Akuma, Chun-Li, Gouken, Hakan, Decapre, Ryu, Ken, Abel, Elena, Evil Ryu, and now Rolento.
His Abel was butts though.
Forum Index > General Games |
Check out the new Street Fighter V Thread | ||
Aylear
Norway3988 Posts
May 11 2015 16:55 GMT
#10641
Akuma, Chun-Li, Gouken, Hakan, Decapre, Ryu, Ken, Abel, Elena, Evil Ryu, and now Rolento. His Abel was butts though. | ||
Garnet
Vietnam9008 Posts
May 11 2015 17:03 GMT
#10642
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Unattended Cake
United States877 Posts
May 11 2015 18:43 GMT
#10643
On May 11 2015 19:58 mikedebo wrote: The top 32 and top 8 should be in here: http://www.twitch.tv/leveluplive/v/4889581 Generally if you go to http://www.twitch.tv/leveluplive/profile/past_broadcasts, you can see most of it (but you'll have to skip past other games being played e.g. MKX, Killer Instinct.) A part of the first (?) day was also streamed exclusively by pandax gaming -- pretty sure it was this one http://www.twitch.tv/pandaxgaming/v/4855715 Ah, right. Thanks! | ||
Aylear
Norway3988 Posts
May 11 2015 18:57 GMT
#10644
Latest news South Korean man wins tournament using 46 different characters Texas Showdown concludes with a nail-biting grand finals between Infiltration and Snake Eyez May 11, 2015 *** Texas Showdown has concluded, closing the doors on a weekend full of solid games. Favorites like Justin Wong, K-Brad, Snake Eyez, Infiltration, NuckleDu, and recently-on-fire 801 Strider showed up to square off in the US Midwest. Day one of pool play was straightforward, with almost all top seeded players getting out as expected. Unfortunately, Liquid`NuckleDu was hit by a car and promptly decided that playing Akuma would be a really keen idea. He ended up dropping a game in pool play, getting placed into the losers bracket of the top 32, and then losing to Air off-stream. The rest of the pools went as expected -- Infiltration, Justin Wong, K-Brad, Ricky Ortiz, Snake Eyez, Chris G, 801 Strider, Hsien Chang, MLSwear, El Cubano Loco, Tampa Bison, Air, and Hamad all finished winners side of their pools and ended up having some highly entertaining games in the top 32 brackets. As the first day of Street Fighter wrapped up, PandaxGaming hosted Battle in the Pandagon, a series of First To Five showmatches where some fan favorites were clashing for fun. And then Hamad came out for his showmatch to the tune of "A Whole New World" from Aladdin, riding on Brolylegs' custom motorized platform. Hamad, who previously rose to fame by beating Justin Wong in a FT5, squared off against Justin in the runback of the evening. Justin clutched out a close set, coming down to the final game. Day 2 of Street Fighter had few surprises but great games. Chris G knocked Justin into loser's bracket, K-Brad popped off against Snake Eyez, and Ricky Ortiz had her Rufus on standby as she was trying to make it with Rolento and Chun-Li, although she unfortunately couldn't take down Infiltration and Snake Eyez, the two players who would go on to face off in the grand finals. 801 Strider had another great tournament, shocking the world by having James Chen carefully explain to the audience that Abel is even better as a character if you are capable of playing footsies. And lastly, there was Infiltration who - playing all 44 characters in the game plus two he invented on the spot - cruised into the grand finals on the winner's side, dropping very few games as he did so. He brought out Elena, Ken, Rolento, Akuma, Ryu, and Chun-Li across various matchups. The grand finals ended up being against "Mr. OVERRATED" himself Snake Eyez, who (coming off super strong games against K-"Snake-Eyez-Is-Overrated"-Brad, 801 Strider, and Ricky) proceeded to destroy Infiltration's Akuma and Ryu, resetting the bracket from losers and even going up 2-1 in the final set. Unfortunately, Infiltration is South Korean and therefore broken, so when Infiltration switched to Rolento (a character Ricky had attempted to use against Snake Eyez and lost 3-0 with) he proceeded to clutch out round after round. Eventually, the grand finals came down to the absolute final round of the final game. The game was super tense, with the timer slowly ticking away to zero and both players exchanging the life lead several times. Snake Eyez played brilliantly, and finally everything looked lost for Infiltration... when, with four seconds left on the clock and a life lead for Snake Eyez, he found a magical throw out of a perfectly spaced Rolento slide which barely got him the life lead. And thus, with a backdash and an Ultra timer scam, Infiltration is your Texas Showdown 2015 champion. Results: 1. INFILTRATION (Ryu, Elena, Ken, Chun-Li, Akuma, Rolento) 2. Snakes Eyez (Zangief) 3. EG|K-Brad (Cammy, Chun-Li) 4. 801 Strider (Abel) 5. Tempo|ChrisG (Sakura) 5. EG|HelloKittyRicki (Rolento, Rufus,Chun-Li) 7. Magneto1080P (Elena) 7. Hsien (Yun) 9. DL|Four Wude (Akuma) 9. CCG|Air (Poison) 9. VGP|Integra (Ken) 9. EG|JWong (Elena) 13. Epic L.GG|Onisan (Abel) 13. Liquid|NuckleDu (Guile) 13. VGP|cHaotix (Dudley) 13. HaMAGO (WTHamad) (Fei Long) In short, Texas Showdown was fun, and you should watch it. Top 32 & Top 8 VODs on Twitch: http://www.twitch.tv/leveluplive/v/4889581 (Fast forward past the wtf-this-isn't-street-fighter content) (I may edit this with a YouTube playlist later) Copy-pasta from the OP because reasons | ||
mikedebo
Canada4341 Posts
May 12 2015 01:13 GMT
#10645
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Noocta
France12578 Posts
May 12 2015 01:16 GMT
#10646
On May 12 2015 02:03 Garnet wrote: Quite a hype event. I never knew watching Zangief games would be so exciting. Gief matches are amazing once you really understand how footsies work. You need to know a bit about the mental behind the game to appreciate this character, and I love that about this game. | ||
zev318
Canada4306 Posts
May 12 2015 01:53 GMT
#10647
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Aylear
Norway3988 Posts
May 12 2015 01:56 GMT
#10648
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balosan
Poland232 Posts
May 12 2015 21:42 GMT
#10649
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Excalibur_Z
United States12224 Posts
May 12 2015 22:42 GMT
#10650
On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. | ||
balosan
Poland232 Posts
May 12 2015 22:49 GMT
#10651
On May 13 2015 07:42 Excalibur_Z wrote: Show nested quote + On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. I know how the point system works my problem is that there is no matchmaking that cares about how good im, i have ~300 pp and keep geting 3k+ oponents i dont think that these games are good practise or fun for neither me or my enemy. | ||
Duka08
3391 Posts
May 12 2015 22:54 GMT
#10652
On May 13 2015 07:49 balosan wrote: Show nested quote + On May 13 2015 07:42 Excalibur_Z wrote: On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. I know how the point system works my problem is that there is no matchmaking that cares about how good im, i have ~300 pp and keep geting 3k+ oponents i dont think that these games are good practise or fun for neither me or my enemy. You are searching for matches wrong then. If you go to Ranked > Custom and set it to Same Skill you should get mostly people that are below 1000 PP. There's also a lot you can learn and research on the web to improve and practice in training mode before going online. Practice basic punishes and learn what your good buttons are. | ||
balosan
Poland232 Posts
May 12 2015 23:00 GMT
#10653
On May 13 2015 07:54 Duka08 wrote: Show nested quote + On May 13 2015 07:49 balosan wrote: On May 13 2015 07:42 Excalibur_Z wrote: On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. I know how the point system works my problem is that there is no matchmaking that cares about how good im, i have ~300 pp and keep geting 3k+ oponents i dont think that these games are good practise or fun for neither me or my enemy. You are searching for matches wrong then. If you go to Ranked > Custom and set it to Same Skill you should get mostly people that are below 1000 PP. There's also a lot you can learn and research on the web to improve and practice in training mode before going online. Practice basic punishes and learn what your good buttons are. Thanks for tip i guess i was doing it wrong, i spent lots of time in training mode but i dont think its possible to learn how to block moves of all the characters im facing, i just keep gambling and not learning anything from games but maybe it will get better if i try to search for games with your advice. NVM first oponent in custom - same skill level 3660pp, second 2200+, i guess same skill level is just an empty function. | ||
Excalibur_Z
United States12224 Posts
May 12 2015 23:05 GMT
#10654
On May 13 2015 08:00 balosan wrote: Show nested quote + On May 13 2015 07:54 Duka08 wrote: On May 13 2015 07:49 balosan wrote: On May 13 2015 07:42 Excalibur_Z wrote: On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. I know how the point system works my problem is that there is no matchmaking that cares about how good im, i have ~300 pp and keep geting 3k+ oponents i dont think that these games are good practise or fun for neither me or my enemy. You are searching for matches wrong then. If you go to Ranked > Custom and set it to Same Skill you should get mostly people that are below 1000 PP. There's also a lot you can learn and research on the web to improve and practice in training mode before going online. Practice basic punishes and learn what your good buttons are. Thanks for tip i guess i was doing it wrong, i spent lots of time in training mode but i dont think its possible to learn how to block moves of all the characters im facing, i just keep gambling and not learning anything from games but maybe it will get better if i try to search for games with your advice. NVM first oponent in custom - same skill level 3660pp. hahaha. That is definitely a bug then. This sounds like something that Capcom Support needs to hear about, because it's possible that matchmaking accuracy was affected when they made the Steamworks migration. That stuff doesn't happen in Xbox or PS3 to the best of my knowledge (I have the 360 version as well). | ||
balosan
Poland232 Posts
May 12 2015 23:10 GMT
#10655
On May 13 2015 08:05 Excalibur_Z wrote: Show nested quote + On May 13 2015 08:00 balosan wrote: On May 13 2015 07:54 Duka08 wrote: On May 13 2015 07:49 balosan wrote: On May 13 2015 07:42 Excalibur_Z wrote: On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. I know how the point system works my problem is that there is no matchmaking that cares about how good im, i have ~300 pp and keep geting 3k+ oponents i dont think that these games are good practise or fun for neither me or my enemy. You are searching for matches wrong then. If you go to Ranked > Custom and set it to Same Skill you should get mostly people that are below 1000 PP. There's also a lot you can learn and research on the web to improve and practice in training mode before going online. Practice basic punishes and learn what your good buttons are. Thanks for tip i guess i was doing it wrong, i spent lots of time in training mode but i dont think its possible to learn how to block moves of all the characters im facing, i just keep gambling and not learning anything from games but maybe it will get better if i try to search for games with your advice. NVM first oponent in custom - same skill level 3660pp. hahaha. That is definitely a bug then. This sounds like something that Capcom Support needs to hear about, because it's possible that matchmaking accuracy was affected when they made the Steamworks migration. That stuff doesn't happen in Xbox or PS3 to the best of my knowledge (I have the 360 version as well). I want to be naive to expect that capcom will fix it within my lifetime. | ||
Duka08
3391 Posts
May 12 2015 23:56 GMT
#10656
On May 13 2015 08:00 balosan wrote: Show nested quote + On May 13 2015 07:54 Duka08 wrote: On May 13 2015 07:49 balosan wrote: On May 13 2015 07:42 Excalibur_Z wrote: On May 13 2015 06:42 balosan wrote: Trying to learnt how to play this game and its so frustrating that there is no matchmaking at all i can pick "similar skilled oponents" option and it doesnt do anything. Its my first online game where i lose 100 games without wining a single one its absoultly terrible. Not to mention that i dont learn anything from my loses because of how hard im getting crashed and with each game it doesnt feel that i understand anything more. The "skill rating" in SF4 is your Player Points, or PP for short. So, however many PP you currently have, searching "same skill" will look for an opponent that has a similar amount of PP. Part of the problem is that everyone starts at 0. Whether you just bought the game or have been playing competitively for 6 years, you're going to start at 0 PP. That means at low PP, say 0-1000 perhaps, you never know who you're going to face. You could play against a super good player starting a new account, you could play against another brand new player. You have no way of identifying that before the match begins. The only way PP starts becoming more meaningful is when it gets pretty high (2000+), at which point you know that only other people who know how to play could have climbed up that far. The other rating, BP, is character-specific. It is also weighted by grade, so you will lose fewer points for losing games depending on your grade (D/C/B/A). D grade (0-1000) doesn't lose any BP, C (1000-5000) loses a little, B (5000-15000) loses a little more, and A/Master (15000+) becomes zero-sum just like PP. You can almost think of BP like ladder points in SC2... not really enough to tell you whether another player is actually very good, but rather roughly how often they play a particular character. I know how the point system works my problem is that there is no matchmaking that cares about how good im, i have ~300 pp and keep geting 3k+ oponents i dont think that these games are good practise or fun for neither me or my enemy. You are searching for matches wrong then. If you go to Ranked > Custom and set it to Same Skill you should get mostly people that are below 1000 PP. There's also a lot you can learn and research on the web to improve and practice in training mode before going online. Practice basic punishes and learn what your good buttons are. Thanks for tip i guess i was doing it wrong, i spent lots of time in training mode but i dont think its possible to learn how to block moves of all the characters im facing, i just keep gambling and not learning anything from games but maybe it will get better if i try to search for games with your advice. NVM first oponent in custom - same skill level 3660pp, second 2200+, i guess same skill level is just an empty function. Oh wow that's definitely not working as intended. Idk if there's fewer players in EU so it's searching wider ranges or something but that really sucks I have pretty good luck finding tons of players <2000 PP in NA, there's lots of posters here from EU hopefully they can share more info | ||
Ophe
Sweden388 Posts
May 13 2015 07:44 GMT
#10657
Also, I'd argue that playing better opponents is good. When you play bad players you might think that you're improving when in reality you're just getting away with stupid shit. | ||
balosan
Poland232 Posts
May 13 2015 09:58 GMT
#10658
On May 13 2015 16:44 Ophe wrote: I've no idea if 'Same Skill' works on PC. I've never used it. I continuously ran head first in to a brick wall until I got through when I started out. But anyway, if you want to get better then you should stick to endless. Also, I'd argue that playing better opponents is good. When you play bad players you might think that you're improving when in reality you're just getting away with stupid shit. How about playing equaly skilled oponents ? | ||
kuresuti
1393 Posts
May 13 2015 12:04 GMT
#10659
I just put the search to all and grind the games. This way you will be beating people worse than you so you can feel good about yourself, getting raped by better players putting your feet back on earth and also good matches with equally skilled opponents. | ||
Flicky
England2652 Posts
May 13 2015 12:27 GMT
#10660
On May 13 2015 18:58 balosan wrote: Show nested quote + On May 13 2015 16:44 Ophe wrote: I've no idea if 'Same Skill' works on PC. I've never used it. I continuously ran head first in to a brick wall until I got through when I started out. But anyway, if you want to get better then you should stick to endless. Also, I'd argue that playing better opponents is good. When you play bad players you might think that you're improving when in reality you're just getting away with stupid shit. How about playing equaly skilled oponents ? Firstly, the online matchmaking is completely awful. I ran into the exact same problems looking for equally skilled, I played everyone from 0-10,000 PP when I was starting out. Secondly, to answer this question, I think playing equally skilled and weaker opponents should be your main goal for the first few months of playing this game and play a friend who is very skilled every few weeks. A lot of people constantly recommend playing against better people, but I think it's a very flawed idea for that to be the majority of your practice before you're comfortable with the game and how it works (3-6 months). Playing against better players is completely overwhelming and not exactly helpful for starting out. They know the game on a completely different level to you. It's like talking maths with a PhD student while you're learning how to multiply. They'll give you vague advice and say things like "this is a good button" but you'll have no idea why it's a good button or how to use it. In the mean-time they'll be destroying you constantly and you'll end up with the idea that nothing your character does works because they already know how to deal with it. For example, my friend would tell me that my offence needs more throws (he was right) but he would just tech them all constantly, so then he tells me that this is good for frame trapping (I didn't know what that was) but then he knows how to deal with beginner level frame traps too. So I'm just left back where I started. Meanwhile, playing against someone as good as you or worse means you at least have periods where things work. You can learn how to get openings and how to play the game without having your every action shut down completely. Yes you might come up with some scrubby techniques, but when you play against your skilled friend, they will correct you. It's not the end of the world by any means. Learning that X works against a bad person, you can adapt it to work against an equal player and then adapt for a better player. It's also significantly more encouraging when you're winning a few games. tl;dr - if you play against better players, you're being constantly told what doesn't work which isn't helpful when you don't know what does work. Playing against weaker/equal players will help you learn what can/does work. The vast majority of your games should be against equal/weaker players when starting out. | ||
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