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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On October 10 2014 00:51 KonanTenshi wrote:Show nested quote +On October 09 2014 22:14 Hatterluke wrote: I am a Silver/Gold terran who has recently got into Starcraft and would like some help in all TvX matchups. I read the OP but if you guy could give me some noob friendly builds and tips that would be really nice.I may be crap but im having a lot of fund with Terran and would just like to improve. While countinuing to have fun!
Thx in advance!
Someone linked a 15 gas or smth on this page and I think that's a good all around build to get into. Just my opinion. There is one guy on youtube (forgot his name) that do a beginner friendly opener you can look at. Search for bronze ti masters series. I know apollo got one
Ok,i'll check it out. Thx for the tip.
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just got 'outplayed' by a protoss who was 0/0/0 in the 30 minute mark and all he did was a click and t click behind/on my army. damn, this race takes sooo muuuch skill....
User was warned for this post
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On October 10 2014 03:16 korsarz wrote: just got 'outplayed' by a protoss who was 0/0/0 in the 30 minute mark and all he did was a click and t click behind/on my army. damn, this race takes sooo muuuch skill....
This is a thread for people to seek help and advice, not for venting your frustration. There is a rage thread for that (I think), keep the whining out of here please.
If a protoss was able to win with 0/0/0 vs your 3/3, then there are obviously things he did better than you. Consider working on your EMP's, engagements, etc... I can't really make more specific points since you didn't give much details in your post.
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So I just played this game vs toss and I really don't understand several things.
http://ggtracker.com/matches/5501194
1. Was the ebay block the correct decision? 2. I feel like my very first push across the map (at 12:30 roughly) should have been enough to beat protoss right there. Toss had immo/sentry, no aoe at all. But he just retreated behind photon overcharge and when I attacked he used forcefields and chargelots to clean up half my army without taking damage himself. Was this just poor micro on my part or did I misjudge the situation?
3. Then the first colossus was out, so I focused down the colossus at the cost of all my army on that side of the map. Was this a bad decision?
4. Then I attacked again absolutely horribly (16:00), took one of the worst engagements of my sc2 career. Could I have won that fight and the game if I had positioned correctly there?
5. This weird back and forth across the center lane happened next(20:00 until 26:00), with protoss cleaning up my whole army 5 or 6 times in a row. Why did protoss win over and over again and how could I have played better? Drops maybe?
6. Then I somehow, I don't understand why or how, got a supply lead, killed his army in front of my base, and walked across the map with a 60~ supply lead and won. I honestly don't understand how that happened.
7. Also I got 3/3 a long time before toss did, if he ever got it, but I felt it was kind of useless, like I didn't notice any difference because of it.
I just thought this was a weird game in general and would appreciate any advice!
Thanks, The Lord Of Awesome
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On October 10 2014 03:16 korsarz wrote: just got 'outplayed' by a protoss who was 0/0/0 in the 30 minute mark and all he did was a click and t click behind/on my army. damn, this race takes sooo muuuch skill.... At 30 minutes into the game (read: all the tech), with 3/3 bio against 0/0/0 protoss units, it should almost be an unwinnable situation for Protoss. There are so many ways you could win in that situation; that loss is on you.
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On October 10 2014 12:02 TheLordofAwesome wrote:So I just played this game vs toss and I really don't understand several things. http://ggtracker.com/matches/55011941. Was the ebay block the correct decision? 2. I feel like my very first push across the map should have been enough to beat protoss right there. Toss had immo/sentry, no aoe at all. But he just retreated behind photon overcharge and when I attacked he used forcefields and chargelots to clean up half my army without taking damage himself. Was this just poor micro on my part or did I misjudge the situation? 3. Then the first colossus was out, so I focused down the colossus at the cost of all my army on that side of the map. Was this a bad decision? 4. Then I attacked again absolutely horribly, took one of the worst engagements of my sc2 career. Could I have won that fight and the game if I had positioned correctly there? 5. This weird back and forth across the center lane happened next, with protoss cleaning up my whole army 5 or 6 times in a row. Why did protoss win over and over again and how could I have played better? Drops maybe? 6. Then I somehow, I don't understand why or how, got a supply lead, killed his army in front of my base, and walked across the map with a 60~ supply lead and won. I honestly don't understand how that happened. 7. Also I got 3/3 a long time before toss did, if he ever got it, but I felt it was kind of useless, like I didn't notice any difference because of it. I just thought this was a weird game in general and would appreciate any advice! Thanks, The Lord Of Awesome
I think your name is awesome, also I'll look at the replay when I get home from school. How well did you set up an concave against the protoss army? I've noticed a proper/good concave is worth a lot in TvP but hard to set up/get it down when it comes down to engagements.
It's always good to have one or two drops flying around and annoys the protoss but be careful to not over do it. could you give some timings for when you attacked and such just to make sure I look at the correct engagements or will I see it clearly? For example, around 15 minute mark or smth, just so I know what you speak about
EDIT: When I'm pressing the link I get to thorzain vs battlegrit?
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Yeah. I picked my username on KR as a joke originally, but since I now play on it, I made the clan [xFakex] so my name shows up as [xFakex]thorzain. Sorry about the confusion, my TL name is different from all of my usernames on the different servers, which are different from my Twitch username.
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Well, you could've droppped you third raxx a tad bit earlier and put your bunker more aggressivly so you have more room to navigate around incase of some pressure.
Before you landed your third you could've made it into an orbital to gather more energy while it flies through the air.
1. You ebay block was a good decision, you saw him cancel/no zealot thus it's effective to do it. You also scouted 2 probes per gas which usually means 1 gate expo.
2. this was mostly poor micro from your side, you could've saved your units that got FFd from the oncoming onslaught. If you had picked up the army that got on the wrong end of the FF you'd be in a excellent position. It was indeed a strong push, What you could've improved is that when you saw him activate Planetary nexus you could've gone into the main and try to snipe a pylon or similar.
3. For me I think this was a poor decision as you lost such a huge hunk of army there, I myself would've rather see you try to drop his main to kill as much as possible with as few losses as possible. The cost was to high for that sole collosi, if you lost less it would've been amazing trade.
4. I am unsure if you would've won the fight if you had the correct positioning, but you sure would've gotten a really good trade vs him, also if you had waited a few seconds you would've engaged with 2/2 which would improve the trade in your favour even more. almost win the game as well with proper positioning.. Also, he had so few AA units I think you could've sniped all the collosi without attacking with your bio ball at the same time but unsure about this.
5.In this position you kept attacking up ramp/narrow chokes and similar situations, getting your army split in half by FF. This is why you lost so often during these situation, if you had gotten a better concave/positioning against him you would've won much easier, You could've added mech attack upgrades to kill collosi even faster. And a drop or two would've worked wonders here as he was in the middle of the map
What happened here is that you sniped his AoE units in the previous fights so that he didn't have enough AoE to kill you off. You kept killing his Collosi and archons so he couldn't get into the critical numbers. His macro probably slipped as well.
7.It wasn't useless, It saved you a lot of times, the thing is, your bad positioning gave you a lot to fight against which made your 3/3 seem weaker than it really is. If you had gotten more favourable positions you would've won more easily.
A little side note, perhaps try to get widow mines in your composition if you notice him playing zealot heavy, I like to insert them in my composition, or hellbats.
other than that well played and I hope I could help you out somewhat
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Hi. Top 50 GM terran here willing to answer whatever questions, I'll try to follow this thread more from now on. Not gonna watch replays for now but I might start to do it eventually. Also some of the OP info is outdated so feel free to ask any of those if you feel like they might be outdated.
Note - I don't watch really any Korea tournaments/games, so don't ask me about those.
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On October 13 2014 05:01 Pokebunny wrote: Hi. Top 50 GM terran here willing to answer whatever questions, I'll try to follow this thread more from now on. Not gonna watch replays for now but I might start to do it eventually. Also some of the OP info is outdated so feel free to ask any of those if you feel like they might be outdated.
Note - I don't watch really any Korea tournaments/games, so don't ask me about those.
What is the best build in TvP in the current meta? How do you do damage in Midgame vs a 2 base into late 3rd base Protoss who camps everywhere with Stalkers.
I almost always lose every lategame TvP if I don't do much damage in the midgame. Recently the Protoss are camping heavily, so that drops are not useful anymore.
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Hi guys I'm the guy that posted the 2Rax-15gas-17OC-17CC opener for TvX. I think it's a reasonable build to start with. I notice that in macro matches I can rapidly reinforce my army (I could be a lot timelier with adding production buildings though) and I get complimented for my play. Currently I'm in silver and the problems I'm facing are rushing players. Right now especially Baneling busts and Banshee rushes are my biggest weaknesses. I have to be honest and tell that I'm not scouting at all when playing, I do send out my SCV, but when I get worker harassed I don't even do that.
Usually when I get rushed with big volume first tier armies I can plant down bunkers, doesn't require a lot of deviation from my build. Just holding out and NOT forgetting to keep producing and repairing and hopefully countering.
My question is this: how to scout for opposing builds that require more than just bunkers. For instance Banshee rushes, Baneling busts and other builds you know of. How to see them coming, and more importantly what to sacrifice in my build? Postpone tech? Postpone expansion? Postpone production facilities? When to start saving scans?
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On October 13 2014 20:16 KenDM wrote: Hi guys I'm the guy that posted the 2Rax-15gas-17OC-17CC opener for TvX. I think it's a reasonable build to start with. I notice that in macro matches I can rapidly reinforce my army (I could be a lot timelier with adding production buildings though) and I get complimented for my play. Currently I'm in silver and the problems I'm facing are rushing players. Right now especially Baneling busts and Banshee rushes are my biggest weaknesses. I have to be honest and tell that I'm not scouting at all when playing, I do send out my SCV, but when I get worker harassed I don't even do that.
Usually when I get rushed with big volume first tier armies I can plant down bunkers, doesn't require a lot of deviation from my build. Just holding out and NOT forgetting to keep producing and repairing and hopefully countering.
My question is this: how to scout for opposing builds that require more than just bunkers. For instance Banshee rushes, Baneling busts and other builds you know of. How to see them coming, and more importantly what to sacrifice in my build? Postpone tech? Postpone expansion? Postpone production facilities? When to start saving scans?
Hi, this is why I reccommended following the reaper expand (12rax-12gas) rather than the 15 gas opening. You don't really need to be active with the reaper, but poking in and running around the opponent's base to see gas / tech / ect is very useful in HotS.
vs Banshee's you need turret + marine and good control, a viking + turrets or viking + raven is better but would require a different opening.
vs 1-2 base Baneling Busts you need either Hellions and good micro or multitple (2-3) bunkers, either should suffice. To afford them delay the eng bays / scv's if necessary.
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On October 13 2014 07:33 TurboMaN wrote:Show nested quote +On October 13 2014 05:01 Pokebunny wrote: Hi. Top 50 GM terran here willing to answer whatever questions, I'll try to follow this thread more from now on. Not gonna watch replays for now but I might start to do it eventually. Also some of the OP info is outdated so feel free to ask any of those if you feel like they might be outdated.
Note - I don't watch really any Korea tournaments/games, so don't ask me about those. What is the best build in TvP in the current meta? How do you do damage in Midgame vs a 2 base into late 3rd base Protoss who camps everywhere with Stalkers. I almost always lose every lategame TvP if I don't do much damage in the midgame. Recently the Protoss are camping heavily, so that drops are not useful anymore. I just do a pretty normal reaper -> reactor expo into 3rax tech. Try to pressure before Medivacs are done so you force him to use 1-2 overcharges. I got my exact build from Flash vs Zest on Deadwing from IEM Toronto. The order of stim and combat shields is up to preference.
You should try to start your 3rd cc pretty soon after Medivacs. Once you recognize that he's playing defensive on 2 base you want to get your 3 base production in full gear ASAP so you can overrun him shortly after he takes his 3rd. Go up to 8 rax, 2 ports, get ghosts around 13min ish. Basically you should be able to out macro him and overrun him if he stays on 2 base for a long time. The other decision you have to make is whether you want to go to 2-2 upgrades or just go 1 ebay 1-1 and pull SCVs. I tend to prefer not to unless I feel like my upgrades are too far behind to catch up.
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Question for the high level Terrans. Which composition do you have a hard time dealing with, Roach + hydra or Mutaling/bane?
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On October 15 2014 04:13 Dynamitekid wrote: Question for the high level Terrans. Which composition do you have a hard time dealing with, Roach + hydra or Mutaling/bane? Lings/banes/mutas by far.
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Quick question as someone who has been away from SC2 for about a year. I'm trying this new Innovation build vs Zerg. So 2nd CC on 14 into rax, gas, etc. Immediate bunker on finishing the 2nd CC. However... almost every Zerg I play just scouts the low ground CC with an overlord or drone and then baneling busts. At the time the bust hits this build will have: 2 marines in a bunker + 2 hellions on the map. 2 widow mines may just about have finished but often not and, as we all know, they aren't terribly useful against a skilled zerg anyway as he just runs a ling or two at them...
Don't get me wrong Inno's build does give you a heads-up as you scout with an SCV on 16 so unless you're unlucky you can see the zerg has taken gas. However just because they've mined over 100 gas doesn't necessarily mean baneling bust...
My standard response on seeing gas though is to scan the zerg at just after 6 minutes... However this just comes down to luck - they sometimes put the baneling nest at their naturals, for example...
Also the better zergs don't just make the banelings outside your natural, they hide them a bit (ie away from the standard path the hellions take towards the zergs base).
So my questions:
a) Is there a way of "knowing" what the zerg is doing? (I suspect not with this opening...) b) If not, what is the best way to try and deal with this possibility? If you see gas and zergling speed then it feels like you have to wall off your natural before 6 mins to avoid the speedling swell... but when the baneling bust arrives, even if you don't just outright die, you lose a sh*t ton of depots...
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On October 15 2014 06:56 terrantosaur wrote: Quick question as someone who has been away from SC2 for about a year. I'm trying this new Innovation build vs Zerg. So 2nd CC on 14 into rax, gas, etc. Immediate bunker on finishing the 2nd CC. However... almost every Zerg I play just scouts the low ground CC with an overlord or drone and then baneling busts. At the time the bust hits this build will have: 2 marines in a bunker + 2 hellions on the map. 2 widow mines may just about have finished but often not and, as we all know, they aren't terribly useful against a skilled zerg anyway as he just runs a ling or two at them...
Don't get me wrong Inno's build does give you a heads-up as you scout with an SCV on 16 so unless you're unlucky you can see the zerg has taken gas. However just because they've mined over 100 gas doesn't necessarily mean baneling bust...
My standard response on seeing gas though is to scan the zerg at just after 6 minutes... However this just comes down to luck - they sometimes put the baneling nest at their naturals, for example...
Also the better zergs don't just make the banelings outside your natural, they hide them a bit (ie away from the standard path the hellions take towards the zergs base).
So my questions:
a) Is there a way of "knowing" what the zerg is doing? (I suspect not with this opening...) b) If not, what is the best way to try and deal with this possibility? If you see gas and zergling speed then it feels like you have to wall off your natural before 6 mins to avoid the speedling swell... but when the baneling bust arrives, even if you don't just outright die, you lose a sh*t ton of depots...
A) Count the gasses. That's really all there is to it. You want to scan the main and click the gas - if he mined a lot, he is going to use it to attack you. B) Bunkers are great, wall offs are great, repair.
If you are so low on units that build the Zerg is doing is really all in, so you can afford to lose the natural and pull back into the main.
I am of the opinion you'd rather want 4 hellions instead of 2 hellions, 2 mines. Hellions can be micro'd to do A LOT more damage.
Also keep in mind the opening is pretty damn greedy, so you'll need to practice on your execution and reads to make it viable for your ladder experience.
Lastly, add a replay for additional advise :D!
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On October 15 2014 04:13 Dynamitekid wrote: Question for the high level Terrans. Which composition do you have a hard time dealing with, Roach + hydra or Mutaling/bane? MLB mostly focused on counterattacking and doing everything to not have to engage your main army, ugh.
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SC2Toastie,
Thanks for the advice. One thought I had: can I scan the natural and count the drones perhaps? (So even if the baneling nest is in the main, the drone count might reveal what's coming?)... I will try to upload a couple of replays tomorrow.
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In fact I will answer my own question for anyone doing Inno's TvZ at the moment.
1. If your SCV scouts gas>100 and/or you are suspicious then:
2. Use your 6min scan on your main CC to scan the Zerg's natural.
3. If it is a bust there will be 3 or so drones there; if it isn't there will be >10 (ie it's not even close so you don't need an exact count);
4. If the drone count means the bust is likely, you have about 20 seconds to prepare.... My suggestion would be to evacuate most of the SCVs from your natural and prepare for a supply block
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