This cards was made for fun. All pictures i just found in internet. I use bold+italic for names of my cards, so you'll understand, if i'll talk about them
So, let's start.
Dominica - the Illusionist.
Every hero in Hearthstone have his own mechanics, Shaman has overload and windfury, Warrior uses armor and damaged minions, Warlock cards destroying him (dealing damage to own hero, discrading cards, destroying mana crystals) and most of them are demons etc.
Most of Illusionist cards have 2 parts - good and bad, for example you have spells, which buffs and debuffs at the same time like -2/+2. Also Illusionist have new mechanics called "Summon Illusion".
When you need to Summon Illusion of minion, you create copy of that minion and make him Illusion.
When you make minion Illusion you change his race to "Illusion" (So if you create army of illusions of murlocs they won't buff each other).
Minion with race "Illusion" dies to any damage (but Divine Shield still save him) and silence can destroy him immediately.
Illusionist uses Secrets. There are 4 secrets costs 4 mana. Every secret works "At the end of turn where enemy ...(did something)". Because it costs 4 mana and only 4 secrets, to not make them very powerfull I add this confusive moment - until the end of his turn, enemy don't know which secret and how many he triggered.
I create 36 cards, including 1 Naxx card, 8 GvG and 2 Black Rock cards.
Hero power is Copy
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If you use it, you'll do nothing and just waste 2 mana, but after you play any card it'll be changed. Few examples:
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Single copy means you can't summon Ragnaros every turn. After first use Hero Power become again to
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If you'll play Wisp your Hero power will be similar to Paladin's, if you'll play Moonfire, your Hero Power will be like Mage's one.
It's interesting that you can play your hero power few times in 1 turn. For example - Wisp -> Hero Power -> Wisp -> Hero Power (4 mana - 4 Wisps).
And now about every card in this class:
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- Sorted by Alphabet
+ Show Spoiler +- Bloody Corruption
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You can use it to deal more damage to enemy hero (cast on enemy minion you want kill this turn) or to draw some cards (cast on own minion and deal dmg to it). - Clone
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Easy way to create something big, but you need to protect it somehow. - Elf Protector
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His mechanics allow you have minions with below than 1 health. They just don't die. If Elf Protector dies and you have minions with <1 health they will die immediately. Nice minion which can protect other from dying after trades, but it have rly bad stats. - Enslave the Will
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Very powerfull card! But you need to find good target, because enemy can just trade this minion and remove (by dying) this debuff. - Faceless Terror
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You almost destroying enemy board with this card. Opponent will waste *Number of his minions* mana to recover from this next turn. And even more - he will lose all buffs and abilities of his minions. But Faceless Terror has very bad stats for his mana, so if enemy has few minions and don't care about using silence on them (like Chillwind Yeti) this Legendary will be dead card. - Ghostly Weapon
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This card is similar to Savage Roar, but not same. This spell affect only minions, but all of them and it works forever - not a single turn. Everybody know how to use it, thanks to Savage Roar and Bloodlust, but don't forget - you buff enemy minions too with this spell. - Gnomish Researcher
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It's very-very-very-very-very bad card. For 5 mana you recieve only 2/2. Battlecry don't give you a much, even if you will play Mech Illusionist. But however it changes race of your minions to different, so if you have Illusions, they'll become Mechs and won't die to any damage or silence. How about that? - Goblins Attack
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What a stupid card? Without combo you recieve rly nothing. Real power of this card you'll see in synergy, but even without other class cards you can use it with Defender of Argus or Sunfury Protector. - Goblin-Hunter
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Pretty decent body if you want to play control game. - Illusive Shield
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You can use this buff/debuff on your or enemy minions. Your minions will recieve survivability and it's good if you don't care about their damage and for enemy minions you can use it to decrease damage or even make them useless (with 0 attack). - Illusive Staff
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A bit extreem tool for increasing damage for you minions, but at least it stacks (with every attack you'll get more and more damage). Or you can use it on enemy 1 or 2 Health minion to lock it (enemy can't attack with this minion, because it'll die). - Illusory Soul
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Don't die from AoE or target damage, which is nice. When suiciding into enemy minion create illusion of it, so very powerfull to attack minions with Charge or "At the end of your turn...". However enemy can kill it with attack and ping (Because it spawn Illusion). - Immolation
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You can use it, if you have a lot of bad minions on board if you need card draw or to activate some deathrattles (but minions will die). - Infected Soldier
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Very powerfull secret. Until the end of enemy turn your opponent don't know about your secret. So you force him to play only one minion otherwise he just lose a lot of stuff. - Laughter of the Gods
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You can use it to protect your low Health minion or Illusion. But also you can use it on high health enemy to kill it with two pings. - Magic Leak
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Nice secret to counter enemy spells. Yeah, they cost (1) more, but what a card draw! - Mass Suicide
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Yeah, I know - it's same with Lightbomb. But i start create this deck after Naxxramas. And this card just have so many synergy with other cards in this class so i don't change it. About card - nice aoe, but even better when you'll combo it. - Mechanical Suit
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Bad without Mechs because 0 Attack. And yeah, it takes not only Health and Attack, but Abilities too. So it destroys your Annoy-o-Tron it'll get Taunt and Divine Shield, Foe Reaper 4000 gives you Splash Attack, Harvest Golem - Deathrattle etc. - Oscillation of Matter
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Similar to Consecration, but not same. It deal damage only to minions. It deal 1 damage two times. So you can kill Argent Squire, Scarlet Crusader. You can kill wounded Haunted Creeper (1/1) and then kill both Spectral Spiders. Spell Damage increase damage by 2 (2 damage, then again 2 damage). But this spell is very bad vs Gurubashi Berserker, Acolyte of Pain andEVERYONE GET IN HEREGrim Patron. - Phantom Warrior
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Very nice body, but you give to your opponent very nice tool too. Good vs classes uses weapons. For example you can just destroy Gorehowl or Doomhammer by replacing it with 2/2. - Potential Power
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Very good vs small minions, but very bad vs big ones. Also this spell can lock enemy board with useless minions (with 0 attack). - Restoration
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Very good tool versus aggro. Every attack <3 damage will heal you. If opponent will attack with just 1 minion, you'll recieve 1 more turn, which is very important when you facing aggro decks. - Royal Guard
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Very fat guy, if you want attack enemy face. It's very hard to deal with 6 health for 2 mana you think. But Royal Guard absolutely useless card if enemy has a Taunt. - Satyr Traitor
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Without minions on the board it's just a bad Chillwind Yeti, but with minions on the board you can't even play it without giving your enemy any minion. Worse minion you give, worse stats you get. At least you can combine it with Ancient Watcher or some class cards. - Scorch
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Pretty dumb spell, you can dmg enemies if you don't kill them or may be kill your own weak minion for card draw. But rly power of this spell you'll see in synergy with other cards. - Second Nature
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How it works? OK, you have Ragnaros, buffed by Blessing of Kings (what a moron - who cast Blessing of Kings on Ragnaros?). So we have 12/12 body, who shoot 8 damage to random enemy everyturn. If you cast Second Nature on this minion, you'll double buff Blessing of Kings, so Ragnaros now will be 16/16, and his ability - he will shoot for 8 damage twice. That's how it works. - Setup
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Second dumb spell for 0 mana, at least you can give enemy weak minions that gives him more benefit than you, like heavily wounded Deathlord or Dancing Swords. For real good combo you need other class cards. - Soul Summoner
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Average body with stupid ability, is it? Who cares about minions 0/2 "Can't Attack". But you can use them with Defender of Argus, Sunfury Protector, Sea Giant etc. And of course it has combo with other class cards, you can read about them in synergy. - Thought Destruction
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Very powerfull tool versus control classes, but too weak versus aggro. - Torment
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If enemy has 3 minions on board it's actually Darkbomb. But if enemy or you will flood opponent's board, you can cast Fireball for 2 mana! - Unexpected Sacrifice
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Nice removal for early game, but you can't use it for face damage. - Vereesa
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If enemy can't find answer to her, you'll have pretty nice card draw. Of course very good versus control decks, because you can steal a lot of legendary cards. - Walking Bomb
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Good for finish or remove creature, but it's ability so bad if you want to keep it. - Wall of Pain
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Very powerfull taunt, but nothing after Silence. It returns damage even to enemy hero, who trying kill it with spells! - Wipeout
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Very good removal, but you give enemy a card. - World of Illusions
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You just waste this card if you use it on clear board. If you use it vs 1 Ragnaros on the board you'll create 3 (!!!!) Illusions of Rangaros. But if board filled with minions you can't even predict what you'll get. You can get 3 copies of one minion or different. With Ragnaros and Murloc Raider on the board you can recieve 3 Ragnaros or 3 Murloc Raider with same chance!
- Bloody Corruption
- Sorted by Manacost
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Pretty dumb spell, you can dmg enemies if you don't kill them or may be kill your own weak minion for card draw. But rly power of this spell you'll see in synergy with other cards. - Setup
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Second dumb spell for 0 mana, at least you can give enemy weak minions that gives him more benefit than you, like heavily wounded Deathlord or Dancing Swords. For real good combo you need other class cards.
- Scorch
- 1 Mana
+ Show Spoiler +- Illusive Shield
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You can use this buff/debuff on your or enemy minions. Your minions will recieve survivability and it's good if you don't care about their damage and for enemy minions you can use it to decrease damage or even make them useless (with 0 attack). - Illusive Staff
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A bit extreem tool for increasing damage for you minions, but at least it stacks (with every attack you'll get more and more damage). Or you can use it on enemy 1 or 2 Health minion to lock it (enemy can't attack with this minion, because it'll die). - Immolation
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You can use it, if you have a lot of bad minions on board if you need card draw or to activate some deathrattles (but minions will die). - Laughter of the Gods
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You can use it to protect your low Health minion or Illusion. But also you can use it on high health enemy to kill it with two pings. - Unexpected Sacrifice
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Nice removal for early game, but you can't use it for face damage.
- Illusive Shield
- 2 Mana
+ Show Spoiler +- Bloody Corruption
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You can use it to deal more damage to enemy hero (cast on enemy minion you want kill this turn) or to draw some cards (cast on own minion and deal dmg to it). - Elf Protector
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His mechanics allow you have minions with below than 1 health. They just don't die. If Elf Protector dies and you have minions with <1 health they will die immediately. Nice minion which can protect other from dying after trades, but it have rly bad stats. - Enslave the Will
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Very powerfull card! But you need to find good target, because enemy can just trade this minion and remove (by dying) this debuff. - Goblin-Hunter
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Pretty decent body if you want to play control game. - Illusory Soul
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Don't die from AoE or target damage, which is nice. When suiciding into enemy minion create illusion of it, so very powerfull to attack minions with Charge or "At the end of your turn...". However enemy can kill it with attack and ping (Because it spawn Illusion). - Phantom Warrior
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Very nice body, but you give to your opponent very nice tool too. Good vs classes uses weapons. For example you can just destroy Gorehowl or Doomhammer by replacing it with 2/2. - Royal Guard
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Very fat guy, if you want attack enemy face. It's very hard to deal with 6 health for 2 mana you think. But Royal Guard absolutely useless card if enemy has a Taunt. - Torment
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If enemy has 3 minions on board it's actually Darkbomb. But if enemy or you will flood opponent's board, you can cast Fireball for 2 mana!
- Bloody Corruption
- 3 Mana
+ Show Spoiler +- Clone
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Easy way to create something big, but you need to protect it somehow. - Ghostly Weapon
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This card is similar to Savage Roar, but not same. This spell affect only minions, but all of them and it works forever - not a single turn. Everybody know how to use it, thanks to Savage Roar and Bloodlust, but don't forget - you buff enemy minions too with this spell. - Goblins Attack
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What a stupid card? Without combo you recieve rly nothing. Real power of this card you'll see in synergy, but even without other class cards you can use it with Defender of Argus or Sunfury Protector. - Mechanical Suit
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Bad without Mechs because 0 Attack. And yeah, it takes not only Health and Attack, but Abilities too. So it destroys your Annoy-o-Tron it'll get Taunt and Divine Shield, Foe Reaper 4000 gives you Splash Attack, Harvest Golem - Deathrattle etc. - Soul Summoner
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Average body with stupid ability, is it? Who cares about minions 0/2 "Can't Attack". But you can use them with Defender of Argus, Sunfury Protector, Sea Giant etc. And of course it has combo with other class cards, you can read about them in synergy. - Walking Bomb
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Good for finish or remove creature, but it's ability so bad if you want to keep it. - Wipeout
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Very good removal, but you give enemy a card.
- Clone
- 4 Mana
+ Show Spoiler +- Infected Soldier
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Very powerfull secret. Until the end of enemy turn your opponent don't know about your secret. So you force him to play only one minion otherwise he just lose a lot of stuff. - Magic Leak
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Nice secret to counter enemy spells. Yeah, they cost (1) more, but what a card draw! - Oscillation of Matter
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Similar to Consecration, but not same. It deal damage only to minions. It deal 1 damage two times. So you can kill Argent Squire, Scarlet Crusader. You can kill wounded Haunted Creeper (1/1) and then kill both Spectral Spiders. Spell Damage increase damage by 2 (2 damage, then again 2 damage). But this spell is very bad vs Gurubashi Berserker, Acolyte of Pain andEVERYONE GET IN HEREGrim Patron. - Restoration
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Very good tool versus aggro. Every attack <3 damage will heal you. If opponent will attack with just 1 minion, you'll recieve 1 more turn, which is very important when you facing aggro decks. - Satyr Traitor
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Without minions on the board it's just a bad Chillwind Yeti, but with minions on the board you can't even play it without giving your enemy any minion. Worse minion you give, worse stats you get. At least you can combine it with Ancient Watcher or some class cards. - Second Nature
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How it works? OK, you have Ragnaros, buffed by Blessing of Kings (what a moron - who cast Blessing of Kings on Ragnaros?). So we have 12/12 body, who shoot 8 damage to random enemy everyturn. If you cast Second Nature on this minion, you'll double buff Blessing of Kings, so Ragnaros now will be 16/16, and his ability - he will shoot for 8 damage twice. That's how it works. - Thought Destruction
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Very powerfull tool versus control classes, but too weak versus aggro.
- Infected Soldier
- 5 Mana
+ Show Spoiler +- Gnomish Researcher
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It's very-very-very-very-very bad card. For 5 mana you recieve only 2/2. Battlecry don't give you a much, even if you will play Mech Illusionist. But however it changes race of your minions to different, so if you have Illusions, they'll become Mechs and won't die to any damage or silence. How about that? - Mass Suicide
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Yeah, I know - it's same with Lightbomb. But i start create this deck after Naxxramas. And this card just have so many synergy with other cards in this class so i don't change it. About card - nice aoe, but even better when you'll combo it. - Potential Power
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Very good vs small minions, but very bad vs big ones. Also this spell can lock enemy board with useless minions (with 0 attack). - Wall of Pain
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Very powerfull taunt, but nothing after Silence. It returns damage even to enemy hero, who trying kill it with spells!
- Gnomish Researcher
- 7 Mana
+ Show Spoiler +- Vereesa
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If enemy can't find answer to her, you'll have pretty nice card draw. Of course very good versus control decks, because you can steal a lot of legendary cards. - World of Illusions
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You just waste this card if you use it on clear board. If you use it vs 1 Ragnaros on the board you'll create 3 (!!!!) Illusions of Rangaros. But if board filled with minions you can't even predict what you'll get. You can get 3 copies of one minion or different. With Ragnaros and Murloc Raider on the board you can recieve 3 Ragnaros or 3 Murloc Raider with same chance!
- Vereesa
- 8 Mana
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Faceless Terror
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You almost destroying enemy board with this card. Opponent will waste *Number of his minions* mana to recover from this next turn. And even more - he will lose all buffs and abilities of his minions. But Faceless Terror has very bad stats for his mana, so if enemy has few minions and don't care about using silence on them (like Chillwind Yeti) this Legendary will be dead card.
- 0 Mana
- Sorted by Types
+ Show Spoiler +- Minions
+ Show Spoiler +- Elf Protector
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His mechanics allow you have minions with below than 1 health. They just don't die. If Elf Protector dies and you have minions with <1 health they will die immediately. Nice minion which can protect other from dying after trades, but it have rly bad stats. - Faceless Terror
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You almost destroying enemy board with this card. Opponent will waste *Number of his minions* mana to recover from this next turn. And even more - he will lose all buffs and abilities of his minions. But Faceless Terror has very bad stats for his mana, so if enemy has few minions and don't care about using silence on them (like Chillwind Yeti) this Legendary will be dead card. - Gnomish Researcher
+ Show Spoiler +
It's very-very-very-very-very bad card. For 5 mana you recieve only 2/2. Battlecry don't give you a much, even if you will play Mech Illusionist. But however it changes race of your minions to different, so if you have Illusions, they'll become Mechs and won't die to any damage or silence. How about that? - Goblin-Hunter
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Pretty decent body if you want to play control game. - Illusory Soul
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Don't die from AoE or target damage, which is nice. When suiciding into enemy minion create illusion of it, so very powerfull to attack minions with Charge or "At the end of your turn...". However enemy can kill it with attack and ping (Because it spawn Illusion). - Mechanical Suit
+ Show Spoiler +
Bad without Mechs because 0 Attack. And yeah, it takes not only Health and Attack, but Abilities too. So it destroys your Annoy-o-Tron it'll get Taunt and Divine Shield, Foe Reaper 4000 gives you Splash Attack, Harvest Golem - Deathrattle etc. - Phantom Warrior
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Very nice body, but you give to your opponent very nice tool too. Good vs classes uses weapons. For example you can just destroy Gorehowl or Doomhammer by replacing it with 2/2. - Royal Guard
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Very fat guy, if you want attack enemy face. It's very hard to deal with 6 health for 2 mana you think. But Royal Guard absolutely useless card if enemy has a Taunt. - Satyr Traitor
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Without minions on the board it's just a bad Chillwind Yeti, but with minions on the board you can't even play it without giving your enemy any minion. Worse minion you give, worse stats you get. At least you can combine it with Ancient Watcher or some class cards. - Soul Summoner
+ Show Spoiler +
Average body with stupid ability, is it? Who cares about minions 0/2 "Can't Attack". But you can use them with Defender of Argus, Sunfury Protector, Sea Giant etc. And of course it has combo with other class cards, you can read about them in synergy. - Vereesa
+ Show Spoiler +
If enemy can't find answer to her, you'll have pretty nice card draw. Of course very good versus control decks, because you can steal a lot of legendary cards. - Walking Bomb
+ Show Spoiler +
Good for finish or remove creature, but it's ability so bad if you want to keep it. - Wall of Pain
+ Show Spoiler +
Very powerfull taunt, but nothing after Silence. It returns damage even to enemy hero, who trying kill it with spells!
- Elf Protector
- Spells
+ Show Spoiler +- Secrets
+ Show Spoiler +- Infected Soldier
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Very powerfull secret. Until the end of enemy turn your opponent don't know about your secret. So you force him to play only one minion otherwise he just lose a lot of stuff. - Magic Leak
+ Show Spoiler +
Nice secret to counter enemy spells. Yeah, they cost (1) more, but what a card draw! - Restoration
+ Show Spoiler +
Very good tool versus aggro. Every attack <3 damage will heal you. If opponent will attack with just 1 minion, you'll recieve 1 more turn, which is very important when you facing aggro decks. - Thought Destruction
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Very powerfull tool versus control classes, but too weak versus aggro.
- Infected Soldier
- Affected by Spell Damage
+ Show Spoiler +- Mass Suicide
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Yeah, I know - it's same with Lightbomb. But i start create this deck after Naxxramas. And this card just have so many synergy with other cards in this class so i don't change it. About card - nice aoe, but even better when you'll combo it. - Oscillation of Matter
+ Show Spoiler +
Similar to Consecration, but not same. It deal damage only to minions. It deal 1 damage two times. So you can kill Argent Squire, Scarlet Crusader. You can kill wounded Haunted Creeper (1/1) and then kill both Spectral Spiders. Spell Damage increase damage by 2 (2 damage, then again 2 damage). But this spell is very bad vs Gurubashi Berserker, Acolyte of Pain andEVERYONE GET IN HEREGrim Patron. - Scorch
+ Show Spoiler +
Pretty dumb spell, you can dmg enemies if you don't kill them or may be kill your own weak minion for card draw. But rly power of this spell you'll see in synergy with other cards. - Torment
+ Show Spoiler +
If enemy has 3 minions on board it's actually Darkbomb. But if enemy or you will flood opponent's board, you can cast Fireball for 2 mana! - Unexpected Sacrifice
+ Show Spoiler +
Nice removal for early game, but you can't use it for face damage.
- Mass Suicide
- Other Spells
+ Show Spoiler +- Bloody Corruption
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You can use it to deal more damage to enemy hero (cast on enemy minion you want kill this turn) or to draw some cards (cast on own minion and deal dmg to it). - Clone
+ Show Spoiler +
Easy way to create something big, but you need to protect it somehow. - Enslave the Will
+ Show Spoiler +
Very powerfull card! But you need to find good target, because enemy can just trade this minion and remove (by dying) this debuff. - Ghostly Weapon
+ Show Spoiler +
This card is similar to Savage Roar, but not same. This spell affect only minions, but all of them and it works forever - not a single turn. Everybody know how to use it, thanks to Savage Roar and Bloodlust, but don't forget - you buff enemy minions too with this spell. - Goblins Attack
+ Show Spoiler +
What a stupid card? Without combo you recieve rly nothing. Real power of this card you'll see in synergy, but even without other class cards you can use it with Defender of Argus or Sunfury Protector. - Illusive Shield
+ Show Spoiler +
You can use this buff/debuff on your or enemy minions. Your minions will recieve survivability and it's good if you don't care about their damage and for enemy minions you can use it to decrease damage or even make them useless (with 0 attack). - Illusive Staff
+ Show Spoiler +
A bit extreem tool for increasing damage for you minions, but at least it stacks (with every attack you'll get more and more damage). Or you can use it on enemy 1 or 2 Health minion to lock it (enemy can't attack with this minion, because it'll die). - Immolation
+ Show Spoiler +
You can use it, if you have a lot of bad minions on board if you need card draw or to activate some deathrattles (but minions will die). - Laughter of the Gods
+ Show Spoiler +
You can use it to protect your low Health minion or Illusion. But also you can use it on high health enemy to kill it with two pings. - Potential Power
+ Show Spoiler +
Very good vs small minions, but very bad vs big ones. Also this spell can lock enemy board with useless minions (with 0 attack). - Second Nature
+ Show Spoiler +
How it works? OK, you have Ragnaros, buffed by Blessing of Kings (what a moron - who cast Blessing of Kings on Ragnaros?). So we have 12/12 body, who shoot 8 damage to random enemy everyturn. If you cast Second Nature on this minion, you'll double buff Blessing of Kings, so Ragnaros now will be 16/16, and his ability - he will shoot for 8 damage twice. That's how it works. - Setup
+ Show Spoiler +
Second dumb spell for 0 mana, at least you can give enemy weak minions that gives him more benefit than you, like heavily wounded Deathlord or Dancing Swords. For real good combo you need other class cards. - Wipeout
+ Show Spoiler +
Very good removal, but you give enemy a card. - World of Illusions
+ Show Spoiler +
You just waste this card if you use it on clear board. If you use it vs 1 Ragnaros on the board you'll create 3 (!!!!) Illusions of Rangaros. But if board filled with minions you can't even predict what you'll get. You can get 3 copies of one minion or different. With Ragnaros and Murloc Raider on the board you can recieve 3 Ragnaros or 3 Murloc Raider with same chance!
- Bloody Corruption
- Secrets
- Minions
- Sorted by Rarity
+ Show Spoiler +- Free
+ Show Spoiler +- Clone
+ Show Spoiler +
Easy way to create something big, but you need to protect it somehow. - Ghostly Weapon
+ Show Spoiler +
This card is similar to Savage Roar, but not same. This spell affect only minions, but all of them and it works forever - not a single turn. Everybody know how to use it, thanks to Savage Roar and Bloodlust, but don't forget - you buff enemy minions too with this spell. - Illusive Shield
+ Show Spoiler +
You can use this buff/debuff on your or enemy minions. Your minions will recieve survivability and it's good if you don't care about their damage and for enemy minions you can use it to decrease damage or even make them useless (with 0 attack). - Illusive Staff
+ Show Spoiler +
A bit extreem tool for increasing damage for you minions, but at least it stacks (with every attack you'll get more and more damage). Or you can use it on enemy 1 or 2 Health minion to lock it (enemy can't attack with this minion, because it'll die). - Laughter of the Gods
+ Show Spoiler +
You can use it to protect your low Health minion or Illusion. But also you can use it on high health enemy to kill it with two pings. - Oscillation of Matter
+ Show Spoiler +
Similar to Consecration, but not same. It deal damage only to minions. It deal 1 damage two times. So you can kill Argent Squire, Scarlet Crusader. You can kill wounded Haunted Creeper (1/1) and then kill both Spectral Spiders. Spell Damage increase damage by 2 (2 damage, then again 2 damage). But this spell is very bad vs Gurubashi Berserker, Acolyte of Pain andEVERYONE GET IN HEREGrim Patron. - Potential Power
+ Show Spoiler +
Very good vs small minions, but very bad vs big ones. Also this spell can lock enemy board with useless minions (with 0 attack). - Setup
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Second dumb spell for 0 mana, at least you can give enemy weak minions that gives him more benefit than you, like heavily wounded Deathlord or Dancing Swords. For real good combo you need other class cards. - Torment
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If enemy has 3 minions on board it's actually Darkbomb. But if enemy or you will flood opponent's board, you can cast Fireball for 2 mana! - Unexpected Sacrifice
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Nice removal for early game, but you can't use it for face damage. - Wipeout
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Very good removal, but you give enemy a card.
- Clone
- Common
+ Show Spoiler +- Bloody Corruption
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You can use it to deal more damage to enemy hero (cast on enemy minion you want kill this turn) or to draw some cards (cast on own minion and deal dmg to it). - Enslave the Will
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Very powerfull card! But you need to find good target, because enemy can just trade this minion and remove (by dying) this debuff. - Illusory Soul
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Don't die from AoE or target damage, which is nice. When suiciding into enemy minion create illusion of it, so very powerfull to attack minions with Charge or "At the end of your turn...". However enemy can kill it with attack and ping (Because it spawn Illusion). - Infected Soldier
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Very powerfull secret. Until the end of enemy turn your opponent don't know about your secret. So you force him to play only one minion otherwise he just lose a lot of stuff. - Restoration
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Very good tool versus aggro. Every attack <3 damage will heal you. If opponent will attack with just 1 minion, you'll recieve 1 more turn, which is very important when you facing aggro decks. - Royal Guard
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Very fat guy, if you want attack enemy face. It's very hard to deal with 6 health for 2 mana you think. But Royal Guard absolutely useless card if enemy has a Taunt. - Scorch
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Pretty dumb spell, you can dmg enemies if you don't kill them or may be kill your own weak minion for card draw. But rly power of this spell you'll see in synergy with other cards. - Second Nature
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How it works? OK, you have Ragnaros, buffed by Blessing of Kings (what a moron - who cast Blessing of Kings on Ragnaros?). So we have 12/12 body, who shoot 8 damage to random enemy everyturn. If you cast Second Nature on this minion, you'll double buff Blessing of Kings, so Ragnaros now will be 16/16, and his ability - he will shoot for 8 damage twice. That's how it works. - Thought Destruction
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Very powerfull tool versus control classes, but too weak versus aggro.
- Bloody Corruption
- Rare
+ Show Spoiler +- Gnomish Researcher
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It's very-very-very-very-very bad card. For 5 mana you recieve only 2/2. Battlecry don't give you a much, even if you will play Mech Illusionist. But however it changes race of your minions to different, so if you have Illusions, they'll become Mechs and won't die to any damage or silence. How about that? - Goblins Attack
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What a stupid card? Without combo you recieve rly nothing. Real power of this card you'll see in synergy, but even without other class cards you can use it with Defender of Argus or Sunfury Protector. - Goblin-Hunter
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Pretty decent body if you want to play control game. - Mass Suicide
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Yeah, I know - it's same with Lightbomb. But i start create this deck after Naxxramas. And this card just have so many synergy with other cards in this class so i don't change it. About card - nice aoe, but even better when you'll combo it. - Phantom Warrior
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Very nice body, but you give to your opponent very nice tool too. Good vs classes uses weapons. For example you can just destroy Gorehowl or Doomhammer by replacing it with 2/2. - Satyr Traitor
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Without minions on the board it's just a bad Chillwind Yeti, but with minions on the board you can't even play it without giving your enemy any minion. Worse minion you give, worse stats you get. At least you can combine it with Ancient Watcher or some class cards. - Soul Summoner
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Average body with stupid ability, is it? Who cares about minions 0/2 "Can't Attack". But you can use them with Defender of Argus, Sunfury Protector, Sea Giant etc. And of course it has combo with other class cards, you can read about them in synergy. - Walking Bomb
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Good for finish or remove creature, but it's ability so bad if you want to keep it. - Wall of Pain
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Very powerfull taunt, but nothing after Silence. It returns damage even to enemy hero, who trying kill it with spells!
- Gnomish Researcher
- Epic
+ Show Spoiler +- Elf Protector
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His mechanics allow you have minions with below than 1 health. They just don't die. If Elf Protector dies and you have minions with <1 health they will die immediately. Nice minion which can protect other from dying after trades, but it have rly bad stats. - Immolation
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You can use it, if you have a lot of bad minions on board if you need card draw or to activate some deathrattles (but minions will die). - Mechanical Suit
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Bad without Mechs because 0 Attack. And yeah, it takes not only Health and Attack, but Abilities too. So it destroys your Annoy-o-Tron it'll get Taunt and Divine Shield, Foe Reaper 4000 gives you Splash Attack, Harvest Golem - Deathrattle etc. - Magic Leak
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Nice secret to counter enemy spells. Yeah, they cost (1) more, but what a card draw! - World of Illusions
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You just waste this card if you use it on clear board. If you use it vs 1 Ragnaros on the board you'll create 3 (!!!!) Illusions of Rangaros. But if board filled with minions you can't even predict what you'll get. You can get 3 copies of one minion or different. With Ragnaros and Murloc Raider on the board you can recieve 3 Ragnaros or 3 Murloc Raider with same chance!
- Elf Protector
- Legendary
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You almost destroying enemy board with this card. Opponent will waste *Number of his minions* mana to recover from this next turn. And even more - he will lose all buffs and abilities of his minions. But Faceless Terror has very bad stats for his mana, so if enemy has few minions and don't care about using silence on them (like Chillwind Yeti) this Legendary will be dead card. - Vereesa
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If enemy can't find answer to her, you'll have pretty nice card draw. Of course very good versus control decks, because you can steal a lot of legendary cards.
- Faceless Terror
- Free
- Sorted by Set
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Easy way to create something big, but you need to protect it somehow. - Ghostly Weapon
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This card is similar to Savage Roar, but not same. This spell affect only minions, but all of them and it works forever - not a single turn. Everybody know how to use it, thanks to Savage Roar and Bloodlust, but don't forget - you buff enemy minions too with this spell. - Illusive Shield
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You can use this buff/debuff on your or enemy minions. Your minions will recieve survivability and it's good if you don't care about their damage and for enemy minions you can use it to decrease damage or even make them useless (with 0 attack). - Illusive Staff
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A bit extreem tool for increasing damage for you minions, but at least it stacks (with every attack you'll get more and more damage). Or you can use it on enemy 1 or 2 Health minion to lock it (enemy can't attack with this minion, because it'll die). - Laughter of the Gods
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You can use it to protect your low Health minion or Illusion. But also you can use it on high health enemy to kill it with two pings. - Oscillation of Matter
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Similar to Consecration, but not same. It deal damage only to minions. It deal 1 damage two times. So you can kill Argent Squire, Scarlet Crusader. You can kill wounded Haunted Creeper (1/1) and then kill both Spectral Spiders. Spell Damage increase damage by 2 (2 damage, then again 2 damage). But this spell is very bad vs Gurubashi Berserker, Acolyte of Pain andEVERYONE GET IN HEREGrim Patron. - Potential Power
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Very good vs small minions, but very bad vs big ones. Also this spell can lock enemy board with useless minions (with 0 attack). - Setup
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Second dumb spell for 0 mana, at least you can give enemy weak minions that gives him more benefit than you, like heavily wounded Deathlord or Dancing Swords. For real good combo you need other class cards. - Torment
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If enemy has 3 minions on board it's actually Darkbomb. But if enemy or you will flood opponent's board, you can cast Fireball for 2 mana! - Unexpected Sacrifice
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Nice removal for early game, but you can't use it for face damage. - Wipeout
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Very good removal, but you give enemy a card.
- Clone
- Classic
+ Show Spoiler +- Elf Protector
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His mechanics allow you have minions with below than 1 health. They just don't die. If Elf Protector dies and you have minions with <1 health they will die immediately. Nice minion which can protect other from dying after trades, but it have rly bad stats. - Faceless Terror
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You almost destroying enemy board with this card. Opponent will waste *Number of his minions* mana to recover from this next turn. And even more - he will lose all buffs and abilities of his minions. But Faceless Terror has very bad stats for his mana, so if enemy has few minions and don't care about using silence on them (like Chillwind Yeti) this Legendary will be dead card. - Infected Soldier
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Very powerfull secret. Until the end of enemy turn your opponent don't know about your secret. So you force him to play only one minion otherwise he just lose a lot of stuff. - Magic Leak
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Nice secret to counter enemy spells. Yeah, they cost (1) more, but what a card draw! - Mass Suicide
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Yeah, I know - it's same with Lightbomb. But i start create this deck after Naxxramas. And this card just have so many synergy with other cards in this class so i don't change it. About card - nice aoe, but even better when you'll combo it. - Phantom Warrior
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Very nice body, but you give to your opponent very nice tool too. Good vs classes uses weapons. For example you can just destroy Gorehowl or Doomhammer by replacing it with 2/2. - Restoration
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Very good tool versus aggro. Every attack <3 damage will heal you. If opponent will attack with just 1 minion, you'll recieve 1 more turn, which is very important when you facing aggro decks. - Scorch
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Pretty dumb spell, you can dmg enemies if you don't kill them or may be kill your own weak minion for card draw. But rly power of this spell you'll see in synergy with other cards. - Second Nature
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How it works? OK, you have Ragnaros, buffed by Blessing of Kings (what a moron - who cast Blessing of Kings on Ragnaros?). So we have 12/12 body, who shoot 8 damage to random enemy everyturn. If you cast Second Nature on this minion, you'll double buff Blessing of Kings, so Ragnaros now will be 16/16, and his ability - he will shoot for 8 damage twice. That's how it works. - Soul Summoner
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Average body with stupid ability, is it? Who cares about minions 0/2 "Can't Attack". But you can use them with Defender of Argus, Sunfury Protector, Sea Giant etc. And of course it has combo with other class cards, you can read about them in synergy. - Thought Destruction
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Very powerfull tool versus control classes, but too weak versus aggro. - Walking Bomb
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Good for finish or remove creature, but it's ability so bad if you want to keep it. - Wall of Pain
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Very powerfull taunt, but nothing after Silence. It returns damage even to enemy hero, who trying kill it with spells! - World of Illusions
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You just waste this card if you use it on clear board. If you use it vs 1 Ragnaros on the board you'll create 3 (!!!!) Illusions of Rangaros. But if board filled with minions you can't even predict what you'll get. You can get 3 copies of one minion or different. With Ragnaros and Murloc Raider on the board you can recieve 3 Ragnaros or 3 Murloc Raider with same chance!
- Elf Protector
- Naxxramas
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Illusory Soul
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Don't die from AoE or target damage, which is nice. When suiciding into enemy minion create illusion of it, so very powerfull to attack minions with Charge or "At the end of your turn...". However enemy can kill it with attack and ping (Because it spawn Illusion). - Goblins vs Gnomes
+ Show Spoiler +- Enslave the Will
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Very powerfull card! But you need to find good target, because enemy can just trade this minion and remove (by dying) this debuff. - Gnomish Researcher
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It's very-very-very-very-very bad card. For 5 mana you recieve only 2/2. Battlecry don't give you a much, even if you will play Mech Illusionist. But however it changes race of your minions to different, so if you have Illusions, they'll become Mechs and won't die to any damage or silence. How about that? - Goblins Attack
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What a stupid card? Without combo you recieve rly nothing. Real power of this card you'll see in synergy, but even without other class cards you can use it with Defender of Argus or Sunfury Protector. - Goblin-Hunter
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Pretty decent body if you want to play control game. - Immolation
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You can use it, if you have a lot of bad minions on board if you need card draw or to activate some deathrattles (but minions will die). - Mechanical Suit
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Bad without Mechs because 0 Attack. And yeah, it takes not only Health and Attack, but Abilities too. So it destroys your Annoy-o-Tron it'll get Taunt and Divine Shield, Foe Reaper 4000 gives you Splash Attack, Harvest Golem - Deathrattle etc. - Royal Guard
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Very fat guy, if you want attack enemy face. It's very hard to deal with 6 health for 2 mana you think. But Royal Guard absolutely useless card if enemy has a Taunt. - Vereesa
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If enemy can't find answer to her, you'll have pretty nice card draw. Of course very good versus control decks, because you can steal a lot of legendary cards.
- Enslave the Will
- Black Rock
+ Show Spoiler +- Bloody Corruption
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You can use it to deal more damage to enemy hero (cast on enemy minion you want kill this turn) or to draw some cards (cast on own minion and deal dmg to it). - Satyr Traitor
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Without minions on the board it's just a bad Chillwind Yeti, but with minions on the board you can't even play it without giving your enemy any minion. Worse minion you give, worse stats you get. At least you can combine it with Ancient Watcher or some class cards.
- Bloody Corruption
- Basic
Synergy
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There are lot of synergy between this cards. I'll show you it:
- Scorch with: Goblins Attack (Cowardly Goblin), Soul Summoner (Soul), Walking Bomb (if you have spellpower).
Cowardly Goblin, Soul and Walking Bomb are minions you don't want see on your board, you can kill these useless or dangerous (Walking Bomb) minions and even recieve card for that. - Setup with: Goblins Attack (Cowardly Goblin), Soul Summoner (Soul), Walking Bomb, Wall of Pain (on low health or after silence).
Same as Scorch you can remove useless minions from your board, flood enemy board with this useless minions and even get card for this. You can also give enemy your Walking Bomb, which deal 3 damage to adjacent minion at start of owner turn, so it can kill some enemy minion. - Immolation with: Goblins Attack (Cowardly Goblin), Soul Summoner (Soul), Walking Bomb, Wall of Pain (on low health or after silence)
Same as Scorch and Setup you can kill your useless minions, relieving from them and get cards instead. - Illusive Staff with: Illusive Shield, Laughter of the Gods, Royal Guard, "Illusions"
With Illusive Shield it gives your minion nice attack and health (my minion has 5 health and both buffs, if enemy attack him with 2 Attack minion my health will be 5/7, so after attack i'll lose only max health and became again 5/5)
You can use both Illusive Staff and Laughter of the Gods on enemy minion. If he'll try to attack, he'll die immediately.
You can buff your Royal Guard, so he'll recieve decent damage to enemy hero.
Buffing your Illusions with Illusive Staff is good idea, because you don't care about Illusion's Health, anyway it will die from any damage. - Illusive Shield with: Illusive Staff, Itself, Laughter of the Gods, Bloody Corruption, Enslave the Will, Elf Protector, Second Nature, Mass Suicide, Potential Power, Wall of Pain, Vereesa
With itself? Yeah, if you use two Illusive Shield on your taunt minion, it'll "heal" by 4 with every enemy attack. It's almost immposible to kill this taunt without spells. And what if you use it 3,4 times on taunt minion?..
If you have low health minion you can give him time with Illusive Shield and Laughter of Gods, because after first attack your minion will have 3 health and after second - 5 health. If you don't care about attack of this minion this is nice save mechanism.
Bloody Corruption on enemy or own minnion and Illusive Shield give you possibility damage enemy hero/draw a card a lot more time.
You can easily reduce attack of one of the enemy minion to 0 with Illusive Shield. Then use Enslave the Will on this minion, so enemy can't suicide it.
Elf Protector can be protected a bit from Illusive Shield.
Second Nature - same with "itself".
Mass Suicide. You can "prepare" some minions before using Mass Suicide, so they won't die to it. It can be your own minion, which works even with low (or 0) attack, or if you want to flood enemy board with useless minions.
After Potential Power some minions can still have big attack, so you can reduce it with Illusive Shield.
Wall of Pain is the best target for Illusive Shield. You don't care about Attack of Wall, but you rly care about it health. Very nice combo.
Vereesa (and other minions, doing something not depending on their attack). Very hard to kill, seems like infinity draw minions. - Laughter of the Gods with: Illusive Staff, Illusive Shield, Enslave the Will, Elf Protector, Clone (and any Illusion), Oscillation of Matter, Mass Suicide
Use Laughter of the Gods and Enslave the Will on same enemy minion so he can't suicide it at least for one turn.
Elf Protector can be protected by Laughter of the Gods.
Every Illusion die to any damage, so you don't care about its Health, but Divine Shield can save Illusion from dying at least for one time.
Laughter of the Gods on any enemy unit and then Oscilattion of Matter = instakill.
If you want protect your own unit from dying from Mass Suicide you can protect him with Laughter of the Gods. - Torment with: Illusive Shield, Setup, Soul Summoner (Soul), Satyr Traitor (Battlecry), Potential Power, Faceless Terror.
All of this cards can be used to create or lock minions on enemy board, so your Torment will deal 5-7 damage for 2 mana. - Enslave the Will with: Setup (on useless minion), Illusive Shield, Soul Summoner (Soul), Second Nature, Satyr Traitor (on useless minion), Potential Power, Faceless Terror (After silence),
All of this cards can give your enemy useless minion, so you can use Enslave the Will on it and he can't suicide.
Second Nature with Enslave the Will so powerfull combo. - Elf Protector with: Illusive Staff, Clone (and any Illusion), Walking Bomb, Mass Suicide, Wall of Pain (and any Taunt).
Illusive Staff can give your minion additional attack, and because you have Elf Protector, this minion won't die.
Illusions die from any recieved damage, but not under Elf Protector's protection.
You can protect your minions a bit from Walking Bomb when you have Elf Protector.
Your Taunt never die under Elf Protector.
Mass Suicide - enemy minions dying, your - not. - Clone with: Soul Summoner, Vereesa, Elf Protector, Walking Bomb etc
Any minion you want to live at least 1 turn. (Much better then Faceless Manipulator because 2 mana less cost) - Mechanical Suit with: Second Nature, Gnomish Researcher.
Mechanical Suit can absorb Mech's Abilities, Second Nature can double them.
Gnomish Researcher make every your minion Mech, so Mechanical Suit can absorb Ysera, Vereesa etc. - Goblins Attack with: Scorch, Setup, Immolation, Satyr Traitor.
Kill goblins for cards or send them to enemy. - Ghostly Weapon with: Elf Protector, Mass Suicide, Potential Power.
Elf Protector with Ghostly Weapon gives you pretty nice trades.
You can use Ghostly Weapon before Mass Suicide to kill more enemies.
If enemy has low attack minions, you can buff Attack to your minions with Ghostly Weapon and lower Attack of enemies. - Soul Summoner. Read "Goblins Attack".
- Secrets with each other.
Because of Restoration, enemy want attack only with one minion so he won't heal you to much. But if he want play minion, he need to attack with a lot of them, because they can easily die to Infected Soldier.
Because of Infected Soldier, enemy want play only one minion, because of Magic Leak, enemy want play only one spell. But because of Thought Destruction, he need to play as more card as he can.
Because of Thought Destruction, enemy want to play a lot of cards. But because of Restoration, he want to keep this cards for a long game. - Second Nature with: Illusive Shield, Illusory Soul, Bloody Corruption, Enslave the Will, Mechanical Suit, Soul Summoner, Wall of Pain, Vereesa.
Second Nature double Abilities and Effects, so you want... double it, yeah. - Satyr Traitor with: Clone (and any Illusion), Torment, Goblins Attack (Cowardly Goblins), Soul Summoner (Soul).
You can flood enemy board with useless or dangerous minion and even recieve their Attack and Health.
Battlecry of Satyr Traitor buffs damage of Torment. - Gnomish Researcher with: Clone (and any Illusion), Mechanical Suit, World of Illusions.
Gnomish Researcher makes all of your minions Mechs. So it's remove race "Illusion" and minion don't die to any damage or silence.
Mechanical Suit can absorb any unit thanks to Gnomish Researcher. - Mass Suicide with: Potential Power, Ghostly Weapon.
If you want to flood enemy board with useless minion, you can Potential Power them and they won't die to Mass Suicide, while you'll kill with it other stuff.
With Ghostly Weapon you can destroy enemy minions easily. - And of course the biggest combo in this deck: Infected Soldier -> Faceless Terror. After making every minion Illusion by Infected Soldier, you make them "Can't Attack" and give enemy "Mute World" card. But if enemy use it, he will destroy his entire board - Illusions dies if somebody silence them!
Game style
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For aggro Illusionist has nice early drops like Goblin-Hunter, Illusory Soul, Royal Guard and Phantom Warrior. But every drop have huge weakness Goblin-Hunter can't attack enemy hero and can only help you to def other minions by killing enemy stuff, Royal Guard can't do anything if enemy has Taunt, Illusory Soul so easy to remove after it suicide to someone and Phantom Warrior gives you opponent tool to stop your pressing.
At least you have nice buffs for early game, like Illusive Staff, Illusive Shield and Laughter of Gods. And you have 3 early game removals - Scorch, Unexpected Sacrifice and Torture, but all of them a bit to hard to use.
For lethal you have Walking Bomb with Clone and Ghostly Weapon.
But I think Illusionist has much better control tools.
His hero power give him so huge card advantage, Illusions can be very powerfull, if you create them from big minions.
Secrets a bit expensive for aggro deck, but can be very powerfull in long games. Mass Suicide can destory enemy big minions, Wall of Pain just very nice taunt when you play defence.
Vereesa and Faceless Terror can just turn the tables in late game, if you use it correctly.
And third option, how Illusionist can play is flooding enemy board, so enemy can't play minions.
You have a lot of tools to flood enemy board with useless minions - Setup, Illusive Shield, Soul Summoner, Satyr Traitor, Potential Power and of course your Hero Power, which can duplicate any of these cards.
If you will do this, only way enemy can win - direct damage, or kill his own minions using spells.
That's all about hero I created, hope you enjoyed it. Thx for comments)