Bacchus 08 OSL Week 3-1 - Page 2
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That said, I do find that some of the rushes were very well executed. The rock rush vs Flash was very well played by Rock, combining a mineral pylon with the blocking pylon really hurt Flash, as he had to pull off half his drones to defend against the zealots, while the other half got trapped behind a pylon. The 5pool vs Bisu was also a good idea in my opinion. The build had a 66% chance of winning straight up (the only chance of not winning straight up is if Bisu scouts Luxury immediately), as the zerglings were running way before Bisu got to the second scouting position. And even if Luxury gets scouted immediately the outside pylon still makes it much harder for him to defend, as it becomes a weakness that can be targetted. Bisu would probably sacrifice the outside pylon to get his forge in a safe position, but even then Luxury can just kill the outside pylon, followed by destroying the two assimilators at an oppurtune moment, and mass droning. The 5pool has a low win percentage, but against Bisu, who's done nothing other than FE in the last 2 years, that win percentage is substantially higher. I seriously think that Bisu needs to adapt, as his recent games against both Luxury and July show that going for only one build every single game makes it much easier to counter. Jaedong's build against Best was also interesting and innovative (very old school actually, can't remember when last I saw a one hatch lurker rush), and was foiled by a scouting probe and about 1 second time on the observatory. The worst game this week was Backho vs Frozean in my opinion. It reminded me of Sangho vs Canata in the MSL, in that the Protoss player seemed to know what his advantages on the map was, but he had no understanding of how and when to make use of the advantages. Sangho went for a quick carrier build, and then tried to flank the Terran armies, but his play was so obvious and uninspired that he just got stomped on. Similarly, Backho went quick Arbiter, followed by an attempt to recall and stasis field, but it was just so badly executed that half the time he helped terran more than he damaged him. I mean, with his very first Arbiter he scouted six turrets on the ledge defending the Terran natural, after which he decides that he can sneak an arbiter straight over them. The arbiter didn't even come close to pulling off a recall there. So as I said in the beginning, this OSL has seem some atrocrious games so far (in contrast with the group stages last season which had some very good games), but I'm more bothered by the bad play resulting in long games, than the slightly dodgy rushes pulled off. If a rush is well thought out, and effective, then I don't mind at all. | ||
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