?

Harrassment is also way different against static defence. With the oracle you lose the unit. With the raven you only lose the turret.

People need to think a bit about stuff before posting.


Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 17 2015 11:33 GMT
#67
A patch that leaves me sceptical at best. When are they really going to work on Protoss ?
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-07-17 11:53:34
July 17 2015 11:51 GMT
#68
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 17 2015 12:01 GMT
#69
On July 17 2015 20:51 cheekymonkey wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Show nested quote +
On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.

Happy used it with mech often. He spammed a line of turrets in front of his army and slowly advanced that way. I feel like the Raven should just be redesigned ground up to be more mobile and especially get rid of PDD!
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2015-07-17 12:04:54
July 17 2015 12:02 GMT
#70
On July 17 2015 20:51 cheekymonkey wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Show nested quote +
On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.

With the new 20DPS (26 with upgrade) turret it might become a viable zoning option. Granted it is just 10 seconds but remember auto turrets are very tough at 150HP 1 armor for a free unit, and it can be further enhanced by +1 range and building armor. For 50 energy it might be worth it.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 17 2015 12:05 GMT
#71
Raven turret change reminds me a lot of the Swarmhost change. 11 turrets can take down a nexus in 10 seconds now, less with the upgrade.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Big J
Profile Joined March 2011
Austria16289 Posts
July 17 2015 12:07 GMT
#72
On July 17 2015 21:01 RaFox17 wrote:
Show nested quote +
On July 17 2015 20:51 cheekymonkey wrote:
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.

Happy used it with mech often. He spammed a line of turrets in front of his army and slowly advanced that way. I feel like the Raven should just be redesigned ground up to be more mobile and especially get rid of PDD!

I wonder if PDD would be better if it had some anti-scaling mechanic but was cheaper so that it was more useful out of the bag of a single raven, yet you couldn't mass PDD block all shots during big combats.
e.g PDD shoots other PDD shots but costs only 75energy and the raven cost is reduced to 150gas or so.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-17 12:45:36
July 17 2015 12:14 GMT
#73
And it looks like Ghosts new snipe has unlimited range... you dont even need to have vision after you marked the target.

More gimmick that forces you to hit the ghosts, you cant just retreat or micro.
"The Fractured but Whole"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 17 2015 12:16 GMT
#74
10 sec is definitely too short, I hope they make it a bit more next patch
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2015-07-17 14:17:32
July 17 2015 14:16 GMT
#75
If anything I think Autoturret may be too similar to Infested Terran now. I guess it wouldn't be that terrible if they had some similar spells, but I don't know.

Maybe they could make it a flamethrower so it's AOE?
Stuvv360
Profile Joined March 2015
United States5 Posts
July 17 2015 15:19 GMT
#76
The Raven's nerf seems a bit extreme. I like the damage being increased but it needs to last for at least 30 seconds. I do like the Explosive Shrapnel upgrade.
Instead of making the Disruptor completely invulnerable for 3 seconds after using its ability just let it keep the speed bonus for 3 seconds after. This will make it easier for them to escape but still give the defender a chance to kill it or at least damage it.
Redfish
Profile Joined April 2010
United States142 Posts
July 17 2015 20:56 GMT
#77
Nothing in this patch to address the awful situation Protoss are in against Lurkers, unfortunately.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 17 2015 21:02 GMT
#78
On July 18 2015 05:56 Redfish wrote:
Nothing in this patch to address the awful situation Protoss are in against Lurkers, unfortunately.

Yeah this is something I hope gets addressed at least in a community update. Disruptors don't seem to be enough.
Lexender
Profile Joined September 2013
Mexico2658 Posts
Last Edited: 2015-07-17 21:17:36
July 17 2015 21:16 GMT
#79
On July 17 2015 20:51 cheekymonkey wrote:
Show nested quote +
On July 17 2015 17:52 Sapphire.lux wrote:
10 sec WTF? So it's a 100% spam during fight ability now with all strategical and tactical elements taken away. Might as well give it a normal attack that drains energy like the Oracle.


Show nested quote +
On July 17 2015 19:59 Charoisaur wrote:
Now the only situation where you want to cast autoturrets is shortly before a fight.
Before you could strategically place them to protect bases or to protect your army from flanks but after this patch it's predetermined when you want to cast them because it's only useful shortly before a fight.
that means all decisionmaking got taking away from casting auto turrets and so all strategical and tactical elements are taken away.



Was the auto-turret ever really used for strategic zoning anyway? It was used primarily for harassment and harassment defense. Not much of a strategic element to them. I have never seen a pro player place down auto-turrets to protect his flanks or strategically placed to protect bases.


AT are buildings and they can make tight walls, I've seen them used to zone out ultras in TvZ and to block chokes and ramps.

On July 17 2015 23:16 DoubleReed wrote:
If anything I think Autoturret may be too similar to Infested Terran now. I guess it wouldn't be that terrible if they had some similar spells, but I don't know.

Maybe they could make it a flamethrower so it's AOE?


IT can be casted at 9 range and aren't buildings so you can use them in clever ways to bait friendly fire, something you can't do with AT
NKexquisite
Profile Joined January 2009
United States911 Posts
July 17 2015 22:10 GMT
#80
Lol @ 10 second auto-turret... Now you can't even harass buildings with them...
Whattttt Upppppppp Im Nesteaaaaaa!!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 150
StarCraft: Brood War
Britney 28764
Calm 6321
Sea 1723
Horang2 538
firebathero 518
actioN 462
Jaedong 442
Shuttle 421
BeSt 261
Soma 234
[ Show more ]
Hyuk 213
Soulkey 198
Mini 191
Snow 144
ZerO 138
Larva 131
Hyun 127
Last 126
ggaemo 110
Leta 107
Dewaltoss 101
Pusan 82
Light 70
JulyZerg 68
ToSsGirL 63
soO 56
Killer 54
Rush 48
Sacsri 31
hero 29
NaDa 23
yabsab 23
Bale 22
Sharp 20
Barracks 18
Shine 16
GoRush 14
Movie 13
Hm[arnc] 13
sorry 12
Noble 12
HiyA 11
Mong 1
Dota 2
Dendi281
Counter-Strike
olofmeister1665
markeloff125
Super Smash Bros
Mew2King102
Westballz20
Other Games
gofns10303
singsing1512
B2W.Neo485
Happy144
Livibee106
Pyrionflax106
DeMusliM53
amsayoshi22
BEARDiaguz10
Organizations
Other Games
BasetradeTV228
Dota 2
PGL Dota 2 - Main Stream171
StarCraft: Brood War
UltimateBattle 54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH317
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV264
• lizZardDota261
Upcoming Events
Bombastic Starleague
8h 39m
The PondCast
22h 39m
HomeStory Cup
23h 39m
Replay Cast
1d 12h
HomeStory Cup
1d 23h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.