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Active: 7483 users

LotV Beta Balance Update -- July 16

Forum Index > Legacy of the Void
99 CommentsPost a Reply
1 2 3 4 5 Next All
HelloSon
Profile Joined April 2010
United States456 Posts
July 16 2015 22:29 GMT
#1
http://us.battle.net/sc2/en/blog/19825246/legacy-of-the-void-beta-balance-update-july-16-2015-7-16-2015

General

Siege tanks and Immortals will now track the nearest enemy while moving.
Added mini-map icons for destructible rocks and destructible towers.
Made improvements when controlling a large number of air units.

Protoss

Disruptor
Cost reduced to 100/200.
Supply reduced to 3.
Purification Nova
Range reduced to 1.5.
After Purification Nova ends, the Disruptor is invulnerable for 3 seconds.
Speed when invulnerable increased to 4.25.
Can be picked up by Warp Prism during Purification Nova, canceling its effect.

Terran
Vehicle and ship armor upgrades have been combined.

Ghost
New Ability: Steady Targeting.
Deals 170 damage after channeling for 3 seconds.
Can be interrupted if Ghost is attacked.
Costs 50 energy.

Liberator
Anti-Ground Mode no longer has to be researched; now only requires an Armory.
Switching back to Anti-Air mode duration reduced to 2 seconds.
Increased Anti-Ground range by 1.
Fixed issue allowing Liberators to fire into multiple AG zones.

Raven
Auto turret
Damage increased to 16.
Duration decreased to 10 seconds.
Seeker missile cost increased to 125.
Durable materials upgrade removed.
New Upgrade: Explosive Shrapnel Shells.
Increases damage of Seeker Missile and Auto Turret by 30%.

Zerg

Ravager
Range increased to 6.

Poll: Disruptor change

Nay (132)
 
48%

Yay (90)
 
33%

Meh (53)
 
19%

275 total votes

Your vote: Disruptor change

(Vote): Yay
(Vote): Nay
(Vote): Meh


Poll: Ghost change

Yay (163)
 
72%

Meh (33)
 
15%

Nay (31)
 
14%

227 total votes

Your vote: Ghost change

(Vote): Yay
(Vote): Nay
(Vote): Meh


Poll: Liberator change

Yay (102)
 
52%

Nay (53)
 
27%

Meh (42)
 
21%

197 total votes

Your vote: Liberator change

(Vote): Yay
(Vote): Nay
(Vote): Meh


Poll: Raven change

Yay (129)
 
60%

Nay (62)
 
29%

Meh (23)
 
11%

214 total votes

Your vote: Raven change

(Vote): Yay
(Vote): Nay
(Vote): Meh


Poll: Ravager change

Yay (147)
 
71%

Nay (30)
 
15%

Meh (29)
 
14%

206 total votes

Your vote: Ravager change

(Vote): Yay
(Vote): Nay
(Vote): Meh

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yo
starslayer
Profile Joined August 2011
United States696 Posts
July 16 2015 22:42 GMT
#2
wait auto turrets went from 3 mins to 10 sec or am i reading this wrong. if so kinda huge cool that it has a dmg buff but damn. i mean 3 mins was always to long but 3 mins to 10 sec kinda crazy
i came here to kickass and chew bubblegum and i'm all out of bubble gum
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-16 22:48:37
July 16 2015 22:45 GMT
#3
Disruptor is just way to gimmick, Invulnerable after detonation... its stupid... how could this unit ever die.The player has to be really bad.

Ghost change looks good but it doesnt show any range, is this ability without any range !?

Liberator is to powerful as it is... the damage 1 shots hydras. If anything this unit might have needed a nerf and a lower price.

I like the Raven change, it stops mass ravens.

Ravager range returned to 6 good was a very logical one but still the price is to big for an ability that its so easy to dodge. It needs to be cheaper or the ability has to have a bigger impact.
"The Fractured but Whole"
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2015-07-16 23:20:59
July 16 2015 22:48 GMT
#4
Damage increased to 16.
Duration decreased to 10 seconds.
Seeker missile cost increased to 125.
Durable materials upgrade removed.
New Upgrade: Explosive Shrapnel Shells.
Increases damage of Seeker Missile and Auto Turret by 30%.


Seems like an incredibly dull redesign of the Raven. The whole "force enemy to cast Seeker Missile --> Run away with army"-dynamic in TvT/TvZ is boring as crap, and the change to Seeker only further incentiviez this interaction.

Instead, Seeker should always hit the single target (after a launch delay) and instead have much lower single-target damage (and perhaps larger radius) so it would be more about splitting than moving the entire army away.

Placing an Auto-Turret is not fun in either way, and I guess this will make them more similar to Infested Terrans, but without the potential for placing ITs on top of enemy units (like Siege tanks). So essentially a more boring version of Infested Terrans.

No need to talk more about PDD (aka worst designed ability in the game).

@ Disruptor

I think it was correct to reduce the risk/reward of the unit, but invulnerability post activation seems dumb as it removes counterplay. A general speed increase from 2.25 to 2.5 (with a 1.6 modifier when activated) would be enough along with the cost reduction.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 16 2015 23:22 GMT
#5
On July 17 2015 07:42 starslayer wrote:
wait auto turrets went from 3 mins to 10 sec or am i reading this wrong. if so kinda huge cool that it has a dmg buff but damn. i mean 3 mins was always to long but 3 mins to 10 sec kinda crazy

They are for harass now, and I think Ravens now are terran gimmick way to harass, like Swarm Hosts.
lpunatic
Profile Joined October 2011
235 Posts
July 16 2015 23:30 GMT
#6
I think they should make the disruptor fire 2 or 3 times (with warp-prism enabled deactivation), and invuln is cancelled after the last one. Give some choice about risk/reward, though it would make the friendly fire a bit of a nuisance.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 16 2015 23:38 GMT
#7
Did they really buffed the Liberator? lol....
Big J
Profile Joined March 2011
Austria16289 Posts
July 16 2015 23:38 GMT
#8
Nothing about the early game Cyclone antiair
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 16 2015 23:38 GMT
#9
3 seconds of invulnerability feels long, but only by a bit considering how much smaller the splash radius is
ㅇㅅㅌㅅ
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2015-07-16 23:53:54
July 16 2015 23:52 GMT
#10
Apparently the Raven was dramatically overpowered in HOTS. Yes, Avilo does do things with them, and I would also cheese my buddy who wasn't quite as good as I was with them. But zero players who get paid to win games won games with Ravens. One wonders why the Raven needed this many nerfs if they never won a pro-level game. Also, LOTV has the biggest nerf to raven flocks of all time: the Viper Plague bomb spell.

If they are going to make turrets only last 10 seconds, how about a way to cast them in a fight? Right now, enemy units disrupt the placement of the turret because the turret is a building for purposes of placement. If the turret did a knockback, or if the turret was a unit, then the 10 seconds might allow placement to be used in a fight. With only 10 seconds, you can never use the turrets to zone areas out. They must be placed as the fight is going on or they end up doing nothing.

And wow, that seeker missile nerf. I mean really. Was seeker missile that OP? Did I miss something?
Dun tuch my cheezbrgr
Kharnage
Profile Joined September 2011
Australia920 Posts
July 16 2015 23:58 GMT
#11
I think disrupter would change would be better if after exploding it had boosted shields in the same way the immortal ability works.

invulnerable, boom, tougher than normal, back to normal.
Kharnage
Profile Joined September 2011
Australia920 Posts
July 17 2015 00:02 GMT
#12
On July 17 2015 08:52 CannonsNCarriers wrote:
Apparently the Raven was dramatically overpowered in HOTS. Yes, Avilo does do things with them, and I would also cheese my buddy who wasn't quite as good as I was with them. But zero players who get paid to win games won games with Ravens. One wonders why the Raven needed this many nerfs if they never won a pro-level game. Also, LOTV has the biggest nerf to raven flocks of all time: the Viper Plague bomb spell.

If they are going to make turrets only last 10 seconds, how about a way to cast them in a fight? Right now, enemy units disrupt the placement of the turret because the turret is a building for purposes of placement. If the turret did a knockback, or if the turret was a unit, then the 10 seconds might allow placement to be used in a fight. With only 10 seconds, you can never use the turrets to zone areas out. They must be placed as the fight is going on or they end up doing nothing.

And wow, that seeker missile nerf. I mean really. Was seeker missile that OP? Did I miss something?


Mass Ravens have been used a LOT this year in pro matches.

Once the Raven count gets large enough zerg can't really do anything other than get a few infestors and hope the terran player completely fucks up and gets them all fungled.
jinjin5000
Profile Joined May 2010
United States1559 Posts
Last Edited: 2015-07-17 00:14:01
July 17 2015 00:04 GMT
#13
Autoturret from 180 sec to 10 sec is larger than pdd nerf. Not even 30 seconds?

Buff isn't much though if its 10 seconds. I guess. Think Raven is getting the infestor nerf now.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
July 17 2015 00:04 GMT
#14
I'm not convinced by the new Ghost ability.

Anti-Ground Mode no longer has to be researched; now only requires an Armory.


yay now maybe i'll build some.

Disruptor are bullshit.
RIP MKP
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
July 17 2015 00:12 GMT
#15
Buffing liberator and giving disruptor invuln after det seems too much
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
owlman
Profile Joined August 2009
France58 Posts
July 17 2015 00:15 GMT
#16
the disruptor gain invul after detonation but loose the bonus speed, you still need a warpprism to save them anyway
Charoisaur
Profile Joined August 2014
Germany16089 Posts
July 17 2015 00:15 GMT
#17
so the raven is now the most useless unit in the game?
Many of the coolest moments in sc2 happen due to worker harassment
nottapro
Profile Joined August 2012
202 Posts
July 17 2015 00:19 GMT
#18
I'd say in general, all of these changes are attempting to correct real issues in the game and whether or not they work out, this attempt at addressing them is a smart way to test the water. Go blizzard, still rooting for you.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 17 2015 00:31 GMT
#19
I really, really wanna know why lycan made that reddit post saying we will "shit our pants" by the end of the year.
TBH i simply don't see blizzard doing anything really meaningfull GAMEPLAYWISE at this point.
Obviously i would be happy to be wrong, but in the end it will be some skins probably
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ETisME
Profile Blog Joined April 2011
12879 Posts
July 17 2015 00:48 GMT
#20
I actually think the raven will be pretty strong, the auto turret buff is pretty huge.
I wonder how it would affect tvt
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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